riariadne Posted June 14, 2011 Share Posted June 14, 2011 (edited) Original idea by Anouleth. I thought of the specifics only. -This is an FE8 Draft for 4 people. Seth is banned. Everyone else is free. -Hard Mode, naturally. -Attack, Wait, and Seize are free. -Door is free in Chapter 8, Chapter 9 Ephraim, and Chapter 14 both routes, but only for doors you must pass through. -You CAN use undrafted commands, if you want to take a 10 turn penalty. List of commands: Staff Dance Steal Door Chest Pick Break Visit Trade Convoy Rescue Item Summon Support {n-map shop Talk If I forgot any, please tell me. Shops are free, but you have to steal the Member Card due to the rules, so it's unlikely you'll use Secret. Also, you can do anything on the World Map except skirmishes (and Tower and Ruins which I shouldn't have to say but Emerald insists ¬_¬) , and trading/convoy/items are okay outside of the fights themselves. Draftees: -Luka Megurine: Staves, Trade, Dance, Summon -Royal Ludroth: Chest, Support, Convoy, In-Map Shop -Joerachi: Talk, Item, Break, Door -Second Pronoun: Rescue, Visit, Steal, Pick Go go go? Edited June 17, 2011 by Luka Megurine Quote Link to comment Share on other sites More sharing options...
Joerachi Posted June 15, 2011 Share Posted June 15, 2011 Add wait to the list. I want in. Quote Link to comment Share on other sites More sharing options...
riariadne Posted June 15, 2011 Author Share Posted June 15, 2011 Reconfigured a few things. I'd also like to specify you can do anything on the World Map except skirmishes and stuff, and trading/convoy/items are okay outside of the fights themselves. Quote Link to comment Share on other sites More sharing options...
Joerachi Posted June 15, 2011 Share Posted June 15, 2011 So, are undrafted people subject to 'No commands' or is it like that in general? Quote Link to comment Share on other sites More sharing options...
Anouleth Posted June 15, 2011 Share Posted June 15, 2011 So, are undrafted people subject to 'No commands' or is it like that in general? There are no 'undrafted people'. I don't think you understand. Quote Link to comment Share on other sites More sharing options...
Joerachi Posted June 15, 2011 Share Posted June 15, 2011 (edited) Oh, I see ya drift. Edited June 15, 2011 by Joerachi Quote Link to comment Share on other sites More sharing options...
Second Pronoun Posted June 15, 2011 Share Posted June 15, 2011 I'll join, so you draft options to use right Quote Link to comment Share on other sites More sharing options...
Joerachi Posted June 15, 2011 Share Posted June 15, 2011 I think whoever gets 'Attack' wins. Quote Link to comment Share on other sites More sharing options...
Jaybee Posted June 15, 2011 Share Posted June 15, 2011 Agreed. Make Attack free, or else whoever gets it instantly wins, no doubt about it. Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted June 15, 2011 Share Posted June 15, 2011 I'll be adding my voice to the people saying Attack should be free, since there are enemies (other than healers) that will never attack your units on the enemy phase. Quote Link to comment Share on other sites More sharing options...
billymills Posted June 15, 2011 Share Posted June 15, 2011 you could just ban attack (except for demon king) Quote Link to comment Share on other sites More sharing options...
Joerachi Posted June 15, 2011 Share Posted June 15, 2011 Counter-Attacking forever? ...Nah. Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted June 15, 2011 Share Posted June 15, 2011 you could just ban attack (except for demon king) I'll be adding my voice to the people saying Attack should be free, since there are enemies (other than healers) that will never attack your units on the enemy phase. Quote Link to comment Share on other sites More sharing options...
Second Pronoun Posted June 15, 2011 Share Posted June 15, 2011 You should make shop draftable and let attack be free. You can always shop on the world map and that can be free. Quote Link to comment Share on other sites More sharing options...
RedNeck Holsety Posted June 15, 2011 Share Posted June 15, 2011 (edited) I'll personally join if attack is free. I don't feel like joining a draft that is an auto win or loss. Just noticed above that Pronoun Ninja'd my spot. Maybe the last draft pick is shared between the third and fourth person just to keep an even 16 spots. Edited June 15, 2011 by RedNeck Holsety Quote Link to comment Share on other sites More sharing options...
