Aquilae Posted September 8, 2011 Share Posted September 8, 2011 TRS generally doesn't get as much attention as the FE series, which is kind of a shame as it's a really fun game, albeit easy at times. Anyway, feel free to ask questions about TRS, and discuss general stuff about it. WoD has a near complete guide to TRS with maps and all, so you can check them out if you need to. I rejiggered the old tier list from FEG, so discuss away! Generally, characters should promote as early as possible (level 10 for most units), and Super Proofs are used if needed (most of the time, they won't really get to use them). The item duplication trick is not assumed =P [spoiler=Tier List] Snickers: Narron (Runan) High: Raffin Vega Shigen Narron (Holmes) Sun Rishel Lionel Mahter Xeno Samson Lee (Runan) Zeek Loffaru Upper Mid: Holmes Alicia Katri Lee (Holmes) Mintz Roger Maruju Meriah Attrom Mel Plum Runan Lyria Ezekiel (Runan) Sierra Julia Rene Barts Yoda Frau Low Mid: Ezekiel (Holmes) Kreiss Arkis Rennie Enteh Norton Yuni Zachariah Lionheart Kate Estelle Sharon Billford Shirou Sasha Racquel Low: Leteena Rebecca Ruka (Runan) Narsus Bud Verna Garo Sennet Alfred Tia Ruka (Holmes) Bottom: Maerchen Thomas Krisheena Hagaru Rina Anyway, I've been looking at the terrain skills, and they seem overlooked. They give out a 10% Hit and Evasion bonus and a +1 boost to movement if the character is on a specific type of map. They can be learnt in Brahd, after Map 15, at the cost of 7000G. It's certainly an exorbitant price, but the +1 movement boost is pretty useful, especially on Holmes. I don't think Runan gets access to Brahd at any point in the game, so the guys in his party can't learn those skills. For reference, here are the map types for every map: Map 1: Plain Map 2: Mountain Map 3: Plain Map 4: Forest Map 5: City Map 6: River Map 7: Frontier Map 8: Frontier Map 9: Plains Map 10: Plains Map 11: Mountain Map 12: Sea Map 13: Sea Map 14: City Map 15: Plains Map 16: Frontier Map 17: Plains Map 18: Forest Map 19: Forest Map 20: Frontier Map 21: Frontier Map 22: Plains Map 23: Forest Map 24: River Map 25: Frontier Map 26A: City Map 26B: City Map 27: Sea Map 28: Sea Map 29: City Map 30: Plains Map 31: Frontier Map 32: Frontier Map 33: City Map 34: Plains Map 35: City Map 36: City Map 37: City Map 38: City Map 39: City Map 40: Frontier I'm thinking Frontier Fighter could be a viable choice to put on Holmes, giving him better movement in Maps 16 and 21, and allowing him to reach the chests in Map 16 more easily. He also doesn't get damaged by the swamps with that skill on, which is also pretty great. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted September 8, 2011 Share Posted September 8, 2011 Nice to see a discussion on this game. I think Rennie could go up, seeing how she levels up really fast and is 10% likely to receive a movement boost each level (which is twice as likely compared to say Lionel). Plus, the bows are great in this game. The archers suffer from the same inability to counter at 1 range as in other FE games (and I notice myself fighting with Plum Lances more than any other weapon on my best units), but at least Holmes gets swords upon promotion. I think he could move up, too. Quote Link to comment Share on other sites More sharing options...
pat726 Posted September 9, 2011 Share Posted September 9, 2011 I would like to play this game but I'm not aware of any released translation patches. Quote Link to comment Share on other sites More sharing options...
Celice Posted September 9, 2011 Share Posted September 9, 2011 http://sites.google.com/site/trstrans/ This project's waiting on getting a better volunteer to verify and edit the translations. You can probably use it as a walk-through text-wise to understand what's going on. You can also use this site and other fan resources. FireLizard might have put up a FAQ at GameFAQs. It might also help. Most people who play games as a hobby tend to stop reading text after they first begin, and start choosing options and navigating menus from memory. TearRing Saga is pretty easy in this regard--you can easily fiddle around for a few minutes even if you know absolutely nothing about the game, but your experience with Fire Emblem and other RPG/SRPGs will help you out. Referencing outside sources can clear up things exploration can't, like skill descriptions and mission goals. Quote Link to comment Share on other sites More sharing options...
