Lord Raven Posted August 14, 2012 Share Posted August 14, 2012 (edited) I'm trying to get a list of winning conditions for future reference... I don't know if they're different between modes either. Here are some hard mode ones: Rout: P, 1, 2, 4, 5?, 6, 14 Boss: 3, S1 Any corrections or additions...? Edited August 14, 2012 by Lord Raven Quote Link to comment Share on other sites More sharing options...
Othin Posted August 14, 2012 Share Posted August 14, 2012 (edited) http://h1g.jp/fe_kakusei/index.php According to that site: P: R 1: R 2: R 3: Boss 4: R 5: R 6: R 7: R 8: R 9: R 10: Boss 11: R 12: R 13: Boss 14: Boss 15: R 16: Boss 17: Boss 18: Boss 19: Boss 20: Boss 21: Boss 22: Boss 23: R 24: R 25: Boss F: Boss All skirmishes, including SpotPass skirmishes, are Rout. So far, all DLC is Rout, with the exception of IDW. Sidequests: 1: Boss 2: R 3: R 4: R 5: R 6: R 7: Boss 8: R 9: R 10: Boss 11: R 12: R 13: R 14: Boss 15: R 16: Boss 17: R 18: Boss 19: R 20: ??? 21: R 22: R 23: R Assuming the site is correct, we know all except S20. Edited August 14, 2012 by Othin Quote Link to comment Share on other sites More sharing options...
Remnant Sage Posted August 14, 2012 Share Posted August 14, 2012 For sidequests... S1 - Boss S2 - Rout S3 - Rout S4 - Rout S5 - Rout S6 - Rout S7 - Boss S8 - Rout S9 - Rout S10 - Boss S11 - Rout S12 - Boss S13 - Rout S14 - Boss S15 - Rout S16 - Boss S17 - Rout S18 - Boss S19 - Rout S20 - Boss S21 - Rout S22 - Rout S23 - Rout Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted August 14, 2012 Share Posted August 14, 2012 There is no seize? Quote Link to comment Share on other sites More sharing options...
Othin Posted August 14, 2012 Share Posted August 14, 2012 There is no seize? Indeed, there is not. A few of them have defense as a partial objective, though. Quote Link to comment Share on other sites More sharing options...
Original Alear Posted August 14, 2012 Share Posted August 14, 2012 Indeed, there is not. A few of them have defense as a partial objective, though. Hack the game so no gameover when Krom dies. Quote Link to comment Share on other sites More sharing options...
Psych Posted August 14, 2012 Share Posted August 14, 2012 Shadow Dragon: All seizing all the time forever. Awakening: No seizing none of the time never. Quote Link to comment Share on other sites More sharing options...
Samias Posted August 14, 2012 Share Posted August 14, 2012 I do wish IS hadn't decided to do away with Seize/Arrive/Escape/Defend. Though rout is my favourite objective because it fulfills my OCD "must-kill-everyone-get-all-the-cexp" needs, I'll miss the great variety from the Tellius saga. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted August 14, 2012 Author Share Posted August 14, 2012 (edited) I like the way the game is built, because it would actually be really different/awkward if it weren't Rout/kill boss. The skills are there so you can kill enemies faster or more efficiently, same with the Double system. It would be out of place for a game like this to have seize objectives and whatnot. Edited August 14, 2012 by Lord Raven Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted August 18, 2012 Share Posted August 18, 2012 also the crazy movement you can reach with skills and double would either make a sieze map ridicously easy or they would have to make them ridicously long Quote Link to comment Share on other sites More sharing options...
Raven the Obsidian Posted August 18, 2012 Share Posted August 18, 2012 also the crazy movement you can reach with skills and double would either make a sieze map ridicously easy or they would have to make them ridicously long Warp says hi. also a lot of the boss maps annoyed me because I hadn't killed all the enemies yet and I wanted the delicious exp. XD And since most bosses move in FE13, beating the whole enemy team before the boss isn't always easy. Quote Link to comment Share on other sites More sharing options...
Othin Posted August 18, 2012 Share Posted August 18, 2012 Oh, you'll be a lot more grateful for those boss-only maps in Lunatic. I felt the same way when killing the rest of the enemies was a simple matter. Not so much in the higher difficulties. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted August 18, 2012 Share Posted August 18, 2012 How many maps exactly can be 1-turned? Assuming a continuous low turns playthrough. Quote Link to comment Share on other sites More sharing options...
Raven the Obsidian Posted August 18, 2012 Share Posted August 18, 2012 Oh, you'll be a lot more grateful for those boss-only maps in Lunatic. You've got a point there... part of me is really, really looking forward to Lunatic, and another part of me is dreading it. XD Quote Link to comment Share on other sites More sharing options...
Othin Posted August 18, 2012 Share Posted August 18, 2012 How many maps exactly can be 1-turned? Assuming a continuous low turns playthrough. Ch14 and Ch19, certainly. I had to 1-turn Ch19 on Lunatic just to survive. The ST maps are all definitely possible to 1-turn with enough levels, and they can be played any number of times and anytime. IDW, as well, but if you 1-turn that, you don't get anything of note. Ch13 is probably doable with a bit of luck and craftiness at ordinary levels. For obvious reasons, I don't have any of the information needed to "assume a continuous low turns playthrough". Quote Link to comment Share on other sites More sharing options...
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