WallJump_Ninja Posted February 21, 2013 Share Posted February 21, 2013 1-- The Nightmare Class Editor Module labels the two empty slots at the end "make a custom class", but I've heard that those are intentionally empty and putting a custom class there causes problems. Can someone confirm this one way or the other for me? 2--On a similar note, can I safely use the Dragon's movement cost data to make a custom movement cost? I don't see any apparent problem, but I also don't pretend to know what sorcery is being used in the cutscene maps. 3--Why does Rath's Con become 7 in the main story? All his other stats carry over. Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted February 21, 2013 Share Posted February 21, 2013 1) Just don't edit it, expand it and edit past them if you need to 2) You could just make a new one completely but if you're not using the dragon why not I guess? 3) I have no idea Quote Link to comment Share on other sites More sharing options...
GreatEclipse Posted February 21, 2013 Share Posted February 21, 2013 For Rath, his Lyn mode and main game versions have different CON values, and that is the only stat that does not carry over. It is extremely easy to fix. Quote Link to comment Share on other sites More sharing options...
WallJump_Ninja Posted February 22, 2013 Author Share Posted February 22, 2013 All I'm doing is a rebalance, because FE7 has a lot of little stuff that really aggravates me. Actually expanding and adding new stuff didn't seem worth the trouble, given that the extent of what I'm doing is essentially "a thing to let me tweak Kent and Sain without having to worry about all the enemy Cavaliers". Unless expanding it is easier than I assumed. Quote Link to comment Share on other sites More sharing options...
Agro Posted February 22, 2013 Share Posted February 22, 2013 You can always overwrite some of the unused classes, like General F and Mercenary F. Quote Link to comment Share on other sites More sharing options...
WallJump_Ninja Posted February 27, 2013 Author Share Posted February 27, 2013 Okay, what's the deal with the "Steals HP" effect? I can't get it to work on weapons that aren't Runesword/Nosferatu. Quote Link to comment Share on other sites More sharing options...
WallJump_Ninja Posted March 1, 2013 Author Share Posted March 1, 2013 I gave Steel Sword the 'Steals HP' effect, then gave Lyn both a Steel Sword and a Rune Sword in the Prologue. The Rune Sword functioned entirely normally against the boss. When I restarted and equipped the Steel Sword, the boss tinked Lyn for 'NO DAMAGE', despite having the normal 10 displayed damage. What is even going on here? Quote Link to comment Share on other sites More sharing options...
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