Konnor97 Posted April 7, 2012 Share Posted April 7, 2012 (edited) WARNING: I will most likely have bad turncounts due to be inexperienced and having a habit of practically never using Jeigans after hearing their EXP stealing ways as a beginner, whether they were good (Seth and Titania), or bad (Jeigan and Evayle). Please criticize me if you honestly think these are bad (which they probably are), and what I could do to improve them in the future. That said, here is my... Progress! Ch1: 8 turns - Wolt, Roy, and Marcus blaze through the bandits, with Marcus turning back to get the village about 1/3rd of the way through. Ch2: 11 turns - Roy almost got a perfect level and that made me gasp in awe, though that was the high point of the chapter. Ch3: 15 turns - I spent like five turns tanking out the soldiers' rush at the start. Otherwise it went good, besides the high turn count. Ch4: 11 turns - Nothing too bad, Rutger's recruitment went smoothly and Priscilla's future recruitment village burned down. Ch5: 9 turns - Chad went up for the lance and the vendor, gaining a couple levels, while the others took out the main group by the boss after opening the gate. Edited April 7, 2012 by Konnor97 Quote Link to comment Share on other sites More sharing options...
Recondite Posted April 7, 2012 Share Posted April 7, 2012 I'm trying to make myself finish my other draft before I start this one. Rest assured, I will get to it, eventually. Quote Link to comment Share on other sites More sharing options...
Recondite Posted April 7, 2012 Share Posted April 7, 2012 (edited) Okay, I actually lied. Chapter 1 (6/6) This was probably doable in 5 turns, but I've decided to stop caring about my turncounts as much as I did in my other draft. Lance chilled out in the south and distracted some enemies while Marcus picked up Roy and ran north. Dropped Roy in front of the throne and parked Marcus in front of the boss with the silver lance, etc. Lance gained a level, but it sucked. Chapter 2 (8/14) Again, didn't really try to refine my strategy. Marcus and Lance mowed through the enemies in the south (Roy helped, I guess). Lot tanked on the right until they showed up. Then Marcus picked up Roy and ran to the throne again. Roy gained two levels, neither of them good, and Lance gained one. He's gained two defense and no strength. Wtf? I'll start posting stats once I get a few chapters in. Edited April 7, 2012 by Recondite Quote Link to comment Share on other sites More sharing options...
The Spanish Inquisition Posted April 8, 2012 Share Posted April 8, 2012 Considering most of my units (all but Marcus) are infantry anyway, I'm treating this as an infantry draft. Thus, Marcus will be limited to meatshielding, going to villages, and shopping. Also, this is a semi-blind playthrough (I've previously played to around picking up Shin/Fir before) Chap 1 11/11 Got lucky with a Roy crit on the boss. Those levels. Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 4.62 21 6 7 9 9 8 1 Bors Knight 2.85 21 7 5 4 5 12 0 Chap 2 10/21 Three new units! Train, train, train. Dieck+Armorslayer makes the boss a cakewalk. Roy, why is your strength 3 below your defense? Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 5.21 23 6 7 9 10 9 1 Bors Knight 3.97 22 8 5 4 5 12 0 Ellen Sister 2.77 16 1 6 8 8 0 6 Ward Fighter 3.98 29 9 3 5 5 4 0 Dieck Mercenary 7.05 28 11 12 11 6 7 1 Chap 3 15/36 Sent Roy alone to retrieve Lugh (maybe not the best idea, but it seemed okay at the time). Dieck+Armorslayer kills yet another boss. Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 5.50 23 6 7 9 10 9 1 Bors Knight 5.72 24 9 7 5 6 13 1 Ellen Sister 3.87 16 2 6 8 9 0 6 Ward Fighter 6.46 32 11 4 5 6 5 0 Dieck Mercenary 8.79 28 12 13 11 6 7 1 Lugh Mage 1.82 16 4 5 6 5 3 5 Chap 4 11/47 Bors doesn't give a shit if Rutger crits. Marcus grabbed the Angelic Robe, Dieck handled Pirates, and the rest of the team trained. Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 7.42 23 7 8 9 12 9 1 Bors Knight 6.99 25 9 7 5 7 14 1 Ellen Sister 4.77 16 3 7 8 9 0 7 Ward Fighter 7.22 32 11 5 5 7 6 0 Dieck Mercenary 9.64 29 12 14 11 7 8 1 Lugh Mage 4.07 17 6 8 9 5 3 8 Chap 5 6/53 Knocked on the gate, a ton of brigands answered. Lugh is becoming extremely useful, and Roy can tank?!? Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 7.42 24 8 8 9 13 10 2 Bors Knight 7.69 26 10 8 5 8 14 1 Ellen Sister 5.34 16 3 8 8 10 0 7 Ward Fighter 7.74 32 11 5 5 7 6 0 Dieck Mercenary 10.34 30 12 15 11 7 9 1 Lugh Mage 6.05 19 8 9 10 5 4 9 Chap 6 8/61 Yay Prep Screen! Ellen given Angelic Robe. Didn't bother with any doors since no promo items behind them. Roy continues to amuse me as a tank. Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 9.28 25 9 9 9 13 11 2 Bors Knight 9.00 28 11 9 6 8 15 1 Ellen Sister 6.11 23* 4 8 8 11 0 8 Ward Fighter 9.46 34 12 6 6 7 6 0 Dieck Mercenary 12.02 32 13 15 13 7 9 1 Lugh Mage 6.05 19 8 9 10 5 4 9 Chap 7 20/81 Saved Noah and Zealot, but couldn't save Treck. PITA without useable cavalry. At least Marcus retrieved all the villages' loot. Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 11.01 27 9 11 11 15 13 3 Bors Knight 10.35 29 11 9 6 9 16 2 Ellen Sister 7.72 24 4 9 8 11 0 8 Ward Fighter 11.67 36 13 6 6 7 7 0 Dieck Mercenary 13.12 33 13 15 13 7 9 1 Lugh Mage 10.62 20 11 11 10 7 5 9 Chap 8 26/107 So.... Freaking.... Long! Astram looted the promo items, and Lilina was saved. Oh, and Roy and Lilina gained a support level. Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 12.57 28 10 11 11 15 13 3 Bors Knight 11.50 29 12 10 6 9 17 2 Ellen Sister 10.07 27 6 9 8 14 0 11 Ward Fighter 13.45 38 13 6 7 8 7 0 Dieck Mercenary 15.92 35 15 16 13 7 10 1 Lugh Mage 13.34 22 11 12 13 8 5 9 Lilina Mage 4.48 16 7 6 6 6 2 7 Chap 8x 15/122 Another long one, but not as bad as 8. The whole group trained, nothing remarkable, aside from Bors gaining speed. Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 13.56 29 10 11 11 16 13 3 Bors Knight 12.37 30 13 10 7 10 17 2 Ellen Sister 11.29 27 6 10 8 14 0 12 Ward Fighter 13.77 38 13 6 7 8 7 0 Dieck Mercenary 17.52 37 15 18 13 9 10 1 Lugh Mage 14.12 22 12 12 13 9 5 9 Lilina Mage 7.37 17 10 7 7 7 2 9 Quote Link to comment Share on other sites More sharing options...
Recondite Posted April 8, 2012 Share Posted April 8, 2012 (edited) Chapter 3 (7/21) Lot and Merlinus stayed behind at the beginning as a distraction while my undrafted units ran right. Lance and Marcus, the latter carrying a 1-HP Roy, run into the castle and keep moving as far as they can every turn, or close to it. Correct positioning of Lance causes the Hand Axe fighter to go after him rather than blocking the door; Marcus runs in on Turn 6, drops Roy, and parks in front of the boss. Lance blocks the doorway behind them so that Roy can't get hit.Lance nearly dies but doesn't, Marcus finishes the boss on player phase, Roy seizes. Weird levels were gained all around. Edited April 8, 2012 by Recondite Quote Link to comment Share on other sites More sharing options...
