Doga Posted May 22, 2013 Share Posted May 22, 2013 (edited) This sounds like some heavy debate. Also my Micaiah has like 7 strength at 20. Am I blessed? Edited May 22, 2013 by Doga Quote Link to comment Share on other sites More sharing options...
Da Bear Posted May 22, 2013 Author Share Posted May 22, 2013 (edited) So I've decided that the AI in my copy allowing a 2-turn of 1-6-2 is an unfair advantage. Because I don't feel like abusing something weird about my copy to win (which is unlikely) I'm just going to say it's a 3-turn for fairness. Also I somehow managed to mark my 1-8 as a 4-turn when I 3-turned it... Edited May 22, 2013 by bearclaw13 Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted May 22, 2013 Share Posted May 22, 2013 I don't think Bear understands that that is literally impossible in EM, because the boss is programmed not to move until Turn 3 in EM. I've even tried ferrying Sothe with Volug before for more range and it was impossible. The thicket strategy does NOT work on EM, so cut the bullcrap. I've done a 2 turn on EM with Jill on 1-6-2, he does move. Quote Link to comment Share on other sites More sharing options...
PKL Posted May 22, 2013 Share Posted May 22, 2013 Yeah, but only if you enter that certain zone. Jill is the only one capable because she can drop him there. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted May 22, 2013 Share Posted May 22, 2013 Also I somehow managed to mark my 1-8 as a 4-turn when I 3-turned it... Uh? Again? 3 turning 1-8 is literally impossiburu. Even celibrity tormod can't reach the priest, boss and mage by pp3. So nope :/. Please explain... I've done a 2 turn on EM with Jill on 1-6-2, he does move. Jill is Jill, and she, herself can own laverton with adept or wrath already promoted :b Quote Link to comment Share on other sites More sharing options...
PKL Posted May 22, 2013 Share Posted May 22, 2013 The priest moves erratically in EM. But a few shoves on Sothe and he CAN reach the priest. Problem is, that even if you reach the priest in turn 3, you cant be in range of all the mages in turn 3 anyway. Yeah, bull. Quote Link to comment Share on other sites More sharing options...
EpicTurtle Posted May 22, 2013 Share Posted May 22, 2013 (edited) Alright! Part 1 is done! Chapter 1-7: 5 Turns/41 Total Why game?This is the end of Turn 1.Paragon!Zihark is ridiculous. Too bad Edward can't equip it >:( Sooothe... 'Ha! you can't counter me now, door!' ...I see. :) All of the Rogue crits are awesome ...Okay. With three prisoners released... Let's get out of here! Chapter 1-8: 6 Turns/47 Total Why game?Did I mention that I hate this chapter? Because I doGood!Spinny spinny spinny!Mmm... Defense...Okay... Apparently 35% is the lucky growth for me Delicious! Good! Defense! Yes... come here you little piece of- *End chapter* Chapter 1-9: 4 Turns/51 Total First things first...Freezing not includedI've always thought of Jarod as a pretty cool villain, especially after this line. The next few turns are full of criticals I'm pretty sure this is the first time Micaiah has critical'd in this entire playthrough so far How nice Nailed it! 100% necessary Eclipse Chapter 1-End: 5 Turns/56 Total Yeah, I don't even know anymore*exploded picture*Okay seriously, why is Tauroneo still unplayable? Okay...The Lanceslayer even slays swords! What a deal! Still going strong I see Not bad at all Did I mention that Nolan has Pass? Because he does Alright... What the- Magic? Don't pull a Sothe on me here... Edward was nice enough to shove Sothe wait what? so he could break down the door earlier I... I... What? How deliciously ironic Alright, fine. No Master Seal for you! :D D: :D D: :D I only regret not getting her to Level 20... Come to think of it, Why did I not BExp her? I'm amazed that I didn't run out of picture space! Edited May 23, 2013 by EpicTurtle Quote Link to comment Share on other sites More sharing options...
Doga Posted May 22, 2013 Share Posted May 22, 2013 1-9: 13 turns. I wandered around and then had Micaiah defeat Jarod for laughs. 1-F: 11 turns. Chests. 2-P: 8 turns. Pro. 2-1: 12 turns. Pro. 2-2: 10 turns. 2-3: 9 turns. 2-F: 3 turns. Got a lucky Haar crit. I think this is the only chapter I've beaten in a reasonable turn frame. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted May 22, 2013 Share Posted May 22, 2013 The priest moves erratically in EM. But a few shoves on Sothe and he CAN reach the priest. Problem is, that even if you reach the priest in turn 3, you cant be in range of all the mages in turn 3 anyway. Yeah, bull. As far as I know, the priest stays adjacent to the mage and the sage boss, so killing the priest in 1-2 range means killing bothe mages at ep. And for the shoves to be effective, sothe'll need to be shoved inside the swamp to shave turns, otherwise terrain penalty will make the shove outside the swamp useless. Besides, he says Tormod rushed to the boss. I remember I did the same thing on an nm draft, where the mages and the boss move, but still, the priest is unreachable by pp3 without crapton of units or shoves. Also, did Tormod kill the draco? Who killed the draco? He appears after ep1, iirc. Quote Link to comment Share on other sites More sharing options...
