BBHood217 Posted May 3, 2012 Share Posted May 3, 2012 "Storage"? "Conquer"? "End"? I really wanna change them. How do I do just that? Link to comment Share on other sites More sharing options...
Belf Posted May 3, 2012 Share Posted May 3, 2012 "Storage"? "Conquer"? "End"? I really wanna change them. How do I do just that? The easiest way I can think of is to use the FEditor text editor. Just search for the words and replace them, although "end" could bring some issues. There could be other better solutions however. Link to comment Share on other sites More sharing options...
shadowofchaos Posted May 3, 2012 Share Posted May 3, 2012 The easiest way I can think of is to use the FEditor text editor. Just search for the words and replace them, although "end" could bring some issues. There could be other better solutions however. Text of ID 0x0CFEEnd[X] Text of ID 0x06B5 Storage[X] Can't find the other instance for "End". Aka, dunno which one should be "wait" and which one should be "end". Also, can't find "conquer" either. You're gonna have to find someone to use a debugger... and I'm... sleepy. Link to comment Share on other sites More sharing options...
zahlman Posted May 5, 2012 Share Posted May 5, 2012 Wow, that's really strange. I can't find all kinds of things that should be there, and actually the whole script is pretty strange, as in different types of text items are jumbled and weirdly ordered. The whole thing is chaotic, and I doubt it's even the TL group's fault (I mean why would they ASM-hack to reorder the entries in the text table?). All kinds of weird. Link to comment Share on other sites More sharing options...
BBHood217 Posted May 7, 2012 Author Share Posted May 7, 2012 I'm starting to wonder if we should just do FE6's translation patch all over again. Link to comment Share on other sites More sharing options...
Felover3 Posted May 8, 2012 Share Posted May 8, 2012 It's been a while since I did FE6, but are they graphics like the chapter titles? I would give it a quick runthrough. EDIT: checked for you. All the main menu stuff and chapter titles are there, but not the menu. If my laptop hadn't died I'd use the translation table file I had to go and find out where it is...but I have to find the table first... Link to comment Share on other sites More sharing options...
Agro Posted May 8, 2012 Share Posted May 8, 2012 I'm starting to wonder if we should just do FE6's translation patch all over again. Actually, I think Popo is doing just that in another thread. Link to comment Share on other sites More sharing options...
Felover3 Posted May 9, 2012 Share Posted May 9, 2012 New post because shut up I found the manly way of making the text you want to change. Essentially, what you need to do is go into your hex editor and Change this line as needed: To this, if you want it to read "seize" Proof that it works: Since I don't know if I am allowed to redistribute the translation table, that's what you need to change. If you want to change it to something else or another menu command, I'll let you know the process like this one. Remember what you change for this method must contain equal or lesser letters to the original. Also, this is a proof of concept post and should extrapolate to the other menu commands for the most part. But if I'm allowed to actually redistribute the table, I'll go over the actual process to find this stuff and give you it so you can do it yourself :E Link to comment Share on other sites More sharing options...
CT075 Posted May 9, 2012 Share Posted May 9, 2012 shouldn't be too difficult to set a read break on that area to make repointing less painful Link to comment Share on other sites More sharing options...
bookofholsety Posted May 9, 2012 Share Posted May 9, 2012 Actually, I think Popo is doing just that in another thread. Behold. The project is currently stalled, but apparently should be resuming fairly soon. Link to comment Share on other sites More sharing options...
zahlman Posted May 17, 2012 Share Posted May 17, 2012 Freaky. I searched the ROM for a pointer to that location (0x817510), and only found one, at 0x5c6f40 - nowhere near anything whose purpose is actually documented, AFAIK. Although that region of the ROM does seem to mostly contain pointers (including a bunch of nulls), but the pointers point to all over the place... mostly in the ROM, but there are some things that look like pointers to VRAM, too. Also, the data you're editing is uncompressed (since you can just edit it directly like that), although it indeed looks like what I'd expect for uncompressed FE6 text. (Yes, you should be able to distribute the translation table; the same information is present in, for example, the FEditor source code.) It's as if all the UI text is uncompressed and pointed to directly within some kind of bytecode used to create the UI, while the main text table (pointers to compressed text-data) just covers the story and support convos and stuff? o_O FE6 is weird. Link to comment Share on other sites More sharing options...
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