The Spanish Inquisition Posted April 9, 2012 Share Posted April 9, 2012 Chap 9 17/139 Another long-ish one. Ellen torch spammed. Fir, welcome to the party! Lilina and Fir make a damn good tag team. Dieck+Light Brand was extremely useful in killing off "Sir Scott". Even so, he took a while to go down. Dieck's almost Level 20! Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 14.77 30 10 12 12 16 14 3 Bors Knight 14.74 32 14 11 8 11 18 2 Ellen Sister 13.41 27 6 10 9 15 1 14 Ward Fighter 14.40 39 13 7 8 9 7 0 Dieck Mercenary 19.69 39 16 20 13 9 11 2 Lugh Mage 14.86 22 12 12 13 9 5 9 Lilina Mage 11.01 18 14 9 8 9 3 11 Fir Myrmidon 5.49 22 6 11 12 6 3 2 Chap 10B 17/156 Just as long as the last, I guess. Dieck Hero'd up! A toughie. Bors killed off Tate a tad too early, but I managed to win Klein around. Managed to visit all the villages, so an extra Hero crest is mine. Lilina killed off Gonzales, if you're wondering. Oh, and Roy had a nearly perfect level! Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 15.91 31 11 13 13 17 14 4 Bors Knight 15.52 33 14 11 9 11 18 2 Ellen Sister 14.67 27 6 10 9 16 1 15 Ward Fighter 15.33 39 14 8 8 9 7 0 Dieck Hero 2.16 45 19 21 15 9 16 4 Lugh Mage 16.28 22 14 12 14 9 6 10 Lilina Mage 13.59 20 14 9 9 11 3 12 Fir Myrmidon 10.79 27 6 16 16 9 5 2 Chap 11B 14/170 Lilina given speedwings, Ward given Dragonshield. Hello Elphin! All citizens saved, due to Dieck's intervention. Geese joined the team, then hid. Could have grabbed Bartre, but decided to end earlier due to TC. Name Class Level HP S/M Skl Spd Lck Def Res Roy Lord 16.13 31 12 14 13 17 15 5 Bors Knight 16.80 34 14 12 9 12 18 2 Ellen Sister 17.44 29 8 10 10 18 1 17 Ward Fighter 16.08 40 15 9 8 10 10* 0 Dieck Hero 3.21 46 19 21 15 9 16 4 Lugh Mage 18.14 23 16 13 16 9 6 10 Lilina Mage 14.87 21 15 9 12* 11 3 12 Fir Myrmidon 12.79 27 7 17 18 10 5 3 Elphin Bard 2.41 16 1 3 11 12 5 1 Quote Link to comment Share on other sites More sharing options...
Recondite Posted April 10, 2012 Share Posted April 10, 2012 (edited) Chapter 4 (6/27) Basically the same routine, except Lance didn't manage to keep up with Marcus. Lot was left behind bear the beginning, Lance was left behind in the middle. Marcus drops Roy on turn 4, but I can't win turn 5 because Clarine decided to park herself in front of Eric. I think I accidentally dropped Roy too far away anyways, since he died if I didn't. Missed the two middle villages, got the right one with Merlinus. I would have made more of an effort with those if I'd known at the time that one of those villages had an angelic robe for Roy, but whatever. Clarine was recruited before turn 6, Marcus exactly kills Eric, Roy seizes. Chapter 5 (5/32) Went west through the gate. Lance, Marcus and Lot just sort of withstand the tide of enemies without doing much to them. Marcus silver lances the boss and almost dies. Silver lance is down to 5 uses sadly. Roy sneaks through the enemy lines, blocks a couple axes with his face, and gets to the throne. I feel like Clarine is never going to make level 10. >.< Unit Level HP S/M Skl Spd Luk Def Res Weapon Support Roy 05/-- 21 6 6 9 9 6 0 D Swd Marcus --/03 34 9 14 12 10 10 8 S Lnc D Swd E Axe Lance 07/-- 26 9 10 10 3 8 0 D Lnc E Swd Lot 08/-- 32 9 6 10 4 7 2 C Axe Clarine 01/-- base Edited April 10, 2012 by Recondite Quote Link to comment Share on other sites More sharing options...
