blyegg Posted September 28, 2013 Share Posted September 28, 2013 (edited) While I would like to say I have a lot of time, the stuff on my list to do just rapidly incresed, so I'm not sure.... Not to mention working on my own hack. But, regardless, I'm working on it right now as well. It is lightly reflected in my Mapping competition map (which you won't see unitil later; and the map design would be much better). Edited September 28, 2013 by MasterKeeperâ„¢ Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted December 15, 2013 Author Share Posted December 15, 2013 (edited) A recent video brought to my attention that some people think this project is dead. It's not. The reason why things have taken so long to progress is because of poor preparation mostly. I came into this not knowing entirely what I really wanted to do, and I kind of tried to brute force it, making numerous chapters without first trying to figure out what I really wanted to do for the story. This, alongside with my desire to make chapters with as good level design as possible, lead me to completely remove/change the chapters. I guess the other things that have prevented the project from making progress is work, both from my actual real life job, and from my several personal projects, such as youtube videos, composing music, tending to a kind-of high-maintenance Roleplay, among things like depression. Now, with that all said though, I've finally built a proper structure for the project. One that I can rely on, and one that doesn't just simply put almost ALL the work on me (I was doing almost EVERYTHING before, even though my team has over 8 members on it). In fact, I'll be releasing a 2-Chapter patch very soon. I just need to finish the ending cutscene for chapter 1. However, I'm not just gonna end this post with that. I'm going to prove to you guys what I've been working on. First. The new prologue, or Prelude, since I like arbitrary text changes. Note, you have eight units. I decided to cut the bullshit. I believe I've mentioned this in other places, but I believe that if you're playing a Fire Emblem hack, chances are, you've already played the originals, and don't need to be paced into all the different classes at a crawl. Instead, I just decided to give you ALL the different weapon types right at the start. Staves Excluded. Here's the bottom half of the map. If we count... 13 enemy units total. I don't intend for this to be easy either. As stated before, there's no permadeath, but enemies will be able to give you trouble enough that taking advantage of the lack of permadeath will be important. However, this is only the prelude chapter, and I wanted the first few chapters to be beatable without losing anyone. Let's take a gander at some portraits. Sorlene's been updated. She looks older now. Jonsin has been given a portrait that perfectly suits his personality, something I greatly value. Nickt came out of seemingly nowhere and updated Feltyn. Lookin' good, brah! Oh, what's this? This looks familiar... Fire Mumblem: Revised Edition's bonus tasks!? Let's see what happens if we complete them. Works like Revised Edition too. WHOA. WHAT THE!? ASM HAXXXX???? More bonus tasks! But there's more, ladies and gentlemen. Introducing a brand new feature never before seen in any hack! (I think!) Oh damn! The main character died... But wait. What's this!? Where am I? Introducing a new feature! The Netherworld is the place where all main characters go when they die. All players bad enough to get their main character killed in this game get insulted appropriately. Thankfully, insults aren't the only thing offered at the Netherworld. For those of you casuals that need that extra push to help them complete the chapter, you're offered advice on how to win the chapter! But wait, there's more! In this hack, you will see... Self-aware humor! Incredibly generic villains! And not even the slightest bit subtle messages to ship certain characters! (Disclaimer: I am not responsible for any frustration gained from trying to ship Feltyn and Lussaria) Now... considering this topic has been here for a while, I might just ask the admins to close it so I can start a new thread where I can get a fresh new start or some shit like that, but yeah. Fire Mumblem isn't dead, doodz. Edited December 15, 2013 by MarkyJoe1990 Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted December 15, 2013 Share Posted December 15, 2013 iSorry also has someone been taking inspiration from Shin Megami Tensei or am I looking too much into the main-character-death thing Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted December 15, 2013 Author Share Posted December 15, 2013 iSorry also has someone been taking inspiration from Shin Megami Tensei or am I looking too much into the main-character-death thing I've never actually played Shin Megami Tensei. =X Quote Link to comment Share on other sites More sharing options...
MRDRHAWK Posted December 15, 2013 Share Posted December 15, 2013 I've never actually played Shin Megami Tensei. =X You should fix that. Also, holy shit ASM hacked statboosts? Colour me interest- And not even the slightest bit subtle messages to ship certain characters! ... you can't tell me who I can or can't ship. But yeah, this looks pretty kickass. I look forward to seeing how this turns out. Especially since I get a pre-promo Hero uguu Quote Link to comment Share on other sites More sharing options...
NobodiePichu Posted December 15, 2013 Share Posted December 15, 2013 Especially since I get a pre-promo Hero uguu prepare to be suprised Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted December 15, 2013 Share Posted December 15, 2013 Ahahah this is going to be epic! Keep up the good work, guys. Also, what unit is the one at the bottom right in the second screen? An enemy Great Lord? What? Quote Link to comment Share on other sites More sharing options...
NobodiePichu Posted December 15, 2013 Share Posted December 15, 2013 enemy knight lord. also the boss. all im going to say at the moment \{'X'}/ Quote Link to comment Share on other sites More sharing options...
charlie_ Posted December 15, 2013 Share Posted December 15, 2013 I don't intend for this to be easy either. As stated before, there's no permadeath, but enemies will be able to give you trouble enough that taking advantage of the lack of permadeath will be important. However, this is only the prelude chapter, and I wanted the first few chapters to be beatable without losing anyone. 10 atk doesn't seem difficult at all unless your entire party has wolt level stats Quote Link to comment Share on other sites More sharing options...
