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Rate the Unit, Day 9: Mia


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Oh my goodness it's mia in lanceland for her first two chapters. Her durability is really poor during her join and is not one or two rounding her enemies. She is, however good at killing any stragglera that werent killed by Titania, Boyd or Oscar. Needs BXP to be useful....

So 4/10 + 1 point bias for being a cute myrm.= 5/10

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My only problem with Mia is that she has issues with her offense. At least on my last playthrough she had a tough time hurting things and I found much easier to just deploy Ike and rape everything alone, including Ashnard.

That's a pretty good justification, however:

All this talk about PoR made me want to play it again, so I blew the dust off of my disc this weekend. I figured it would be a good idea to look at Mia's performance in a real playthrough, as opposed to a transfer run, to see if the reality matched my memories. Is she really as bad as people keep asserting? Is my run slowed down by using her? Does the BEXP needlessly pauper the army? Etc. I started a run with the idea of playing Mia efficiently, in Fixed mode, so that she didn't get RNG-blessed or anything.

Preliminary results? All of you who say that Mia is a drag on the party are out of your fucking trees. Do you have any idea how to play this game at all? Jesus Christ, I thought this game was easy when I was doing transfer runs that delibrately used crappy characters and hoarded BEXP/stat-ups until Endgame... when I am playing efficiently, with an eye towards winning, it's not just easy, it's a non-stop steamroll curb-stomp.

I'll give an example. In Chapter 7, Mia is basically dead weight. I had her kill the archer that spawned chasing her, and then I just used her for opening chests and maybe killing some scrub-bag that Titania missed by 2 HP if I had nothing better to do at the time. This is an 11-turn chapter for BEXP purposes, and I was running out of shit to kill on turn 7-8.

Come next chapter, I get access to Base and I decide to put the BEXP theory to the test. Let's level-up Mia and make her good. So, I took my copious amounts of BEXP (I got max for every chapter, naturally, since my cat could beat this game), and spread it out amongst Mia, Boyd, and Oscar so that all three of them were level 10 at the end. This left me with 918 BEXP, which admittedly is quite a bit left of the ~1500+, and I could have spent it right there, but I want to save some for Ilyana (since I am going to use her) and other up-and-coming units.

Well, it didn't matter anyway, I raped that chapter so hard that on Turn 8 (the last turn) I had nothing left to kill. At all. Everything was dead. Two random idiots that spawned on the last possible turn, a soldier and a myrm in the east, used their actions to suicide into Boyd on Enemy Phase. Here's some of what those poor bastards were up against:

- Boyd, level 10. 13mt forged Iron Axe, 12 STR, 10 SPD. Boyd was ORKO'ing Armors in this chapter. ARMORS. Would more levels would have made a difference here? Not likely!

- Oscar, level 10. Steel/Iron lances, Short Spear/Jav, 9 STR, 11 SPD. Not a ORKO'ing maniac, but doubles tons of shit and does good damage via Canto-bombing and 2-ranging.

- Titania, level 5. Steel/Iron axes, Hand Axe. 14 STR, 16 SPD. Those who know how to play the game know that you give Titania the boss kills (not that it takes any effort, since she stares at a boss and it dies), so this amped-up Titania is ORKO'ing tons of shit with just plain Hand Axes.

- Mia, level 10. Iron/Steel swords, Armorslayer. 9 STR, 15 SPD. Well holy shit, look what happens when you're not sandbagging Mia by not fixing her level. Now she's doing double 10's on Armors in this level with the slayer, aka 3HKO aka 2RKO aka better than Ike with a Regal.

Chapter 8 pwned. Chapter 9 found me sending Mia, Ilyana (who got some BEXP'ed levels to double a few things), Mist, Rolf, and Titania (to catch the bandit) down on the sand. Destruction happened, nothing with and axe could hurt Mia, and Ilyana's 2-range plus occasional potshot chips from Rolf made this a leisurely stroll on the beach. Got both houses saved, and even pwned the pirate reinforcements. The rest of the army had no problems plowing through to the Sieze square.

