PKL Posted December 20, 2012 Share Posted December 20, 2012 (edited) 1-P 5/5 Standard shit. 1-1 6/11 Leonardo's chipping is pretty bro. Nolan leads the charge, tanking shiz, Leonardo and Miccy finishes things off. Hand Axe get and Nolan wtf pwns the rest. Boss fell to Nolan and Miccy. 1-2 7/18 Nolan Leonardo and Micaiah first head right and kill soldiers and fighters. Miccy choking the point. Edward and Laura choke the other point (ledge). Then Nolan chokes the point near micaiah after they tag team the last soldier. Fighters die to nolan. Then Nolan heads north to help out Sothe with boss room. Sothe goes directly to the boss room and weakens boss, kills him in EP 6 and then gets the drop. Micaiah and Leonardo kill the myrmidon and get thani. 1-3 10/28 Holy Shit. Leonardo is like, the best. Used Nolan as my freebie. Sothe Micaiah Nolan and Leonardo tag teamed stuff. Laura recruited Aran. Sothe went right then returned to take out reindouchements. Nolan killed archers in the right with Hand Axe. Could've been 9, but reindouchements arrived. 1-4 7/35 Took a turn to get Beastfoe and Robe cuz Ill need them (specially for the douchebaggy 4-5) Edited December 20, 2012 by HORSEBIRD Quote Link to comment Share on other sites More sharing options...
Florete Posted December 20, 2012 Author Share Posted December 20, 2012 2-1 - 10/104 turns RAGEQUAT 2-1 is what made me stall this. I beat it, but it was so horribly frustrating it put me off for so long that...yeah. But maybe now that others are doing it I'll get back to it. When the new year rolls around. Quote Link to comment Share on other sites More sharing options...
PKL Posted December 20, 2012 Share Posted December 20, 2012 (edited) 2-1 is frustrating in normal drafts ;/. I dont wanna know how it's here lol. 1-5 seems impossibru to rout with my team ;/ 1-5 6/41 Routed it exactly in Turn 6 ;/. FML Edited December 21, 2012 by HORSEBIRD Quote Link to comment Share on other sites More sharing options...
Ice Sage Posted December 21, 2012 Share Posted December 21, 2012 1-P 5/5 standard stuff 1-1 8/13 Nolan is so bro. Nolan and Miccy kill stuff and miccy escapes. 1-2 7/20 Sothe is such a life saver here. sent him to the boss, killed him. Nolan and Miccy handle the fighters and soldiers. Nolan goes to get thani. 1-3 12/32 I hate this map so much. Laura recruited Aran, Sothe and Miccy tag team boss. Nolan was Freebie 1-4 7/39 Beast Killer so good 1-5 6/45 Couldn't rout this map with my team ;/ Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted December 21, 2012 Share Posted December 21, 2012 2-1 is what made me stall this. I beat it, but it was so horribly frustrating it put me off for so long that...yeah. But maybe now that others are doing it I'll get back to it. When the new year rolls around. tbh, I hate that one even in normal play - nothing to drive home how much a miss can screw you over like this map. Quote Link to comment Share on other sites More sharing options...
Ciarre Posted December 22, 2012 Share Posted December 22, 2012 3-P - 8/148 turns welp, that wasn't really that bad even with only Gatrie 3-1 - 7/155 turns It was a rout anyway, so, whatever. 3-2 - 10/165 turns are you kidding me 3-3 - 14/179 turns gg I almost ran out the timer 3-4 - 9/188 turns This was a pretty easy chapter overall. 3-5 - 7/195 turns I don't know how I did it, but it worked. It was awful with only 3 units to use ;/ Quote Link to comment Share on other sites More sharing options...
Florete Posted December 22, 2012 Author Share Posted December 22, 2012 I didn't think about 3-3. If people have a problem with it, I might allow finishing it on turn 15 regardless of enemies left and having it be recorded as 16. Quote Link to comment Share on other sites More sharing options...
Ciarre Posted December 23, 2012 Share Posted December 23, 2012 3-6 - 7/202 turns Welp, at least this has a set number of kills. Volug, resolve!Miccy and Sothe split up for kills. 3-7 - 11/213 turns Welp, that was when the enemies stop spawning, so I had Neph clear them out. 3-8 - 5/218 turns At least this was a rout anyway. Celerity!Gatrie is pretty good, and Neph takes one side on her own while Ike goes down the other side with Gatrie. 3-9 - 7/225 turns I used Kieran and Danved (to climb ledges) here as free units. Geoffrey and bexp!Astrid go near the boss area, while Danved climbs up the ledges in front of the houses to the left and killer lances those guys. Astrid goes back to the beginning to clear out those reinforcements before they attempt to jump the ledge. It's funny how much better Astrid is in this kind of setting, where she can actually get some training done instead of just bumrushing the chapter out. 3-10 - 5/230 turns Yet another generic rout, so it was okay... 3-11 - 9/239 turns I had a plan for this, which kinda sort of worked out. Sigrun, whom I gave a robe and various other resources to, rescued Neph and went up, then Tanith (assigned shade) went left to trigger Leanne and co on turn 2. Sigrun moved right, then was vigored by Leanne, and then she dropped Neph over past the pitfall, then canto'd back. She went back to get Ike. Ike and Gatrie had dealt with most of the cavs at the beginning at this point, so Sigrun rescues Ike and goes right. So Tanith continues along so that she can block pitfalls for Neph, try to not get attacked, so Neph can go through and kill things that straggled by. Hawk King and co. mostly dealt with the leftovers. Siggy dropped Ike in front of the reinforcements and canto'd far away so she wouldn't get bombarded by enemies that she can't handle. Quote Link to comment Share on other sites More sharing options...