Othin Posted September 9, 2011 Share Posted September 9, 2011 (edited) I would like to play this game but I'm not aware of any released translation patches. I've played some or all of every Fire Emblem game with the exception of FE1 and FE2, but including TearRing Saga and Berwick Saga (very little of TRS, though), with no translation patches, and never having any background knowledge of how to read a single word of Japanese until the past couple of weeks. I basically had zero issues from doing so until I started playing Berwick Saga, because of the lack of English information about its mechanics, and had to pretty much feel my way around the mechanics until I started using online translators to get information from Japanese sites. Even then, playing Berwick effectively blind wasn't that difficult; it's really been more of a whole new level of things to explore in playing the game. Translation patches aren't anything close to a necessity. Personally, I've never seen any reason to use translation patches even if I played the games on emulator; I haven't seen a translation patch I'd consider usable other than the FE6 one, and FE6 is only good if played while ignoring its story and as a handheld game anyway. Every existing FE4 and FE5 patch, in particular, is a patchwork abomination; I could never take a game seriously if it had weapon names listed as "Silver" or "Lightnin". Far easier on my mind to see the Japanese text and know what it actually means from background reading. Edited September 9, 2011 by Othin Quote Link to comment Share on other sites More sharing options...
Aquilae Posted September 9, 2011 Author Share Posted September 9, 2011 Nice to see a discussion on this game. I think Rennie could go up, seeing how she levels up really fast and is 10% likely to receive a movement boost each level (which is twice as likely compared to say Lionel). Plus, the bows are great in this game. The archers suffer from the same inability to counter at 1 range as in other FE games (and I notice myself fighting with Plum Lances more than any other weapon on my best units), but at least Holmes gets swords upon promotion. I think he could move up, too. I don't think Rennie can move up because she doesn't have many opportunities to level, and doesn't have great bases. One thing that stands out is her base 4 Move, which really hurts her versatility despite her 10% Move growth. On average, she'd have 6 Move at level 15 promoted, which is the same as most other units, and only gets more Movement around Endgame. Even then, it isn't a huge advantage since she doesn't have enemy phase, and can't charge forward as often. She does have Charge, meaning she can pick off slower enemies easily, but it still can't hurt armored enemies much as she's locked to Bows. It's a big disadvantage since she can't pick off the more problematic enemies, and picking off normal mooks isn't special. Holmes' swords upon promotion isn't that big of a deal, since most of Holmes' maps after that point are warpskippable, and his combat with swords doesn't come into play often. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted March 25, 2012 Share Posted March 25, 2012 Bumping this since the OP is a good resource and since my question is addressed best in a general discussion thread for this game. Has anybody ever experienced any problems when playing the game? My game froze in the chapter where you recruit Narsus for the first time. It happened when Thomas attacked something on player phase (I had animations on). I'm really hesitant to bring him to any combat now. Quote Link to comment Share on other sites More sharing options...
Othin Posted March 25, 2012 Share Posted March 25, 2012 (edited) I used Thomas with animations on and never experienced any freezing, even on emulator. I usually had them off, but I know I had him attack a few times with animations on, as well, although I'm not certain I ever did in that chapter. Edited March 25, 2012 by Othin Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted March 27, 2012 Share Posted March 27, 2012 Garo has very hp and strength for growths for a pure Jeigan. Really only his Luck growth looks to be that bad. Is he really unusable later in the game? Quote Link to comment Share on other sites More sharing options...