Recondite Posted April 10, 2012 Share Posted April 10, 2012 Chapter 6 (6/38) Everyone goes straight up the middle! Whee! Merlinus was awesome on this level. He is very good at standing in front of Clarine, getting hit, then getting healed by her. What a beast. Lot, Merlinus and Clarine stay behind in the middle killing loldiers. Marcus-carrying-Roy and Lance take down the mages in the top room. The only things Marcus has on Lance at this point, really, are silver lance access, a mov point, and Res, but Res was exactly what I needed, so Marcus still got the boss kill. Lance had to help drop Roy to accomplish this. Don't feel like making another chart, so: Lance +HP, Skl, Spd Marcus +Str Lot +HP, Spd, Luk, Def Quote Link to comment Share on other sites More sharing options...
Konnor97 Posted April 14, 2012 Share Posted April 14, 2012 More Progress! Ch6: 10 turns - Roy and Wolt took the left, the remaining dudes went center, got Sue, resisted urge to repeatably stab Cath through the heart, and Wolt finished the boss. Ch7: 14 turns - Rutger and Merlinus went right to collect the house goodies, the rest went left, and Chad veered right to get the Rapier. Recruited the new people who I don't really care about. CH8: 26 turns - I don't like this map. Killed Cath, got OJ to lvl 9, got all treasures, and no penalties! Quote Link to comment Share on other sites More sharing options...
Konnor97 Posted May 5, 2012 Share Posted May 5, 2012 Some more progress! Ch8x: 15 turns - OJ and Marcus went left, the others went up and around, and when OJ and Marcus were done, Marcus carried OJ back to the main group. Rutger used a rigged KE crit to finish Henning. Ch9: 14 turns - Marcus rescued Roy up to the boss where he (Roy) fought hopelessly until Rutger arrived with Fir's Wo Dao (I recruited her and Shin) and crit killed Scott. Merlinus was in danger several times but he pulled through. The others went down for the village, and Shin went up-right for the left village for A-route Gonzales. Ch10A: 11 turns - OJ took the middle, Rutger took left and then lower middle, and Chad went right then left to ballistian. Marcus took Roy down, after Roy talked to Geese for BA, and Lily got Gonzales. Rutger once again crit killed the boss. Wolt also took on pirate reinforcements and Shin helped Rutger at first then grabbed the village. Ch11A: 15 turns - OJ and Shin went right, and everybody else went down. Klein showed up and killed Merlinus, and Roy gave him a stern talking to for doing that. Tate appeared and Shin shot her down, I got Echidna, got all villages except for the AR one, so I missed out on a Hero's Crest also, and got the two Orion's Bolts for Shin and Wolt. Marcus then went up for Killer Axes for himself, Gonzales, and for whenever OJ is going to promote, and Rutger did his usual boss destroying. Gonzales also got res. Ch12: 13 turns - Rutger, Wolt, and Shin all promote at lvls 18, 17, and 16 respectively, with stats 35 15 20 19 4 11 2, 31 11 9 15 6 9 2, and 34 15 13 15 9 7 2 respectively. Gonzales and OJ took the right, and the others took the left, Marcus carried Roy part way up, Chad opened the boss door and then ran right for the Brave Bow and Blue Gem. Rutger Durandel smashed the boss. Quote Link to comment Share on other sites More sharing options...
