Anouleth Posted January 22, 2012 Share Posted January 22, 2012 The concept of a slow, heavily armoured wyvern rider wielding a dinky little knife is pretty funny. Quote Link to comment Share on other sites More sharing options...
CrashGordon94 Posted January 22, 2012 Share Posted January 22, 2012 Ah, I can see the humor in that actually, just didn't notice that at first. Quote Link to comment Share on other sites More sharing options...
Griffen78 Posted January 22, 2012 Share Posted January 22, 2012 Yeah I'm not to found of this tier chart.....especially the magic change .-. Quote Link to comment Share on other sites More sharing options...
CrashGordon94 Posted January 22, 2012 Share Posted January 22, 2012 Yeah, that bugged me out, I must admit... Quote Link to comment Share on other sites More sharing options...
Othin Posted January 22, 2012 Share Posted January 22, 2012 The fact that every class tree loops around is also odd. It makes it so that every class in those trees shares all of their promotions with something else, and I don't think that's a good thing. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted January 22, 2012 Share Posted January 22, 2012 Yeah, it seems like there's also an excess of classes. Is it really necessary to have so many magic users? Is it really necessary to have promotable Dancers, or three different sword and knife-wielding classes in 2nd tier? And also you misspelled Rogue. Quote Link to comment Share on other sites More sharing options...
CrashGordon94 Posted January 22, 2012 Share Posted January 22, 2012 I had a thought about Thief promotions too actually. Assassins would be able to do everything a Thief could (i.e. picks locks and Steal items and unequipped weapons that aren't too heavy as long as they're faster than their target) and would have strong stats, once again like a Knife-wielding Swordmaster (meaning large promotion gains). Instead of Lethality they'd have a bigger Crit bonus (i.e. +25 instead of the +15 given to SMs/Zerkers/Snipers) and would receive a stat bonus when fighting indoors (since that's where you'd expect to see Assassins doing their thing). Rogues would receive much smaller promotion gains but would be able to steal unequipped weapons that are too heavy for them and equipped acessories, possibly even equipped weapons under much tigher conditions. Also, I might think of removing the "must be faster to Steal" requirement and giving them a Shade-like skill that activates on command. Also, I'd consider giving both options a skill that lets them attack enemies they'd normally double without a counter at the cost of giving up their second attack. Quote Link to comment Share on other sites More sharing options...
Celice Posted January 22, 2012 Share Posted January 22, 2012 The fact that every class tree loops around is also odd. It makes it so that every class in those trees shares all of their promotions with something else, and I don't think that's a good thing. And? It gives the player more choice as to what they want their units to become. It doesn't really detract anything, but it can upset players so used to the traditional, set-stone method of playing Fire Emblem oh-so loves. Quote Link to comment Share on other sites More sharing options...
General Banzai Posted January 22, 2012 Share Posted January 22, 2012 And? It gives the player more choice as to what they want their units to become. It doesn't really detract anything, but it can upset players so used to the traditional, set-stone method of playing Fire Emblem oh-so loves. More choice isn't, as I have said over and over and over and over again, always better. It greatly depends on what those choices are. Quote Link to comment Share on other sites More sharing options...
Celice Posted January 22, 2012 Share Posted January 22, 2012 Alright. But only you've brought in whether it was better, and the "depending on choice" is pretty evident with the example given. Quote Link to comment Share on other sites More sharing options...
Griffen78 Posted January 22, 2012 Share Posted January 22, 2012 More choice isn't, as I have said over and over and over and over again, always better. It greatly depends on what those choices are. And looking at this chart...it doesn't give to many good choices....taking dark away from summoner and necro? dah hell? Quote Link to comment Share on other sites More sharing options...
Anouleth Posted January 22, 2012 Share Posted January 22, 2012 And? It gives the player more choice as to what they want their units to become. No, you are wrong. For any given character, there are 3 different classes that they can "end up" as. But if different classes could never promote to the same thing, each Tier 1 character would have up to 4 different options for Tier 3. It's like how Ewan can be four different tier 2 classes while Amelia and Ross only get to pick from 3, because Fighter and Pirate share a promotion and so do Cavalier and Knight. Quote Link to comment Share on other sites More sharing options...
CrashGordon94 Posted January 22, 2012 Share Posted January 22, 2012 It's still more choice than just a single promotion. Quote Link to comment Share on other sites More sharing options...
Celice Posted January 22, 2012 Share Posted January 22, 2012 No, you are wrong. For any given character, there are 3 different classes that they can "end up" as. But if different classes could never promote to the same thing, each Tier 1 character would have up to 4 different options for Tier 3. It's like how Ewan can be four different tier 2 classes while Amelia and Ross only get to pick from 3, because Fighter and Pirate share a promotion and so do Cavalier and Knight. So? It's never been a problem whenever I played Der Langrisser. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted January 22, 2012 Share Posted January 22, 2012 (edited) So? It's never been a problem whenever I played Der Langrisser. I'm not saying it's a problem or a bad thing or a good thing. Just that making it so that different classes don't share promotions means there are more promotions and more choice (you said there was less choice). Othin said it was a bad thing to have shared promotions, but I'm not Othin. Try actually reading these posts in the future. Edited January 22, 2012 by Anouleth Quote Link to comment Share on other sites More sharing options...
Celice Posted January 22, 2012 Share Posted January 22, 2012 I was talking about the chart example. Quote Link to comment Share on other sites More sharing options...
Othin Posted January 22, 2012 Share Posted January 22, 2012 (edited) Overlapping classes means that there are fewer total final classes (less options) and far fewer unique classes (less meaning to individual characters). Personally, that's not something I'm a huge fan of. My own three-tier branched promotion chart shouldn't take too long to finish... Edited January 22, 2012 by Othin Quote Link to comment Share on other sites More sharing options...
CrashGordon94 Posted January 22, 2012 Share Posted January 22, 2012 It's still better than nothing, really. It's really not a big problem, though I can see why it owuld be better to try have less overlap than more overlap but overlap itself isn't a problem. Quote Link to comment Share on other sites More sharing options...
Swordsalmon Posted January 22, 2012 Share Posted January 22, 2012 Overalapping promotions would be rather nice to have, I think. Then if you feel like you've messed up on the first promotion, you still have a chance to try out the other route. This was a great feature in Langrisser II; if I felt like I screwed up on a promotion choice, I could still branch a character into a different route by next promotion. Quote Link to comment Share on other sites More sharing options...
Sasori Posted January 23, 2012 Share Posted January 23, 2012 I would like to see some actual benefits of having an assasin. Perhaps they could give them an innate pass skill and make them do extra damage when they attack someone from behind. Quote Link to comment Share on other sites More sharing options...
General Banzai Posted January 23, 2012 Share Posted January 23, 2012 FERD Volke was pretty good, except that he came so late. Quote Link to comment Share on other sites More sharing options...
CrashGordon94 Posted January 23, 2012 Share Posted January 23, 2012 I would like to see some actual benefits of having an assasin. Perhaps they could give them an innate pass skill and make them do extra damage when they attack someone from behind. Well, what do you think of my ideas then? Quote Link to comment Share on other sites More sharing options...
Snowy_One Posted January 23, 2012 Share Posted January 23, 2012 How do you define 'behind'? Especially in a game in which it can be difficult to alter the direction in which a person faces? Quote Link to comment Share on other sites More sharing options...
Titamon Posted January 23, 2012 Share Posted January 23, 2012 Thats too many classes Quote Link to comment Share on other sites More sharing options...
CrashGordon94 Posted January 23, 2012 Share Posted January 23, 2012 The chart, you mean? Quote Link to comment Share on other sites More sharing options...
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