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"I just want to know one thing!" - FE13 Edition


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Couple of newbie questions... is a proc skill a skill that has an activation point based on the skill stat, such as aether and luna? Also, is proc stacking just having a few of these skills on one build with the idea being that if one skill fails to activate, then another may activate and increase the odds of an attack effect?

Yes and yes. To elaborate on procstacking, each proc has a certain priority, where Lethality > Aether > Astra > Sol > Luna > Ignis > Vengeance > Luna+. So first the game checks for Lethality, and if it fails/isn't equipped, it checks for Aether and so on... So if you have 50 Skl and Sol and Luna equipped, you'll have a 50% chance of activating Sol and a 25% chance (50% activation rate * 50% Sol failure rate) chance of activating Luna.

Noob story question, is there any dialogue that says how Lucina got back Falchion after Chrom was killed? Cause it would be pretty stupid of Grima to have the corpse of one of your biggest threats lying there with no allies around and not secure the weapon that could defeat you... Is there any in game justification is what I'm asking other than (just cus)

A good deal of parent/child supports, child recruitment convos and FP convos mention or imply the future parent dying sometime after Grima had already returned to power, so there were definitely survivors from the Dragon's Table. One of them must have brought it back (my guess is Fred, but nothing says for sure).

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Why is Ignis so low??

No reason. Skills with lower activation rates are always ahead of those with higher, but there are three Skl% procs and one of them has to be the bottom of the three, and it just happens to be Ignis.

Thanks Yoshi.

No problem.

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Is there ever a reason to take mag/str asset over a speed asset? It seems like the increased odds of doubling will provide far more damage in the long run.

If you're playing normal difficulty, the assets don't really matter much. For Hard and Lunatic, yeah speed is probably better than str/mag.

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Is there ever a reason to take mag/str asset over a speed asset? It seems like the increased odds of doubling will provide far more damage in the long run.

Ingame, eventually Robin will get far enough ahead of the curve that doubling is a given with or without +Spd. Postgame, male Robin is usually a hard support who doesn't care about Spd but does care about damage output, and +Mag gives +2 Spd anyway so Morgan still gets a nice Spd boost.

That said, +Spd is still one of the best assets, especially in Lunatic(+).

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That link's not working for me, but all the DLC maps should use the normal preparation theme so it might be something the player edited in instead (Awakening makes it very easy to do that). Check the video description and see if there's any music credited.

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