Refa Posted September 14, 2012 Share Posted September 14, 2012 Well, I finally decided to start this thing after what seems like forever. Progress! Chapter 1- 4/4 turns Marcus rescues Roy while Allan helps kill enemies in his way. Marcus drops Roy on turn 3 and ORKOes the boss because he's amazing, allowing Roy to take the seize. Unit Exp HP Str Skl Spd Luk Def Res Weapon Ranks Supports Roy 1.20 18 5 5 7 7 5 0 D Swords Marcus 1.44 32 9 14 11 10 9 8 A Lances D Swords E Axes Alan 2.49 22 8 5 6 3 6 0 D Lances E Swords Chapter 2- 7/11 turns Marcus, Allan, and Roy I guess help take care of the initial batch of enemies (if by help in Roy's case you mean ALMOST ORKOing an enemy). Marcus then rushes to seizepoint while allan helps clear out some enemies for him. Marcus drops Roy on turn 6 and Thany trades him the armourslayer that Merlinus got earlier. Marcus then procceeds to wreck the boss, as armourslayer is that good, and Roy takes the point. Unit Exp HP Str Skl Spd Luk Def Res Weapon Ranks Supports Roy 1.30 18 5 5 7 7 5 0 D Swords Marcus 2.07 32 9 14 11 10 10 8 A Lances D Swords E Axes Alan 5.24 25 10 8 7 3 7 0 D Lances E Swords Chapter 3- 8/19 turns Allan killed bunches of enemies and cleared a path for Marcus to take Roy towards goal. I have a feeling I'm going to be saying the same thing for quite a while. Unit Exp HP Str Skl Spd Luk Def Res Weapon Ranks Supports Roy 1.81 18 5 5 7 7 5 0 D Swords Marcus 2.54 32 9 14 11 10 10 8 A Lances D Swords E Axes Alan 7.30 27 11 8 7 5 9 0 D Lances E Swords Chapter 4- 4/23 turns Marcus rushes forward and takes on the initial enemy offslaught, hoping to clear away most of them. Allan rescues Roy and helps clear out the odd enemy here or there. Amazing plan no? Unit Exp HP Str Skl Spd Luk Def Res Weapon Ranks Supports Roy 2.16 18 5 6 7 8 6 0 D Swords Marcus 2.54 32 9 14 11 10 10 9 A Lances D Swords E Axes Alan 8.39 28 11 8 8 6 10 0 C Lances E Swords Chapter 5- 4/27 turns Allan rescued the boss on turn 1, and gave him to Marcus to drop within seizable range....shame Marcus couldn't 2RKO the boss. I had to have Allan give him a hand, but it was worth it. Unit Exp HP Str Skl Spd Luk Def Res Weapon Ranks Supports Roy 2.53 18 5 6 7 8 6 0 D Swords Marcus 3.51 32 9 14 11 10 10 9 A Lances D Swords E Axes Alan 9.83 29 12 8 9 7 10 0 C Lances E Swords Chapter 6- 5/32 turns Had Marcus kill most of the enemies and Alan ferry Roy, but not having one of the axe bros really cost me this time. Also, the boss is an asshat, and I had to hit 2 45%s out of 3. Unit Exp HP Str Skl Spd Luk Def Res Weapon Ranks Supports Roy 2.92 19 5 6 7 8 6 0 D Swords Marcus 4.42 33 10 14 11 10 10 9 S Lances D Swords E Axes Alan 11.05 31 13 9 10 8 10 0 C Lances D Swords Quote Link to comment Share on other sites More sharing options...
Janissary Posted September 15, 2012 Share Posted September 15, 2012 You have a penalty in chapter 2 for allowing Thany to trade since she's undrafted. Quote Link to comment Share on other sites More sharing options...
Refa Posted September 15, 2012 Share Posted September 15, 2012 Nah, undrafted units are free for trading. Quote Link to comment Share on other sites More sharing options...
CT075 Posted September 15, 2012 Share Posted September 15, 2012 Rules:1. Undrafted units may recruit characters, rescue undrafted units and NPCs, trade, visit Shops and Armories, and dig up items in the desert. Quote Link to comment Share on other sites More sharing options...
Janissary Posted September 15, 2012 Share Posted September 15, 2012 Totally read that the other way, wow, sorry. Good luck! Quote Link to comment Share on other sites More sharing options...
