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Fire Emblem 6 NuzLocke


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Chapter 7:

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Something I forgot was to take out Ellen for this mission. However, I can't restart so I'm stuck with a useless healer.

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Typical Roy drop on turn 1. By the looks of our team, we'll need Treck in our ranks.

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This simple mistake actually helps save Roy a hit.

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Roy struggles to survive this turn.

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Ow.

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That stings.

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If I didn't screw up with Dorothy's position, Roy probably would've died to the knight.

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Cleaning out the trash.

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Immediately get Zealot and Treck. Then, get Roy outta there.

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These knights can just bug off. They're really just in the way.

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ALMOST gain a level, but 1 EXP away.

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These dodges are so lucky and I would've been much more pressured if more people got attacked.

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Yummy!

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A general idea of what I just did.

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After getting Noah, I had to be serious on how I was going to do this. I stopped watching shows while playing, just to focus on these next couple moves. My plan was to have Alan, Noah, Zealot, Bors and Marcus clog up the northern area. However, I had a mage to dance around, since Bors won't really appreciate getting a Thunder too much.

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More knight roasting. He was outside of the wall.

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Wow.

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Alan, I can't tell you how much that critical means to me. You're really picking up.

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Zealot can handle your hits for days.

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Spoiling now, Bors could've died if he didn't dodge right here.

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Although Bors can tank these guys for days, this mage complicates that job.

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And so does these soldier, who is also outside of the wall. It was too risky to try and KO him last turn because of the Wyvern knight in range.

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And yes, Noah literally died right after I recruited him. The reason I added him in the wall because there was one space left where enemies can pop out and only Noah was available to clog it. But I didn't think he would get hit by most of the 2-rangers.

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Are you kidding me, Zealot? I NEED you to take out the mage this turn! Otherwise, he'll...

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N-never mind... keep up the good work...

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I'm not out of the woods yet. There's another Wyvern knight on his way down here.

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Lugh begins to pick up the disease Alan had before.

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Good, a hit and the enemy misses. That's all I need.

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That's chill. She's outside of the wall of enemies, so it's safe.

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Treck finally gains his first kill. About time.

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Hopefully, this'll all go according to plan.

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Targeting Marcus? Please, I'm not worried one bit.

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When Marcus attacks, there is no weapon triangle.

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Lured that wyvern knight with Merlinus. It's not like anyone cares that he dies.

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With this Killing Edge that I got from the village, I HAVE to one-round this guy or bad things will ensue.

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Thank goodness.

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Now for his friend. Oh, he's in range of killing Dieck...

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Using the idle Thany, I luckily had enough movement to save Dieck from a horrible death.

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Thankfully, he goes for Roy. Much easier to deal with him now that he's within our area of reach.

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The enemies think they can kill Marcus. How... foolish...

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This was a long shot, but now this made me think of my next move carefully.

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This guy is fast, even with a Steel Lance.

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I move Roy to the left, allowing Thany to drop Dieck to the right and reposition herself south. Saul heals Dieck to full and Treck is put on the northern side. He can take both a javelin hit, along with a Steel Lance hit so it was a safe move.

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Because of these waves of enemies, I actually have to use vulenaries on these guys walling the enemies. Marcus was low on HP, so Zealot moved near his spot to kill the mage.

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A pointless double miss battle. I accidentally misclicked here.

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You... you do that. Not like I can die in one hit.

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Having Zealot around will definitely increase our team's strength.

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Now that he's low on Hp, it's time to...

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Get one last potshot in before someone I wanna train gets the kill.

Debating whether or not Merlinus should be considered gone forever. He can be really cheap for luring out an enemy before dying, but his use will dwindle later in the game.

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Part 2:

This is also the first part where I use Photobucket to start posting snapshots.

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Yes, I am using Treck.

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Getting rid of this annoying archer.

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I can deal with this hit.

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Alan is getting out of his rut finally.

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I had to try...

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This guy was blocking the path to the houses.

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I'll stop sandbagging Alan now.

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Treck will, unfortunately, have to steal some kills for now.

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But I won't mind, since he shows results.

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All these enemies have finally been cleared out. The hard part of the chapter's pretty much over.

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Marcus lures out this archer along the way.

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Ehh... you've done well enough.

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Magic is good.

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Attempted potshot failed.

