Firion231 Posted November 6, 2015 Share Posted November 6, 2015 It's the same as trying to play win 10 game on win 95 Isn't RMVXAce more advanced than RMXP though? Quote Link to comment Share on other sites More sharing options...
Lord Wolfram Posted November 6, 2015 Share Posted November 6, 2015 that's not the point. Quote Link to comment Share on other sites More sharing options...
Firion231 Posted November 6, 2015 Share Posted November 6, 2015 Is there any way to make it compatible or am I required to get RMXP? Quote Link to comment Share on other sites More sharing options...
Spacecat Posted November 6, 2015 Share Posted November 6, 2015 No. RMXP scripts are incompatible with RMVXAce scripts. You are indeed required to to use RMXP to use FEXP. Quote Link to comment Share on other sites More sharing options...
Shaman Posted November 8, 2015 Share Posted November 8, 2015 I am also still using FEXP. FEXNA (the updated version by Bwdyeti) is not out yet and the only other option is ROM hacking. Thanks to Klok's guide, I have been able to work on my own project. Quote Link to comment Share on other sites More sharing options...
ProtoZeroSP Posted November 17, 2015 Share Posted November 17, 2015 Still waiting on that FEXNA. When it comes out, I can only hope that it is extremely convenient and streamlined. For now, I simply have to keep reading Klok's FEXP guide until I memorize it. Quote Link to comment Share on other sites More sharing options...
miloshimalo Posted March 24, 2016 Share Posted March 24, 2016 Im testing a map and this appear : Script 'Fire Emblem General ' line 721 : No method error occured . Undefined method 'name' for nil:Nilclass can you tell me how to fix this please Quote Link to comment Share on other sites More sharing options...
Rethel34 Posted March 25, 2016 Share Posted March 25, 2016 Helps to know when the problem appears and where, but 1) Did you insert a clear objective in the Script "Chapter Data"? 2) Do you have a properly formatted Chapter Change map preceding the map you plan to test? 3) Do you have the info event on the map and is it properly formatted? 4) Are the maps named properly (i.e. "Prologue Chapter Change", "Prologue BATTLE", etc.)? All of what I have explained above are things that can cause major issues with the tiniest of mistakes. FEXP being incomplete means many people don't use it. You have to be incredibly good with code (or have someone working with you who is) to be able to do anything truly worthwhile with it. I have been learning the scripts and such and even so I am left with a glitch every time I turn around. Not necessarily because I did anything, but because the engine is so incomplete. Also, there is practically no support for this engine anymore. Only a handful of hopefuls who think they can tame this incomplete beast, but no one has truly conquered it yet. Everyone's pretty much sitting on their hands waiting for the much more complete FEXNA. And given beta testers have managed to get more out of FEXNA than I've ever seen come out of FEXP, I'd say it's likely well worth the wait. Quote Link to comment Share on other sites More sharing options...
marxen Posted April 17, 2016 Share Posted April 17, 2016 Hey guys! I just downloaded FEXP and tested some stuff - so far so good except for some glitchy mugs. But that's not my question:Is it possible to go full screen in FEXP? in immortal sword, you can go into the configuration and set things there if I remember correctly. However, I see no such option in FEXP and if I Alt +Enter it enters full screen mode, but the screen is not stretched, leaving the rest of the screen black. Its not even centered, which really just looks bad. Any ideas? Quote Link to comment Share on other sites More sharing options...
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