tacticianjenro Posted May 14, 2013 Share Posted May 14, 2013 (edited) Fire Emblem 6: Easier Hack version 1.09 (Updated July 2, 2013) I made this hack to lower the difficulty of FE6 (just a wee bit, actually) for players who find it a little hard. Character stats are tweaked, but not too exteme, so it isn't completely breeze-through easy. And also, support conversations are unlocked easily. (On the left screen we see Roy's stats from the original game, and the right screen, his stats from the hack.) (On the left screen we see Wolt's stats from the original game, and the right screen, his stats from the hack.) Game changes: Support conversations unlocked faster Slight character stat changes and item changes Boss enemies stats decreased (2 to 4 stat decrease) Item changes: Rapier durability increased from 25 to 40 Rapier critical increased from 10 to 15 Sword of Seals durability increased from 20 to 30 Iron, Steel, Silver and other weapons hit percent increased by 5 Character stat changes: RoyBase HP +2Base Defense +1Base Strength +1Base Speed +1Base Constitution +1Strength Growth from 40 to 45%Defense Growth from 25 to 30%Resistance Growth from 30 to 35%Unpromoted Roy stat caps increased from 20 to 25ClarineBase Magic +1Base Defense +1Base HP +2Defense Growth from 10 to 20%Magic Growth from 30 to 35%FaBase Skill +2Base Speed +2ShinBase Strength +1Base Skill +2Base Defense +1Defense Growth from 10% to 15%SueBase Strength +2Base Skill +1Base Defense +1Resistance Growth from 15 to 20%DayanBase Strength +3Strength Growth from 20 to 30%Skill Growth from 20 to 30%Defense Growth from 10 to 40%Speed Growth from 15 to 20%BarthBase Strength +2Base Skill +1Base Luck +1Resistance Growth from 2 to 5%Skill Growth from 25 to 30%Defense Growth from 40 to 45%Lance weapon level from C to BBorsBase HP +2Base Defense +1Strength Growth from 30 to 50%Defense Growth from 35 to 45%WendyBase Speed +2Base HP +6Base Strength +2Resistance Growth from 10 to 45%Speed Growth from 40 to 65%Lance weapon level increased to CDouglasHP Growth from 60 to 75%Defense Growth from 30 to 60%Wolt Base Strength +3 Base Skill +1 Base Speed +1 Base Luck +3 Base Defense +2 Strength Growth from 40 to 50% Resistance Growth from 10 to 25% Dorothy Base HP +3 Base Skill +4 Base Speed +5 Base Defense +1 Speed Growth from 45 to 60% Skill Growth from 45 to 50% Luck Growth from 35 to 50% KleinHP Growth from 60 to 80%Strength Growth from 35 to 50%Saul Base Magic +3 Base Defense +3 Base Luck +1 Defense Growth from 15 to 25% EllenBase Magic +3Base Defense +2Defense Growth from 5 to 15%YodelBase Magic -2Base Speed +1Magic Growth from 20 to 30%Skill Growth from 15 to 30%Resistance Growth from 20 to 80%Luck Growth from 20 to 60%HP Growth from 20 to 40%ChadBase Skill +1Base HP +1Base Speed +1Base Defense +2KarelNo changeFirBase Strength +1Base Defense +2RutgerNo changeDieckSpeed Growth from 30 to 40%OujayBase Speed +3Base HP +2Strength Growth from 40 to 50%GaretBase Luck +2Base Skill +3Base Speed +3HP Growth from 70% to 100%Defense Growth from 15 to 30%AlanSword Level increase (from E to D)Spear Level decrease (from D to E)Base Luck +1Base Speed +1Defense Growth from 25 to 30%LanceBase Luck +1Base HP +1Base Speed +1Defense Growth from 20 to 25%PercivalLuck Growth from 20 to 25%Strength Growth from 30 to 50%IgreneBase Defense +2Speed Growth from 35 to 50%Resistance Growth from 5 to 20%Luck Growth from 20 to 35%Skill Growth from 25 to 45%MarcusAll Growths +5%AstohlDefense Growth from 20 to 40%Speed Growth from 50 to 65%All Stats +1, except for HP which is +3WardStrength Growth from 50 to 55%Strength, Skill and Speed +1LotSkill Growth from 30 to 50%Strength, Defense and Speed +1BartreBase Strength +3Strength Growth from 40 to 70%Skill, Speed and Def Growth +5%LughBase Speed, Defense and Luck +1Skill Growth from 50 to 60%LilinaBase Skill, Speed, Resistance +1Skill Growth from 20 to 30%HughStrength Growth from 30 to 65%Skill Growth from 30 to 65%Speed Growth from 45 to 50%Defense Growth from 20 to 30%NiimeBase HP +5All Growths +40%Resistance Growth from 20 to 