PKL Posted September 4, 2012 Share Posted September 4, 2012 How much move do swamps cost for a Marksman again? Im trying to check if i can 1 turn 4-5 with a bastian rescue, celerity pass leo and reyson + a smite from like, lyre? Meh, Ill pick Bastian anyway most likely since the other options are bad anyway. Bastian. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted September 4, 2012 Share Posted September 4, 2012 How much move do swamps cost for a Marksman again? Im trying to check if i can 1 turn 4-5 with a bastian rescue, celerity pass leo and reyson + a smite from like, lyre? Meh, Ill pick Bastian anyway most likely since the other options are bad anyway. Bastian. Its 4 per square according to the site. Quote Link to comment Share on other sites More sharing options...
Florete Posted September 4, 2012 Author Share Posted September 4, 2012 I am pretty sure no one will be 1, 2, or even 3-turning 4-5. Quote Link to comment Share on other sites More sharing options...
PKL Posted September 4, 2012 Share Posted September 4, 2012 Oh god, I totally forgot we have to rout that map...oh lord. It will take so long haha. Good thing I drafted Bastion then. Quote Link to comment Share on other sites More sharing options...
Florete Posted September 4, 2012 Author Share Posted September 4, 2012 That very map is why I chose Volke despite having Heather (and Sothe) already, haha. Quote Link to comment Share on other sites More sharing options...
Ice Sage Posted September 4, 2012 Share Posted September 4, 2012 i forgot about 4-5. damn haha oh well. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted September 4, 2012 Share Posted September 4, 2012 That very map is why I chose Volke despite having Heather (and Sothe) already, haha. Haha ha. I guess it being a rout draft changes everything. Also, I'm curious as to how 4-E-4 will be handled, as reinforcements appear nonstop for about 50 turns. Quote Link to comment Share on other sites More sharing options...
charlie_ Posted September 4, 2012 Share Posted September 4, 2012 with great difficulty 1-P - 5 turns (5) Draco to Micaiah. 1-1 - 8 turns (13) Should have got the Hand Axe. Oh well. 1-2 - 7 turns (20) Micaiah goes up so she can reach the Thani chest in time. Nolan goes round the right and catches up with her. Sothe takes the top part of the map. Got Thani. Quote Link to comment Share on other sites More sharing options...
Florete Posted September 4, 2012 Author Share Posted September 4, 2012 Haha ha. I guess it being a rout draft changes everything. Also, I'm curious as to how 4-E-4 will be handled, as reinforcements appear nonstop for about 50 turns. There are a lot of maps that change rather significantly here. I counted before starting and it was something like half of the chapters in the game. Like, think of doing 2-E without being able to end it right away...and without the mountain of BEXP you usually have since you need to kill everyone in 2-3! Did you know the CRKs show up halfway into 2-E? That matters now. Quote Link to comment Share on other sites More sharing options...
Aere Posted September 4, 2012 Share Posted September 4, 2012 (edited) Good thing I have literally 0 pt2 Units I drafted Tibarn SOLELY for 4-5 (If that's the Izuka map). Edited September 4, 2012 by Red Fox of Fire Quote Link to comment Share on other sites More sharing options...
charlie_ Posted September 4, 2012 Share Posted September 4, 2012 I think Aere might have a Haard time with 2-E. ... ... Shoot me now. Team went nothing like how I planned but it's not too bad aside from an undermanned part 1. Quote Link to comment Share on other sites More sharing options...
Aere Posted September 4, 2012 Share Posted September 4, 2012 I mean, I'm going to have to take a penalty for 2E. I'm thinking Mordy or Neph, while Haar solo's the left side of the map. Haard Quote Link to comment Share on other sites More sharing options...
Ciarre Posted September 4, 2012 Share Posted September 4, 2012 OH GOD IF ONLY THIS WAS EM I'D HAVE NEPHINEL SOLO THE ENTIRE MAP Quote Link to comment Share on other sites More sharing options...
Aere Posted September 4, 2012 Share Posted September 4, 2012 Whenever I don't fast clear I just plop her on the right side and have her work her way down. Gets her bunches of levels ;D Quote Link to comment Share on other sites More sharing options...
Ciarre Posted September 4, 2012 Share Posted September 4, 2012 I did that for an EM draft 8D She got to Luvdisc on foot and wtfpwned everything Quote Link to comment Share on other sites More sharing options...
Florete Posted September 5, 2012 Author Share Posted September 5, 2012 It's not urgent, but it is your turn to draft your final unit, Xander. Quote Link to comment Share on other sites More sharing options...
Xander Posted September 5, 2012 Share Posted September 5, 2012 Ena Quote Link to comment Share on other sites More sharing options...
Ice Sage Posted September 5, 2012 Share Posted September 5, 2012 Gareth xD Quote Link to comment Share on other sites More sharing options...