Refa Posted December 29, 2012 Share Posted December 29, 2012 My save file is missing, it's not safe to be alone, and man is this draft old. All of that adds up to the conclusion that can only mean one thing... IT'S RESTARTING TIME! Chapter 1- 4/4 turns Well, this one was pretty easy, what with my super fly skills. Marcus rescued Roy, and Allan cleared out the hubble surrounding them so Marcus would be free to charge at the next group of enemies like a...uh...astral beast or something, I dunno. Allan blicked the archer (so unnecesary, he'd ORKO the archer anyways!) and got the village on the final turn. The most unreliable part was getting Marcus to ORKO the boss, because those 64%s...ewwwww. But he did it, and thus, Chapter 1 is complete! Now time for the much less easy to complete Chapter 2, le sigh. Name Class Level HP ST SK SP LK DF RS MV CN Weapon Levels Roy Lord 01.30 18 05 05 07 07 05 00 05 05 D Swords Marcus Paladin 01.35 32 09 14 11 10 09 08 08 11 A Lances D Swords E Axes Alan Cavalier 03.02 22 07 05 08 04 07 00 07 09 D Lances E Swords Chapter 2- 7/11 turns Haha, nice turncount there, 7/11. Wait, what was this for again ohrightdescriptions. First I had to position Roy and Alan in a way such that the enemies wouldn't clog around the choke point. Then apparently Alan is fast enough to ORKO these guys (all of that speed was not...for naught or something like that), and Roy even got a lucky crit which made my life a lot easier (probably not needed with some critical thinking but whatev's). After that, it was really a Marcus bumrush again, with Alan drawing up the rear and helping my dudes be like....NOT DEAD. Alan got some nice EXP too, so my strat was totally pro and worth it and all of the other cool things too. Name Class Level HP ST SK SP LK DF RS MV CN Weapon Levels Roy Lord 01.63 18 05 05 07 07 05 00 05 05 D Swords Marcus Paladin 01.95 32 09 14 11 10 09 08 08 11 A Lances D Swords E Axes Alan Cavalier 05.82 24 07 06 09 05 07 00 07 09 D Lances E Swords Chapter 3- 7/18 turns Hmmm...my turncounts are being awfully consistent lately, aren't they? Well, firstly, I had Alan kill the Javelin Soldier and drew the other ones with normal lances to Roy. After making sure not too many of them could attack him with the powers of Marcus shielding him up top and Alan getting the right, Roy got some nice combat EXP. Then they all gallavanted north and killed some enemies before Marcus finished off the boss and everyone lived happily ever after END OF CHAPTER. Name Class Level HP ST SK SP LK DF RS MV CN Weapon Levels Roy Lord 03.34 20 06 06 08 08 06 01 05 05 D Swords Marcus Paladin 02.49 33 10 14 11 10 09 09 08 11 A Lances D Swords E Axes Alan Cavalier 07.21 26 08 08 09 07 07 00 07 09 D Lances E Swords Chapter 4- 5/23 turns What a chapter! First Marcus took the initial batch of enemies, with the almighty power of the hand axe! Alan took the one straggler, with Roy finishing him off and Alan rescuing from for MASTER PLAN. Marcus then took the next batch of enemies too, although some lived his handaxe induced onslaught. I had Alan hand off Roy and Marcus drop him, although Roy wasn't really going to get lucky enough for the 4 turn, so I had to settle for 5. Erik was a lot easier that way, at least! Name Class Level HP ST SK SP LK DF RS MV CN Weapon Levels Roy Lord 04.66 21 07 07 08 08 07 01 05 05 D Swords Marcus Paladin 03.02 34 10 15 11 10 09 09 08 11 A Lances D Swords D Axes Alan Cavalier 08.46 27 08 08 10 08 07 00 07 09 D Lances D Swords Chapter 5- 4/27 turns Oh, the strategic play used here! Or rather, the lack of it. Marcus charged on turn 1, got to the boss and dropped off Roy on turn 2, spent all of turn 3 killing while Roy and Alan got some EXP, and seize point on turn 4. Good job team, couldn't have done it without you! Name Class Level HP ST SK SP LK DF RS MV CN Weapon Levels Roy Lord 05.18 22 08 07 08 08 08 02 05 05 D Swords Marcus Paladin 03.71 34 10 15 11 10 09 09 08 11 A Lances D Swords D Axes Alan Cavalier 08.89 27 08 08 10 08 07 00 07 09 D Lances D Swords Quote Link to comment Share on other sites More sharing options...
