Jotari Posted June 26, 2013 Share Posted June 26, 2013 So is this thread about Great Knights (and Wyern Lords apparently) across the whole series, or just in Awakening? It's in the general section but people seem to only be focusing on Awakening. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted June 26, 2013 Author Share Posted June 26, 2013 I thought it was obvious I was talking about general FE. -_- Quote Link to comment Share on other sites More sharing options...
Constable Reggie Posted June 26, 2013 Share Posted June 26, 2013 They're at the top of the badass scale in the gba games, and pavise is fun for postgame shenanigans in Awakening, but other than that yeah they're pretty lame. Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 26, 2013 Share Posted June 26, 2013 Since this is in General, I'm assuming that FE8 has a fair representation of discussion inclusiveness. Wyvern lords skip Pierce in fe8, which is pretty horrible given its decent activation rate. The extra couple of stat points don't make much of a difference when it becomes Skill vs No Skill. GK gets full WTC over Paladin, and +2 mov over General, and both don't get hit by anything for notable damage late game anyway. That move reduction hurts late/Postgame, but maps aren't that huge so it shouldn't hurt that badly. GK is a superior JoAT (unless LTC, then Paladins are quite sufficient) in fe8. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted June 26, 2013 Share Posted June 26, 2013 Since this is in General, I'm assuming that FE8 has a fair representation of discussion inclusiveness. Wyvern lords skip Pierce in fe8, which is pretty horrible given its decent activation rate. The extra couple of stat points don't make much of a difference when it becomes Skill vs No Skill. GK gets full WTC over Paladin, and +2 mov over General, and both don't get hit by anything for notable damage late game anyway. That move reduction hurts late/Postgame, but maps aren't that huge so it shouldn't hurt that badly. GK is a superior JoAT (unless LTC, then Paladins are quite sufficient) in fe8. Err, Great Knights only have 6 move in FE8. And personally, I'd say Paladins > Great Knights in FE8. Quote Link to comment Share on other sites More sharing options...
Jotari Posted June 26, 2013 Share Posted June 26, 2013 Wyvern lords skip Pierce in fe8, which is pretty horrible given its decent activation rate. The extra couple of stat points don't make much of a difference when it becomes Skill vs No Skill. Yeah but Wyvern Lords also get access to axes as well while Wyvern Knights are stuck being lance locked meaning they have absolutely no control over the weapon triangle. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted June 26, 2013 Share Posted June 26, 2013 Yeah but Wyvern Lords also get access to axes as well while Wyvern Knights are stuck being lance locked meaning they have absolutely no control over the weapon triangle. As this is FE8 we're talking about, they got swords, not axes. Quote Link to comment Share on other sites More sharing options...
Titamon Posted June 26, 2013 Share Posted June 26, 2013 (edited) Pavise and Aegis are both > Dual Guard+, last I checked But if one is playing the passive role in pair-up Dual Guard is infinately surperior to Pavise and Aegis. Edited June 26, 2013 by Merry Sioux Quote Link to comment Share on other sites More sharing options...
Anacybele Posted June 26, 2013 Share Posted June 26, 2013 Oh another thing that makes Great Knights cooler than Paladins and Generals, imo, is that they say fuck it to the weapon triangle. They use all three weapons in it! :D Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 26, 2013 Share Posted June 26, 2013 (edited) Err, Great Knights only have 6 move in FE8. And personally, I'd say Paladins > Great Knights in FE8.Paladins are clearly more than enough to take the game over in storm, but where'd I say anything about GK movement (other than comparing it to generals, which I derped and meant +1 mov anyway)? Or is tha what you meant? I was thinking of Amelia's 4mov as a lolknight and forgot promo bonus.And Levant, thanks, I was gonna cal that out too. Having swords is rather pointless when by the time you promote to WK, javelins never miss and you just 1~2 everything anyway, with the occasional killer/silver lance for boss kills. Edited June 26, 2013 by Elieson Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted June 26, 2013 Share Posted June 26, 2013 (edited) But if one is playing the passive role in pair-up Dual Guard is infinately surperior to Pavise and Aegis. True, though unlike Great Knight, I actually have a good reason to take an extended stay as a Paladin or General. Dual Guard+, as I see it, is only really useful for Apotheosis. Paladins are clearly more than enough to take the game over in storm, but where'd I say anything about GK movement (other than comparing it to generals, which I derped and meant +1 mov anyway)? Or is tha what you meant? I was thinking of Amelia's 4mov as a lolknight and forgot promo bonus. That's what I meant - I don't really use Gilliam in FE8. Also, I kinda think Great Knights having the same move as foot units defeats the purpose of being mounted in the first place. Edited June 26, 2013 by Levant Fortner Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted June 26, 2013 Share Posted June 26, 2013 (edited) Oh another thing that makes Great Knights cooler than Paladins and Generals, imo, is that they say fuck it to the weapon triangle. They use all three weapons in it! :D Which is rather silly of Awakening as Generals have used more weapons over the series then any class other then Paladin and Great Knights are supposed to be specialized in Axes. And General is certainly outclassed by Wyvern Lords, even in Radiant Dawn where Generals are at their best. They are better then Great Knight in Sacred Stones and Radiant Dawn. I wish Awakening had continued Radiant Dawn's measures to improve Generals and Snipers. Low Movement and lack of countering are big issues. Edited June 26, 2013 by Emperor Hardin Quote Link to comment Share on other sites More sharing options...