Miacis Posted December 15, 2013 Share Posted December 15, 2013 I'll have to admit, I really like how you're taking into account different playstyles when designing this whole thing. The bonuses thing I really like. And there's something kinda awesome about getting scolded for fucking up, but still being given some amount of help. In a way, that's very in line with the modern approach to difficulty, where the goal is to get people through the game, with both some ammoount of help and a variety of incentives. Quote Link to comment Share on other sites More sharing options...
Shugey Posted December 16, 2013 Share Posted December 16, 2013 Darn, this keeps looking better each time I see it. Looking forward to all of the other wacky ideas you likely have planned. Quote Link to comment Share on other sites More sharing options...
Agro Posted December 16, 2013 Share Posted December 16, 2013 I decided to cut the bullshit. I believe I've mentioned this in other places, but I believe that if you're playing a Fire Emblem hack, chances are, you've already played the originals, and don't need to be paced into all the different classes at a crawl. Instead, I just decided to give you ALL the different weapon types right at the start. Staves Excluded. I'm not sure why hackers wait around to give the player characters since vanilla FE doesn't on a number of occasions but cool, I like having more options at the start Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted December 16, 2013 Share Posted December 16, 2013 @Sorlene screenshot: I think it's written archaeologist btw. Quote Link to comment Share on other sites More sharing options...
MRDRHAWK Posted December 16, 2013 Share Posted December 16, 2013 10 atk doesn't seem difficult at all unless your entire party has wolt level stats and then the enemies had Brave Swords in the prologue Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted December 21, 2013 Author Share Posted December 21, 2013 Progress Report: Most of the ending cutscene script is finished. I'm hitting a snag with the last scene though. It's proving extremely frustrating since I'm not quite sure what I'm trying to get across, but I'm starting to learn. There's minor touch ups around the hack that still need to be done, mainly stuff I keep overlooking, but overall, it's just a matter of getting that last piece of scene done... Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted December 30, 2013 Author Share Posted December 30, 2013 Progress Report: I'm roughly finished with the chapter 1 ending events. I decided that the scene I previously had in mind at the end of chapter 1 would fit better as it's own designated "interlude" chapter. We'll see if I release the patch after I touch up the hack or after I make the interlude. Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted December 30, 2013 Share Posted December 30, 2013 An interlude after chapter 1? Interesting Quote Link to comment Share on other sites More sharing options...
Pixelman Posted December 31, 2013 Share Posted December 31, 2013 Gosh, this is looking better and better! One question though: Apparently, Feltyn is the jeigan now? There is a hero on the map and Feltyn was a mercenary in the other maps... Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted December 31, 2013 Author Share Posted December 31, 2013 Gosh, this is looking better and better! One question though: Apparently, Feltyn is the jeigan now? There is a hero on the map and Feltyn was a mercenary in the other maps... Yeah. Feltyn is the Jeigan. Time and experience convinced me that having a true jeigan adds more strategy. By scaling enemies to be fairly strong to the point where using the jeigan is desirable, it adds challenge in how you distribute EXP. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 1, 2014 Share Posted January 1, 2014 I decided to cut the bullshit. I believe I've mentioned this in other places, but I believe that if you're playing a Fire Emblem hack, chances are, you've already played the originals, and don't need to be paced into all the different classes at a crawl. Instead, I just decided to give you ALL the different weapon types right at the start. Staves Excluded.I've always done this too because I find it boring to crawl through 12 chapters waiting to get my first X weapon/tome user. I followed that principle in Generic War as an example (Though that was still a terrible game lol) Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted January 2, 2014 Author Share Posted January 2, 2014 Soooo good news. I've finally finished the interlude. Now all that's left to do is small fixes and we can have the patch released. FINALLY. ... I also need to seriously update that first post. Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted January 2, 2014 Author Share Posted January 2, 2014 (edited) Welp! Here goes nothing. Everyone check the first post. The first official beta has been released. Edited January 2, 2014 by MarkyJoe1990 Quote Link to comment Share on other sites More sharing options...
Agro Posted January 2, 2014 Share Posted January 2, 2014 there's no readme but you told me to read the readme i am confused :( Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted January 2, 2014 Author Share Posted January 2, 2014 (edited) Fixed. It's now a zipped folder that includes the Readme. EDIT: Updated the ReadMe as well. It didn't include certain people. If there are people who aren't included in the credits, let me know. EDIT2: Thank you Agro for letting me know about that problem. Edited January 2, 2014 by MarkyJoe1990 Quote Link to comment Share on other sites More sharing options...
Person123 Posted January 2, 2014 Share Posted January 2, 2014 (edited) I gotta say, this hack easily has the highest quality humor of any hack I've played. A very strong first impression. Also, is Lussaria's defense growth high? She's gained defense for me 3 times in a row so far. Could just be RNG being RNG though. Edited January 2, 2014 by General Ciraxis Quote Link to comment Share on other sites More sharing options...
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