shadykid Posted March 4, 2013 Share Posted March 4, 2013 what do you lose out on for siding with either group in Paralogue 13? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted March 4, 2013 Share Posted March 4, 2013 what do you lose out on for siding with either group in Paralogue 13? Two of the four villages. Quote Link to comment Share on other sites More sharing options...
shadykid Posted March 4, 2013 Share Posted March 4, 2013 Two of the four villages. what are the items in each one Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted March 4, 2013 Share Posted March 4, 2013 what are the items in each one I don't remember. I killed all of them because I was on normal mode. And I rushed through Lunatic to unlock Lunatic+. Quote Link to comment Share on other sites More sharing options...
veetasoy Posted March 4, 2013 Share Posted March 4, 2013 (edited) Do passive skills like Wrath and Quick Slash work on the supporting unit of Pair Up? Oh, and Bonds? Edited March 4, 2013 by Keilis Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted March 4, 2013 Share Posted March 4, 2013 Do passive skills like Wrath and Quick Slash work on the supporting unit of Pair Up? Oh, and Bonds? I'm unsure, though I doubt it. Quote Link to comment Share on other sites More sharing options...
nocturnal YL Posted March 4, 2013 Share Posted March 4, 2013 what are the items in each one Side with red, fight green: Def+2, Beastslayer Side with green, fight red: Str+2, Hammer I feel like some sort of phone operator in this thread. Whenever someone posts a simple question here unanswered, I'll flip the 2ch wiki phonebook and give the answer here. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted March 4, 2013 Share Posted March 4, 2013 Do passive skills like Wrath and Quick Slash work on the supporting unit of Pair Up? Oh, and Bonds? There's no way to see if the crit is boosted with Wrath while being the supporting unit. But I'm pretty sure Quick Slash works with it because MU was doing 20 damage raw on Gimle/Grima while being the supporting unit here: Quote Link to comment Share on other sites More sharing options...
veetasoy Posted March 4, 2013 Share Posted March 4, 2013 What about the Bride skill Bonds? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted March 4, 2013 Share Posted March 4, 2013 What about the Bride skill Bonds? It's just like Renewal. Except for other people. If your unit that has that skill is in the back, she won't activate it at the beginning of the turn. Quote Link to comment Share on other sites More sharing options...
Goblinaro Posted March 4, 2013 Share Posted March 4, 2013 I have a few questions about skills. So what kind of skills, in general, do not activate when equipped to units that are Paired up as the Support Unit? I know that the activation rate offensive skills (Astra, Sol, Lethality, etc.) do not activate, and that Armsthrift does activate. However, what about Despoil? It's not necessarily an offensive skill per se, but it does involve an activation rate used after defeating an enemy unit, but it feels more along the lines of Armsthrift to me in terms of classification so I was curious as to whether or not a Support Unit in a Pair with Leif's Blade could activate Despoil. And along the same lines of skills that don't activate when equipped to Support Units in a pair, I just found out that Renewal and Bonds do not activate when equipped to a Paired Support Unit. What other skills along those lines wouldn't activate for Support Units? Would Anathema, Wrath, Relief, Charm, etc. not activate or remain active as well while in the Support Unit role? Also, I'm aware that Rally skills of the same name do not stack with each other, but what about other skills with the same name? Say you've got two of your units adjacent to each other, and one of these units is adjacent to an enemy unit, while the other player unit is diagonal to the enemy unit. If both of the player's units have Anathema equipped, would the enemy have Avoid and Critical Avoid -10, or would they stack to -20? Quote Link to comment Share on other sites More sharing options...
Shiny Shinx Posted March 4, 2013 Share Posted March 4, 2013 I just noticed that people who have the Manakete as there original class keep their Dragon-Type weakness when reclassing to a different unit, even if the unit normally doesn't have a Dragon-Type weakness. Does it work the same way for Tauguls? Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted March 4, 2013 Share Posted March 4, 2013 I just noticed that people who have the Manakete as there original class keep their Dragon-Type weakness when reclassing to a different unit, even if the unit normally doesn't have a Dragon-Type weakness. Does it work the same way for Tauguls? It does. Quote Link to comment Share on other sites More sharing options...