Anouleth Posted June 15, 2011 Share Posted June 15, 2011 (edited) Attack is not auto-win. I'm pretty sure that there are other commands, like Rescue, Staff, Talk, and Item that have just as strong an effect on the game as Attack. In efficient play, so much activity is enemy phase anyway. Although, there are some enemies that will probably need Attack command to kill. There is a Troubadour in C13 Eph Route and two in Ch15, as well as an Eclipse Shaman. The Demon King attacks at 1-3 range, so he should also be free to attack. Also, Gorgons and their Eggs in Chapter 18. Edited June 15, 2011 by Anouleth Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted June 15, 2011 Share Posted June 15, 2011 The problem with Attack not being free is that there are enemies that will not attack your units not matter what you do. The only ones I can think of off the top of my head are some of the reinforcement Revenants in Chapter 4, but I know there are others. Quote Link to comment Share on other sites More sharing options...
riariadne Posted June 15, 2011 Author Share Posted June 15, 2011 (edited) I think I completely underestimated Attack, yeah. You can really kill anything without it, but as soon as you get to stuff you can't ORKO Attack separates everyone. I'll be making attack free and making in-map shops a draft pick. So here have a randomized list... ... Oh lol. I'll take Staff. And to confirm in case it is asked, Snake draft of course (1, 2, 3, 4, 4, 3, 2, 1, 1, 2, 3, 4, 4, 3, 2, 1) Edited June 15, 2011 by Luka Megurine Quote Link to comment Share on other sites More sharing options...
Emeraldfox Posted June 15, 2011 Share Posted June 15, 2011 Chest Quote Link to comment Share on other sites More sharing options...
Integrity Posted June 15, 2011 Share Posted June 15, 2011 This is going to look amazing in the master log. Quote Link to comment Share on other sites More sharing options...
riariadne Posted June 15, 2011 Author Share Posted June 15, 2011 (edited) I know right. It'll probably look really underwhelming actually with only 4 picks each. I think it would potentially be better in games like FE10 with a lot of commands, but I wasn't sure how much this could escalate the difficulty level so Sacred Stones was my go-to. Edited June 15, 2011 by Luka Megurine Quote Link to comment Share on other sites More sharing options...
Anouleth Posted June 15, 2011 Share Posted June 15, 2011 The problem with Attack not being free is that there are enemies that will not attack your units not matter what you do. The only ones I can think of off the top of my head are some of the reinforcement Revenants in Chapter 4, but I know there are others. Really? I can't think of any, and certainly not in Rout maps. I know that I leant very heavily on enemy phase. Maybe the Chapter 13 Brigands? Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted June 15, 2011 Share Posted June 15, 2011 Really? I can't think of any, and certainly not in Rout maps. I know that I leant very heavily on enemy phase. Maybe the Chapter 13 Brigands? I distinctly remember those Revenants (and some in the Tower too, but that's irrelevant here) not aggroing consistently (at least in Hard Mode). Actually now that I think about it, any Brigands/Pirates/Thieves in a chapter with Villages/Chests will need to be dealt with on the Player Phase. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted June 15, 2011 Share Posted June 15, 2011 (edited) I distinctly remember those Revenants (and some in the Tower too, but that's irrelevant here) not aggroing consistently (at least in Hard Mode). Actually now that I think about it, any Brigands/Pirates/Thieves in a chapter with Villages/Chests will need to be dealt with on the Player Phase. Fortunately, there are very few Rout maps with either. Sometimes they're willing to attack your units: I think that the ones in Chapter 13 Eph. are programmed to do so. I remember hearing that one of the Revenants wouldn't attack on Turn 5 but would afterwards. Edited June 15, 2011 by Anouleth Quote Link to comment Share on other sites More sharing options...
Joerachi Posted June 15, 2011 Share Posted June 15, 2011 Talk to me, baby. If you didn't get it, I have Talk. Quote Link to comment Share on other sites More sharing options...
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