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Fire Emblem 6 NuzLocke


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Bored, so I guess I'll do this.

No restarts or save states. Rutgar died to some bullshit hit? Too bad.

Chapter 1:

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This don't look too bad. Put Marcus down there and have his buddies clear the way.

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Oh man, Alan. Got hit by the Fighter/Archer pair.

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Wolt, why don't you help out?

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Take out this dude...

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And Alan gets some revenge.

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Teehee. Nothing can go wrong with Marcus

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Bors' one use in this chapter.

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Crap, error in movement!

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Wolt doesn't suck. He's pretty helpful.

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Ugh, I don't like this...

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Roy would be happy to help weaken this dude.

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Awesome. Keep up the good work, buddy.

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With another Fighter out of the way, we're lookin' good.

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Another tactical error...

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Well, forgot to save on lvl up screen. He got skill and speed.

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Marcus can just fit in right there.

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EXP down the bucket... oh well. Marcus is pretty OP anyway.

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Hahahaha...

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After clearing out another Fighter/Archer duo, it's boss time!

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Crap...

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Well, we can't risk it. Come along, Marcus.

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I hope I won't regret wasting these two now.

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Accidentally rescued Roy. Got sent back a bunch of turns because I don't want Marcus to get the kill.

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It's worth a shot.

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What.

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That's better.

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Whatever, we have a ways to go.

Edited by 春閣下
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Chapter 2:

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Yep, me again.

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Chipping is nice.

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Sigh...

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Alan, can't you dodge?

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At least we have a healer.

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Merlinus can just do this and that.

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By the way, Bors is doing the shopping. Bought a couple of them vulnerarys.

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This might sound stupid, but I'm using Ward over Lot.

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Dieck is cool.

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So is Ward...

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Err... never mind.

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He redeemed himself on the player phase, though.

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Oh, come on Alan!

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I only have so many Heal uses.

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Oh, yeah!

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Those 2-range guys are really annoying.

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That's a lucky pot-shot.

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Oh crap...

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Phew! I was worried for a second.

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Don't scare me like that again, Ward.

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The cavalry has arrived!

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Meh. I can deal with that.

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See?

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Meawhile, trying to make Thany viable.

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Well, that was better than Alan's last one.

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Dieck finally takes a hit.

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Marcus still can do something.

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Hoo, boy! A good way to start us off.

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Another kill for Thany...

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Merlinus bought some swords, lances and javelins up north. One for each character.

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My goodness, Roy. I did not know you could dodge.

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Eh. Typical Pegasus knight level.

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Alan...

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More kills for Thany.

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What's this? A support?

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And Rude couldn't do shit against the might of Dieck.

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I tried to play like this in my last playthrough. Amusingly enough, Rutger died to a bullshit critical. It was from the Ch. 5 boss, but I didn't think the attack would actually hit. I ended up using Fir, but her STR growth is total balls.

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I tried doing this twice in HHM in FE7. Both times I realized if I never restarted I would have absolutely nobody in my party.Facepalm_emote_gif.gif

I am doing this in my first runthrough of FE6 though, since I'm not familiar enough with the units to know who's boss enough to keep. Ward's dead, but otherwise, so far so good.

Good luck on your run.

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Chapter 3:

[spoiler=A party member falls]

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I've been busy lately, but I won't forget to update this.

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I wanted to be safe, so I formed a wall around the start. Bors and Lot head over to get Lugh.

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Alan...

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Even Roy dodges more than you, Alan.

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Ward missed one hit, I think...

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Killed a soldier here with Thany and Dieck.

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Yes.

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That's okay.

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Even the RNG hates fighters.

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*freaks out a little*

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Unless she starts gaining magic, Ellen's gonna be pretty useless.

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Next time, I shouldn't be risky with kills like this. Never know about FE6 RNG.

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Bors, your first attack and you miss. Way to go.

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Dieck is still kicking ass and taking names. Dodging like Roy.

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Oh, man...

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I think I squealed when I saw Str rise.

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Aw yeah. Ward's gonna be so awesome to use.