Ciarre Posted December 23, 2012 Share Posted December 23, 2012 3-12 - 4/243 turns Sothe, Micaiah, and Brolug go down. I directed the NPC allies to the left so they wouldn't bother the enemies down there and distract them from suiciding. 3-13 - 12/255 turns I wish I could rout these things faster ;////// That was a failure. 3-E - 5/260 turns Quote Link to comment Share on other sites More sharing options...
Ciarre Posted December 25, 2012 Share Posted December 25, 2012 The route splits: Silver: Micaiah, Sothe, Sigrun, Volug Greil: Ike, Gatrie, Nephenee, Tormod, Vika, Rafiel Hawk: Astrid, Fiona, Pelleas, Reyson 4-P - 3/263 turns Sigrun drops Micaiah in the center of the map while Volug takes the right with Sothe. 4-1 - 4/267 turns Torch Ike and Gatrie/Neph split up. 4-2 - 8/275 turns I let Reyson hang out near the beginning with a bunch of statboosters in his inventory so Pelleas can take them and not suck as much. BEXP stuffed Astrid and Fiona split up with their forged javelins. 4-3 - 6/281 turns Unfortunately, Sigrun isn't nearly as good as Marcia/Jill or even Tanith so this is acceptable. I didn't want to dump all of my remaining BEXP on her because that dump is going to Tormod and Vika to get them useable. 4-4 - 7/288 turns Tormod's meteoring saves a turn. Also, that BEXP dump got him to tier 3 and made him ORKO most stuff not swordmasters. Vika flies to stuff and does things, Gatrie/Neph kill things. Ike dodges a sleep charge like a boss. 4-5 - 15+4/307 turns gg, turncount. Pelleas gets more BEXP and beastfoe and goes through the swamp. He switches to THUNDAR for TEH DRAGONS and then destroys the beasts. The birds are pretty wimpy anyway so it doesn't really matter. He promotes naturally after turn 4 iirc, and then flares things to regain his HP. That robe helped a little. Also, of course, took a massive Tibarn penalty. Astrid and Fiona go where they can where they aren't blocked by the swamp and rout the stuff there. Pelleas goes around and Tibarn just goes through stuff. 4-E-1 - 3/310 turns Everyone GOES UP and AROUND 4-E-2 - 5/315 turns I could've 4 turned it but I missed a reinforcement >_< 4-E-3 - 8/323 turns Thank God for dragon slaying weapons and thunder magic. Pelleas MVP 4-E-4 - 6/329 turns The key here is to kill off all of the spirits and then kill Sephiran otherwise you're pretty much screwed. 4-E-5 - 4/333 turns The spirits are easy to deal with, so it didn't take that long. Just a turn longer than usual >_> Never again Quote Link to comment Share on other sites More sharing options...
charlie_ Posted July 2, 2013 Share Posted July 2, 2013 (edited) 1-P - 5/5 Easy modo. 1-1 - 8/13 Got the Hand Axe this time. 1-2 - 7/20 Holy shit Micaiah can orko the weighed down dudes 1-3 - 12/32 I may have had to rig Micaiah to not proc speed otherwise she would have ORKOed Aran Also I had everything routed then TURN 7 REINFORCEMENTS and everything was horrible 1-4 - 6/38 go up 1-5 - 6/44 Not even the power of VOLUG DROPPED TAURONEO could let me 5 turn 1-6-1 - 4/48 Sothe goes left, Aran goes mid, Miccy goes up. 1-6-2 - 9/57 WHY DOES EVERYTHING AROUND LAVERTON HAVE A RANGED WEAPON 1-7 - 8/65 I think. Forgot to record. Aran is a Halberdier now. He went up, Micaiah went right and Sothe took the stairs route. Edited July 2, 2013 by Essbee Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 2, 2013 Share Posted July 2, 2013 Don't tell me you're doing it on easymodo Quote Link to comment Share on other sites More sharing options...
charlie_ Posted July 2, 2013 Share Posted July 2, 2013 Nah, I'm on lunatic+ Quote Link to comment Share on other sites More sharing options...