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The last Wyvern knight of this map remains.

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The sign to get out of the starting point.

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We need some cash. Gimme.

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It's not like it's realistic to get a good battle rank now.

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Going down to get the missed villages.

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It's a wonder that Treck has been hitting most of these 60's. Then again, this could be my luck turning.

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And here they come.

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Good thing we distanced ourselves from them.

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Aw, come on! I guess Treck's stolen some of Dorothy's hits.

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Bors comes in to help defend our friends from that knight.

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Some more of that yummy defense...

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Looks like we'll have a repeat of Chapter 6. I accidentally triggered the throne reinforcements.

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Treck's all stylin' on these foes.

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The Silver Lance guy, as usual, hurts a lot.

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Honestly, I can't believe I hit. Then again, how could I doubt Treck?

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Good, now just hit him again and...

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I don't understand why Marcus criticals more than my other units do.

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Oh no. They're gonna take us from the side.

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Kill off this guy for free.

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Looks like we'll be fighting cavaliers with cavaliers.

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They won't last long in this formation.

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Treck is just dominating the levels. Not a single bad one yet.

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Speaking of training weak lance users...

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If the Horseslayer wasn't in this chapter, this would be a lot more complicated to pull off.

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Alright! That's a good one.

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Cutting it a bit too close there.

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Because of retarded AI, I can just pick off these units with ranged weaponry.

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Cough... cough...

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Hah... hahaha...

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These kills are entitled to Treck mostly.

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It's not that I don't like these two as a pair, but I guess we need supports one way or another.

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Move over, Alan. You've got yourself a rival for the Knight Crest.

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I've decided on killing this batch of reinforcements now. Because more cavaliers showed up at the bottom.

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Roy is pretty competent with a B support from Alan.

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Yeah man! That's what I like to see.

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Got strength, luck, defense and resistance. I'm growing to like you more, Thany.

And I do buy some more heal staves, along with some Fire and weapons. Ellen buys from the vendor before the reinforcements down south arrive and the horse guys buy weapons during the pincer attack.

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Part 3:

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After pulling off a bit of rescue shenanigans, I had Marcus take out this archer, who would otherwise threaten Thany.

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I'm liking this Roy a lot.

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Basically, I'll try to kill off these cavaliers with Treck.

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One of my OTPs.

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Well, easy come, easy go. Especially after taking two Silver Lance hits.

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I tried...

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Thanks to the Thany support, there's no chance for a critical.

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I... might have left Lugh out there to save Treck.

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But it's cool. He's got this.

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Bors doesn't disappoint with the levels.

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And that's that.

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Except I almost seized before getting these villages. That would been bad if I did.

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Chapter 8:

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There isn't even enough room for Merlinus, so I guess he'll count as dead.

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Lookin' good.

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On the flip side...

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Those hit rates...

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Uhhh...

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Contributing our weaker units. That's Zealot.

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Destroying mages without breaking a sweat.

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Why not? It may come in handy.

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To avoid that Horseslayer Knight next turn.

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Skill will surely come in handy... if this was FE5. Then again, I'd still probably miss.

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Lugh is now on chipping duty.

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I... I like speed!

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Roy could hardly care.

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Thany is starting to look good.

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Can you say ouch?

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Pick on the frail ones, why don't you?

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Like this one.

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This guy really should just go. Endangering my cavaliers like that.

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*rolls eyes*

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Get some Dorothy in on this action.

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Those are some well-rounded stats. Dieck does not disappoint.

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I actually forgot to move these three. There was another archer that attacks Oujay and I would've lost him because of my carelessness.

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Going for the cheap kill-steal.

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Everyone gangs up on Treck.

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I'll accept this. You've done well so far, Treck. I'll let this one slide.

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Nope.

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Oh, the thieves are here.

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Meanwhile, we're kinda clogged up right now.

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Going places, my girl~

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Will be a tough call between Ellen and Saul for Bishop.

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More Astol baiting. Pretty reliable in drawing fire away.

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Haven't fully decided if using, but here's a head start.

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I still don't trust Cath, so I stole her Lockpick again.

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Doesn't show well, but Marcus criticals this thief. Pretty OP.

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Still a force to be reckoned with. Why do people think Marcus is bad?

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Real tough call. It might still be Saul probably.

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Enemies from above...

