Crimson Red Posted May 23, 2014 Share Posted May 23, 2014 Sweet, sounds great! Sorry for wasting your time then! Looking forward to the future updates! Link to comment Share on other sites More sharing options...
NYZgamer3 Posted May 23, 2014 Author Share Posted May 23, 2014 Bring back purple haired Ragnar! ;) I look forward to seeing the next release - I enjoyed the direction that Death or Glory was going, and my only really quibbles with it were the fact that the number of enemies + reinforcements made the gameplay into a slog in later chapters. I think the supporting cast (Esp. Tero and Vidar) were well done, even. Thank you! I took your advice on chapter 7 and the map will be smaller so thank you for that lol. Sweet, sounds great! Sorry for wasting your time then! Looking forward to the future updates! You're not wasting anyone's time! I can't wait to see the LP :) Link to comment Share on other sites More sharing options...
ghast Posted May 23, 2014 Share Posted May 23, 2014 ITS GONNA BE GR8 Link to comment Share on other sites More sharing options...
NYZgamer3 Posted May 23, 2014 Author Share Posted May 23, 2014 ITS GONNA BE GR8 YES, IT WILL BE! Thank you :) Link to comment Share on other sites More sharing options...
Kimimado Posted May 25, 2014 Share Posted May 25, 2014 In chapter 2 Agro's death quote is Dorcas' not sure if it has been fixed since i'm playing 2.0 patch also great hack :) . Link to comment Share on other sites More sharing options...
mapleoaknomnom Posted June 8, 2014 Share Posted June 8, 2014 I really enjoy playing this hack! I've replayed it twice now,here are some things that you might or should fix :1. the WEIGHT OF STEEL SPEAR is too high (13) it should be lowered down a little as Steel Axes too have 13 weight2.Donwik...is really underwhelming,his base stats needs to be buffed,especially defense (11 for a 4 move unit?),his high def growth and low base def could not keep up with the rest3.the ''nanbanfu'' in ragnar's story is a bit too much,1 is reasonable enough,as we only have 1 axe unit,so reduce the giving outs of nanbanfu(swordreaver)P.S.u gave 24.i would suggest making knight,archer and nomad's class power to 2 for their compensation of not keeping up5.may i suggest increasing the hp of the king in the chapter which guntram was protecting him?he sometimes dies due to RNG6.let enemies in ragnar's story to have potions or elixirs to steal,abner really have little usage in the first story except for opening chests7.the nomad should have some stats buff again for his high level,or make him join earlier in the second story might help Link to comment Share on other sites More sharing options...
Siuloir Posted June 8, 2014 Share Posted June 8, 2014 I really enjoy playing this hack! I've replayed it twice now,here are some things that you might or should fix : 1. the WEIGHT OF STEEL SPEAR is too high (13) it should be lowered down a little as Steel Axes too have 13 weight 2.Donwik...is really underwhelming,his base stats needs to be buffed,especially defense (11 for a 4 move unit?),his high def growth and low base def could not keep up with the rest 3.the ''nanbanfu'' in ragnar's story is a bit too much,1 is reasonable enough,as we only have 1 axe unit,so reduce the giving outs of nanbanfu(swordreaver)P.S.u gave 2 4.i would suggest making knight,archer and nomad's class power to 2 for their compensation of not keeping up 5.may i suggest increasing the hp of the king in the chapter which guntram was protecting him?he sometimes dies due to RNG 6.let enemies in ragnar's story to have potions or elixirs to steal,abner really have little usage in the first story except for opening chests 7.the nomad should have some stats buff again for his high level,or make him join earlier in the second story might help I disagree with a couple of your points. Donwik is a decent, if unremarkable wall. He serves his purpose. Both Nanbanfus are extremely necessary, given the number of enemies plus the fact that Agro is the workhorse of the early story, not to mention fact that purchasable weapons are so spaced out. Link to comment Share on other sites More sharing options...
X-Naut Posted June 8, 2014 Share Posted June 8, 2014 Yeah, but you don't need 50 uses in total. I usually just sell the lower use one for money because I know I'm not going to go through both of them, and even them I have quite a bit left of the second. Plus, Khanjars are quite common and Agro has no trouble against them. I'd much rather have a second Naginata drop in Ch7 so that my lance users can fight back against Khanjar users. And while I'm here, NYZ, the Short Spear's Mt is too high. They have 9 Mt while the Spear has 10; they're disproportionately powerful for their rank. Link to comment Share on other sites More sharing options...
NYZgamer3 Posted June 8, 2014 Author Share Posted June 8, 2014 Thanks for the advice guys. All of them will be taken to consideration and will be implemented if necessary. As of now, I am reworking the hack so it gets better than what it is now Link to comment Share on other sites More sharing options...
mapleoaknomnom Posted June 10, 2014 Share Posted June 10, 2014 I disagree with a couple of your points. Donwik is a decent, if unremarkable wall. He serves his purpose. Both Nanbanfus are extremely necessary, given the number of enemies plus the fact that Agro is the workhorse of the early story, not to mention fact that purchasable weapons are so spaced out. The main reason why i think donwik is underwhelming is because of the huge maps in ragnar's story, his slow start and movement doesnt help... Or I'm just really confused as the female knight in gid's story has better base stats than donwik.Which he established himself as a sort of secondary main character in the story and kinda strong story-wise Link to comment Share on other sites More sharing options...
Chaz Posted June 10, 2014 Share Posted June 10, 2014 When I first tried this rom hack in v1.0 I found a couple of maps very tedious(old chapter 2,3, and 7). I like some of the improvements you did to those said maps in v2.0. Chapter 2 and 3 changes were good ones. I also like how you made Kai and Agro controllable before recruiting Donwik. Made it alot easier to defense the base while rushing with the rest of the troops. Other people already said my complaints about chapter 7. Is there any reason you choose for chapter 10 enemy units to not give exp? I also appericate the amount of gold/items/shops you have out. Allows the player to not worry about gear too much. Keep up the good work. I look foward to the future patches you do here. Link to comment Share on other sites More sharing options...
