Fruity Insanity Posted January 19, 2013 Share Posted January 19, 2013 All of them. As in... infinite? Quote Link to comment Share on other sites More sharing options...
Othin Posted January 19, 2013 Share Posted January 19, 2013 (edited) As far as I can tell, yeah. Maybe it maxes out at like 99 of each individual weapon? Say 99 Iron Swords, 99 Steel Swords, etc. I probably have thousands of items in storage on my main postgame file. It's pretty great. Edited January 19, 2013 by Othin Quote Link to comment Share on other sites More sharing options...
Lanko Posted January 19, 2013 Share Posted January 19, 2013 (edited) Wow....infinite storage convoy ? This game amazes me over and over. EDIT : Also, does the ''merge'' function from FE12 appear as well ? That was pretty useful... Edited January 19, 2013 by Lanko Quote Link to comment Share on other sites More sharing options...
Fruity Insanity Posted January 19, 2013 Share Posted January 19, 2013 *phew* Well that's great! I didn't like how you could only have 200 weapons in FE11 and FE12. But then again, there wasn't as much to do in those games... Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted January 19, 2013 Share Posted January 19, 2013 (edited) Wow....infinite storage convoy ? This game amazes me over and over. EDIT : Also, does the ''merge'' function from FE12 appear as well ? That was pretty useful... Yep. Before: [spoiler=After] Though it's kinda redundant if you have a full use in your storage. XD Edited January 19, 2013 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Hirondelle Posted January 19, 2013 Share Posted January 19, 2013 Question: What does the main website mean when it says "Also, completing Sidequest 4 before Sidequest 2 leads to a slightly amusing result...?" What is the result, in detail? Quote Link to comment Share on other sites More sharing options...
RuBisCO Posted January 19, 2013 Share Posted January 19, 2013 Let's say a given Swordmaster has a +6 modifier to speed (onto its base of 46). Would the speed cap surpass 50 (in this case, 52)? This is without Limit Breaker or anything. Quote Link to comment Share on other sites More sharing options...
Othin Posted January 19, 2013 Share Posted January 19, 2013 (edited) Question: What does the main website mean when it says "Also, completing Sidequest 4 before Sidequest 2 leads to a slightly amusing result...?" What is the result, in detail? Anna is an NPC in S2 and a recruitable character in S4. So if you do S4 first, you can have your own Anna on the field alongside an apparently separate NPC Anna. Let's say a given Swordmaster has a +6 modifier to speed (onto its base of 46). Would the speed cap surpass 50 (in this case, 52)? This is without Limit Breaker or anything. Yes. You can go all the way to 61 without Limit Breaker, but only for Mark as a "Gen 3" character with one of the right chains of parents, only in Str or Def, and only as a General or a Berserker. Edited January 19, 2013 by Othin Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted January 19, 2013 Share Posted January 19, 2013 (edited) Okay... How much money do you get in this game? I asked before, but it was ignored. Edited January 19, 2013 by Levant Fortner Quote Link to comment Share on other sites More sharing options...
Othin Posted January 19, 2013 Share Posted January 19, 2013 Okay... How much money do you get in this game? I asked before, but it was ignored. More than enough for Normal and Hard. Not enough for Lunatic. Unless you grind, in which case you always have more than enough. At least, in terms of arming your characters in terms of whatever equipment the mode would warrant. If you're planning on hiring any competent guest characters, you're not going to have enough no matter what unless you have the Gold and Silver DLC or you get your hands on an Ultimate Emblem. And if you have an Ultimate Emblem you've already maxed out your Fame by playing for an absolutely preposterous amount of time or you've managed to beat the hardest map in the game by far on its alternate, far harder version, and that map is DLC anyway, so whatever. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted January 19, 2013 Share Posted January 19, 2013 More than enough for Normal and Hard. Not enough for Lunatic. Unless you grind, in which case you always have more than enough. At least, in terms of arming your characters in terms of whatever equipment the mode would warrant. If you're planning on hiring any competent guest characters, you're not going to have enough no matter what unless you have the Gold and Silver DLC or you get your hands on an Ultimate Emblem. And if you have an Ultimate Emblem you've already maxed out your Fame by playing for an absolutely preposterous amount of time or you've managed to beat the hardest map in the game by far on its alternate, far harder version, and that map is DLC anyway, so whatever. Okay, thanks. Quote Link to comment Share on other sites More sharing options...
darkkfan Posted January 19, 2013 Share Posted January 19, 2013 Okay, thanks. I have another question. The site says that: "If a character is Level 10 or over in a promoted class (or Level 30 in a Special class), the promoted classes corresponding to the class options on this page will also be available to them (eg. Paladin or Great Knight if they have the option to change to a Cavalier)." Does this mean that a unit (say Lord Krom) can promote directly to another path in his class set (say Paladin) without using a change seal? If not, how would Krom become a paladin? Quote Link to comment Share on other sites More sharing options...