Mighty Kamina Posted March 4, 2013 Share Posted March 4, 2013 Just wondering, what color hair does Morgan have if someone paired their female avatar with Basilio? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted March 4, 2013 Share Posted March 4, 2013 Just wondering, what color hair does Morgan have if someone paired their female avatar with Basilio? I remember someone asking that question before. It's black like his beard. Quote Link to comment Share on other sites More sharing options...
spoon98 Posted March 4, 2013 Share Posted March 4, 2013 I dont supose their is a way to delete skills to make my MU cheaper is their? Quote Link to comment Share on other sites More sharing options...
Remnant Sage Posted March 4, 2013 Share Posted March 4, 2013 Only DLC skills (from items or classes) make an MU more expensive (+800). Skills from the main/base game don't affect their cost. And no, there isn't any way to delete skills. The best you can do is just not learn them. Quote Link to comment Share on other sites More sharing options...
spoon98 Posted March 5, 2013 Share Posted March 5, 2013 (edited) Only DLC skills (from items or classes) make an MU more expensive (+800). Skills from the main/base game don't affect their cost. And no, there isn't any way to delete skills. The best you can do is just not learn them. that includes bride/demon fighter skills right? Edited March 5, 2013 by spoon98 Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted March 5, 2013 Share Posted March 5, 2013 that includes bride/demon fighter skills right? They're DLC skills... Quote Link to comment Share on other sites More sharing options...
spoon98 Posted March 5, 2013 Share Posted March 5, 2013 They're DLC skills... just wanna be sure Quote Link to comment Share on other sites More sharing options...
Remnant Sage Posted March 5, 2013 Share Posted March 5, 2013 Yes, that would. Quote Link to comment Share on other sites More sharing options...
MercuryHg34 Posted March 5, 2013 Share Posted March 5, 2013 Is there a limit to the number of stat boosting items you can use on any one unit? From what I understand, the raw cap on stats in this game is 40 across the board regardless of unit class (except for HP which caps at 80), and furthermore one can boost a stat past 40 with stat-boosting items. So basically what I'm getting at is finding out what the highest possible number for any particular stat is. For example, if my skill is at 40, can I repeatedly use secret books and boost it indefinitely or does it stop at a certain number like 50 or 60, etc.? If any of my assumptions are incorrect please let me know, anything I can get on this subject would be greatly appreciated. Quote Link to comment Share on other sites More sharing options...
Othin Posted March 5, 2013 Share Posted March 5, 2013 the raw cap on stats in this game is 40 across the board regardless of unit class no one can boost a stat past 40 with stat-boosting items no http://serenesforest.net/fe13/class_max.html http://serenesforest.net/fe13/char_max_all.html These are the caps. Level-ups and permanent stat-boosters cannot break them ever; temporary bonuses like skills, weapons, Pair Up, and basically anything else can. Quote Link to comment Share on other sites More sharing options...
MercuryHg34 Posted March 5, 2013 Share Posted March 5, 2013 This is just what I was looking for, thank you! Quote Link to comment Share on other sites More sharing options...
Flying Shogi Posted March 5, 2013 Share Posted March 5, 2013 I have a few questions about skills. So what kind of skills, in general, do not activate when equipped to units that are Paired up as the Support Unit? I know that the activation rate offensive skills (Astra, Sol, Lethality, etc.) do not activate, and that Armsthrift does activate. However, what about Despoil? It's not necessarily an offensive skill per se, but it does involve an activation rate used after defeating an enemy unit, but it feels more along the lines of Armsthrift to me in terms of classification so I was curious as to whether or not a Support Unit in a Pair with Leif's Blade could activate Despoil. Armsthrift just activates without the game showing you that it has activated. The only way to check this is to remember the uses of your weapons. Donnel conveniently has a Luck cap of 48 and with the All Stats+2 skill, you're basically guaranteed to never lose a weapon usage unless it has an extra effect that allows you to use it to boost a stat temporary or restore HP. The game shows you that Despoil has activated(shows its icon over the skill holder's head when that happens). Quote Link to comment Share on other sites More sharing options...
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