Da Bear Posted May 22, 2013 Author Share Posted May 22, 2013 (edited) I could swear those were my counts... on the other hand you guys do this all the time and say it isn't possible... I'm going to start over because I really can't figure this out. Last time I ever play and log for a draft with a fever. Also Tormod killed the draco since he was the only guy in range. Edited May 22, 2013 by bearclaw13 Quote Link to comment Share on other sites More sharing options...
Quintessence Posted May 22, 2013 Share Posted May 22, 2013 I could swear those were my counts... on the other hand you guys do this all the time and say it isn't possible... I'm going to start over because I really can't figure this out. Last time I ever play and log for a draft with a fever. Also Tormod killed the draco since he was the only guy in range. But I've never 3 turned 1-8. Never 8( Quote Link to comment Share on other sites More sharing options...
Da Bear Posted May 23, 2013 Author Share Posted May 23, 2013 (edited) But I've never 3 turned 1-8. Never 8( Which is why I'm going to start over (when I'm lucid...) because if people who are a lot better at LTCing than me can't do it then me doing it probably didn't happen... On a different note... I'm probably going to be the only person other than Doga to not 5-turn 1-E... I was looking at it in my trashed run and for the life of me I can't find the strat... Also Turtle. Why isn't Edward trained better? You could get some better counts with a trained Edward... also why not give Edward a master seal that no one else will use? This is probably me being an Edward fanboy and hating the idea of him not being used... Edited May 23, 2013 by bearclaw13 Quote Link to comment Share on other sites More sharing options...
EpicTurtle Posted May 23, 2013 Share Posted May 23, 2013 I'd rather take my pre-promoted Level 3 Swordmaster than train up a puny little Myrmidon, thanks. Also I'm lazy Quote Link to comment Share on other sites More sharing options...
Da Bear Posted May 23, 2013 Author Share Posted May 23, 2013 I'd rather take my pre-promoted Level 3 Swordmaster than train up a puny little Myrmidon, thanks. Also I'm lazy Dude it's EM Edward is a beast... just like everyone else. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted May 23, 2013 Share Posted May 23, 2013 Bear, it's not that I don't believe in: you clearing chapters with a better tc than the "regular or standardized tc", it's just that I have doubts about it because I've tried other ways that weren't successful. Also, I mentioned shoves, terrain penalties, enemy behaviour and you didn't explain. And it would be interesting to know how to achieve it, if possible. Quote Link to comment Share on other sites More sharing options...
PKL Posted May 23, 2013 Share Posted May 23, 2013 Edward is actually the best draftee after Jill (possibly Titania) in EM and NM >_< Quote Link to comment Share on other sites More sharing options...
PKL Posted May 23, 2013 Share Posted May 23, 2013 (edited) Quint, the mages dont move in EM lol Edited May 23, 2013 by Peekayell Quote Link to comment Share on other sites More sharing options...
Da Bear Posted May 23, 2013 Author Share Posted May 23, 2013 (edited) Quint, the mages dont move in EM lol They do if combat has been initiated with one of them... which is worthless I just thought I would point that out. Edit: auto-correct decided when I said "has" I meant "Haar". Edited May 23, 2013 by bearclaw13 Quote Link to comment Share on other sites More sharing options...
Quintessence Posted May 23, 2013 Share Posted May 23, 2013 Quint, the mages dont move in EM lol Uh? What mages? Quote Link to comment Share on other sites More sharing options...
PKL Posted May 23, 2013 Share Posted May 23, 2013 1-8 boss area. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted May 23, 2013 Share Posted May 23, 2013 Oh, but I said it was a try on an NM draft, where they do move :p Quote Link to comment Share on other sites More sharing options...
Quintessence Posted May 23, 2013 Share Posted May 23, 2013 Edit: auto-correct decided when I said "has" I meant "Haar". Lol, usual typos, like me saying Boobs Tauroneo, instead of Boots Tauroneo, hahaha Quote Link to comment Share on other sites More sharing options...
Da Bear Posted May 23, 2013 Author Share Posted May 23, 2013 Oh, but I said it was a try on an NM draft, where they do move :p I've actually done it on NM but it wasn't a draft. Quote Link to comment Share on other sites More sharing options...
PKL Posted May 23, 2013 Share Posted May 23, 2013 Yeah, 1-8 can be 3 turned with enough shoves but since drafts dont have enough teammates, you wont get enough shoves. Quote Link to comment Share on other sites More sharing options...
Doga Posted May 23, 2013 Share Posted May 23, 2013 Oh fuck I misread the OP and thought undrafted units could shove drafted units. Quote Link to comment Share on other sites More sharing options...
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