Florete Posted October 5, 2013 Author Share Posted October 5, 2013 2-1 is what made me stall this. I beat it, but it was so horribly frustrating it put me off for so long that...yeah.And then I didn't get back to it until a few days ago.[spoiler=Part 1: 77 turns]1-P: 5/5 Normal stuff. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 2 16 2 8 9 7 11 3 5 1-1: 8/13Thanks Nolan. Miccy tanked a bit, too. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 4 17 2 10 11 8 13 4 7 1-2: 7/20With Micaiah able to handle the west and get Thani by herself, Nolan went up and helped Sothe in the boss area in order to make a 7 turn clear possible. Also got Energy Drop. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 5 17 2 11 12 9 14 5 8 A Sothe Sothe 1 35 18 4 20 20 15 14 9 A Micaiah 1-3: 8/28Sothe and Micaiah charged. Ilyana sniped over the wall a bit before helping Nolan with reinforcements. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 7 18 2 13 13 11 16 5 10 A Sothe Sothe 2 36 18 4 21 21 16 14 9 A Micaiah Ilyana 12 22 6 12 12 13 6 3 9 1-4: 6/34Got some good kills for Meg and Ilyana. No chests unfortunately, but I did get the Master Seal. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 8 19 2 14 14 12 17 5 10 A Sothe Sothe 4 37 19 4 22 22 17 16 10 A Micaiah Ilyana 13 22 7 12 13 14 7 3 10 Meg 5 23 11 1 9 10 10 11 5 1-5: 5/39I actually managed to find a way to clear all the enemies in 5 turns. Sothe handled the boss area and north east all on his own, getting in range of the furthest enemies just barely. Micaiah, Meg, and Ilyana handled the enemies in the starting area and those that came there, and with the positions I used I didn't need any dodging luck. Volug helped a bit, too, by blocking some enemies and distracting a Mage. Jill, Zihark, and Tauroneo cleaned up well. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 9 19 2 15 15 13 18 5 11 A Sothe Sothe 5 38 20 4 23 23 17 17 10 A Micaiah Ilyana 14 23 7 13 14 15 7 3 11 Meg 6 23 12 1 10 11 10 12 6 1-6-1: 4/43Skills: Sothe - Adept Micaiah - Resolve Normal. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 10 20 2 16 16 14 19 5 12 A Sothe Sothe 5 38 20 4 23 23 17 17 10 A Micaiah Ilyana 15 23 8 14 15 15 7 4 11 Meg 7 24 13 1 10 12 11 15 7 1-6-2: 9/52Skills: Sothe - Adept Micaiah - Resolve Better than I thought I could get. Sothe handled the north east and eventually the boss area himself while the others went west. Resolve!Micaiah persevered. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 14 22 2 20 16 16 23 7 16 A Sothe Sothe 6 39 21 4 24 24 18 18 10 A Micaiah Ilyana 16 24 8 15 16 15 7 5 12 Meg 8 25 14 1 11 12 12 16 7 1-7: 7/59Skills: Sothe - Adept, Savior Micaiah - Resolve Some Rescue and Shove shenanigans at the beginning, Resolve!Micaiah, and Meg in the north west cleared things up. Poor Ilyana only got one kill. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 17 24 3 20 16 18 26 8 19 A Sothe Sothe 7 39 21 4 25 25 19 19 10 A Micaiah Ilyana 17 25 9 17 17 15 8 6 13 C Meg Meg 12 28 18 1 14 16 15 19 9 C Ilyana 1-8: 4/63Skills: Sothe - Adept, Savior Micaiah - Resolve Ilyana - Paragon Meg - Celerity Exact placement for some of this stuff. Poor Ilyana never gets any action. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 18 25 3 20 16 18 27 9 20 A Sothe Sothe 8 39 22 4 26 26 19 19 11 A Micaiah Ilyana 1 28 12 20 20 17 9 9 16 C Meg Meg 1 31 21 3 17 20 17 21 11 C Ilyana 1-9: 5/68Skills: Micaiah - Resolve Standard +1 for the extra enemy. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 19 26 3 20 17 19 27 10 20 A Sothe 1-E: 9/77Skills: Sothe - Adept, Savior Micaiah - Resolve Ilyana - Celerity Meg - Cancel This could have been done better, but 9 turns was my goal and 9 turns is what I got, so I took it. BK stayed behind to clean up reinforcements. Sothe paved most of the way to the top and Resolve!Micaiah took out the Armors. Sothe got the Speedwing and doubled back to help Meg and Ilyana take down Jarod. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 20 26 4 20 17 19 28 10 20 A Sothe Sothe 8 39 22 4 26 26 19 19 11 A Micaiah Ilyana 3 29 13 21 21 18 10 10 17 C Meg Meg 3 33 23 4 18 21 19 23 13 C Ilyana [spoiler=Part 2: 53 turns]2-P: 7/7 Got a boss kill for Marcia. Thanks, Haar. Unit Level HP Str Mag Skl Spd Lck Def Res Support Marcia 6 35 17 7 18 20 12 17 16 2-1: 11/18This map sucks in a draft like this. Ugh. I know this could be better but I don't care, it's done. Unit Level HP Str Mag Skl Spd Lck Def Res Support Heather Base 2-2: 10/28Lethe and Nephenee were chosen as my free units, Nephenee partially for the Str/Spd level she'd gotten. Neph took north and eventually got the reinforcements. Heather and Lethe took the middle with Leanne and Lucia helping to block Leanne off. I really took advantage of those free undrafted units...Heather got a couple levels, though. Killing the Generals at the end was a pain because Heather couldn't hurt them at all and Lethe couldn't do much, either, so it became a matter of chipping