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As well as guys coming through this way.

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Good toss, Treck.

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5 HP again from a knight?

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This guy that pops out tries to hit Lugh, but fails.

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Not kidding, I had just enough to finish this guy off.

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Can't touch Roy.

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Weaken this guy...

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For her. I'm seriously gonna give Lilina some kills.

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*chuckle*

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I guess that's fine. We've still got a long way to go.

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Pretty helpless without your B support from Alan?

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A redemption level finally.

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Hit him and clog the mercenary spawning area.

No, I'm not going for Roy x Lilina. It would be easy to do, but I've got something stupider in mind.

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Part 2:

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Guys pouring out from both sides. This'll be fun.

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Count on Lilina to gain tons of Magic.

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Now, if only I could hit 50's when they really help.

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Treck is getting wrecked, trying to clog the southern reinforcements.

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The numbers are in our favor, but I still doubt them.

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He's... so fast!

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Bors is really getting the shaft, in terms of usage this chapter.

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Getting some more cheap kills with Lilina.

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Well, I gotta spend my next turn to kill you.

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Getting levels for you will prove to be difficult. I don't know what the future will be like for you, Bors.

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At least an important stat is going up constantly.

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His speed at work.

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Good, good.

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Those backroom soldiers finally caught up. It'll be much easier to fight them within these enclosed corridors.

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Maybe should've traded his lance up, but that's fine.

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Prioritizing my mage over the thief? Either way, you'll be slapped with magic.

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I got pretty lucky with these Thunder hits. Lilina manages to gain quite a bit of EXP on this chapter.

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Luring in the remaining reinforcements. I'll have more chances to attack them when they come in.

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That's cool. I do like defense.

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Oh man! I kinda freaked out here.

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HP is something I like to see. Lilina has horrible defensive stats.

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Thankfully, no other archers were in range. I almost felt like I failed before I saw the coast was clear for Lilina.

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My turn to 2-range spam.

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Near the throne, Dieck and Astol make their way through the guards.

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I like seeing that magic grow.

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More 2-range spam.

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That defense point will maybe come in handy... if you didn't die in one hit or get doubled by people who don't.

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Got HP, Magic, Skill, Luck and Resistance. A good day to be Ellen.

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I was tempted to put Bors as part of this wall, but then he would've gotten chopped up by this random Armorslayer mercenary that I didn't notice.

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Nice. I think I'll train you up for a bit and watch you grow.

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Some extra chip damage.

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It bugs me that the Light Brand always did 10 damage from 2-range. Useful sometimes, but kinda limits its use later on.

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The pre-promotes gets all the luck in low percent criticals.

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I really can't decide who my sage should be. I'll still probably favor Lilina over Lugh.

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Those hit rates...

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This dragged on for 3 or so turns. Enemy phase included.

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Well, that's one percent less I'll get criticaled!

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Chapter 8x:

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A really easy chapter to train up my units. I brought Lilina and Oujay to see if I can work with their levels.

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Roy's beginning to slow down a bit, stat-wise. That's alright, I guess.

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This is the only thing that Bors did this chapter. Notice that it is near the starting point.

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That strength is going up.

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He's really selling it to me. Showing off some good levels.

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Saul, after a couple horrid levels, gains a pretty good one.

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A good dodge, but not really vital.

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Dieck just destroys dudes with just an Iron.

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Luring out these fighters. I'm too cautious to rely on dodging and I want my weaker units to gain EXP.

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I would have my horse guys sweep up the fighters south, if it weren't for this Halberd guy.

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Approaching enemies have 2-range, which just annoys me.

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Even with sour levels, Roy can still function pretty well.

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Bleh...

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I'm fine with this.

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Dorothy was a lure to the stationary 2-ranged fighter.

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We've got a long way to go with that speed.

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I'm tempted to use Oujay now. Especially because next couple maps have axes galore.

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Your magic has impressed me. Keep it up.

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Even though these guys don't move, I'm too scared to leave any frail people out in the open.

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A clean 1 round. Even had the Barrier for back-up.

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Offense is alright. I could use more defense, to withstand criticals and lucky hits.

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This guy felt brave and rushed at Roy. Big mistake.

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I wanted to weaken him, but I guess he's too evasive.

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Lilina is pretty much gonna deliver one potshot of magic. I guess that's better than 2 weak shots.

