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[FE4] Tag Team Two


Psych
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Prologue: Im'a first'a!: 17/17

My parents are arguing I hope they don't remember I exist and take it out on me... :<

TT2Plg.png

So anyways, I did the same thing I always do in the Prologue; have Sigurd stand on the tree (how's he get the horse up a tree?) and pwnzor the bandit. Then I have everyone who wasn't drafted (which was everyone else) go inside so they don't get me a WTFPenalty. Turn 2 I had Sigurd head South, killing a bandit. Lex and Azel headed towards the home Castle (Lex was going to guard it, Azel ducking inside). Turn 3, Cuan goes in, Fin and Ethlin go South. After killing most of the bandits, I seized the castle (the enemies in this chapter don't vanish until you seize the final castle, and I don't want Midir getting attacked and giving me a WTF penalty). So after seizing, Midir headed out of the way, and Sigurd entered the village to get a Speed ring, while Ethlin and Fin headed north around the river. Sigurd beat most of the bandits and Alvis gave him the Silver Sword. A little more killing and Staffing, and more killing, and the main enemy castle was seized and I win. Yippie!

Edited by Ballin' Holyn
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I guess irony doesn't translate over the internet well.

Not when we've had people getting actually confused over this exact point in the other threads, no.

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Please tell me you're using Fin.

Forgot he's free. Unsure if I'm just going to start using him in Chapter 1 or reset though. Noish is not sucking, and Arden got past the elwind mage! Besides, it's not like Fin does much in Chapter prologue anyway. And I still got im his stat boosts.

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Ch1: Holy Holepunch! 29/46

I finally got under 30! Woot!

FETT2Ch1.png

So after AAing, I moved meh peepz South and had Cuan give Fin the stat boosts. Then movin on South, movin on South. After seizing the castle, I recruited Ira (to get the Hero Sword) and had her go off to the side. Then going West, having Aideen get her conversations with Dew and Ethlin in (Warp and Return Staffs WTF). After more killy, I had to go through Jamka, the guy who steals usually marries Darros's waifu favorite female FE character. Sorry bud. :<

So yeah, Sigurd meets his waifu, she SILENCE!s the boss, Lex gets the An Hero axe, and boss dies and I seize his castle and win.

Yaay!!!

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Hit me up with some Amid and then six shots of Sharlow before bedtime.

EDIT: AND WE'RE DONE. GOGOGO SHIN

To the Draftmobile!

Starring;

Sigurd as Batman: Holy Holepunches!

Dierdre as Batgirl: She'll disappear from the plot soon enough!

Fin as Nightwing: Free Fin? Now that's crazy!

Cuan as Alfred: He'll make chapter 2 pretty easy.

Dew as Robin: It's nice to have him back again!

Azel as Jason Todd: Yeah, I don't even remember why I picked him.

Midale as Poison Ivy: He's green isn't he?

Edain as the Oracle: Apparently staves mean you know stuff.

Briggid as... Wonder Woman: I ran out of characters!

Prologue: The Sigurd Cave - 11 turns

Hey cool, I have lots of units! Integrity was too kind! Sigurd manages to 5-turn Jungby alone but ends up with 5HP. Fin and Cuan clear stuff up whilst Azel makes sure that Alvis isn't distracted by any bandits.

Midale turns up and pillages the Speed Ring village. Cuan and Fin take a good number of hits and go the top way so they can reunite with Sigurd. Alvis gives Sigurd his shiny, and the team reassemble at the bridge.

Fin gets lucky with Prayer letting Sigurd capture on turn 11!

Name	LV XP HP ST MG SK SP LK DF RS Items
Sigurd  11 37 42 18 00 13 14 10 12 03 Silver Sword, Iron Lance, Steel sword
Cuan	05 23 36 17 00 10 10 05 11 03 Steel Lance, Javelin
Fin 	02 10 33 09 00 09 10 09 07 00 Iron Lance
Azel	03 04 32 01 11 07 11 02 02 06 Fire
Midale  04 25 32 09 00 07 09 04 08 01 Iron Bow

11/11

Edited by Dokutayuu
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Psych, draft a healer next time.

CHAPTER ONE

The Church is your stop to full recovery! Too bad it's located in terrible places!

(28+3/48)

So, having no healers sucks. Majorly. Still, this went pretty well. I got Warp that I can use for an entire Chapter (probably the one it's most important in). Also Diadroa died. Again.

Woah Sprite Layer disabled whoops.

FireEmblem4-SeisennoKeifuJ_00000-25.pngFireEmblem4-SeisennoKeifuJ_00001-22.pngFireEmblem4-SeisennoKeifuJ_00002-13.png

FireEmblem4-SeisennoKeifuJ_00003-12.pngFireEmblem4-SeisennoKeifuJ_00004-10.pngFireEmblem4-SeisennoKeifuJ_00005-8.png

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Prologue: 14/14

Prologue can fall in a well and die.