them down until Neph was finally able to join them and get things cleaned up carefully on the last turn. Unit Level HP Str Mag Skl Spd Lck Def Res Support Heather 10 34 16 10 24 27 17 11 15 2-3: 10/38Could have been 9, but that would be too luck-reliant on the allies. Makalov was my free unit. We kind of just all charged for the first few turns. Marcia eventually gravitated left to get the Horseslayer dude and avoid the Crossbows. Makalov went right. Geoffrey helped him out a bit before getting to the boss as Marcia flew around dodging arrows and getting amazing level ups. The allies handled all the mid-west enemies. Unit Level HP Str Mag Skl Spd Lck Def Res Support Marcia 8 36 19 7 19 22 13 19 16 Geoffrey 16 38 24 8 24 20 19 18 16 2-E: 15/53This is not an easy map to route. Marcia and Heather west, Haar and (eventually) Geoffrey east. Leanne and Elincia helped out the girls first, but went to the guys around the time Geoffrey appeared. Not a whole lot of rhyme or reason to this one otherwise. Marcia and Heather kept getting Str for some reason. I gave Heather the Energy Drop when I got it, but then she just rammed the cap. Feels pointless to rig levels when they turn out so good anyway (they both could have gotten more Def, though). Not that I rig levels often. And a few wtfs: So many enemies were pacifist. They'd just run up and not attack. I don't think I've ever seen that in this map before and it was really annoying, may have even cost me a turn. Second, there was a Halberdier who had 18 Spd displayed but 17 functioning; 21 Spd Geoffrey and Haar doubled him and his avoid calculated accurately for 17. Unit Level HP Str Mag Skl Spd Lck Def Res Support Marcia 12 37 22 8 20 25 17 19 19 Heather 13 35 21 11 25 28 17 13 16 Geoffrey 17 39 25 8 24 21 19 19 16 Quote Link to comment Share on other sites More sharing options...
PKL Posted October 5, 2013 Share Posted October 5, 2013 Hey fox, what happens when you rout in an EP before seizing? Which is the TC that counts? Moment of seize or EP rout turn? Quote Link to comment Share on other sites More sharing options...
Florete Posted October 5, 2013 Author Share Posted October 5, 2013 Moment of seize. That is, however, an interesting thought for future rout drafts. Quote Link to comment Share on other sites More sharing options...
PKL Posted October 5, 2013 Share Posted October 5, 2013 Oh ok thanks. I was counting it wrong then in the other rout draft as I was told something else. I just wanted to know, since you're the rout draft concept's creator. Quote Link to comment Share on other sites More sharing options...
Florete Posted October 11, 2013 Author Share Posted October 11, 2013 (edited) [spoiler=Part 3: 106 turns]3-P: 7/7 Skills: Ike - Adept, Vantage Titania - (Counter), Miracle Wow, I must have gotten some really good Laguz luck. I didn't think 7 turns could actually be done with just Titania and Ike, although Titania getting Spd in time for the final Generals definitely helped (and she crit-killed the boss with the Killer Axe). I was a little worried because the Bishop was still there, but another Laguz got him before Skrimir moved, so there was no one left and Skrimir Arrived. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 12 45 25 2 28 24 15 21 7 Titania 17 37 25 10 23 22 19 20 15 3-1: 5/12Skills: Ike - Titania - (Counter), Miracle, Vantage Shinon - Adept, Provoke Shinon was my free unit, obviously. He and Ike killed stuff in the middish and northish areas, Shinon taking out stuff over the wall to aid Ike. Titania went east and then up north to get that stationary Halberdier. There may have been a bit of crit luck, but I didn't actually reset for any. The two reinforcements were killed by Shinon and Lethe, who could 2RKO for me to eliminate extra need for a crit from Shinon. No Seraph Robe. Titania loves getting Spd, but just doesn't want to get that last point of Str. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 14 47 27 2 29 25 16 22 7 Titania 19 38 25 10 23 24 19 20 16 3-2: 10/22Skills: Ike - Disarm Titania - (Counter), Celerity, Miracle Ilyana - Vantage, Wrath Heather - (Pass), Adept, Cancel Gave Titania a BEXP push to promotion and fed Ilyana a Speedwing. The map wasn't as bad as I thought it would be. Titania solo'd north while the other three went south. Ilyana and Heather stayed in the south-ish area while Ike took the boss area. Titania helped with a few enemies nearby before getting the northern reinforcements and then getting back to the southeast area to help clear up. Ilyana drew in the boss at the end for a kill. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 16 49 27 2 30 26 17 22 7 Titania 1 43 29 14 26 26 19 23 20 Ilyana 7 30 15 24 23 22 12 12 21 Heather 14 35 21 11 25 29 18 13 17 3-3: 8/30Skills: Ike - Disarm Titania - (Counter), Celerity, Miracle Ilyana - Vantage, Wrath Heather - (Pass), Adept, Cancel Titania is awesome. She shot forward to the end. Ike took north and west, Ilyana and Heather north and east, Gatrie south and eventually middle. Got the Master Crown and 4 horses escaped, but no Blossom or Hammerne. Ike, Titania, and Heather all finished up their burning on the same turn. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 18 50 27 2 30 27 17 24 7 C Titania Titania 3 44 30 14 26 28 19 23 21 C Ike Ilyana 9 31 15 25 23 24 13 13 21 Heather 16 36 21 11 25 30 20 15 17 3-4: 9/39Skills: Ike - Disarm, Celerity Ranulf - Quickclaw Titania - (Counter), Miracle Ilyana - Vantage, Wrath Heather - (Pass), Adept, Cancel Pumped some BEXP and crowned Heather. This was the first first-try in a while. Literally 0 resets for this. Titania, Ike, and Ranulf stormed west, Ilyana and Heather east. We just...well, killed stuff until we were at the end. With optimization I could see this being 8 turns since I actually had everyone dead by then, but it's not a big deal. I even got all the hidden items. Oh yeah, Ilyana can use Meteor (I've been having her use Fire), and it helped here. Ah, the one unit for whom weapon levels are actually worth noting. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 20 50 27 2 30 28 18 26 9 C Titania Ranulf Base Titania 3 44 30 14 26 28 19 23 21 C Ike Ilyana 11 33 15 26 23 24 15 13 22 Heather 1 41 24 15 27 32 21 19 21 3-5: 7/46Skills: Ike - Disarm, Provoke Titania - (Counter), Miracle, Celerity Ilyana - Vantage, Wrath Heather - (Pass), Adept, Cancel Reyson - You've really got to know the boss' AI in here for this to work, because it's weird. But basically, Ike handled the left alone and forever. Titania started right, did some stuff in the middle, then went right again for the General reinforcements. Ilyana, Heather, and Reyson stayed in the middle area. Heather got the Energy Drop and Ilyana got the boss kill with a Wrath crit. So here's what I discovered about the boss: get close enough and he'll attack. If you're 3-4 spaces away, he should retreat to where he was. If you're closer, he should run. If you countered and hurt him, he will not attack you again unless you leave a unit right next to him; he seems to keep running otherwise. Also, he seems to attack after reinforcement enemies, but before the three guys that start near him, so if they're gone, you can count on him to attack last (only really matters for this type of draft, though). Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 20 50 27 2 30 28 18 26 9 C Titania Ranulf Base Titania 4 45 31 14 27 29 19 23 21 C Ike Ilyana 16 37 15 26 23 24 19 15 25 C Heather Heather 2 42 24 16 27 32 22 19 21 C Ilyana 3-6: 8/54Skills: Sothe - (Guard), Adept, Savior Micaiah - Resolve Meg - Paragon Meg sucks, but at least everyone got pretty good levels. And I hit Meg up with an Energy Drop to kick things off. It helped, but she still had to Brave Sword the last turn. She went east, Micaiah and Sothe north. BK did nothing. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 5 32 7 22 19 21 32 14 25 A Sothe Sothe 8 39 22 4 26 26 19 19 11 A Micaiah Meg 14 41 27 6 24 22 27 29 18 3-7: 11/65Skills: Ike - Disarm Ranulf - Quickclaw, Provoke Titania - (Counter), Miracle Ilyana - Vantage, Wrath Heather - (Pass), Adept, Cancel Reyson - Celerity Only needed to kill generics, but got everyone except Laura, Volug, Micaiah, Sothe, and BK. Not a very complicated map. Grassed Reyson so he could be refreshing four asap and moved onward. Recruited Jill so she could trade the Master Crown and Ilyana promoted mid-map on her way left. Heather went right to get that one darn Wind Sage and Ike and Ranulf kept south-middle area down. Obviously, Titania did not do much. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 20 50 27 2 30 28 18 26 9 C Titania Ranulf 27 56 15 6 16 16 24 13 10 Titania 4 45 31 14 27 29 19 23 21 C Ike Ilyana 1 43 20 28 25 26 20 20 27 C Heather Heather 3 43 24 17 28 33 23 19 21 C Ilyana 3-8: 5/70Skills: Ike - Disarm, Daunt Ranulf - Wildheart, Provoke, Cancel Titania - (Counter), Miracle, Pass Ilyana - Vantage, Wrath Heather - (Pass), Adept, Cancel Reyson - Celerity This was kind of a cluster of stuffs, but I made it happen somehow. Titania started east while the others went south. Ilyana and Heather broke off east while Ranulf and Ike continued south, and at that point things just got weird. I stoned Reyson so he was transformed the whole map, and as a result everyone kind of went everywhere. However, the most important part is that Titania pretty much solo'd the boss area with a Hand Axe forge. Wildheart actually did help Ranulf get some extra Strike exp. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 20 50 27 2 30 28 18 26 9 B Titania Ranulf 28 57 15 6 16 17 25 13 11 Titania 5 46 31 14 28 30 20 23 21 B Ike Ilyana 2 43 21 28 26 26 21 20 27 C Heather Heather 3 43 24 17 28 33 23 19 21 C Ilyana 3-9: 5/75Skills: Geoffrey - Marcia - Adept Started off by bumping Geoffrey to promotion with BEXP as well as giving Marcia 3 levels before Crowning her. The map was easier than I thought it would be. Two freebies was probably not necessary, but I used Kieran and Calill. They helped out with a few enemies initially, but went back fast to get the reinforcements on turn 4. Geoffrey didn't very far, but he picked off those pesky Soldiers and that middle General. Marcia did most of the work, flying around as she does. Got the Spirit Dust, too. Unit Level HP Str Mag Skl Spd Lck Def Res Support Marcia 1 43 26 12 23 29 18 23 24 Geoffrey 1 46 27 12 26 26 20 23 20 3-10: 5/80Skills: Ike - Daunt, Cancel Ranulf - Wildheart, Pass, Miracle Titania - (Counter), Celerity Ilyana - Vantage, Wrath Heather - (Pass), Adept, Cancel Reyson - Tried for 4, but too many stationary enemies. Titania charged. Not complicated. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 20 50 27 2 30 28 18 26 9 B Titania Ranulf(S) 29 57 16 6 16 18 26 13 12 Titania 7 47 32 15 29 31 21 25 21 B Ike Ilyana 3 43 22 28 26 27 21 20 27 B Heather Heather 3 43 24 17 28 33 23 19 21 B Ilyana 3-11: 7/87Skills: Ike - Adept Ranulf - Wildheart, Pass, Miracle, Paragon, Imbue Titania - (Counter), Celerity Ilyana - Vantage, Wrath Heather - (Pass), Adept, Cancel Marcia - Paragon, Disarm Titania charge (again) with backup from others. Nothing very special worth noting except that on turn 6 I had to do a bit of a rescue thing to get Leanne close enough so Ike would be able to sieze on turn 7. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 20 50 27 2 30 28 18 26 9 B Titania Ranulf(S) 31 59 16 6 16 20 27 14 12 Titania 8 47 33 15 30 32 22 25 21 B Ike Ilyana 4 44 23 29 27 28 21 21 27 B Heather Heather 4 43 24 18 28 34 23 20 21 B Ilyana Marcia 4 46 26 12 24 31 21 25 25 3-12: 4/91Skills: Micaiah - Resolve Sothe - (Guard), Adept, Savior Meg - Paragon Took some clever planning to pull off 4 turns considering Meg's...exceptional skills. First turn Sothe rescued Micaiah heading east while Meg went south. Sothe dropped Micaiah to the left of the allies next turn and by the last turn I was able to get Micaiah down the ledge so she could do the work with Resolve. Meg just went as fast as she could, slaughtering along the way. Oh, and I crowned Meg before starting. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 6 32 7 23 20 22 33 15 26 A Sothe Sothe 13 40 22 5 26 26 23 20 12 A Micaiah Meg 2 50 30 10 27 25 30 34 27 3-13: 11/102Skills: Micaiah - Resolve Sothe - (Guard), Adept, Savior Meg - Paragon Reinforcements prevent this from being any faster. It might have theoretically been possible in 10 since only two generic Laguz appear that turn and near Ike, but Sothe is too far away because I needed him to kill the reinforcements at the top left and Ike always attacks first on enemy phase. So no deal. Meg is now a monster. A slow monster. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 8 33 7 24 21 23 35 15 28 A Sothe Sothe 16 40 22 6 26 26 26 20 14 A Micaiah Meg 11 54 36 10 31 32 30 35 32 3-E: 4/106Skills: Ike - Smite Ranulf - Wildheart, Pass, Miracle, Paragon, Imbue Titania - (Counter), Celerity Ilyana - Vantage, Wrath Heather - (Pass), Adept, Cancel Marcia - Paragon, Disarm \'o'/ Titania! I was able to pull off 4 turns because she was badass enough to Counter + Brave Axe + Sol Nailah to death, prompting Volug to also join in, getting me just enough kills. Marcia went right, others cleaned up after Titania. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 20 50 27 2 30 28 18 26 9 A Titania Ranulf(S) 33 61 17 6 18 20 28 14 12 Titania 10 48 34 16 31 32 23 26 22 A Ike Ilyana 4 44 23 29 27 28 21 21 27 A Heather Heather 5 44 25 18 28 35 24 20 21 A Ilyana Marcia 5 47 27 13 24 32 21 26 25 Part 4 setup: Silver Greil Hawk Micaiah Ike Reyson Sothe Titania Ranulf Leanne Rafiel Ilyana Naesala Meg Heather Marcia Volke Geoffrey Edited October 11, 2013 by Red Fox of Fire Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted October 11, 2013 Share Posted October 11, 2013 Oh yeah, Ilyana can use Meteor (I've been having her use Fire), and it helped here. Ah, the one unit for whom weapon levels are actually worth noting. Indeed; most others have high enough weapon ranks that they shouldn't take long to cap. So here's what I discovered about the boss: get close enough and he'll attack. If you're 3-4 spaces away, he should retreat to where he was. If you're closer, he should run. If you countered and hurt him, he will not attack you again unless you leave a unit right next to him; he seems to keep running otherwise. Also, he seems to attack before reinforcement enemies, but before the three guys that start near him, so if they're gone, you can count on him to attack last (only really matters for this type of draft, though). Huh... I never saw him move other than when attacking on Enemy Phase if I was within 2 squares, though. \'o'/ Titania! I was able to pull off 4 turns because she was badass enough to Counter + Brave Axe + Sol Nailah to death, prompting Volug to also join in, getting me just enough kills. That's gutsy. Quote Link to comment Share on other sites More sharing options...