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Nope, I really am scared of that Killing Edge Mercenary moving. Even if he doesn't move after I attack him, no risks.

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Oujay catches up quick. Although, I'll need to give him a couple more levels.

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This chapter's pretty much gave Saul a boatload of EXP. Probably because he isn't sharing with Clarine anymore.

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Turn 1 of battle.

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Turn 4.

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Turn 10.

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Turn 14.

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And this hits in one try.

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Good level, though.

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Chapter 9:

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Made a few line-up changes. Took out Bors, Lugh and Marcus for Lilina, Oujay and Zealot.

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Saul looks about ready for promotion soon. I'll need to get cash for Lightning soon.

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Without Noah, I guess we won't be getting Fir. Which means no swordmasters at all this file.

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Zealot's here because he has 1 more defense than Marcus. And he's a bit stronger.

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Oujay's growing quite well.

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These poison weapons are quite annoying.

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That defense is kicking in.

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Yes, he did get hit. It didn't really alter my plans too much.

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That's how we do it!

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Another support because why not? It might come in handy.

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So Fir and Shin begin to make their way down. I brought Astol for his extended vision to avoid surprise attacks.

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I'm sorry Fir...

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I regret having to kill you. If only I could let you live, but that would involve letting you attack 20 times.

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There were a bunch of lucky hits this chapter. Of course, not much of them played too big of a impact.

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I like seeing those stats going up!

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I'll be using Shin, I guess. My plan with Dorothy is not really clear yet.

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This is basically the support chapter.

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By the way, Torch and Barrier are with him. I don't really plan on using Ellen as much as Saul.

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The OTP at work.

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Random mages near the fort. They are kinda nimble and hit hard.

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Delicious level up.

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More unnecessary criticals when I'm gonna kill him anyway.

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Ehh...

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Pondered on this move for a while. Dieck was close to another archer and a fighter in the village area, so I needed to relieve him of some pressure.

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Although, missing doesn't solve much.

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Zealot, Treck, Dorothy and Saul make their way south. Along the way, some lucky and unlucky hits happen.

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Bleh...

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Not like you were fast enough...

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Lilina's trying to be a magic tank.

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Astol does come in handy as a lure. I have used him a couple times to divert fire away from my other units.

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Liking these levels.

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This one looks great.

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Oujay's turn for the level rut.

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Level up central is practically this chapter.

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Especially with this guy.

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A good pair. I feel like Zealot can carry forth much later in the game.

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Alan barely survives a run-in with these three enemies, but allows them to get closer to us.

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A route secure. I don't wanna run into Bartre because I killed his daughter.

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Growing more and more competent each level.

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Alan actually could've died if all these attacks hit. Thankfully, the archer missed.

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When I don't get magic, I get luck.

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Sold the Secret Book to buy some more weapons and supplies, like swords and torches for later.

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I get it, you're fast.

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More defense. He might be able to hold his own in the later chapters.

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Got HP, Magic, Luck and Resistance. A little improvement, I guess.

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Treck is very well-rounded. Defense is what sticks out to me.

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This is the only safe way to handle this guy. I'm too chicken to chance criticals.

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A bit mediocre, but I'll cut some slack.

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Every unit has one of those levels.

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Hit my third try.

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Part 2:

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Torch spamming is nice.

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Left Dorothy out in the open, while trying to gain EXP.

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These Hand-Axe pirates are really annoying to fight.

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I might think about using Dorothy. Even if she turns out bad, I got Shin as back-up.

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Plus, the support will help Saul. Well, not right now...

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5 turns have passed and this guy's finally down.

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Oh, I'm sure Resistance will come in handy in the future.

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I spent a couple extra turns to get Saul more EXP. Ellen too, while I'm at it.

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And expect Saul to get promoted next chapter. But, unfortunately he'll just be a more durable healer for now.

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Chapter 10:

The first double digit chapter.

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Other than the Halberd fighter, Killing Edge Mercenary and Berserker, this chapter seems fairly easy.

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Saul promotes, but that hardly changes much.

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This guy frustrates me, since he'll probably hit because of FE6 RNG. But, that didn't happen right now.

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Durability level. We'll need more defense against criticals.

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Roy is not doing so well in the way of levels.

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Our mage general at work. Truely the daughter of Hector.

