Nanami Touko Posted October 3, 2015 Share Posted October 3, 2015 i'll probably stream it i guess this game's kinda okay '3' Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted October 18, 2015 Author Share Posted October 18, 2015 A small musical update: https://www.youtube.com/watch?v=b4_bT0yCMGY [spoiler= Post-chapter 8 spoilers]https://www.youtube.com/watch?v=LIpTWvOlxhM Quote Link to comment Share on other sites More sharing options...
Xtremekiwi Posted October 18, 2015 Share Posted October 18, 2015 (edited) Forze del Male for Fa's battle theme? Interesting choice. This is actually something that came up in my head: Long ago I remember you discussing plans about a crafting system. Is that still a goal you're planning to accomplish, or is it no longer planned? (Sorry if I missed a post mentioning it in the last 30 or so pages). And I'm still hoping there's a max skill killing edge Swordmaster enemy somewhere, because why not. Edited October 18, 2015 by Xtremekiwi Quote Link to comment Share on other sites More sharing options...
Wayward Winds Posted October 18, 2015 Share Posted October 18, 2015 I thought player unit specific battle themes weren't possible in FE... at least according to Blazer's Ultimate Tutorial, which is admittedly rather old at this point. When did that change? I'd be interested to know how it was done for future reference (probably some fancy ASM that will be way above my level)... Music sounds pretty good, even if Xehanort and Fa are complete opposites. Shiori's theme sounds familiar, but I can't quite place it... Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 18, 2015 Share Posted October 18, 2015 Interesting. Shiori's other theme should be a fripside song. Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted October 18, 2015 Author Share Posted October 18, 2015 Forze del Male for Fa's battle theme? Interesting choice. This is actually something that came up in my head: Long ago I remember you discussing plans about a crafting system. Is that still a goal you're planning to accomplish, or is it no longer planned? (Sorry if I missed a post mentioning it in the last 30 or so pages). And I'm still hoping there's a max skill killing edge Swordmaster enemy somewhere, because why not. Yes, it *should* be included a forging system in the last patch. It all depends on Crazycolorz, who took on the task I thought player unit specific battle themes weren't possible in FE... at least according to Blazer's Ultimate Tutorial, which is admittedly rather old at this point. When did that change? I'd be interested to know how it was done for future reference (probably some fancy ASM that will be way above my level)... Music sounds pretty good, even if Xehanort and Fa are complete opposites. Shiori's theme sounds familiar, but I can't quite place it... Ahahah yeah, they are opposites indeed. But they both use darkness in some way so... As usual I choose the songs for how they sound rather than their background. Anyway, that was made possible for FE7 last year and for FE8 two days ago. Yay! Look forward to chapter-specific battle themes, too. Interesting. Shiori's other theme should be a fripside song. Wink wink Quote Link to comment Share on other sites More sharing options...
RandomSwordmaster Posted October 18, 2015 Share Posted October 18, 2015 Wink wink add to game pls Quote Link to comment Share on other sites More sharing options...
zero1712 Posted October 19, 2015 Share Posted October 19, 2015 I'm really digging shiori's theme how is called? Quote Link to comment Share on other sites More sharing options...
Shadowflare Posted October 20, 2015 Share Posted October 20, 2015 Wink wink This needs to happen. Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted October 23, 2015 Author Share Posted October 23, 2015 (edited) This isn't really a spoiler, soooo... Enjoy! https://www.youtube.com/watch?v=buhGRuCIBvU&feature=youtu.be Edited October 23, 2015 by Alfred Kamon Quote Link to comment Share on other sites More sharing options...
Mage Knight 404 Posted October 23, 2015 Share Posted October 23, 2015 Apparently it's Diana's Time to Come and realize she forgot to dye her hair this morning. Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted October 23, 2015 Author Share Posted October 23, 2015 Apparently it's Diana's Time to Come and realize she forgot to dye her hair this morning. the video in a nutshell XD Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted October 23, 2015 Share Posted October 23, 2015 Hero Senki is better :V Quote Link to comment Share on other sites More sharing options...