Florete Posted October 20, 2013 Author Share Posted October 20, 2013 Almost there 4-P: 4/4 Skills: Micaiah - Resolve, Daunt Sothe - (Guard), Adept, Cancel Naesala - (Maelstrom), (Vantage) Marcia - Paragon, Disarm Micaiah and Sothe went east, but Micaiah did most of the work. Naesala, Leanne, and Marcia went north. Naesala did most of the work, but I couldn't have gotten 4 turns without Marcia and Leanne. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 14 36 11 28 23 25 39 15 30 A Sothe Sothe 16 40 22 7 26 26 27 20 14 A Micaiah Naesala 28 61 17 7 20 21 20 13 14 Marcia 9 50 28 13 27 35 25 28 29 4-1: 4/8Skills: Ike - Celerity Titania - (Counter) Meg - Meg handled west, able to take out everything with a Wind Sword since being superpowered back in 3-13. Ike handled south with help from Celerity and Torch. Titania handled east with a little boost from Rafiel that she probably didn't need. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 8 57 35 7 35 34 21 31 14 A Titania Titania 12 50 34 17 32 33 24 26 23 A Ike Meg 13 56 36 11 32 32 30 35 32 4-2: 7/15Skills: Ranulf - Wildheart, Imbue Ilyana - Vantage, Resolve Heather - Adept, Cancel This required some specifics, but allowing turn 8 to roll over creates too many problems. Ranulf went south to solo and handled the reinforcements that come at the starting point. He was halfshifted for all of it except the very first turn where he needed to be transformed to kill the 3 Generals, and then the last enemy phase where I had to have him pop another Laguz Stone because one of the Paladin spawns has a lot of Def. Heather and Ilyana went west with Reyson. They eventually split off with Heather south and Ilyana west. Heather had a Silver Knife forge that was +5 Mt with an additional card +3 Mt bonus, so that helped a lot for Generals and such. Ilyana mostly handled the boss area herself. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ranulf(S) 38 65 18 9 20 20 30 16 13 C Reyson Ilyana 11 45 24 35 32 30 24 24 30 A Heather Heather 9 46 28 20 30 37 27 20 21 A Ilyana 4-3: 6/21Skills: Micaiah - Resolve, Daunt Sothe - (Guard), Adept, Cancel Naesala - Nullify, Maelstrom Marcia - Adept, Vantage Never before have I rearranged skills so much as I did for this one. Ironically, Micaiah ended up the same as she was for the previous chapter, Sothe never actually changed at all, and Naesala got back one of his originally free skills (for the chance at killing a Sage). Micaiah charged for Stefan and took out all enemies in that general area, even using Valaura where needed. Marcia went into the south-eastish area and eventually right to clean up some guys Naesala didn't get. Naesala and Sothe stormed the middle, Naesala taking the bulk while Sothe got some guys too slow to keep up with Naesala. Black Knight only got one enemy. Got Baselard, Stefan, and Laguz Gem. Wanted Dragonfoe and White Gem, but no time. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 20 40 15 30 23 25 40 15 30 A Sothe Sothe 5 46 27 13 31 34 29 23 20 A Micaiah Naesala(SS) 33 62 20 8 20 24 24 14 16 Marcia 14 50 30 13 30 36 29 28 30 C Leanne 4-4: 7/28Skills: Ike - Pass Titania - Pavise Meg - Imbue Rafiel - Celerity Been a while, but I'm pretty sure this is a fairly standard strategy. Ike storms the throne room with Pure Water, Titania heads east and stays east, Meg starts west and goes north east. Rafiel needed Celerity to give Ike a starting boost and eventually reach Oliver after helping out Meg. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 8 57 35 7 35 34 21 31 14 A Titania Titania 18 55 34 18 35 33 29 27 24 A Ike Meg 16 58 36 13 33 32 30 35 32 C Rafiel 4-5: 8/36Skills: Ranulf - Imbue, Parity, Smite, Provoke Heather - (Pass), Adept, Cancel Ilyana - Vantage, Resolve Geoffrey - Paragon Reyson - Paragon Definitely lower than I thought I could get, and yet I think it could have been as low as 6 turns had I the patience to try for it. Specific tricks for this are to get someone to all 4 of his teleport points so you can either kill him or make him teleport again. Another is that he doesn't seem to want to do anything unless he's on one of said spaces, and so if you Shove him, he'll always teleport. This is noteworthy because otherwise he'll never teleport twice in a row, even if someone is right next to him. It's funny. Shoving was my last ditch effort to see if something would change before resetting the map. I didn't think it would do anything, but Izuka just Rewarped himself one space to the left I sent Ilyana to the south west, Heather and Ranulf to middle/north west, and Volke to east with Geoffrey running around killing stuff. By a stroke of luck I even got the Ashera Icon with Reyson. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ranulf(SS) 38 65 18 9 20 20 30 16 13 C Reyson Ilyana 15 45 24 38 34 30 26 24 33 A Heather Heather 15 46 28 20 33 40 32 22 23 A Ilyana Goeffrey 17 57 35 12 34 32 24 26 25 Volke 14 53 30 5 37 35 19 27 23 Quote Link to comment Share on other sites More sharing options...