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Alan ,thankfully, doesn't take a counterattack.

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Lot missed twice? This is why I don't use him.

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Sigh... can't wait until supports kick in.

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The soldier that Lot and Bors couldn't defeat comes for Wolt.

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Yes! Roy being useful! He doesn't even have any supports yet!

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Bors and Wolt healed, and Lot failed to kill the soldier again.

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I like using Marcus sometimes...

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Decent level.

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Nice dodge, man.

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Thany can actually take on this guy and not get brutally hurt.

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Totally gonna use this guy.

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This knight in the middle hallway is kinda annoying

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As are these pesky cavaliers.

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Lot engaged with the archer near Lugh's village. The odds were bad, so Marcus had to help from across the wall.

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KS.

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That sucks.

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Oh god...

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Lance?

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Lance?

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LANCE! NOOOOOOO!

Edited by 春閣下
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Part 2:

[spoiler=The redemption]

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Axe accuracy sucks ass in this game. Otherwise, this knight would've been dead just like that.

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Looks like I'm stuck with Alan for now.

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I think I'm gonna cry.

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Revenge.

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And people say pre-promotes suck. Yeah right.

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Air Dieck.

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Ward's got moves.

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So does Marcus.

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Luck's in my favor now. I wonder why?

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Keep on doing that, Marcus.

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Ward's got muscles, unlike Lot.

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Now weaken this fighter, Mar-

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I don't know how this'll work without Lance, but for now...

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Yes.

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The RNG likes Ward.

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Hope I never see those cavaliers ever again.

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I really don't wanna keep giving Marcus EXP. So, I'll just have to weaken this guy for Ward.

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Oh, you...

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Stupid reinforcements. I knew some might pop up on me.

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Yeah, you show them.

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Ward...

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Sigh... I guess Marcus will have to do this.

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1-2 range enemies are annoying. What with the boss and this guy able to attack whoever tries to hurt either.

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Ugh.

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Ouch.

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Double miss? C'mon!

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Good thing I have a healing item.

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Another hit.

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One hit? I guess that's a start.

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After two more heals, I finally get this guy outta the way.

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You've redeemed yourself in that fight, Dieck.

Edited by 春閣下
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Chapter 4 Part 1:

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Taking a few days to mourn for Lance, it's time to continue this.

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Marcus doin' what he does best.

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Took a couple of hits. Marcus doubles them, thanks to +1 speed. I think these cavaliers have 8 speed.

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He took about this much.

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Yeah, I'm gonna dump Ellen soon.

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These guys are so hard to kill.

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Another lucky potshot by Lot.

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Thankfully, we're looking good so far.

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Wolt does so little to these guys. He's hardly worth using.

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Honestly, this took me a while to figure out. I was worried that I wouldn't be able to kill enough before they start ganging up on my weaker guys.

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Lugh, I wish he could do a bit more.

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Like that! Except this critical was completely unnecessary.

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Getting some fighter love right now.

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Pft. As if I was going to use Lot after this.

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The RNG rewards me for using Ward.

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This looks good.

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Purposely breaking my 1 Javelin use.

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Alan needs this more than Marcus.

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Oh god, more cavaliers.

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He'll need to work hard for Lance as well.

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Trust me, you'll need it.

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Gosh Lugh.

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Elsewhere, Chad is doing some shopping.

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This play right here really was bad, looking back.

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Speed!

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I forget there's a cutscene before Rutgar shows up. I actually pull back a turn earlier than necessary.

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Starting to get worried...

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And yes, I do like this pairing.

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It's time...

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Quite a predicament.

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Of course, the first thing is to get Rutgar on our side.

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Weaken this guy.

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Kill this fighter that Marcus weakened on Enemy Phase.

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Ehh...

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Thankfully, not miss.

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Roy with C Alan is pretty good right about now.

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Obviously, I can never critical on the first hit.

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And then there's pirates I neglected.

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Not a good day.

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Off to slay some pirates.

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Wha?

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Well, that was pointless.

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Good Roy...

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Sigh... let's hope you get better later.