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There were a bunch of good dodges, but lots of missing at 80~%. I didn't get mch of them, though.

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Clinging for dear life, not wishing to get criticaled.

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Survival is the main concern. The level was ignored for now.

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Finally able to get out of that archer rut.

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But... Shin's kinda better overall.

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Yeouch.

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She's very well-rounded. Not much besides HP and Str are low.

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If the Berserker's gonna try to kill someone, the least important to me would be Zealot. Plus he can take on the enemy brigade fairly well.

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Why you should use the Short Bow. The small boost in crt rate is alright with me.

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Well, he is a pre-promote...

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I got Geese, by the way. And... I'm gonna use him over Gonzales. For now.

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Don't wanna get criticaled.

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Needing that Strength.

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She's really shining, isn't she?

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Got magic again...

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Ehh...

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All I care about is more magic.

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He'll be useful for that bridge chapter. There's no point in wasting this guy.

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Getting smacked around by a bunch of axes.

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Geese gets a kill. It'll be tough using this guy.

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By the way, Oujay's fending off the coastal pirates. They don't got anything higher than 25% to hit him with.

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This guy feels like breaking away from his pirate chain.

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Also this random shaman near the fort.

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By the way, Geese gets hit a bunch of times by these fort Fighters.

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Our low-level 2-range fighters get some time to catch up.

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Redeeming himself now.

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I rarely hit with this guy. I don't get much EXP because of that.

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Also, these guys hit more than Geese. With lower hit rates.

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Not bad, but we've got a long way to go.

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Finally gain more speed.

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Sigh...

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I'm impressed with your progress.

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Even with a Barrier boost, this Druid does a lot of damage.

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And... it's over.

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Shin's gonna turn out great this run.

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Last minute heal for a level.

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Is it NM or HM? I can't be assed to check stats.

This has been quite inspirational to the point where I feel like playing a nuzlocke... But I don't know which game yet.

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Is it NM or HM? I can't be assed to check stats.

This has been quite inspirational to the point where I feel like playing a nuzlocke... But I don't know which game yet.

It's HM, because of how high the HP on the fighters are.

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Chapter 11:

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Ditched Oujay for now. Geese will be needing more EXP at the moment.

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I have Zealot, Treck, Dieck, Shin and Saul go north. Everyone else south. One archer has a Killer Bow and only Zealot/Treck can handle him easily.

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Such high HP. HM is a huge step-up from NM.

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There was a shaman, so I used Barrier on Zealot, just in case.

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Woah there, man. Not dying today.

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I gotta make my hand-axe potshots.

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Geese has more Resistance than Gonzales. Of course that's why I used him.

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Thankfully, a critical here was just what I needed.

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Dark magic is so inaccurate, compared to back then.

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I got strength, didn't I?

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Alan's gone full power on us.

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Can't risk losing to random killer enemies. That's why I use Zealot.

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Physic is so Saul doesn't get attacked from 2-range. He doesn't have any tomes yet.

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Our first cap reached.

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Saul's level gains are slowing down, but it'll pick up after this chapter.

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Some of the northern enemies are coming down. That can't be good...

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It's not like I need you to attack much anymore, Roy.

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Didn't show well, but Geese got a critical.

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Oh my, I left Ellen out in the open.

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Klein finally shows himself. I was worried that he was gonna stay stationary because he does that sometimes.

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Our magic tank.

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Wha- g-great work, Shin!

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The first time I actually use Roy to get Klein. I almost forgot he could recruit him.

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Well, there goes a Hero Crest and Sleep staff.

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And Tate also likes to not move on the first turn as well.

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Killing the guy who robbed that village.

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...

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And people say Treck is horrible.

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Possibly.

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Those fighters Echidna attracted hound after Saul. Also, pegasus knights are coming.

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Part 2:

11-31.png

Hopefully, none of them does anything stupid.

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Geese, how could you miss?

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Got magic again...

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Of course Tate would be out of range to be talked to.

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One of your troops attacked me. What gives?

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He and Oujay are looking about even. Except Dieck's got a support.

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Well, at least his strength isn't anything mediocre...

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Last thing you see before you die.

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It's alright. Your stats are good enough.

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There was a Killer Lance cavalier in this reinforcement.

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I shouldn't really play this risky with Echidna. I almost let her die a couple times this chapter.