Florete Posted September 8, 2012 Author Share Posted September 8, 2012 I really hate sounding all pushy, but it would be nice if we could just get the drafting done so this thing can be recorded. It's your turn, Aere. Quote Link to comment Share on other sites More sharing options...
Aere Posted September 10, 2012 Share Posted September 10, 2012 loliver~ Quote Link to comment Share on other sites More sharing options...
PKL Posted September 15, 2012 Share Posted September 15, 2012 Part 1 Team: Micaiah, Sothe, Rafiel, Black Knight, Leonardo, Zihark, Muarim 1-P 5/5 Standard stuff. Couldnt feed boss to micaiah because of bad luck. 1-1 7/12 Nolan Leo and Micaiah kill things. Nolan killed boss after Micaiah chipped. Leo got the Hand axe village. Unit Tier Lv Xp HP Str Mag Skl Spd Lck Def Res WLvs Support Micaiah 1 3 87 16 2 9 9 8 11 4 6 Light D Leonardo 1 5 00 17 9 0 13 11 7 5 5 Bow D 1-2 7/19 Micaiah goes left. Nolan and Leo take the right then Nolan and Micaiah go for the Thani. Edward ferries Laura to arrive tile. Sothe kills everything up north. Had to skip the energy drop but got both Thani and Wind Edge. Unit Tier Lv Xp HP Str Mag Skl Spd Lck Def Res WLvs Support Micaiah 1 4 88 16 2 10 10 8 12 5 7 Light D Sothe A Sothe 2 1 79 35 18 4 20 20 15 14 9 Knife A Micaiah A Leonardo 1 5 78 17 9 0 13 11 7 5 5 Bow D Ugh, Micaiah proc some spd plz. Quote Link to comment Share on other sites More sharing options...
Florete Posted September 22, 2012 Author Share Posted September 22, 2012 For anyone who plans to use the 4 turn strat for 1-9, there is actually a Soldier that appears in the bottom left corner of the map on turn 4. With my strategy, you can position Micaiah so that both he and the Archer will attack her, but Jarod will attack the Black Knight before the Soldier attacks Micaiah. So unless someone can figure out a way to get both those guys killed before Jarod on turn 4, the minimum for 1-9 is going to be 5 turns in this draft. There is an Archer reinforcement on turn 5, but BK can kill him and then kill Jarod on enemy phase. And of course, I'm mentioning this because 1-9 is FoW and there's no easy way to find out if there are any more enemies since it's a Boss Kill map, so I wouldn't be surprised if people just assumed there was nothing left other than that Archer on turn 4. My Prima guide with detailed information on reinforcements has some uses. Quote Link to comment Share on other sites More sharing options...
Ciarre Posted December 18, 2012 Share Posted December 18, 2012 Did you mean we only have to kill generic enemies in 4-E-3, not 4-E-4? Because of Gareth and Nasir and all. 1-P - 5/5 turns Welp, at least this is a rout map. 1-1 - 8/13 turns Which is more than I can say for this map. ;/ This was awful. Took a turn for the hand axe so I could actually get Thani, unlike usual. 1-2 - 7/20 turns AWFUL. Thank God for Sothe. I had Micaiah grab thani after Nolan attacked the javelin dude, and then Nolan went around to eat stuff. 1-3 - 12/33 turns FML: The Map 1-4 - 7/40 turns Standard rout map, not a problem. Though I chose to sacrifice that one turn for the robe since my turncount is going to end up being awful anyway. 1-5 - 6/46 turns Forget it, I can't rout this map with only Volug and Sothe. ;/ 1-6-1 - 4/50 turns Standard rout, grats to Sothe, Volug and Resolvecaiah. 1-6-2 - 7/57 turns Fiona sux and needs to stop dying 1-7 - 9/66 turns THIS CHAPTER. This is why I chose to get Thani, because armors. I had Volug GO UP while Miccy and Sothe charged through the middle together. Sothe got Tormod and Vika who dealt with stragglers and stuff. 1-8 - 4/70 turns Standard rout, having Vika and Tormod is great. Volug takes care of his side, Vika flies, Tormod burns stuff. Sothe goes to the right as usual. 1-9 - 5/75 turns Resolvecaiah 1-E - 12/87 turns RAEG: The Map Black Knight is ferried to the top by Brolug. Tormod, Vika and Fiona stay down to kill things. Quote Link to comment Share on other sites More sharing options...
Florete Posted December 19, 2012 Author Share Posted December 19, 2012 Yeah, that should be 4-E-3... Quote Link to comment Share on other sites More sharing options...
Ciarre Posted December 20, 2012 Share Posted December 20, 2012 2-P - 7/94 turns 2-1 - 10/104 turns RAGEQUAT 2-2 - 8/112 turns Nephenee, Nealuchi, and Brom charge. Mordy smites Lucia since it's allowed. 2-3 - 13/125 turns Marcia free, Geoffrey and Astrid charge. This is so much easier when you can kill everyone. 2-E - 15/140 turns Fuck it, experience for Asstrid is good. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.