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There was no risk and I was hoping for some more fighter love...

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Marcus weakens this guy and Lugh gets the kill.

Edited by 春閣下
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Part 2:

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Yeah, these guys pose no threat to Dieck.

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Considering that he doubles them with ease.

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Another Marcus weakens this guy...

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...and Alan takes the kill.

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That'll come in handy.

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Bought a couple of axes for Ward, using Chad.

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Just another job for Marcus.

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Pretty good.

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We can work with this.

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A javelin that doesn't miss.

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More Marcus action.

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With some Alan sprinkled in.

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Fancy swordplay, Roy.

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Fighter love.

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Rutgar's kinda being a ass for not criticaling.

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Dieck finishes off the pirates with an inch of life left over.

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Marcus misses for once.

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But immediately redeems it with another speed gain.

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I weaken this guy with Lugh for some reason.

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Thany gets this kill.

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Marcus vs. Erik, version 2. The guy even misses.

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Oh, this is looking good.

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Not this level, though...

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Did... did Marcus just miss?

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Nah, nah. He can do this on the player phase.

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And then Banana boy steals this kill.

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Woah-ho! Keep it up, Lugh.

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Chapter 6:

[spoiler=The team keeps failing]

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I've been sick for a while and I really don't like this chapter. You can tell I wanted to hold off for a while.

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Not a good way to start us off, Rutgar.

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Skipped the level-up screen a couple times. Got +skill and +speed.

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This is the sign of an omen.

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Got a critical on the second strike, so it wasn't all bad.

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Marcus continues to show everyone how it's done.

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Roy dodging hits is good. At least the 30's don't totally hate me.

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That makes up for that fighter hit.

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Mercenaries, I can tell, are going to be a hell to deal with.

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Kind of like this.

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Rutgar and Dieck are really the only reliable ones to kill them(aside from Marcus).

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Forming a wall right from the start.

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Good thing Chad has high evade.

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Otherwise, he would've been cannon-fodder.

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This is why you shouldn't carry a Steel Bow.

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Roy, doing good here.

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Lugh, stealing kills.

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At least these forests aren't helping them too much.

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62 was iffy, but it worked.

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All this and I still maintained a good defense.

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Oh no...

[spoiler=Roy, are you...]

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We were saved for now...

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Now it's our turn to kill some helpless dudes.

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That's for trying to kill Master Roy.

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And this is for almost scrapping this run.

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Oh he can take one...

[spoiler=Or not...]

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I oughta kick myself for this. I forgot this guy had a regular axe and to calculate AS after that. Now I lose Ward for absolutely no reason. A shame, because I wanted to prove how awesome he is.

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The RNG punishes me for letting Ward die.

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Alright, I guess. At least it isn't +HP only.

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Speaking of horrible levels...

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Oh, who are we kidding? Ward's death affected the army's morale!

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Some dudes are coming for us. That isn't good.

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At least I haven't missed yet.

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Yep.

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I'm so sorry, Thany. I'm sorry I let Ward die like that. Just... take some time off after this mission, alright?

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Thanks to Alan's bad stats, he fares badly against these Mercenaries.

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Marcus, on the other hand...

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Another kill steal.

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Got +Luck. Thank goodness we get a better healer in the next chapter.

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I actually miss right here. Which is sad since we both have the same hit rate.

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I don't miss this one, but Dieck took a beating on this enemy phase.

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I REALLY hope the Killing Edge will kick in here.

I haven't used the Angelic Robe yet, but I'm gonna give it to Roy. That way, I can get Treck and Roy can live easier.

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An update, after clearing up enough time.

Part 2:

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Finally, a not-pointless critical with the Killing Edge!

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This guy can go to hell.

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Magic. I like this.

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Our current formation.

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I buy a couple of Door Keys because they'll be useful in the next chapter. Also another Fire tome.

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Marcus, our most reliable member.

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After Ward's death, I'm really not feelin' it with Thany anymore.

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But, that doesn't mean I'll just let her die.

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Why am I doing this?

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I'll tell you why...

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Wolt, it's your time to shine.

