singularity Posted April 28, 2013 Share Posted April 28, 2013 I decided to make these because the lack of Light Magic on this game is disturbing me. Light MageWeapons: Tome(w/Light Magic)Growths(%)HP/STR/MAG/SKL/SPD/LCK/DEF/RES70/40/55/55/55/55/40/30Max Stats:HP/STR/MAG/SKL/SPD/LCK/DEF/RES40/20/27/26/27/30/22/25Skills:1 - Radiance: +15 Hit and Avoid on allies within a 3 tile radius10 - Concentration: +20 Hit and Avoid when attacked by enemyPromotes into: Bishop or SageBishopWeapons: Tomes(w/Light Magic), StavesGrowths(%)HP/STR/MAG/SKL/SPD/LCK/DEF/RES70/40/55/55/55/60/40/30Max Stats:HP/STR/MAG/SKL/SPD/LCK/DEF/RES 80/30/45/43/43/45/36/40 Skills:5 - Nova: Deals (User's Mag+Str-Opponent's Res)/2 extra damage(Activation: Skill*2%)15 - Tomebreaker(Sorcs get Mantle - negates magic triangle effects)Class set changes:- Priest -> Bishop, War Monk/Cleric- Light Mage -> Bishop, Sage Tome Sets(w/comparisons): Shine = FluxDivine = RuinAura = WastePurge = MireRexaura = GoetiaThani = RapierAngelus(new)= Nosferatu Micaiah's Pyre(Fire -> Light)Book of Naga(Wind -> Light)People with class set changes with this class available:Miriel(Dark Mage -> Light Mage), Ricken(Archer -> Light Mage), Libra(Dark Mage -> Light Mage), Tiki(Mage -> Light Mage), Emmeryn(Troubadour -> Light Mage), Laurent(Dark Mage -> Light Mage), Cordelia(Dark Mage -> Light Mage)*DLC Micaiah is now a Light Mage Class set changes: Priest -> War Monk/Cleric or Bishop Light Mage -> Bishop or Sage Light Magic has Blessed trait so it's effective against Revenants. Also, it's effective against Dark Magic. Magic triangle will be brought again(Anima(Wind/Thunder/FIre) -> Light -> Dark -> Anima). Opinions? Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted April 28, 2013 Share Posted April 28, 2013 Radiance is Charm but unbalanced.Concentration is Patience but unbalanced. Nova is unnecessarily complex, and undermines Ignis. Mantle works better on Bishop than Sorcerer. Ricken had archer on his class set for a reason; his alternate classes were the same as Chrom's. Quote Link to comment Share on other sites More sharing options...
Othin Posted April 28, 2013 Share Posted April 28, 2013 (edited) Radiance, Concentration, and Nova are all buffed versions of existing skills (Charm, Patience, and Ignis), and Mantle is just terrible, especially in comparison to Tomebreaker. Also, Bishops having access to everything Sages have plus Light magic doesn't make any sense. Edited April 28, 2013 by Othin Quote Link to comment Share on other sites More sharing options...
darkkfan Posted April 28, 2013 Share Posted April 28, 2013 (edited) Mantle works better on Bishop than Sorcerer. I was gonna say ^this. Mantle seems like more of a light magic-holy type of thing than something a sorceror would have. Othin's right, though, it should just be light+staves, not light+anima+staves. Plus, Nova is basically just Ignis. But otherwise, looks good to me, although I didn't really look at the growths to compare them. Edited April 28, 2013 by Walhart Quote Link to comment Share on other sites More sharing options...
Darros Posted April 28, 2013 Share Posted April 28, 2013 I don't think that Light Mage would replace Dark Mage for Miriel. Since she's always in pursuit of knowledge and IIRC dark magic is generally knowledge based magic ((as opposed to light magic being faith based)) I think Dark Mage is fitting for her. Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted April 28, 2013 Share Posted April 28, 2013 Nova is COMPLETELY broken Skill*2% Basically, you get a more overpowered Ignis(as if Ignis is not OP as it is ^^) that basically always activate Quote Link to comment Share on other sites More sharing options...
singularity Posted April 28, 2013 Author Share Posted April 28, 2013 Sage - Anima+Staves Bishop - Light+Staves ? I still have 2 draft skills my sleeve for Bishops though. Corona - basically Luna but damages Res instead of Def Blessing - increases range of staves by 15% And I'll replace Mantle with Parity for Sorcs. Parity - Negates terrain bonuses I couldn't think of a good Light Mage skillset so yeah. Also, Nova's damage is actually weaker than Vengeance if you do the calculations. Quote Link to comment Share on other sites More sharing options...
