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If Light Magic(And Light Mages) existed...


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I decided to make these because the lack of Light Magic on this game is disturbing me.

Light Mage
Weapons: Tome(w/Light Magic)
Growths(%)
HP/STR/MAG/SKL/SPD/LCK/DEF/RES
70/40/55/55/55/55/40/30
Max Stats:
HP/STR/MAG/SKL/SPD/LCK/DEF/RES
40/20/27/26/27/30/22/25
Skills:
1 - Radiance: +15 Hit and Avoid on allies within a 3 tile radius
10 - Concentration: +20 Hit and Avoid when attacked by enemy

Promotes into: Bishop or Sage

Bishop
Weapons: Tomes(w/Light Magic), Staves
Growths(%)
HP/STR/MAG/SKL/SPD/LCK/DEF/RES
70/40/55/55/55/60/40/30
Max Stats:
HP/STR/MAG/SKL/SPD/LCK/DEF/RES

80/30/45/43/43/45/36/40

Skills:
5 - Nova: Deals (User's Mag+Str-Opponent's Res)/2 extra damage(Activation: Skill*2%)
15 - Tomebreaker(Sorcs get Mantle - negates magic triangle effects)

Class set changes:
- Priest -> Bishop, War Monk/Cleric
- Light Mage -> Bishop, Sage

Tome Sets(w/comparisons):

Shine = Flux
Divine = Ruin
Aura = Waste
Purge = Mire
Rexaura = Goetia
Thani = Rapier
Angelus(new)= Nosferatu

Micaiah's Pyre(Fire -> Light)
Book of Naga(Wind -> Light)

People with class set changes with this class available:
Miriel(Dark Mage -> Light Mage), Ricken(Archer -> Light Mage), Libra(Dark Mage -> Light Mage), Tiki(Mage -> Light Mage), Emmeryn(Troubadour -> Light Mage), Laurent(Dark Mage -> Light Mage), Cordelia(Dark Mage -> Light Mage)
*DLC Micaiah is now a Light Mage

Class set changes:

Priest -> War Monk/Cleric or Bishop

Light Mage -> Bishop or Sage

Light Magic has Blessed trait so it's effective against Revenants. Also, it's effective against Dark Magic.

Magic triangle will be brought again(Anima(Wind/Thunder/FIre) -> Light -> Dark -> Anima).

Opinions?

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Radiance is Charm but unbalanced.
Concentration is Patience but unbalanced.

Nova is unnecessarily complex, and undermines Ignis.

Mantle works better on Bishop than Sorcerer.

Ricken had archer on his class set for a reason; his alternate classes were the same as Chrom's.

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Radiance, Concentration, and Nova are all buffed versions of existing skills (Charm, Patience, and Ignis), and Mantle is just terrible, especially in comparison to Tomebreaker.

Also, Bishops having access to everything Sages have plus Light magic doesn't make any sense.

Edited by Othin
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Mantle works better on Bishop than Sorcerer.

I was gonna say ^this.

Mantle seems like more of a light magic-holy type of thing than something a sorceror would have. Othin's right, though, it should just be light+staves, not light+anima+staves. Plus, Nova is basically just Ignis.

But otherwise, looks good to me, although I didn't really look at the growths to compare them.

Edited by Walhart
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I don't think that Light Mage would replace Dark Mage for Miriel. Since she's always in pursuit of knowledge and IIRC dark magic is generally knowledge based magic ((as opposed to light magic being faith based)) I think Dark Mage is fitting for her.

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Sage - Anima+Staves

Bishop - Light+Staves

?

I still have 2 draft skills my sleeve for Bishops though.

Corona - basically Luna but damages Res instead of Def

Blessing - increases range of staves by 15%

And I'll replace Mantle with Parity for Sorcs.

Parity - Negates terrain bonuses

I couldn't think of a good Light Mage skillset so yeah. Also, Nova's damage is actually weaker than Vengeance if you do the calculations.

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I couldn't think of a good Light Mage skillset so yeah. Also, Nova's damage is actually weaker than Vengeance if you do the calculations.

Vengeance: 84: 2 = 42

Nova: Assuming LB and say..... GM

40 + 40 = 80. + 20 = 100. 100 - 60 = 40 : 2 = 20

For comparison, Ignis at that level is 25, with Skll : 2% activation

And this is assuming a 60 Res enemy actually..... you know exist

Edited by JSND
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Vengeance: 84: 2 = 42

Nova: Assuming LB and say..... GM

40 + 40 = 80. + 20 = 100. 100 - 60 = 40 : 2 = 20

For comparison, Ignis at that level is 25, with Skll : 2% activation

And this is assuming a 60 Res enemy actually..... you know exist

Well, let's see. What if I somehow edited the skill...

Nova - Deals (User's Mag+Str - Foe's Res)+2 damage

Somehow I think this is broken though.

Luna already targets resistance when using magic...

Honestly FE13's class selection was fine.

but they lack Light Magic

I guess Corona was redundant then.

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I think (MAG - RES)/2 + 2 is fine though.

For example,

at 50 mag vs 40 Res, your dealing 7 extra damage,

70 Mag vs 30 res, its 22

20 MAG vs 5 Res, its 9 Extra damage

Pretty reasonable(read: ridiculously low) for near 100% activation chance

Edited by JSND
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I think (MAG - RES)/2 + 2 is fine though.

For example,

at 50 mag vs 40 Res, your dealing 7 extra damage,

70 Mag vs 30 res, its 22

20 MAG vs 5 Res, its 9 Extra damage

Pretty reasonable(read: ridiculously low) for near 100% activation chance

Vengeance has Skill*2% and could dish a great damage.

So why not Nova?

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Vengeance can only deal high damage under certain, unusual conditions. It can easily be worthless or near-worthless most of the time even when it does activate.

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Vengeance has Skill*2% and could dish a great damage.

So why not Nova?

Vengeance also depends on having low HP. Nova completely obsoletes Ignis. Having a skill*2% activation rate on a skill isn't auto-bad, but it should be balanced. Nova is not.
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Yeah

IIRC the only set ups that actually work and uses Vengeance is the VV or VVW combo and that actually uses Nosferatu because of the risk

Or Braves.....

Note that Vengeance is maxed at 42 damage in an EXTREMELY specific and overcomplicated situation

Ignis, with its skl% activation chance can consistently reach 35 Damage

Or for more Magical builds, around 32 or 25 area

Edited by JSND
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But why would a light mage use strength for a skill anyway? Grandmasters are a hybrid class so it makes sense for them. A skill like Nova would make more sense for war monks then for bishops in my opinion.

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But why would a light mage use strength for a skill anyway? Grandmasters are a hybrid class so it makes sense for them. A skill like Nova would make more sense for war monks then for bishops in my opinion.

Well, you're right. I'll change the calculations instead.

Nova:(User's Mag x 2 - Opponent's Res)/2 + 2 extra damage(proc rate: Skl%)

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