Jubby Posted June 18, 2012 Share Posted June 18, 2012 Okay, brilliant. I can probably finish it tonight, then :3 Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted June 18, 2012 Author Share Posted June 18, 2012 Okay, brilliant. I can probably finish it tonight, then :3 Finished recoloring the sprites. Now I just need to put Eliwood's head on place of Ephraim's. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted June 18, 2012 Share Posted June 18, 2012 (edited) So that's the problem. I have to use the colors of the original animation... Fuck my life. Generic Colors animation editing? If you insert the animation, the palette is the last pointer before the label of the next animation on the animation table. And since both my dad's desktop and this old laptop is REALLY crappy, I can't get screenshots for you. Edited June 18, 2012 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Jubby Posted June 18, 2012 Share Posted June 18, 2012 Alright, if you just send me a PM, that way I'll notice when they're done :P Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted June 18, 2012 Author Share Posted June 18, 2012 (edited) Alright, if you just send me a PM, that way I'll notice when they're done :P 2/12 frames with Eliwood's head... That took much longer than desired. Ten more to go. Gonna be having dinner soon, so progress will be a bit delayed. EDIT: 3/12 EDIT 2: 4/12 EDIT 3: 5/12 EDIT 4: 6/12 Half way there.. EDIT 5: 8/12. EDIT 6: 9/12 EDIT 7: 10/12 EDIT 8: 11/12 Edited June 19, 2012 by MarkyJoe1990 Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted June 19, 2012 Author Share Posted June 19, 2012 Aaaaaand I'm finished with the sheets... https://dl.dropbox.com/u/35795576/Images/Ephiwood%20Sheets.zip Please dear god, I hope you can make it work. Here's Ephraim's sheets for reference https://dl.dropbox.com/u/35795576/Images/lorm_sp1_0.zip Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted June 19, 2012 Share Posted June 19, 2012 I don't call him MiracleJubs for nothing, he'll almost definitely get it to work. Also if all you people know so much about battle animations then why don't you put this in doc or something? I feel like there aren't any battle animation tutorials (besides the one in the Ultimate Tutorial) and it's hurting people by making the process more tedious and annoying. Where I put quantity I admittedly sacrificed some level of quality (because it's the inevitable reality), someone should put their head down and come up with a good, complete, thorough tutorial on how to edit, manipulate, dump, insert, format, and code custom battle animations. And maybe add a section on Camtech's program just for extra thoroughness meh, just a thought~ Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 19, 2012 Share Posted June 19, 2012 make sure to add what i didn't and say to put the .dmp in the py folder instead of the dist folder Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted June 19, 2012 Author Share Posted June 19, 2012 (edited) I don't call him MiracleJubs for nothing, he'll almost definitely get it to work. Also if all you people know so much about battle animations then why don't you put this in doc or something? I feel like there aren't any battle animation tutorials (besides the one in the Ultimate Tutorial) and it's hurting people by making the process more tedious and annoying. Where I put quantity I admittedly sacrificed some level of quality (because it's the inevitable reality), someone should put their head down and come up with a good, complete, thorough tutorial on how to edit, manipulate, dump, insert, format, and code custom battle animations. And maybe add a section on Camtech's program just for extra thoroughness meh, just a thought~ What a coincidence. Lodestar from Shrine of Seals finished a custom animation tutorial a few hours ago. I gave him some critique, and am hoping it'll be up to quality standards pretty soon. Edited June 19, 2012 by MarkyJoe1990 Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted June 19, 2012 Share Posted June 19, 2012 It's pretty good but I feel like it's more or less a rewritten version of my own one and not just because the scripts and process are identical. Since it's fresh out of the oven, perhaps he could spice it up by putting more warnings on common issues that people encounter and also more detailed explanations on things like why Usenti or putting the palette in the top-right corner are highly suggested. And he should probably listen to your critique too XP Quote Link to comment Share on other sites More sharing options...
Jubby Posted June 19, 2012 Share Posted June 19, 2012 (edited) Sooo, I got a couple of the sheets working. It needs some more troubleshooting, though, and I'm not going to have much time until Thursday... Any chance you can wait that long? Edit: ahh fuck it. I got a few sheets working so give me like half an hour. Edited June 19, 2012 by eJubs Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted June 19, 2012 Author Share Posted June 19, 2012 Sooo, I got a couple of the sheets working. It needs some more troubleshooting, though, and I'm not going to have much time until Thursday... Any chance you can wait that long? Edit: ahh fuck it. I got a few sheets working so give me like half an hour. Yeah, I can wait. Thanks for your time. Quote Link to comment Share on other sites More sharing options...
Jubby Posted June 19, 2012 Share Posted June 19, 2012 My bad, here ya go. I'll probably just ask you for some eventing lessons or a map or something at some point. :P I did disarmed too, just for the sake of doing a good job :3 i hate feditor so much right now.zip Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted June 19, 2012 Share Posted June 19, 2012 lol I love the archive name you should probably make an alert like "don't use without permission from X person and credit X and Y people" or something before people steal it ;) Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted June 19, 2012 Author Share Posted June 19, 2012 lol I love the archive name you should probably make an alert like "don't use without permission from X person and credit X and Y people" or something before people steal it ;) Unless eJubs has any objections, I'd like to make it public, without requiring permission to use so long as we're both credited. Quote Link to comment Share on other sites More sharing options...
Jubby Posted June 19, 2012 Share Posted June 19, 2012 Sure, sounds good to me :) By the way STRAWHAT LUFFY since when do you call me MiracleJubs? Lol, I haven't heard that one yet. Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted June 19, 2012 Author Share Posted June 19, 2012 Sure, sounds good to me :) By the way STRAWHAT LUFFY since when do you call me MiracleJubs? Lol, I haven't heard that one yet. Obviously since your hands make animations work and turn water into wine. Quote Link to comment Share on other sites More sharing options...
Jubby Posted June 19, 2012 Share Posted June 19, 2012 Thanks :3 You WILL need to use a palette for it to look like Eliwood, though, right now he has blue hair XD Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted June 19, 2012 Author Share Posted June 19, 2012 Thanks :3 You WILL need to use a palette for it to look like Eliwood, though, right now he has blue hair XD Already ahead of you. I'm about to make a video showcasing the animation in it's proper palette glory. Quote Link to comment Share on other sites More sharing options...
Jubby Posted June 19, 2012 Share Posted June 19, 2012 Kay, just making sure :P I could've done it the other way, but it's easier this way, really. Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted June 19, 2012 Author Share Posted June 19, 2012 Kay, just making sure :P I could've done it the other way, but it's easier this way, really. The animation in it's natural habitat. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted June 20, 2012 Share Posted June 20, 2012 Is the timing correct at the end of the lance throw? Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted June 20, 2012 Author Share Posted June 20, 2012 Is the timing correct at the end of the lance throw? I think so. Quote Link to comment Share on other sites More sharing options...
Celice Posted June 20, 2012 Share Posted June 20, 2012 They seem to be ending prematurely, at least, from what I remember Ephraim's timing being. Rather than last on the last frame for a moment, it's almost like the animation just runs through it. Quote Link to comment Share on other sites More sharing options...
Jubby Posted June 20, 2012 Share Posted June 20, 2012 It should be, it uses exactly the same frame data and script and crap that Ephraim's does. If there's any fault with timing, it's probably because Eph's animation isn't native to FE7 and there's problems there or something. Weird javelin throw shit. Quote Link to comment Share on other sites More sharing options...
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