SilverHairedFreak25 Posted October 23, 2015 Share Posted October 23, 2015 Same here <3 I will upload let's play videos about this great game. Aaaaaaa HYPE!!! SO MUCH HYPE! SO MANY VIDEOS! Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted October 23, 2015 Author Share Posted October 23, 2015 ^^Nobody noticed the range of Norte though Quote Link to comment Share on other sites More sharing options...
Ronlyn Posted October 23, 2015 Share Posted October 23, 2015 (edited) *rewatch said video*.......................... All magics gonna have diferent ranges like FF10 redux? Edited October 23, 2015 by ronlyn Quote Link to comment Share on other sites More sharing options...
Wayward Winds Posted October 23, 2015 Share Posted October 23, 2015 That's a pretty good sounding SRW track. Better than in OG2... did you rip midis from Endless Frontier and trim 'em by any chance? On a related note, are you using that 12 midi track hack Agro and Brendor came up with? I know the FE7 one works fine, but as for FE8, no idea. Last I heard you were the preferred guinea pig! Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted October 23, 2015 Author Share Posted October 23, 2015 (edited) *rewatch said video*.......................... All magics gonna have diferent ranges like FF10 redux? Oh no. It's just the Norte tome that has a 2-3 range and low Mt. That's a pretty good sounding SRW track. Better than in OG2... did you rip midis from Endless Frontier and trim 'em by any chance? On a related note, are you using that 12 midi track hack Agro and Brendor came up with? I know the FE7 one works fine, but as for FE8, no idea. Last I heard you were the preferred guinea pig! Thanks! No, I've just found this folder with a ton of SRT/SRW midis. They were already of pretty good quality. And yes, I'm using that. It's working like a charm! Edited October 23, 2015 by Alfred Kamon Quote Link to comment Share on other sites More sharing options...
arkel Posted October 23, 2015 Share Posted October 23, 2015 The battle theme seems to start later than it should. If you want you can send the midi to me and I'd be happy to try and fix it for you. Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted October 23, 2015 Author Share Posted October 23, 2015 (edited) The battle theme seems to start later than it should. If you want you can send the midi to me and I'd be happy to try and fix it for you. Thank you, but it works fine imo. It may just be your impression because I disabled the map theme. There's a tiiiiiiiny pause that usually serves for having a clean transition between the map theme and the battle theme. But it's basically inexistent? Look for yourself. It's the game that processes the battle theme after the actual battle begins. That's because, as I said earlier, it has to make sure there's a clean transition between the map theme and the battle theme. Edited October 23, 2015 by Alfred Kamon Quote Link to comment Share on other sites More sharing options...
Kaede Ryusaki Posted October 25, 2015 Share Posted October 25, 2015 The playable fleet on board though. It's a boat on a boat! Quote Link to comment Share on other sites More sharing options...
Wayward Winds Posted October 25, 2015 Share Posted October 25, 2015 The playable fleet on board though. It's a boat on a boat! *Looks again. Sniggers* Must be a casualty of tile changes moving the big boats. Otherwise, "oopsie!" Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted October 25, 2015 Author Share Posted October 25, 2015 The playable fleet on board though. It's a boat on a boat! The map sprite has to be updated, but that's actually an Airship. The class is the Sky Pirate and it's the moving Ballista of this game. Quote Link to comment Share on other sites More sharing options...
arkel Posted October 25, 2015 Share Posted October 25, 2015 Thank you, but it works fine imo. It may just be your impression because I disabled the map theme. There's a tiiiiiiiny pause that usually serves for having a clean transition between the map theme and the battle theme. But it's basically inexistent? Look for yourself. It's the game that processes the battle theme after the actual battle begins. That's because, as I said earlier, it has to make sure there's a clean transition between the map theme and the battle theme. It's because the staff starts with a rest. In my personal opinion I think the transition would sound less awkward if you allocated the rest to another beat in the measure, or composed something simple where the rest is now (like maybe 2 octave Ds in the bass). Obviously up to you though. Quote Link to comment Share on other sites More sharing options...
SilverHairedFreak25 Posted October 25, 2015 Share Posted October 25, 2015 The map sprite has to be updated, but that's actually an Airship. The class is the Sky Pirate and it's the moving Ballista of this game. This game has flying ballistas?! FLYING?! BALLISTAS?! Pegasus Knights be damned! Quote Link to comment Share on other sites More sharing options...
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