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This last Mercenary kinda making me mad.

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I mean really...

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...mad.

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I think we have a good chance of getting Treck, after I add the Angelic Robe.

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Stop picking on Thany!

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A pointless potshot.

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Time to train Roy like crazy for Chapter 7.

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Lugh is being really fast right now. That's good I guess, but...

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Lived by one HP.

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The current crisis.

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Bandits are such jokes to fight.

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Lugh, get some revenge!

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Attempting to shield Rutgar, Dieck gets a Steel Blade through his chest.

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Meanwhile, the reinforcements from the near-by forts have arrived.

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That mage could've come in and do more damage, but okay!

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Alan does something useful.

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More current situation.

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Marcus, soften up those nasty Brigands.

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Take another Steel Blade to the face.

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More AI fail. Rutgar would've died if the mage attacked instead.

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Yeah, Wolt! Steal that kill!

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Lucky 5's man.

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Nope, not this time.

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Awesome speed, man! Although, some magic would make you perfect.

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Marcus assists in battling the northern reinforcements.

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And Roy steals the kills.

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I'm more available to start doing this, so expect more frequent updates!

Part 3:

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Alan can dodge axes for once.

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But not the nimble swordsman,of course.

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That magic just tickles for now...

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Wolt steals even more kills.

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Alan has been reduced to being Marcus 2.0.

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Oh man, Wolt. That's a heavy hit...

[spoiler=Well damn...]

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I guess you suck way too much. Wish I used you more.

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Dieck continues to avenge the fallen.

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Roy continues to display such elegant swordplay.

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Good level. Can't be too picky.

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Luring the boss out of the Killer Axe. Knowing me, he'll critical the first chance he gets.

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He actually missed, but it didn't matter to me much.

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Strategic mistake. Accidentally place Dieck here, but no problem.

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Crap level.

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Alan sucks so much, he can't even double the Steel Axe Brigands.

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After adding the Angelic robe, this is what Roy looks like.

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Haha... that's a duel I won't engage in.

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Here's a safer solution. I don't use the Killing Edge because I wanna preserve uses, and I probably wouldn't critical a whole lot with it anyway.

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Then I rescue-drop after attacking. A wussy strategy, but I don't wanna die to a critical.

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Slowly chipping...

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Oh man! That one Resistance will TOTALLY come in handy one day.

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Luck? What a worthwhile level.

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Miss?

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Double miss. Very interesting battle.

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Hit.

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Another one.

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Another miss.

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More hitting.

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Alright level, I guess.

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One more...

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Finally done!

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Dammit Rutgar! That's the same level as before!

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If this happened like, 5 turns earlier, than I would've had Rutgar fight instead!

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Not Wolt!

Well, as long as Roy still lives it's all good.

Also MVP Marcus woooot.

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Chapter 6:

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Shuffled around some items on the team. Rutgar has Door Keys to go rescue Sue, and I've brought Bors as a filler guy.

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Alan's first decent level in a while.

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A general look at where I placed my guys.

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For level 1, Bors actually holds his own alright here. This Mercenary can on do 1 twice. Too bad about this miss.

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Lugh's doing pretty good, hiding behind others.

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I dare you to tell me when that +1 resistance will make a difference.

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Training up Roy for the next chapter. By the looks of it, I'll really want Treck by the looks of my team.

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My Dieck's so strong...

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Alan really has been falling into a rut lately.

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Worth a shot...

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Not today, buddy.

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And people say Marcus is the worst. Gets better levels than Alan.

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Whoop.

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This guy's best Dieck impression.

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I wish I still had Ward...

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That's cool, I've got a healer that needs EXP anyway.

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Using hand axe cause why not?

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Alan's just being a dirty kill stealer. I haven't been getting much feedback with him yet.

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So is Roy, but he needs all the EXP he can get right now.

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Very solid level.

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Bors claims his first kill finally.

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Part 2:

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Oh man. Not my archer...

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Woah, man. Roy's being useful?

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So many 2-range spearmen.

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If this entire attack chain all connected, Roy's would've died. Thankfully, that wasn't the case.

