dlamey8015 Posted June 18, 2013 Share Posted June 18, 2013 (edited) Hey there, I was recently editing events, not really for anything specific, but just to get back into the swing of things. Anyway, I assembled my events and it came up error free. Then I ran the rom, and the typical black error screen with beeping noises came up. The code I am using is this: //Made by markyjoe1990 of Youtube//Modified by Nintenlord #define DISABLE_TUTORIALS#include EAstdlib.event EventPointerTable(0x06,Pointers) ORG 0xD80000Pointers:POIN Turn_eventsPOIN Character_eventsPOIN Location_eventsPOIN Misc_eventsPOIN TrapData TrapDataPOIN Bad Bad Bad BadPOIN Good Good Good GoodPOIN Opening_event Ending_event Bad:UNIT Batta Berserker 0x00 Level(20,Enemy,True) [10,10] [2,2] [Elixir] [0x00]UNIT Empty Good:UNIT Eliwood EliwoodLord 0x00 Level(1,Ally,False) [1,1] [1,1] [ironSword][0x00]UNIT Sain Cavalier 0x01 Level(1,Ally,False) [1,2] [1,2] [ironSpear] [0x00]UNIT Guy Myrmidon 0x01 Level(1,Ally,False) [1,3] [1,3] [ironSword] [0x00]UNIT Dart Brigand 0x01 Level(1,Ally,False) [1,4] [1,4] [ironAxe] [0x00]UNIT Rebecca Archer 0x01 Level(1,Ally,False) [1,5] [1,5] [ironBow] [0x00]UNIT Erk Mage 0x01 Level(1,Ally,False) [1,6] [1,6] [Fire] [0x00]UNIT Lucius Monk 0x01 Level(1,Ally,False) [1,7] [1,7] [shine] [0x00]UNIT Canas Shaman 0x01 Level(1,Ally,False) [1,8] [1,8] [Flux] [0x00]UNIT Empty Turn_events:TURN 0x00 Opening_event [01,00] 0x0 0x00END_MAIN Character_events:END_MAIN Location_events:END_MAIN Misc_events:CauseGameOverIfLordDiesEND_MAIN Opening_event:LOU1 GoodLOU1 BadENUNENDA Ending_event:MoveToChapter(0x07)ENDA TrapData:ENDTRAP MESSAGE Events end at offset currentOffset//The map for this chapter is at offset: 0x836AF00 If anyone could help, that'd be great. Edited June 18, 2013 by dlamey8015 Quote Link to comment Share on other sites More sharing options...
Brendor Posted June 18, 2013 Share Posted June 18, 2013 Sain_t not Sain Quote Link to comment Share on other sites More sharing options...
dlamey8015 Posted June 19, 2013 Author Share Posted June 19, 2013 Sain is defined as both Sain and Sain_t in the FE7 definitions. I tried it anyway, but I got the same result. Quote Link to comment Share on other sites More sharing options...
Agro Posted June 19, 2013 Share Posted June 19, 2013 I'll save eCut the trouble and tell you myself that there's a topic for event hacking questions Now, do you have a new map inserted and everything as well? Or is it unmodified? Quote Link to comment Share on other sites More sharing options...
dlamey8015 Posted June 19, 2013 Author Share Posted June 19, 2013 (edited) It's unmodified. I changed the ending events so that it points to the events for the correct next chapter. After that, the units load, but then the game freezes and I get beeping noises. Okay, it's somewhat fixed. Now all of the units load, but whenever I attack Batta, it returns me to the title screen once the battle ends. ModEdit: Merged. Please use the edit button instead of double posting. Thanks~ Edited June 19, 2013 by eCut Quote Link to comment Share on other sites More sharing options...
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