100%Luck Growth from 5 to 100%RayBase Luck +1Base Defense +2Strength Growth from 45 to 50%LalumDefense Growth +5%Speed Growth from 70 to 75%YunoBase Level from 9 to 1Strength Growth from 20 to 60%Speed Growth from 20 to 60%Skill Growth from 35 to 75%Resistance Growth from 10 to 40%Base Defense +2Base Resistance +2TateBase Strength +1Base Defense +1Base Resistance +1Strength Growth from 40 to 60%Resistance Growth from 20 to 25%ThanyBase Defense +1Base Skill +1Speed Growth from 60 to 70%Resistance Growth from 30 to 40%ZeissAll Base Stats except Defense +1Defense Growth from 25 to 50%ElphinBase HP +2Speed Growth from 65 to 75%Cath Base Strength +5 Base Defense +5 Base Resistance +3 Base Luck +4 Base Speed +2 Strength Growth from 40 to 50% Defense Growth from 15 to 20% SophiaBase Luck +1Base Skill +2Base Resistance +3All Growths +20%MiledyBase Luck +2Base Defense +2Defense Growth from 20 to 40%GonzalesBase Luck +1Strength Growth from 60 to 65%Luck Growth from 35 to 75%NoahStrength Growth from 30 to 35%Skill Growth from 45 to 85%All Stats +1TreckLuck Growth from 55 to 85%All Stats +1Spear Level increased to CSword Level increased to DZealotBase Strength +2Base Defense +2Defense Growth from 30 to 50%Strength Growth from 25 to 75%EchidnaAll Growths +10%Base Defense +2CeciliaAll Growths +5%Base Skill +2Base Speed +2GeeseBase Speed +2Speed Growth from 40 to 60%MerlinusBase HP +10Skill, Speed, Defense Growth +5% New! DOWNLOAD the LATEST IPS patch (v1.09) here. Please tell me what you think, or if you would suggest some stats to be changed. It's just an alternative in case someone actually does go epic-fail playing FE6, and if anyone wants to save time from getting the support conversations. Thanks! Edited July 2, 2013 by tacticianjenro Quote Link to comment Share on other sites More sharing options...
Jedi Posted May 14, 2013 Share Posted May 14, 2013 (edited) As a huge fan of FE6. I can give this some approval for those who may have trouble with it. Also the supports needed to be sped up regardless. Maybe one day I'll finish my rebalance hack of this game.. Thumbs up to you though. I'd say Cath needs more personally to be worth her recruitment haha. Edited May 14, 2013 by Jedi Quote Link to comment Share on other sites More sharing options...
Espinosa Posted May 14, 2013 Share Posted May 14, 2013 One of the biggest problems people have with FE6 is that attacks are so hard to connect, especially when bosskilling on Hard Mode. I would argue that toning down throne bonuses and upping weapon hit rates (besides magic which is good enough) would be a key decision in making the game accessible to all and playable with minimum frustration. The changes you list barely make a difference. +1HP makes little difference for Marcus, and +5% in whatever growth doesn't really make any visible difference. Geese, Alan and Zealot look like the only characters affected, and yet the change is minor as I see it. Some barely useable characters receive changes that don't add to their use at all - e.g. Dorothy could use better bases across the board (substantially higher to warrant any use I would argue) and you give her +10% luck growth? What does it change? Merlinus's growths don't matter at all unless you manage to make him level up after every chapter like in FE7 (that would be cool). Building supports isn't a whole lot of a concern because playing quickly you don't really get to build many of them unless you stop and grind. Unless they start at a really high base and get a +4 pts increase every turn, the only support you'll likely end up with would be AlanXLance in vanilla (C easily, B if you work towards it and continue using both until the end). I would say the swiftness of building weapon rank is a much bigger concern than building supports, e.g. Alan and Lance take forever to get to superior weaponry, though somebody like Rutger doesn't really care because swords are the only thing he uses, and he takes part in so much combat where he doubles and ORKOs. Quote Link to comment Share on other sites More sharing options...