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Pro dodge, Lugh.

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Good thing we've got B&W EXP system. Bors will catch up soon.

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The best possible level for a knight. I expect lots of good things in the future, Bors.

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Knights are so durable in this mode.

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As much as you suck, I still have to use you.

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Waiting for Cath. I don't want her unlocking the doors for more enemies.

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I thought the AI would target archers first, but I guess attacking myrmidons is just too tempting.

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Another weaken this guy.

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And kill with Dorothy surprisingly.

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Barely finish this guy off.

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Another junk level.

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Oh, I'm prepared for you.

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I have no regret with leaving my archer out in the open.

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After Roy tells her to GTFO, Chad steals her lockpick.

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So weird that a sword after WTD is more accurate than the lance.

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Rutgar and his team arrive, with Sue in hand.

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Even with a person in hand, Marcus is more accurate than others.

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The situation.

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Rutgar, why can't you critical?

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Now I take a counter, and you don't even critical the second time. I would've liked the pity.

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Marcus kills this one to save Rutgar.

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Cutting it a bit too close there, buddy.

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Thany's one use so far.

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Watch Rutgar not gain a single speed point for the rest of the game.

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Now we're safe... all safe...

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And what I didn't know was that I also triggered the reinforcements up north.

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Why did I get greedy with trying to put in supports?

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Cheated out of another good unit. Why can only Roy dodge death easily?

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My goodness. It's a pincer attack.

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Bors is going to wall these guys like a Ferrothorn.

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Lugh heads south to assist the horsemen.

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Part 3:

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Finish by Alan.

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These mages can just die.

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No hit there, buddy.

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More Marcus destruction.

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Pft. You think Bors cares?

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Wow, Alan! Doing some fancy dodging!

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I would be worried...

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Oh, now you dodge.

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Breaking through their lines.

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Knight roasting is a mage tradition.

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This happens.

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But Thany shows up and gets the kill instead.

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A clean KO with the B Roy support.

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Well, he's stuck at that HP for the rest of the map.

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When will Bors care about this punishment?

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That's cool Rutgar. You suck at fighting anyway.

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Bors needed the EXP anyway.

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And we're left with one soldier with the javelin.

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Learn to hate 2-range enemies.

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Liking you already, Saul.

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And I thought I was safe again. WRONG.

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Lugh just dodges like a maniac.

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Frikken 2 percent. We're down 2 good units.

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Like you can kill an archer.

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Wow. I might consider picking you up.

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The enemy might as well give up as soon as they meet Marcus.

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Roy however...

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Thus, Dieck has to bring us up by himself.

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Current standing.

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Alan, are you finally gonna make a comeback?

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Lugh finally hits the junk levels.

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This time I'm prepared. Third wave, give me your worst!

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I can handle this.

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Yes! You're doing great again, Alan!

So, in all, I lost 2 Heal staves, a Mend staff, a Killing Edge, a Door key and a Iron sword.

Edited by 春閣下
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These levels are endorsed by the Shin brand of horrible level ups. Keep at it!

Well, at least he'll get Perceival and Miledy to save the day soon.

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Part 4:

692b.png

Yes, I will be using Bors.

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Good man. Finally some good stuff.

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Damn.

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Good thing you can take it.

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Gasp. Alan finally gained a good level?

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Roasting knights still.

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For some reason, Marcus always criticals with low numbers more than anyone in this game.

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Feeding Bors some more kills.

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It's a clear shot to the throne. We can do this.

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The logical person to fight a knight.

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Don't wanna get in the boss's range.

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Go ahead. Marcus can take like 7 of those.

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It's not like this matters.

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Bors was the true hero all along!

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Oh boy! One resistance will save me from those annoying mages!

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With no more killing edge, we gotta do this the old fashion way.

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The only annoying thing is that he takes way too long to attack.

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For some reason, we actually connected all these hits.

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I saw that I could weaken him further, so I did.

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Aw, man!

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And Roy delivers an elegant finish.

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Woah ho! I definitely think you're ready now, Roy!

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