Espinosa Posted March 27, 2012 Share Posted March 27, 2012 Garo's problem is that he has a movement stat of 4 when the other melee fighters (Barth, swordfighters) have one point more. He also lacks a promotion, meaning no bonuses and being stuck with 4 mov when your other foot units will have 6. The skills he learns after lv. 28 are pretty damn good, but how will we get him to that level? Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted March 27, 2012 Share Posted March 27, 2012 Garo's problem is that he has a movement stat of 4 when the other melee fighters (Barth, swordfighters) have one point more. He also lacks a promotion, meaning no bonuses and being stuck with 4 mov when your other foot units will have 6. The skills he learns after lv. 28 are pretty damn good, but how will we get him to that level? Doesn't TearRing Saga have infinite monster encounters like Gaiden? From I've seen on the site, it looks like pirates can't promote in Berwick saga either. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted March 28, 2012 Share Posted March 28, 2012 Doesn't TearRing Saga have infinite monster encounters like Gaiden? Even if it does, it's irrelevant. Good characters don't need to grind to a high level to be useful. Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted March 28, 2012 Share Posted March 28, 2012 Even if it does, it's irrelevant. Good characters don't need to grind to a high level to be useful. I never said he was good but rather if he was usable. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted March 28, 2012 Share Posted March 28, 2012 Pretty much. Also, during a random encounter, my game froze when Mahtel attacked one of the bandits. Not sure what the cause for this could be, but now I know it has nothing to do with Thomas. Might always be a good idea to turn animations off. And I just had to go a few save states back on my recent run because I somehow missed saving Samson and Alicia... 0_O I had no idea the maps were skippable in this game. These two are obviously too good to miss. Quote Link to comment Share on other sites More sharing options...
Othin Posted March 28, 2012 Share Posted March 28, 2012 Pretty much. Also, during a random encounter, my game froze when Mahtel attacked one of the bandits. Not sure what the cause for this could be, but now I know it has nothing to do with Thomas. Might always be a good idea to turn animations off. And I just had to go a few save states back on my recent run because I somehow missed saving Samson and Alicia... 0_O I had no idea the maps were skippable in this game. These two are obviously too good to miss. Map 11 seems to be the only one like that. Are you sure it ever becomes unavailable, though? I was able to go back for it after Map 12, but I didn't try from later than that. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted March 28, 2012 Share Posted March 28, 2012 Map 11 is to the north of the map, right? I'll try if I can go there after the Attrom mission. Quote Link to comment Share on other sites More sharing options...
Othin Posted March 28, 2012 Share Posted March 28, 2012 Map 11 is to the north of the map, right? I'll try if I can go there after the Attrom mission. No; it's in the southeast. You just have to keep going around until you reach the same location as Map 2, then some bandits should appear out of nowhere and trigger an Encounter, then you should be able to access the map. As I said, you can definitely go there after Attrom's map; I'm just now sure about later. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted March 28, 2012 Share Posted March 28, 2012 That means I haven't skipped it at all then, thanks for clearing the confusion. I didn't know you could have Lionel AND Maruju's broken Sylpheed tome before you go rescue Samson and Alicia. Quote Link to comment Share on other sites More sharing options...
Agile Tit-Tyrant Posted March 31, 2012 Share Posted March 31, 2012 (edited) I'll probably never get to play it. The videos on YouTube make it look pretty cool. I've tried to get it to work but with no luck. :( EDIT: That feel when almost an hour later, figuring out how to get it to work... Edited April 1, 2012 by Xmas Quote Link to comment Share on other sites More sharing options...
FabledTome Posted April 4, 2012 Share Posted April 4, 2012 (edited) Elite as a starting skill is way too good to be true. I've been capturing YouTube videos of my very first playthrough (which I am far from satisfied with, of course) of this game, but I have videos from a separate, far speedier playthrough in the pipeline that are soon to come wherein I quickly discover how overpowered Narron is - ROFL, lv. 20/0 by map 7 without any overdone favoritism (besides the fact that he has probably the best unpromoted class in the game parameter-wise across the board). I think this is one gold knight, with his innate Continue and Great Shield, who's actually going to show even the mighty Ernst a thing or two. Seriously - I think anyone who gives Narron a chance is going to be giving MOST ANY OTHER UNPROMOTED CHARACTER in any other SRPG like this one a comparatively lukewarm reception afterwards. Franz, Alan, Lance, etc. - this cavalier blows them away like they were nothing. Within the same game, it's even worse. People like Arkis and Kreiss don't have a prayer of competing because they're so weak and awful, and have trouble keeping up with killing all the negative attack speed enemies before long. Gamebreaker characters: Narron Damned good characters: Zeek Raffin Mahter Lionel Vega Holmes Samson Loffaru Shigen Roger Xeno Plum Katri Mintz Renee Characters about whom I have mixed feelings: Barts Alicia Lee Mel Lyria Julia Meriah Sierra Yoda Zachariah Lionheart Frau - notably underlevelled, and her promotion item ain't exactly commonplace. Raquel Sun Mediocre characters: Estelle Billford Sharon Maruju Norton Enteh Attrom Shiro Runan Kate Rennie Bad characters: Sasha . Juni Rebecca Narcissus Kreiss Arkis Thomas Terrible characters: Garo Krisheenu Maerhen Rina Not fully comprehensive as I'd like, but that's what I'm thinking so far. Isn't that over 90% of the playables? Edited April 4, 2012 by FabledTome Quote Link to comment Share on other sites More sharing options...