NYZgamer3 Posted June 10, 2014 Author Share Posted June 10, 2014 The main reason why i think donwik is underwhelming is because of the huge maps in ragnar's story, his slow start and movement doesnt help... Or I'm just really confused as the female knight in gid's story has better base stats than donwik.Which he established himself as a sort of secondary main character in the story and kinda strong story-wise There will be no more huge maps anymore. I made all the tedious maps a lot smaller than they currently are so for Donwik, it should be no problem. When I first tried this rom hack in v1.0 I found a couple of maps very tedious(old chapter 2,3, and 7). I like some of the improvements you did to those said maps in v2.0. Chapter 2 and 3 changes were good ones. I also like how you made Kai and Agro controllable before recruiting Donwik. Made it alot easier to defense the base while rushing with the rest of the troops. Other people already said my complaints about chapter 7. Is there any reason you choose for chapter 10 enemy units to not give exp? I also appericate the amount of gold/items/shops you have out. Allows the player to not worry about gear too much. Keep up the good work. I look foward to the future patches you do here. Thank you! Come around FEE3, the changes will be even better :) Link to comment Share on other sites More sharing options...
Siuloir Posted June 10, 2014 Share Posted June 10, 2014 There will be no more huge maps anymore. I made all the tedious maps a lot smaller than they currently are so for Donwik, it should be no problem. Thank you! Come around FEE3, the changes will be even better :) I really respect your dedication and how receptive you've been to people's opinions. You really are committed to putting forth the best game you could, and that's something to be praised. Link to comment Share on other sites More sharing options...
NYZgamer3 Posted June 10, 2014 Author Share Posted June 10, 2014 (edited) I really respect your dedication and how receptive you've been to people's opinions. You really are committed to putting forth the best game you could, and that's something to be praised. Thank you! I always do my best to improve if needs be. My creativity runs wild and I want to show people my creativity. There are a lot of things in progress right now so I cant wait to show to the community and the world. Edited June 10, 2014 by NYZgamer3 Link to comment Share on other sites More sharing options...
NYZgamer3 Posted July 11, 2014 Author Share Posted July 11, 2014 (edited) Well it's been a while. So here's a preview behind the scenes! Lots and lots of changes coming to this hack. I finally learned how to implement the MID2GBA method of inserting music so more on that later! Thank you! :) Credits: Aura for the map. Little brother for the map sprite if you can spot it lol. Edited July 11, 2014 by NYZgamer3 Link to comment Share on other sites More sharing options...
X-Naut Posted July 11, 2014 Share Posted July 11, 2014 >Another axe user in Ragnar mode >Another axe user in Ragnar mode Oh my god yes, this is just what we needed! (though I'll be disappointed if Ilvari got the boot) Link to comment Share on other sites More sharing options...
NYZgamer3 Posted July 11, 2014 Author Share Posted July 11, 2014 >Another axe user in Ragnar mode >Another axe user in Ragnar mode Oh my god yes, this is just what we needed! (though I'll be disappointed if Ilvari got the boot) No, Iivari is still in it. Just a new character for you guys to play with! :) Link to comment Share on other sites More sharing options...
Klokinator Posted July 11, 2014 Share Posted July 11, 2014 Armored Brigand map sprite? Nifty. Link to comment Share on other sites More sharing options...
NYZgamer3 Posted July 11, 2014 Author Share Posted July 11, 2014 Armored Brigand map sprite? Nifty. Indeed sir. Thank you! Link to comment Share on other sites More sharing options...
Klokinator Posted July 11, 2014 Share Posted July 11, 2014 Would be cool if we could get that added to the armored brigand animation in the feditor topic, maybe sometime after next DoG release? Also, I've decided to LP this and TRTR simultaneously after FEE3. It'll be after I complete Manriklass, but that's literally almost done. :D Link to comment Share on other sites More sharing options...
NYZgamer3 Posted July 11, 2014 Author Share Posted July 11, 2014 Yes, I plan on releasing the map sprite as soon as I get the chance. As for the LP, I can't wait for that! Just wait for my next release before doing that, my friend. Link to comment Share on other sites More sharing options...
Mage Knight 404 Posted July 11, 2014 Share Posted July 11, 2014 Oh, ballin', an Armor Brigand to play around with. Hype is real. Dammit, now I'm gonna have to replay again just to experience the hype... Link to comment Share on other sites More sharing options...
Pixelman Posted July 12, 2014 Share Posted July 12, 2014 Indeed sir. Thank you! Speaking of map sprites, are you thinking of putting in your Hawkzerker map sprite that you posted a long time ago? Link to comment Share on other sites More sharing options...
Siuloir Posted July 12, 2014 Share Posted July 12, 2014 Well it's been a while. So here's a preview behind the scenes! Lots and lots of changes coming to this hack. I finally learned how to implement the MID2GBA method of inserting music so more on that later! Thank you! :) Credits: Aura for the map. Little brother for the map sprite if you can spot it lol. If you need any help arranging/editing music for Death or Glory, let me know. Link to comment Share on other sites More sharing options...
NYZgamer3 Posted July 13, 2014 Author Share Posted July 13, 2014 Speaking of map sprites, are you thinking of putting in your Hawkzerker map sprite that you posted a long time ago? Yes, I might do that for one character only tho. It's exclusively for this character only. If you need any help arranging/editing music for Death or Glory, let me know. Thank you, I will PM you about a couple of songs soon. Link to comment Share on other sites More sharing options...
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