Sky Soldier Posted January 19, 2013 Share Posted January 19, 2013 I have another question. The site says that: "If a character is Level 10 or over in a promoted class (or Level 30 in a Special class), the promoted classes corresponding to the class options on this page will also be available to them (eg. Paladin or Great Knight if they have the option to change to a Cavalier)." Does this mean that a unit (say Lord Krom) can promote directly to another path in his class set (say Paladin) without using a change seal? If not, how would Krom become a paladin? No, he cannot go directly from Lord to Paladin. You could either use a change seal to go to Cavalier first and then promote to Paladin or promote to Great Lord, level him up to 10 and then class change directly to Paladin. Quote Link to comment Share on other sites More sharing options...
Othin Posted January 19, 2013 Share Posted January 19, 2013 I have another question. The site says that: "If a character is Level 10 or over in a promoted class (or Level 30 in a Special class), the promoted classes corresponding to the class options on this page will also be available to them (eg. Paladin or Great Knight if they have the option to change to a Cavalier)." Does this mean that a unit (say Lord Krom) can promote directly to another path in his class set (say Paladin) without using a change seal? If not, how would Krom become a paladin? No. Think about it this way: Chrom as a LV1-9 Lord cannot class change to anything. Chrom as a LV10-20 Lord can use a Master Seal to become a Great Lord or use a Change Seal to become a Cavalier or an Archer. Chrom as a LV1-9 Great Lord can use a Change Seal to become a Lord, a Cavalier, or an Archer. Chrom as a LV10-19 Great Lord can use a Change Seal to become a Lord, a Cavalier, an Archer, a Paladin, a Great Knight, a Sniper, or a Bow Knight. Chrom as a LV20 Great Lord can use a Change Seal to become a Lord, a Cavalier, an Archer, a Great Lord, a Paladin, a Great Knight, a Sniper, or a Bow Knight. Quote Link to comment Share on other sites More sharing options...
darkkfan Posted January 19, 2013 Share Posted January 19, 2013 (edited) No, he cannot go directly from Lord to Paladin. You could either use a change seal to go to Cavalier first and then promote to Paladin or promote to Great Lord, level him up to 10 and then class change directly to Paladin. Ok, the way it was phrased on the class sets page made that really confusing. Someone should consider changing it. No. Think about it this way: Chrom as a LV1-9 Lord cannot class change to anything. Chrom as a LV10-20 Lord can use a Master Seal to become a Great Lord or use a Change Seal to become a Cavalier or an Archer. Chrom as a LV1-9 Great Lord can use a Change Seal to become a Lord, a Cavalier, or an Archer. Chrom as a LV10-19 Great Lord can use a Change Seal to become a Lord, a Cavalier, an Archer, a Paladin, a Great Knight, a Sniper, or a Bow Knight. Chrom as a LV20 Great Lord can use a Change Seal to become a Lord, a Cavalier, an Archer, a Great Lord, a Paladin, a Great Knight, a Sniper, or a Bow Knight. This is a helpful explanation. How does this change for special classes? Their levels can't go above 30, right? Also, I saw this on the FAQ page: "Q) Is there a limit to how many times you can change class? A) Not all all. Although, naturally, you're limited by the amount of gold you've got to buy class-changing items." Is this true? I thought the concept of internal levels limits the amount of times you can change classes since you need to get to level 10 to use a change seal, right? Edited January 19, 2013 by starfirelord Quote Link to comment Share on other sites More sharing options...
pichupal Posted January 19, 2013 Share Posted January 19, 2013 Ok, the way it was phrased on the class sets page made that really confusing. Someone should consider changing it. So the only way to do this is to use a change seal and a master seal? Would that mean you'd have to get Krom to 10 as a Lord, swap to Cav, get him to 10 and promote to get to Paladin? How would it work if you went the other way. If you promoted Krom to Great lord, would you have to get him to level 10 great lord before you could switch to Paladin, right? Also, I saw this on the FAQ page: "Q) Is there a limit to how many times you can change class? A) Not all all. Although, naturally, you're limited by the amount of gold you've got to buy class-changing items." Is this true? I thought the concept of internal levels limits the amount of times you can change classes since you need to get to level 10 to use a change seal, right? Yes (although I'd wait till 15 to get his skill),Yes, and IIRC Internal Levels only regulate experience gain. The "cap" refers to the maximum amount of internal levels stored. So If you reached the internal level cap, you keep leveling up indefinitely, just a lot slower. Quote Link to comment Share on other sites More sharing options...
