MidnightShade Posted May 27, 2013 Share Posted May 27, 2013 (edited) So, I mainly have one question to ask here: How hard would it be for me to code most of the classes in FE8 as recruit- level classes? The reason I ask is because my friend and I are currently working on a hack and we want each playthrough of it to be different than the last. After thinking about it for awhile, we decided that having tons of recruit classes, (e.g. the ones that are already in the game and others that are similiar to BWDYeti's classes). Now, I just want to know if it would be extremely hard to do this or not. My guess is no, but since we are still only in the idea stage we aren't sure about it yet. Does anyone know? Edited May 28, 2013 by MidnightShade Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted May 27, 2013 Share Posted May 27, 2013 (edited) If you want to code the events that trigger their auto-promoting at level 10, it's quite difficult and requires some complicated ASM. If not, just play around with the promotion module in Nightmare and you should get where you want quickly. Edited May 27, 2013 by Alfred Kamon Quote Link to comment Share on other sites More sharing options...
MidnightShade Posted May 27, 2013 Author Share Posted May 27, 2013 If you want to code the events that trigger their auto-promoting at level 10, it's quite difficult and requires some complicated ASM. If not, just play around with the promotion module in Nightmare and you should get where you want quickly. Well, I'd better start practicing I suppose. Or I could look into the Nightmare module. Either way, thanks for answering! Quote Link to comment Share on other sites More sharing options...
CT075 Posted May 27, 2013 Share Posted May 27, 2013 the nightmare module wouldn't be of any help i'm decently sure that the trainee classes are coded in via asm so you'd need to be somewhat savvy to find and locate that but if my guess is right (i haven't screwed around in an fe8 rom for a while) it shouldn't be too hard to mess with once you find it Quote Link to comment Share on other sites More sharing options...
Rewjeo Posted May 27, 2013 Share Posted May 27, 2013 The promotion for the trainee classes is locked to the character, at least on some level. Doing one of those random reclass things I had someone in a trainee class, and they just couldn't promote. What you could do relatively easily (I think) is give a class the high EXP gain and let them promote via some item into normal classes. Just add a bunch of promo items to the game. Quote Link to comment Share on other sites More sharing options...
CT075 Posted May 27, 2013 Share Posted May 27, 2013 if it's by character it shouldn't be too hard to swap to being by class... Hm. I'll make a note and see if I can't change that after my exams Quote Link to comment Share on other sites More sharing options...
MidnightShade Posted May 27, 2013 Author Share Posted May 27, 2013 Alright, thanks for any help at all! Quote Link to comment Share on other sites More sharing options...
cyron Posted May 27, 2013 Share Posted May 27, 2013 The promotion for the trainee classes is locked to the character, at least on some level. Doing one of those random reclass things I had someone in a trainee class, and they just couldn't promote. What you could do relatively easily (I think) is give a class the high EXP gain and let them promote via some item into normal classes. Just add a bunch of promo items to the game. what happens is that the auto promotion is locked to character but a master seal works fine to promote them Quote Link to comment Share on other sites More sharing options...
Klokinator Posted May 28, 2013 Share Posted May 28, 2013 BDWYeti's That's a new one. Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted May 28, 2013 Share Posted May 28, 2013 the nightmare module wouldn't be of any help Can't you just create a new class which promotes to two basic classes and then make an item promote the trainees? What you could do relatively easily (I think) is give a class the high EXP gain and let them promote via some item into normal classes. Just add a bunch of promo items to the game. That's what I was trying to say. Quote Link to comment Share on other sites More sharing options...
CT075 Posted May 28, 2013 Share Posted May 28, 2013 yeah you could probably do it with items but that's the easy way out Quote Link to comment Share on other sites More sharing options...
Klokinator Posted May 28, 2013 Share Posted May 28, 2013 Maybe have multiple promotion items that each have two different classes for characters to promote into? Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted May 28, 2013 Share Posted May 28, 2013 (edited) Maybe have multiple promotion items that each have two different classes for characters to promote into? ULTIMATE ONE-MAN-ARMY WHO CAN PROMOTE TO EVERYTHING. Well, that would be funny. But at this point just put every possible promotion for that class in one item, which is the point in having many (apart from finding the items)? If a mage can promote with an item to sage or bishop and with another item to valchirie or druid, just put sage-bishop-valchirie-druid in one item and you give the player the same possibilities. Edited May 28, 2013 by Alfred Kamon Quote Link to comment Share on other sites More sharing options...
MidnightShade Posted May 28, 2013 Author Share Posted May 28, 2013 That's a new one. Well, what I meant by that are the trainee classes on his FE7X project. Quote Link to comment Share on other sites More sharing options...
CT075 Posted May 28, 2013 Share Posted May 28, 2013 it's spelled bwd not bdw Quote Link to comment Share on other sites More sharing options...
MidnightShade Posted May 28, 2013 Author Share Posted May 28, 2013 it's spelled bwd not bdw oh. Well, that's simple enough. probably why I mispelled it if I'm honest. xD Quote Link to comment Share on other sites More sharing options...
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