Refa Posted December 30, 2012 Share Posted December 30, 2012 Chapter 6- 4/31 turns This one took a lot of strategy, man...man-man. First I had to hover the cursor over Marcus, and gently guide him towards the enemies. Then I had Alan give Marcus to Roy (making sure he didn't drop Roy, that'd be an instant game over), and Marcus bosskilled and Roy throne seized. Victory! Also on a sidenote, I am getting seriously worried about Alan's strength...it's so bad! Name Class Level HP ST SK SP LK DF RS MV CN Weapon Levels Roy Lord 05.21 22 08 07 08 08 08 02 05 05 D Swords Marcus Paladin 04.36 34 11 15 11 10 09 09 08 11 A Lances D Swords D Axes Alan Cavalier 09.85 27 08 09 11 08 07 00 07 09 D Lances D Swords Chapter 7- 8/39 turns Not my best effort, all in all. Oh well, I don't care! Anyways, Marcus took the right, while Roy and Alan dealt with the left. Merlinus got the villages, and Noah helped after he was recruited. The power combo then headed straight for goal point, wherein Marcus killed boss and Roy watched. CHAPTER OVER, thank god, I hate Chapter 7. Name Class Level HP ST SK SP LK DF RS MV CN Weapon Levels Roy Lord 05.38 22 08 07 08 08 08 02 05 05 D Swords Marcus Paladin 05.47 34 11 15 11 10 10 09 08 11 S Lances D Swords D Axes Alan Cavalier 10.82 29 09 10 12 08 07 00 07 09 D Lances D Swords Noah Cavalier 08.19 28 08 07 09 07 08 01 07 10 D Lances C Swords Chapter 8- 15/54 turns What a pain this one was! So basically, my dudes went around, with Marcus leading the pack, and Alan and Noah scrapping kills and trading Roy between them. Good times! For the boss, Marcus chipped and Alan finished off. Good times! Also incredibly unreliable! Name Class Level HP ST SK SP LK DF RS MV CN Weapon Levels Roy Lord 05.91 22 08 07 08 08 08 02 05 05 D Swords Marcus Paladin 06.60 34 12 15 12 10 10 09 08 11 S Lances D Swords C Axes Alan Cavalier 13.39 32 09 13 14 09 07 00 07 09 C Lances D Swords Noah Cavalier 09.05 29 08 07 10 07 08 01 07 10 D Lances C Swords Chapter 8x- 10/64 turns Well, this one was a pain. OK, actually it wasn't too bad, save for some annoyingly placed enemies in the final stretch. It was really just motherfucking Henning. Because my boss killer Marcus didn't have C swords, I had to abuse some hits because fuck Henning. Also Alan got some more lame levels and Noah is doing pretty well. Name Class Level HP ST SK SP LK DF RS MV CN Weapon Levels Roy Lord 06.63 23 08 08 09 09 09 02 05 05 D Swords Marcus Paladin 07.23 35 13 15 12 10 10 09 08 11 S Lances D Swords C Axes Alan Cavalier 14.99 33 09 13 14 09 08 00 07 09 C Lances D Swords Noah Cavalier 11.53 30 10 09 10 08 09 01 07 10 D Lances C Swords Chapter 9- 7/71 turns So everyone rushed ahead, with Alan getting the one kill he needed so he could have well, another level to prove he's not lame. It didn't work, and I decided that I might as well promote him now and save myself the pain. Anyways, everyone rushed ahead, unfortunately I did kill Fir :(. Alan really wrecked the boss because he doubled and could use za killing edge, so that was nice. Noah's been doing well for himself lately, can't wait till I get the next Knight Crest. Name Class Level HP ST SK SP LK DF RS MV CN Weapon Levels Roy Lord 07.00 23 08 09 09 09 10 02 05 05 D Swords Marcus Paladin ??.??/07.23 35 13 15 12 10 10 09 08 11 S Lances C Swords C Axes Alan Cavalier 15.15/1.19 37 11 16 17 10 10 03 08 11 B Lances C Swords E Axes Noah Cavalier 13.01 32 12 11 11 09 09 01 07 10 D Lances C Swords Chapter 10- 8/79 turns Competent playing is not to be found here! DO NOT LOOK HERE FOR THAT! Anyways, everyone went down, and after some close shaves that could have been avoided by a more competent player, I got Alan down south to kill boss (and finally get STR) and Noah got more good levels. It was worth it! Name Class Level HP ST SK SP LK DF RS MV CN Weapon Levels Roy Lord 08.52 24 08 09 09 10 10 03 05 05 C Swords Marcus Paladin ??.??/08.17 35 14 15 12 10 10 09 08 11 S Lances C Swords C Axes Alan Cavalier 15.15/2.90 38 12 16 18 11 10 03 08 11 B Lances B Swords E Axes Noah Cavalier 15.16 34 13 11 12 09 10 01 07 10 D Lances C Swords Quote Link to comment Share on other sites More sharing options...