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Like anything but HP matters.

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Shin with the Killer Bow is just awesome. Took that guy out like nothing.

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You're about ready for promotion. I'll still give you some levels still.

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One unfortunate Pegasus knight was not rescued. I left this to chance.

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Yes, I've got this.

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Never mind. The guy doubled her.

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I sell the Goddess Icon and Klein's White Gem to buy some more weapons. Specifically, Lightning tomes.

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Don't remember why Treck has the Horseslayer, but it came in handy here.

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Some more healing. Although, I'm starting to doubt Ellen a bit...

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Magic and Resistance again.

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Not much she can gain.

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Pretty decent.

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After all that fighting, I sent Tate to pick up the last couple of villages.

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More support building. I'm sure it'll come in handy.

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I really love how Shin is beating Dorothy in every single stat.

This is an interesting read. I look forward to see how you handle some of the later maps.

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Chapter 12:

12-1.png

I put Geese, Dieck, Shin, Lilina and Ellen on the other side. I also gave the Restore staff to Saul.

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With a Speedwing, Alan can double those fighters surrounding the oath to the throne. I figured it was worth it.

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Hopefully with a Angelic Robe, Thany can take hits better.

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Zealot gets hit a lot in this chapter.

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Probably because of how bad he is.

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I bait the Sleep staff priest with Chad. Attacking thieves is their main priority, so I have Chad take the sleep and have Saul Restore him.

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Starting to round up nicely.

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Woah there! Miscalculation in placement.

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Longbow vs. longbow.

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Funny how he dodges to last two uses.

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These sniper can just die by Shin's hands.

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Bleh...

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Alan feels man enough to take on the corridor of enemies.

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Shamans in these small corridors worry me because they can 2HKO practically anyone and they're right next to each other.

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Gotta go fast.

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He's gonna be hittin' that soon.

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Saul, however, reaches his A support first. I mean, he's smooth with the ladies.

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After having Chad steal the treasure, I have Zealot rescue and carry him to the top.

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Alan's gonna go full-on against the fighter squadron.

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Yes, I'm spoiling Thany quite a bit.

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More lucky tosses by Treck.

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Oh yeah, I forgot about her.

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Gonna deny her the treasure.

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Pretty soon, Alan. You've come a long way since Chapter 1...

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Shin decided he needed a nap, since he's been killing so many enemies.

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Saul's first combat experience.

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Treck's pretty good in stats, as well.

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You'll have to work on that Strength though.

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Ehh...

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Oh, no. What's Cath doing?

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Nope, nope, nope. Not risking the potential critical. Gonna need Thany's support.

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I take so long that the reinforcements actually come in time.

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After much backtracking and rescue-dropping, Thany's here to help her boss out.

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It's promotion time next chapter.

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At least I don't lose the treasure... and Cath, I guess.

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Because I don't feel like leaving things to chance, I can't get that Brave Bow over there. Money's kinda more valuable to me right now than offense.

12-37.png

As usually, one more level before I end this chapter.

I noticed some images were missing, but my internet was down for a while as soon as I realized it.

Edited by 春閣下
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Chapter 12x:

12x-1.png

Such an easy map, except for the boss. I just brought some people to train like Geese.

12x-2.png

Yo-ho!

12x-3.png

These thieves pose no threat, since they risk their life for worthless items.

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I just send everyone up. Could've brought torches, but oh well.

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Dorothy's pretty dependable under a Saul support. They just can't hit her.

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We kinda need some strength...

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Thany's also much improved. Takes hits much more reliably.

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Waste Chest Keys for some Chest Keys. Nice usage...

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Eclispe is so pointless, with that low accuracy. I don't know why there's a random Druid in here.

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More showing off.

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Yup, he's gonna promote soon.

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Almost there and it's been about a couple turns.

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She's getting there as well. I have two Orion's Bolt, so it wouldn't be too outrageous to have two promoted bowmen.

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Another reason that Geese is superior to Gonzales.

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Solid level right here. His support covers his low luck and defense.

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Gonna sell this and the Red Gem here to buy some Killer weapons next chapter.

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Lilina gains everything... but speed.

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Longbow's not really doing much at the moment.

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My "magic users attack and rescue-drop them out of 2-range" strategy again.