darkkfan Posted January 19, 2013 Share Posted January 19, 2013 (edited) Yes (although I'd wait till 15 to get his skill),Yes, and IIRC Internal Levels only regulate experience gain. The "cap" refers to the maximum amount of internal levels stored. So If you reached the internal level cap, you keep leveling up indefinitely, just a lot slower. Ohhhhh, that makes a lot more sense about the internal levels. I am still wondering about when you can change to promoted classes in a special class. Is it right that 0-10 you can't change, 10-29 you can change to unpromoted, and lvl 30 you can change to promoted? So then it would be way faster to change at lvl 10 and then promote at lvl 10 in a normal class. Let's say a given Swordmaster has a +6 modifier to speed (onto its base of 46). Would the speed cap surpass 50 (in this case, 52)? This is without Limit Breaker or anything. Wait, what modifiers are we talking about. I wasn't aware of any modifiers besides the effects from some weapons and support/double bonuses. Are those what this is referring to? Edited January 19, 2013 by starfirelord Quote Link to comment Share on other sites More sharing options...
Konnor97 Posted January 20, 2013 Share Posted January 20, 2013 Wait, what modifiers are we talking about. I wasn't aware of any modifiers besides the effects from some weapons and support/double bonuses. Are those what this is referring to? Each character has their own set of cap modifiers. As the name says, it modifies the cap of a stat for that unit. Take Lissa for example; she has a magic modifier of +2, which means that she takes the magic cap of whatever class she is in, and she gets an extra two points for it. Take the Cleric magic cap, which is 25. Because she has a magic cap modifier, her magic cap is 27 as a Cleric, instead of 25. The modifiers can also be negative, and they will lower the cap of a stat for that person. For example, Lissa has a strength modifier of -2, so no matter in what class she is in, her strength while capped will be 2 less than the class's normal one. Cleric has a strength cap of 22, but her strength caps at 20 while in that class. Quote Link to comment Share on other sites More sharing options...
Othin Posted January 20, 2013 Share Posted January 20, 2013 Ohhhhh, that makes a lot more sense about the internal levels. I am still wondering about when you can change to promoted classes in a special class. Is it right that 0-10 you can't change, 10-29 you can change to unpromoted, and lvl 30 you can change to promoted? So then it would be way faster to change at lvl 10 and then promote at lvl 10 in a normal class. Yes, exactly. Unless you have a LV15 skill in the special class that you want more than you want the unpromoted class's skills, or if you don't want to use a Master Seal. Wait, what modifiers are we talking about. I wasn't aware of any modifiers besides the effects from some weapons and support/double bonuses. Are those what this is referring to? Characters have custom modifiers to their stat caps now that apply regardless of their classes. There's detailed info on the site. Quote Link to comment Share on other sites More sharing options...
Rhaegar Targaryen Posted January 20, 2013 Share Posted January 20, 2013 Can you forge Dragonstones (regular or Divine)? Quote Link to comment Share on other sites More sharing options...
Othin Posted January 20, 2013 Share Posted January 20, 2013 Can you forge Dragonstones (regular or Divine)? No. Quote Link to comment Share on other sites More sharing options...
Topaz Light Posted January 20, 2013 Share Posted January 20, 2013 Can you get the effects of Sol and a Nosferatu tome to stack? Like, would it be possible to attack and recover 150% of your damage output, if Sol activated? Also, how much does it cost to recruit the weaker SpotPass characters? Like, the unpromoted or low-level promoted ones? Quote Link to comment Share on other sites More sharing options...
Topaz Light Posted January 20, 2013 Share Posted January 20, 2013 Can you get the effects of Sol and a Nosferatu tome to stack? Like, would it be possible to attack and recover 150% of your damage output, if Sol activated? Also, how much does it cost to recruit the weaker SpotPass characters? Like, the unpromoted or low-level promoted ones? Quote Link to comment Share on other sites More sharing options...
Gone2Ground Posted January 20, 2013 Share Posted January 20, 2013 Question: I accidentally spoiled Lucina's existence for myself. How much of the plot does that ruin? Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted January 20, 2013 Share Posted January 20, 2013 Question: I accidentally spoiled Lucina's existence for myself. How much of the plot does that ruin? Depends. How much do you know about Lucina? I don't want to mention anything, for fear of making it worse XD Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.