tacticianjenro Posted May 14, 2013 Author Share Posted May 14, 2013 (edited) @ Jedi: Thanks! It's nice to see that I've got some responses quickly. About Cath, sure thing. I'll make the suggested changes immediately. I actually have not finished FE6 before, and I remember playing through it before getting characters killed as early as Chapter 1 which is why I also made this. I tested Chapter 1 of this hack and got Alan, Lance and Roy heavily damaged by the enemies, so there's a bit of an improvement, yeah. @Espinosa: Awesome! I didn't expect to hear a response fast. I have never finished playing FE6 before (I'm finding it really difficult), so all the suggestions will benefit greatly. Part of why I'm making this hack is so I can finish FE6 without all the frustrations. I'll patch up an update as soon as possible and keep the suggestions in mind. :) Edited May 14, 2013 by tacticianjenro Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted May 14, 2013 Share Posted May 14, 2013 Wendy, Wolt and Sophia (? I forget her localisation in FE13) are all still dreadful. In fairness, you never claimed this to be a balance hack, but still, surely it's something to consider? Quote Link to comment Share on other sites More sharing options...
Naglfar Posted May 14, 2013 Share Posted May 14, 2013 really, the augmentations here are trivial. +5% to a growth means +1 to the stat every 20 levels or so, and +1 to one or two base stats is... meh. there are definitely better ways to make FE6 less frustrating - increasing weapon hit rates was suggested but that might just make dodgetanking impossible. throne and gate bonuses definitely need to take a hit, though. in roy's case, I'd give him +2 to all bases, maybe jack up his growths a little, +1 move and a significantly better rapier. I mean, let the lord be good, right? Quote Link to comment Share on other sites More sharing options...
tacticianjenro Posted May 14, 2013 Author Share Posted May 14, 2013 really, the augmentations here are trivial. +5% to a growth means +1 to the stat every 20 levels or so, and +1 to one or two base stats is... meh. there are definitely better ways to make FE6 less frustrating - increasing weapon hit rates was suggested but that might just make dodgetanking impossible. throne and gate bonuses definitely need to take a hit, though. in roy's case, I'd give him +2 to all bases, maybe jack up his growths a little, +1 move and a significantly better rapier. I mean, let the lord be good, right? I played through it just now and still got Alan and Lugh killed. Thanks for the suggestions. I'll make the needed changes.. Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted May 14, 2013 Share Posted May 14, 2013 Wolt still has four strength. Four is not a high number. Four is still bloody dreadful, considering he's an archer and he's meant to be good at shooting people. Sophia's improved somewhat but almost definitely not enough, Wendy's still dreadful. You really are gonna have to level them up some. Quote Link to comment Share on other sites More sharing options...
Shugey Posted May 14, 2013 Share Posted May 14, 2013 Giving Dieck three extra Defense for his base seems a bit crazy. Poor Oujay just gets Speed. Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted May 14, 2013 Share Posted May 14, 2013 Actually, if you want to make things easier, have Cath be recruitable in the first talk and make the Ilian Mercenary Knights in C7 start in player control. That's the sort of bullshit you should be working to eliminate. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted May 14, 2013 Share Posted May 14, 2013 It looks like you've buffed characters that really really don't have problems (alance, rutger, shin, marcus, zealot, percival, and miledy), while neglecting characters that have major, major issues by giving them only minor buffs (hugh, wendy, sophia, wolt). Quote Link to comment Share on other sites More sharing options...