Refa Posted December 31, 2012 Share Posted December 31, 2012 Chapter 11A- 9/88 turns I hate this chapter. So I had Marcus, Alan, and Roy (with help from my favorite dancer, Lalum, and my least favorite transporter, Merlinus) go down the main path, whilst Noah took the side path. Noah got the villages there, and killed a fightin' bitch while he was at it. Alan rushed ahead and weakened/killed enemies depending on how his baddy STR was feeling that day. Marcus helped get Roy to goal, before grabbing some of the final villages. I did get most of the villages, except the Sleep one because fuck that one. I even saved all of Klein's goons and got Tate on the last turn! GO REFA Name Class Level HP ST SK SP LK DF RS MV CN Weapon Levels Roy Lord 10.37 25 09 10 10 12 10 04 05 05 C Swords Marcus Paladin ??.??/08.76 35 14 15 12 10 10 09 08 11 S Lances C Swords C Axes Alan Paladin 15.15/04.30 40 12 17 19 11 11 03 08 11 B Lances B Swords E Axes Merlinus Transporter 01.01 15 00 03 03 10 03 00 05 25 -- Noah Cavalier 16.16 35 13 11 13 09 10 01 07 10 D Lances B Swords Lalum Dancer 01.91 14 01 02 11 09 02 04 05 04 -- Tate Pegasus Knight 08.12 22 06 08 11 03 07 06 07 05 D Lances Chapter 12- 7/95 turns Thanks to my oh-so-humble geniosity, this chapter was a breeze. Noah took the right side, which allowed Merlinus (and undrafted Astohl for the promo item) to get the items. Also Noah provided some assistance in removing the archers, and he actually nabbed the warrior kill as well (great job bro). As for the rest, well, Marcus and Alan trucked along the main path, while Tate did uh...ate some statboosters and got a Flux tome! Good job? Boss was an easy ORKO for Alan, and that wrapped up the chapter! Name Class Level HP ST SK SP LK DF RS MV CN Weapon Levels Supports Roy Lord 10.37 25 09 10 10 12 10 04 05 05 C Swords C Marcus C Alan Marcus Paladin ??.??/09.32 35 14 15 12 11 10 09 08 11 S Lances C Swords B Axes C Roy Alan Paladin 15.15/05.66 41 13 18 20 11 11 03 08 11 B Lances B Swords E Axes C Roy Merlinus Transporter 01.01 15 00 03 03 10 03 00 05 25 -- Noah Cavalier 18.00 37 13 12 15 09 10 01 07 10 D Lances B Swords Lalum Dancer 02.65 15 01 02 12 10 02 05 05 04 -- Tate Pegasus Knight 08.58 29 06 08 13 03 09 06 07 05 D Lances And then I got bored and quit. Till next time! Quote Link to comment Share on other sites More sharing options...
Refa Posted November 2, 2013 Share Posted November 2, 2013 Chapter 12x- 6/101 turns I don't remember 12x very well, but I'll just assume I got 6 turns. I'll check at endgame to see if that's really real or if I'm full of shit. Have some stats! With pictures because it's been a while. According to my averages, this is pretty average for Roy. With a pretty nice DEF blessage. I'll take it, I've had far worse Roys. Wow, he's surprisingly screwed in everything except Str. I STILL DON'T GIVE A FUCK STR IS THE ONLY IMPORTANT STAT. Apparently Allan thinks he's Lance, very funny Allan. Fuck Noah, even if he's doing exceedingly better than his averages. Surprisingly better than her averages, I have high hopes for you Tate (...getitgetigetit)! I like dancers. I don't particularly like him... Quote Link to comment Share on other sites More sharing options...
Baldrick Posted November 2, 2013 Share Posted November 2, 2013 Haha that Alan. Quote Link to comment Share on other sites More sharing options...
Irysa Posted November 3, 2013 Share Posted November 3, 2013 (edited) And I thought my skill blessed Alan was lame. At least his str kept up! I did give him a wing but at least his str didn't lag THAT badly, and wings are more available than energy rings.. Edited November 3, 2013 by Irysa Quote Link to comment Share on other sites More sharing options...
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