PKL Posted April 28, 2013 Share Posted April 28, 2013 How about giving them Nihil? ;) Quote Link to comment Share on other sites More sharing options...
singularity Posted April 28, 2013 Author Share Posted April 28, 2013 How about giving them Nihil? ;) But then Nihil+ will exist on Lunatic+ which makes the rage even moar! Honestly, I'd rather give Parity to Sorcs and Tomebreaker to Bishops. Quote Link to comment Share on other sites More sharing options...
riariadne Posted April 28, 2013 Share Posted April 28, 2013 Luna already targets resistance when using magic... Honestly FE13's class selection was fine. Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted April 28, 2013 Share Posted April 28, 2013 (edited) I couldn't think of a good Light Mage skillset so yeah. Also, Nova's damage is actually weaker than Vengeance if you do the calculations. Vengeance: 84: 2 = 42 Nova: Assuming LB and say..... GM 40 + 40 = 80. + 20 = 100. 100 - 60 = 40 : 2 = 20 For comparison, Ignis at that level is 25, with Skll : 2% activation And this is assuming a 60 Res enemy actually..... you know exist Edited April 28, 2013 by JSND Quote Link to comment Share on other sites More sharing options...
singularity Posted April 28, 2013 Author Share Posted April 28, 2013 Vengeance: 84: 2 = 42 Nova: Assuming LB and say..... GM 40 + 40 = 80. + 20 = 100. 100 - 60 = 40 : 2 = 20 For comparison, Ignis at that level is 25, with Skll : 2% activation And this is assuming a 60 Res enemy actually..... you know exist Well, let's see. What if I somehow edited the skill... Nova - Deals (User's Mag+Str - Foe's Res)+2 damage Somehow I think this is broken though. Luna already targets resistance when using magic... Honestly FE13's class selection was fine. but they lack Light Magic I guess Corona was redundant then. Quote Link to comment Share on other sites More sharing options...
Sasori Posted April 28, 2013 Share Posted April 28, 2013 Perhaps they should have a skill that makes them do extra damage against risen like their extra damage against monsters in fe8? Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted April 28, 2013 Share Posted April 28, 2013 (edited) I think (MAG - RES)/2 + 2 is fine though. For example, at 50 mag vs 40 Res, your dealing 7 extra damage, 70 Mag vs 30 res, its 22 20 MAG vs 5 Res, its 9 Extra damage Pretty reasonable(read: ridiculously low) for near 100% activation chance Edited April 28, 2013 by JSND Quote Link to comment Share on other sites More sharing options...
singularity Posted April 28, 2013 Author Share Posted April 28, 2013 I think (MAG - RES)/2 + 2 is fine though. For example, at 50 mag vs 40 Res, your dealing 7 extra damage, 70 Mag vs 30 res, its 22 20 MAG vs 5 Res, its 9 Extra damage Pretty reasonable(read: ridiculously low) for near 100% activation chance Vengeance has Skill*2% and could dish a great damage. So why not Nova? Quote Link to comment Share on other sites More sharing options...
Othin Posted April 28, 2013 Share Posted April 28, 2013 Vengeance can only deal high damage under certain, unusual conditions. It can easily be worthless or near-worthless most of the time even when it does activate. Quote Link to comment Share on other sites More sharing options...
riariadne Posted April 28, 2013 Share Posted April 28, 2013 Vengeance has Skill*2% and could dish a great damage. So why not Nova? Vengeance also depends on having low HP. Nova completely obsoletes Ignis. Having a skill*2% activation rate on a skill isn't auto-bad, but it should be balanced. Nova is not. Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted April 28, 2013 Share Posted April 28, 2013 (edited) Yeah IIRC the only set ups that actually work and uses Vengeance is the VV or VVW combo and that actually uses Nosferatu because of the risk Or Braves..... Note that Vengeance is maxed at 42 damage in an EXTREMELY specific and overcomplicated situation Ignis, with its skl% activation chance can consistently reach 35 Damage Or for more Magical builds, around 32 or 25 area Edited April 28, 2013 by JSND Quote Link to comment Share on other sites More sharing options...
singularity Posted April 28, 2013 Author Share Posted April 28, 2013 Vengeance also depends on having low HP. Nova completely obsoletes Ignis. Having a skill*2% activation rate on a skill isn't auto-bad, but it should be balanced. Nova is not. Well, I could reduce Nova's proc rate into Skl%. Quote Link to comment Share on other sites More sharing options...
Sasori Posted April 28, 2013 Share Posted April 28, 2013 But why would a light mage use strength for a skill anyway? Grandmasters are a hybrid class so it makes sense for them. A skill like Nova would make more sense for war monks then for bishops in my opinion. Quote Link to comment Share on other sites More sharing options...
singularity Posted April 28, 2013 Author Share Posted April 28, 2013 But why would a light mage use strength for a skill anyway? Grandmasters are a hybrid class so it makes sense for them. A skill like Nova would make more sense for war monks then for bishops in my opinion.Well, you're right. I'll change the calculations instead.Nova:(User's Mag x 2 - Opponent's Res)/2 + 2 extra damage(proc rate: Skl%) Quote Link to comment Share on other sites More sharing options...
Vashiane Posted April 28, 2013 Share Posted April 28, 2013 This is nicely done, Pega-Pony Princess! Quote Link to comment Share on other sites More sharing options...
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