Chapter 10. I didn't Metal Gear Solid this one, I blazed through it like a herd of bulls left loose in a china shop (I wanted the treasure and master seal). Mia's contributions here included fighting the reinforcements that back-door you when the alarm sounds, as well as smashing apart the Armors at the exit. As with Chapter 7, I found myself 4 turns from the BEXP limit with really nothing left to kill and nobody left to rescue.

Chapter 11. All of my primary combatants, Mia included, are at least level 14-15 at this point. I deploy both Lethe/Mordy (slots to spare), and carefully position them so that Zihark doesn't waste KE uses (success!). Mia is doing a little bit less than normal in this chapter since she can't keep up with Tits and crew (who are charging toward the Arrive with Ike in tow), so I put her with Boyd/Ilyana and they clean up slow-movers and reinforcements. Z/Mordy/Lethe take care of the items/enemies on the north side.

Chapter 12. I top off the rest of Mia's level, bringing her to 17 (she is a touch ahead of others at this point, who are 16ish). I pass out more BEXP to even it up. I still have over 1100 fucking BEXP left over at this point, but I'd feel like a tool for spending it since I'm already raping the shit out of everything. I could give some to Zihark, who is getting badly beaten by Mia at this point (2 STR behind, 4 SPD behind, 5 LCK behind, 2 DEF behind, 2 HP behind, 4 RES behind, and Mia has C Rhys by this point for +1 mt/ +5 HIT), but there's no point in using two Myrms for this playthrough (another time, big Z). Anyway, you already know how this story turns out: Mia rapes the shit out of this chapter because she's doubling for like 20 damage a pop with the Laguzslayer, aka instant ORKO on every Raven in the chapter.

Chapter 13. Mia is level 18 now, she's probably going to promote to Swordmaster by the time that Chapter 15 is over, just in time for the VAGUE KATTI. I wonder if I will even bother with Wrath at this point. I mean, it's not even fair to the enemies.

Do I even need to keep fucking going? When does Mia magically start slowing down my team, exactly? Can someone help me out, here? Should I maybe start the game over and start doing retarded shit like having Soren tank and Volke be my primary damage dealer? Maybe I should BEXP dump Rolf or Mist so that I can't raise anyone else? Maybe I should kill off half my team? Maybe everyone needs iron weapons? Speaking of which, I didn't even give Mia a forge yet.

People who say that Mia is a piece of shit, help me out, here. I'm not really good at playing inefficiently and/or making stupid resource allocation decisions.

I'll give her a 6/10

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"Not Zihark"

:DDD

Ok, but seriously, speed isn't a big issue in FE9... and her other stats are meh. She does help a bit though I guess thanks to being around for quite a while.

5.5/10

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Have I argued enough for Mia that I don't need to justify a 6/10 + 1 bias = 7/10? Or do I need to go dig up some old posts of mine to paste here?

Just look at that post by Interceptor, seriously.

This is all I need.

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Edward's unique early game beats out Mia's not-quite-unique overall-game?

I could accept it if people wanted to rate him that way, but I think most of the 7+s are thinking he's actually that good all game.

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Hey look it's a dude who doesn't 2HKO with mediocre durability and move in a game where you have tons of units who do ORKO with good durability and tons of move!

3/10

Gonna go with this reasoning with a -1 bias. I don't like sword users in general.

2/10

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I could accept it if people wanted to rate him that way, but I think most of the 7+s are thinking he's actually that good all game.

Well, I think his performance in Part 3 is probably more useful than... whatever the hell it is Mia does in her own mid to late game.

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It's certainly easier for FE9 Mia to become better at killing enemies than FE10 Edward. But most FE9 units can get to ORKOing at 1-range without breaking the Bexp bank. FE10 HM is tougher and has a host of terrible units that struggle to 2RKO. I don't think it's absurd that Edward would rank higher in FE10 than Mia in FE9.

Still, I suspect that a lot of the people voting for Edward haven't played FE10 HM with efficiency in mind.

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