Kngt_Of_Titania Posted May 14, 2013 Share Posted May 14, 2013 It looks like you've buffed characters that really really don't have problems (alance, rutger, shin, marcus, zealot, percival, and miledy), while neglecting characters that have major, major issues by giving them only minor buffs (hugh, wendy, sophia, wolt). Agreed. Wolt needs to be buffed to match the glory of his father. Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted May 14, 2013 Share Posted May 14, 2013 (edited) I'd keep tweaking it a little bit more but it looks good otherwise. EDIT: ^Mainly with regards to characters like the ones Anouleth mentioned (On a side note would you mind if I uploaded it to my hack directory? Just need an official name for the hack, creator, and version #, and your permission of course, which you can PM me or something) Edited May 14, 2013 by Burning Gravity Quote Link to comment Share on other sites More sharing options...
secondworld Posted May 14, 2013 Share Posted May 14, 2013 Marcus Base HP +1 Base Defense +1 Base Skill +1 All Growths +5% Starts with a spare Iron Sword for Roy. Why not put the iron sword in Roy's inventory to begin with? Quote Link to comment Share on other sites More sharing options...
Espinosa Posted May 14, 2013 Share Posted May 14, 2013 Agreed. Wolt needs to be buffed to match the glory of his father. True, put him on a horse so that he's more like his dad Sain. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted May 14, 2013 Share Posted May 14, 2013 True, put him on a horse so that he's more like his dad Sain. Oh joy, shipping wars. Why not put the iron sword in Roy's inventory to begin with? This^ And why did you buff Marcus at all...? Quote Link to comment Share on other sites More sharing options...
Kngt_Of_Titania Posted May 14, 2013 Share Posted May 14, 2013 (edited) True, put him on a horse so that he's more like his dad Sain. Well played, well played. (Although we all know who the one true father is >:D) But yeah, seems odd to straight up buff Marcus. I might do something like a bases nerf, growths buff to equalize his usefulness across the game (making early less reliant on Marcus to train characters; coupled with buffs on Wolt, Bors, etc., this opens up more options for training characters while making it slightly easier). I never was fond of the Jaigan/Marcus archetype, simply because they end up being just too good -- this mainly because the hardest part of most FEs is early game, before your team goes on steroids and enemies...well, not as much; so even when they lose steam comparatively, they're usually still good enough to trash late game enemies sufficiently. EDIT: But this is obviously not a balance hack; not trying to tell you what to do, just what I'd like to see. Edited May 14, 2013 by Kngt_Of_Titania Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted May 14, 2013 Share Posted May 14, 2013 (Lowen, right?) Quote Link to comment Share on other sites More sharing options...
Kngt_Of_Titania Posted May 14, 2013 Share Posted May 14, 2013 (Lowen, right?) But you can actually see Wolt's eyes Quote Link to comment Share on other sites More sharing options...
Anouleth Posted May 14, 2013 Share Posted May 14, 2013 Wolt's true father is Maiden, of course. Quote Link to comment Share on other sites More sharing options...
Randa Posted May 15, 2013 Share Posted May 15, 2013 (edited) Gonzales Strength Growth +5% HP Growth +100% Base Luck +1 So he now has a 190% HP growth rate, a 65% str rate, and still has a 15% skill, while using axes. Edited May 15, 2013 by Randa Quote Link to comment Share on other sites More sharing options...
Randa Posted May 15, 2013 Share Posted May 15, 2013 (edited) · Hidden by eCut, May 15, 2013 - No reason given Hidden by eCut, May 15, 2013 - No reason given Accidental double please delete. Edited May 15, 2013 by Randa Link to comment
Chocolate Kitty Posted May 15, 2013 Share Posted May 15, 2013 Gonzales Strength Growth +5% HP Growth +100% Base Luck +1 So he now has a 190% HP growth rate, a 65% str rate, and still has a 15% skill, while using axes. What the actual fuck honestly, is this a joke? Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted May 15, 2013 Share Posted May 15, 2013 He caps HP naturally. You don't need to give him a 190% HP growth. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted May 15, 2013 Share Posted May 15, 2013 Guy's stated he's never beaten the game and his units somehow die in chapter 1 (possibly on Normal Mode), so don't expect his changes to correspond to what we believe would change useability of some inferior characters. Quote Link to comment Share on other sites More sharing options...
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