Espinosa Posted April 4, 2012 Share Posted April 4, 2012 Xeno and Attrom aren't very different. They come at nearly the same time, both underlevelled, and need zombie kills to catch up to the rest of the party. Attrom is more durable, since he learns Sol, which makes him tankier (too bad he hasn't got a Shram like Vega). They should be in the same tier, with Xeno a little above Attrom due to availability. Sun is pretty much Narron lite, with similar level-up speed and promotion gains, but later join time (depending on which route you recruit Narron) and poorer enemy phase. I kinda like Charge for breaking tough enemies' shields, though. She does learn Luna eventually, which helps her offence. Garo is definitely far from terrible. Sure, he has movement and hit rate issues, but there are maps where his Fighter skill gives him the same mobility as the better foot units, and he can double some weighed down enemies with axes, probably one-rounding where others cannot (like your numerous sword users who travel with Holmes on the first split and who have trouble with axe fighters and their bulk). Good strength and agility and decent growths in said stats make him at least somewhat proficient long-term. And putting Maruju into the mediocre tier should be a criminal offence. He has his own Wundergust tome (sure, it's no Sunflame but it's still a very good tome), his very early availability means he just might be your first promoted mage, and there's always Sylpheed and access to four sets of magic after promotion (plus better movement). Also, I've been wondering this about Blazing Wind's description: When activated the user KOs the enemy (enemy must have low HP and range of attack must be 1) Is this skill pretty much Lethality with a different name or what? I also don't get the "low HP" part because I'm pretty sure I've OHKO'd stuff like full health Knights with it before. Quote Link to comment Share on other sites More sharing options...
Othin Posted April 4, 2012 Share Posted April 4, 2012 (edited) Xeno's slightly earlier availability just so happens to give him a lot of zombies to kill and not be underleveled. I haven't used Attrom at all to know how he might compare, but this seems to put Xeno a good bit ahead for a while. Edited April 4, 2012 by Othin Quote Link to comment Share on other sites More sharing options...
Non-Existent Member Posted April 5, 2012 Share Posted April 5, 2012 They both have similar base stats and growths, but Xeno learns 4 skills (Sea Fighter, Blazing Wind, Anti-Evil, and Dragon Saint), while Attrom only learns 2 skills (Heaven Saint, and Blazing Wind). Here's their bases stats and their growths. Base Stats: Unit Level HP Str Mag Skill Agl Lck Def Wlv Move Xeno 1 24 6 0 7 9 4 4 6 5 Attrom 3 24 6 0 7 9 5 4 6 5 Growth Rates: Unit HP Str Mag Skl Agl Luk Wlv Def Mov Xeno 65% 35% 5% 50% 40% 30% 30% 22% 0% Attrom 70% 40% 5% 50% 45% 20% 30% 20% 0% Quote Link to comment Share on other sites More sharing options...
Espinosa Posted April 5, 2012 Share Posted April 5, 2012 They're essentially the same character, except Xeno wins in availability, has extended movement in a few maps and is better at fighting monsters later on (has anybody figured out the exact boost Anti-Evil gives?). However, Attrom has that 15% Renee support, which is better than what Xeno gets. Quote Link to comment Share on other sites More sharing options...
Othin Posted April 5, 2012 Share Posted April 5, 2012 (has anybody figured out the exact boost Anti-Evil gives?) It's big. Highly useful skill. Quote Link to comment Share on other sites More sharing options...
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