Florete Posted October 26, 2013 Author Share Posted October 26, 2013 And it is done! 4-E-1: 3/39 Important skills: Ike - Pass Titania - Nihil Marcia - Adept Heather - Adept Volke - Nihil Rafiel - Celerity Ike (Warded by Micaiah) and Titania went straight up, others took sides. Hetzel was out by turn 2 and I was able to get Titania to Lekain's square equipped with a Hammer to finish the job by turn 3. I suped up Kurthnaga, too, so he's fighting. 4-E-2: 3/42 Important skills: Ike - Nihil Kurthnaga - Pass, Celerity Shot Levail with Meteor from Ilyana, then used Rafiel to get Kurthnaga to the vacant spot, then grabbed Rafiel up and got him to safety. Kurthnaga killed everything that came to him. Titania killed the Warriors at the right and whoever was there killed or weakened the Swordmasters and a few stray Halberdiers. On the 2nd turn I got Kurth out of there because 6 SM reinforcements, yeah. I used Rafiel to get Ranulf, Marcia, and Naesala down there to kill the remaining Bishop and two Snipers and then be able to double and kill the SMs. Everyone else packed over at the left to await the Warrior reinforcements on the finishing turn. With a perfect team, 2 turns is probably possible, but I would have needed too much luck to have enough people near the bottom to kill off the 6 Swordmasters while having most/all of the initial enemies dead after the first enemy phase. So 3. It's actually kind of amazing how few characters could pull off what Kurthnaga did, because they would need 55 atk at 1-2 range to kill all the Generals. If I hadn't prepared Kurthnaga, I'd have needed to get the Wishblade over to Geoffrey and have him do it. Yeah, two units people are normally ignoring by this point in a draft are the only ones who were able to help me get this map done so fast. 4-E-3: 4/46 Important skills: Rafiel - Celerity I'd almost forgotten what killing these things is actually like. I had to really learn when who and what moves to form a good strategy and use my 1-2 rangers (Ilyana, Marcia, Ike, and Meg) accordingly. Everyone helped here. A key factor in killing Dheg when I did was allowing Ilyana to take a hit from him on turn 3 to deal a chunk back, get healed by Micaiah and attack again, then get refreshed by Rafiel and finish him after Naesala did the bit of extra necessary damage. This freed up everyone else to kill the remaining dragons, since 4 reinforcements come on turn 4. Oh, I did kill Gareth. Ilyana shows no mercy with Rexbolt. 4-E-4: 2/48 This is actually pretty easy as long as you can position your units well to kill as many of the Spirits around Sephiran as possible on enemy phase. 4-E-5: 2/50 Important skills: Micaiah - Celerity Kurthnaga - Nihil Naesala - Nihil Titania - Pass Ranulf - Parity Ilyana - Nihil Volke - Nihil When I got all 3 Spirits and 4 Auras down on the first turn, I knew I needed to try for 2 turns, and voila. The reason is that I can't do as much on the first turn: Ranulf needs to transform, there are three Spirits instead of two and they're far away, and I generally just need to make sure everyone has enough health to survive Ashera's AOE attack (which they did). Micaiah had Celerity so she could go one more space such that she could attack the bottom left Aura, then Sothe would take Rexaura from her and kill the Wind Spirirt, then Lehran could take Rexaura and attack the Aura. Titania had Pass to reach the far Fire Spirit and kill it with Brave Axe. Naesala + Volke could kill a Wardwood Aura and Lehran + Parity!Ranulf could kill a Cover Aura. I used these facts to my advantage. By the end I think I only had one action to spare. Fun fact: Lehran + Ilyana took a Cover Aura down to 1 health. And this was Ilyana with her +2 atk Heather support. Final turn count: 286 Kill counts: Ike - 164 (2nd) Micaiah - 120 Sothe - 158 (3rd) Titania - 250 (1st) Ilyana - 154 (4th) Marcia - 118 Naesala - 66 Heather - 134 Meg - 152 (5th) Ranulf - 80 Volke - 17 Kurthnaga - 25 Geoffrey - 61 Lehran - 0 Lol @ Kurth killing more than Volke. All 4-E-2. This was a fun draft, but would I do it again? Not sure. It was quite a commitment, more than the usual draft, and caused quite some frustration at times. Quote Link to comment Share on other sites More sharing options...
Xander Posted January 4, 2014 Share Posted January 4, 2014 Finally found my copy of this game and damn my team sucks. What was I thinking? Quote Link to comment Share on other sites More sharing options...
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