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Some guys felt left out and wanted to join the party.

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But, I just killed them.

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Those stats are enough. You can afford to slack off on a few levels.

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So the chipping begins.

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To be honest, this is all in a row. Not like me just posting the 5th Fire miss.

12x-25.png

Missed the killing blow.

12x-26.png

Well, besides the boss, this chapter was extremely easy.

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Chapter 13:

13-1.png

Took Gonzales and Echidna as a filler person. Ellen's needed for extra healing.

13-2.png

Dieck ended up pretty average. Still, he's a great asset to the team.

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This guy has a Killer Lance. I would keep my distance from this cavalier's range...

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But then I realized Zealot and Treck are extremely defensive now and can take a critical with ease.

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Zealot's still pretty good here. At least he's not dying easily.

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Fighting promoted units in the forests could pose a problem.

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If capping Magic was my concern, then it has been averted.

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It's good that Saul is my Bishop.

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Gonzales is gonna sit on this mountain and divert fire from the southern forces. It's also a chance to give him easy EXP.

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He can do some damage at least...

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Come on, man. I thought skill was to reason people use you.

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I always prepare lances for Miledy's arrival.

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Magic is good.

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Why using mounted units saves a lot of time.

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So begins Gonzales' battle against accuracy.

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I've gotta say, Echidna's also pretty reliable. She can double this Wyvern knight with a Steel Axe.

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My only worry is this Thunder mage's critical rate.

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I usually forget about this ballista, so I take some extra damage sometimes.

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This paladin feels like going north because he's not in range of anyone to attack.

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Horsemen are coming from the east side too. But I can handle this.

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I have a feeling Miledy's gonna carry us through the next chapter.

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I'm just ignoring the gains right now to just gawk at these base HM stats.

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This should do.

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Gonzales is having quite a bit of trouble.

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Good thing I gave him some healing items. Specifically, Elixers.

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More horse guys headed our way.

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And some more on this side, along with wyverns. Thankfully, Percival isn't here anymore to cause more trouble.

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It's a start.

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Like I need more gains at the moment.

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This looks like a good position I put everyone in.

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I actually didn't realize how slow HM Gonzales was until this popped up.

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Zealot barely escapes death. And people say he's a horrible unit.

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Getting rid of the Horseslayer one first.

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Gee, what a promising level-up...

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This barricade of units protects all my frail people. Namely, Lilina and Ellen.

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Too bad there isn't another Knight Crest for a while.

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Finally, this mage is out of the way.

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It's time to take out these guys, now that they're in closed quarters.

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Toss.

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Another toss.

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Prepare yourself, game.

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What's with this random cavalier standing here?

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Only magic matters now.

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A buffet fit for Gonzales.

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He's like the physical Lilina. Except, he isn't that defensive on the physical side.

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He actually has 9 HP left now. Time to abort this attack.

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Which means more for the characters I'm using long-term.

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This boss is gonna have his day ruined by bows.

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That's a lot of horses we've gotta deal with.

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Technically I don't have to, but EXP would nice to gain.

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Part 2:

13-51.png

Really? And my healers are on the bridge with the others?

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The south is all Dieck's business.

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And yet I still use him.

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I've got Dorothy here to give Saul her support.

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Javelin tosses.

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That speed is the only issue right now.

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And there are some random Killer Lance cavaliers in this mix of horses.

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Along with their Paladin leader, with impressive stats.

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Gosh, that's a lot of horses.

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Picking up the slack.

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There's another wave? Good thing I didn't move Gonzales or he probably would've died.

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I'm over how good her bases are.

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Wouldn't be Alan without one of these levels.

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These puny archers aren't gonna scratch her.

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Lost way more HP than needed, but that's fine.

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It's time to claim your rightful place.

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Dat defense.

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He's... so fast!

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There won't be much room for Ellen soon.

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That's fine.

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We need another Knight Crest soon.

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Alan's big pay-off. Finally, it was all worth it.

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Like I need skill. This is FE6.

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A little neglect and he starts falling behind.

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That better be all of them.

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Come on.

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Buying a bunch of Killer weapons. Kinda important I stock up on them.

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At least speed capped.

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Already have the Bolt with me, so promote now while I have the chance.

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Some last minute healing. You never know.

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And these archers lived on. They weren't even gonna avenge their troops.

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