Jotari Posted June 26, 2013 Share Posted June 26, 2013 Well they gave Great Knights control over the weapon triangle in the Sacred Stones and probably used that game as a base for the class branching. So I'd blame Sacred Stones for messing up the weapon balance more than Awakening. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted June 26, 2013 Share Posted June 26, 2013 (edited) Yeah, Great Knights have always been able to use all three. :/ Edited June 26, 2013 by Anacybele Quote Link to comment Share on other sites More sharing options...
secondworld Posted June 26, 2013 Share Posted June 26, 2013 Yeah, Great Knights have always been able to use all three. :/ Someone hasn't played the Japan exclusives... Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted June 26, 2013 Share Posted June 26, 2013 If we want to be technical, Great Knights in FE4/5 are Axe-exclusive. However, they also have the same movement as all the other land mounts. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted June 26, 2013 Share Posted June 26, 2013 Well they gave Great Knights control over the weapon triangle in the Sacred Stones and probably used that game as a base for the class branching. So I'd blame Sacred Stones for messing up the weapon balance more than Awakening.Sacred Stones also gave full weapon triangle control to Generals, though. With only swords and lances, Great Knights would have been even more inferior to Paladins, even if it made Generals less inferior to Great Knights, so it's hard to claim that Sacred Stones "messed it up" when faced with the impossible task of balancing out Great Knights with Generals and Paladins simultaneously. Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted June 26, 2013 Share Posted June 26, 2013 If we want to be technical, Great Knights in FE4/5 are Axe-exclusive. However, they also have the same movement as all the other land mounts. They were also Axe-Exclusive in Radiant Dawn, they're known as Great Knights in Japan. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted June 26, 2013 Share Posted June 26, 2013 Someone hasn't played the Japan exclusives... Duh, they've never been released out here and I don't emulate. How was I supposed to know that Sacred Stones wasn't the first game they appeared in? Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted June 26, 2013 Share Posted June 26, 2013 I kinda think the Sacred Stones/Awakening version of Great Knights would be known as Iron Knights like in Tearring Saga. Anyway, there is no reason Generals should not get Swords or even bows in Awakening. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted June 26, 2013 Share Posted June 26, 2013 Nah, Great Knight is a cooler name. Plus, it lets me use a cool pun. Frederick is a great knight cause he's a Great Knight. ^^ Quote Link to comment Share on other sites More sharing options...
Jotari Posted June 26, 2013 Share Posted June 26, 2013 All of the axe specific ones have been unarmored though haven't they? Even if the original name is the same there are two distinct types of great knight, one that's just an axe specific paladin and one that is an armored mounted unit with full weapon triangle control. Quote Link to comment Share on other sites More sharing options...
secondworld Posted June 26, 2013 Share Posted June 26, 2013 Duh, they've never been released out here and I don't emulate. How was I supposed to know that Sacred Stones wasn't the first game they appeared in? Perhaps you could've tried researching the matter before you start stating facts that aren't true. On topic: Has there ever been a time where using a Knight/General was preferable to another tanky character/class? Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted June 26, 2013 Share Posted June 26, 2013 Perhaps you could've tried researching the matter before you start stating facts that aren't true. On topic: Has there ever been a time where using a Knight/General was preferable to another tanky character/class? Several points in RD, though Wyvern Lords are still better overall including tanking. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted June 26, 2013 Share Posted June 26, 2013 Perhaps you could've tried researching the matter before you start stating facts that aren't true. Maybe I didn't think I needed to. There's no need to treat me like I'm an idiot. Quote Link to comment Share on other sites More sharing options...
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