Can do 5-turn Jungby, but it guarantees a Midir penalty, so I 6-turn it instead. Sigurd grabs the speed ring, Fin makes sure bandits don’t approach the throne. Alvis arrives to give Sigurd second place, and then Alec and Sigurd go to Evans. Sigurd reaches Evans on turn 13 and seizes the next turn

Name   Level HP St M Sk Sp Lk Df R 
Sigurd 12.92 41 19 1 14 18  9 12 4
Alec    8.78 35 10 1 12 12  6  8 1
Fin     4.85 33 11 2  9 10 11  8 0

Chapter 1: 30/44

No, I didn't forget Jamka. 5 turns to Genoa, standard Sigurd solo. Alec sat in a forest and got the leftovers, Fin sniped with the Javelin or Iron Lance if they were weak enough. Dew went off road to manipulate the pursuit squad, so Aideen could walk a path that wouldn't be attacked by them or by Ayra. She was recruited for Hero Sword. Sigurd waited a bit so Fin could help out around Marpha, and Aideen doubled back once the pursuit squad was gone. Turn 14 Seize there. Jamka's squad didn't approach as quick as I'd hoped; Fin and Alec got the occasional kill, then it was Jamka time. He missed Sigurd, who sat within range, and Aideen just below him; as I'd hoped, he didn't want to attack her, and he could be recruited on turn 23. Then Fin and Alec cleaned up the rest and Jamka followed Sigurd,t to beat up Sandima and avenge his father. Fin and Alec followed. I had a lot of luck; Sigurd ran to the western edge, and the spread of the enemies meant only one was in the way of the path, and Sigurd dispatched him. Diadora did her thing, and Sigurd got a simple kill. Jamka convinced himself a random archer killed his father, and beat up him instead.

Name   Level HP St Mg Sk Sp Lk Df Rs 
Sigurd 18.78 47 21  1 23 20  9 12  4
Alec   12.36 38 12  2 12 12  6  8  1
Fin    11.84 38 15  2 15 11 14 10  0
Jamka  10.12 39 14  0 15 15  7  9  0
Deidre  5.41 27  1 15  9 13  6  3 18

Edited by Baldrick
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Ch 2. I choke: 43/89

It's obvious I messed up because Fin's ready to promote before Lex is. I really don't know what took so damn long though.

TT2ch2.png

So yeah, the first part was simply a rush to save Lachesis's WTF knights to get the Knight Guy Ring. Of course, this is difficult since Eve usually always dies. Eventually I saved them, recruited Lachesis, had her stay out of the way, and continued forward, seizing the castle. Then I had to head North and fight teh bossez there,while recruiting Beowulf. Then I seized, had Ethlin warp Siggy back to the main castle, and had him head North. Fin ran the long way to join him, and Lex helped the villages. I had Sigurd and Fin go north, kill the baddies so Sigurd could get a straight shot to the boss, and had him eat the boss (who has a FUCKING SLEEP STAFF) num num num then seize. Then it was go North, kill 2 armors and a ballista, beat Shagall, then seize (I didn't even really take care of most Zane's troops; they went after Fin and Ethlin who were out of their range).

I also got the Pursuit ring, Beowulf's conversation with Lachesis, and the Knight Guy Ring. But yeah I suck. Sorry Rein.

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Chapter 1: Choose your partners! - 23 turns

Nobody manages to clear the arena, that Wind Mage was too tough! Sigurd and co. get going. Through some bro-tastic teamwork, Cuan and Sigurd kill Kinbois, Sigurd then steals Genoa on turn 5! The others flounder about, trying not to die, whilst Edain runs to leave Dew alone.

The team then reunite. Cuan gets lucky and lands two hits on Gandalf. Sigurd then takes the ring on turn 11!

Jim-Jam causes some trouble, he decides to block Sigurd but he then eats sword. Dierdre appears only to silence then die. Turn 23 capture!

Name	LV XP HP ST MG SK SP LK DF RS Items
Sigurd  18 31 49 22 00 15 16 15 14 03 Silver Sword, Iron Lance, Steel sword, Skill/Magic Rings
Dierdre 04 46 27 01 15 09 13 06 03 17 Silence, Aura, Circlet
Cuan	08 68 40 19 00 12 10 06 12 03 Steel Lance, Javelin, Hand Axe
Fin 	05 98 36 10 00 11 12 10 10 00 Iron Lance, Javelin
Azel	04 48 33 01 12 07 12 02 02 06 Fire
Midale  08 32 34 10 00 08 12 04 09 00 Iron Bow, Speed Ring
Edain   06 40 29 01 14 08 09 13 01 10 Relive, Warp
Dew 	04 60 28 03 00 08 17 14 03 00 Iron Sword, Slim Sword

23/34

-------------------------

Chapter 2: Psych's Mistake - 29 turns

Cuan recruits Holyn but the other chumps fail! The horsies head out and finish what's-his-face with no trouble. Cuan enables a turn 10 capture for Sigurd.Fin gets the Hero Lance and becomes amazing. I've never done this leg so easily. Everyone suicides on Sigurd, well, some of them attacked Cuan and Fin too. Turn 16! Sigurd is warped back, whilst the other horsies run back. Clement is also easy! He falls on turn 23 after the army is blitzed. Midale is returned home to kill Fury.

Meanwhile, Edain goes village munching. Fin and Cuan kill Zyne, Sigurd gets a manly 29 turn capture. My best yet!

Name	LV XP HP ST MG SK SP LK DF RS Items
Sigurd  25 39 55 24 00 19 18 17 15 03 Silver Sword, Light Sword, Skill/Magic/Return/Barrier/Elite Rings
Dierdre 08 13 30 01 18 09 13 06 04 20 Silence, Aura, Circlet, Live, Return Staff
Cuan	15 12 47 23 00 15 12 07 15 04 Steel Lance, Javelin, Silver Lance, Slayer
Fin 	15 31 44 13 00 16 13 16 11 01 Iron Lance, Javelin, Steel Lance, Hero Lance
Azel	06 04 35 01 13 07 13 02 02 07 Fire, Thunder
Midale  13 11 37 11 00 09 13 04 10 00 Iron Bow, Speed Ring, Steel Bow
Edain   09 60 31 03 14 09 09 14 01 10 Relive, Warp, Cutter
Dew 	05 68 29 04 00 08 18 14 04 01 Iron Sword, Slim Sword

29/63

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