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About battle animations' dodged attack frames


Alfred Kamon
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When an attack from one of my custom classes miss, this happens:

- If the attack is a melee attack, everything works normally but instead of the "miss" sound effect I get the "hit" sound effect.

- If the attacker is using magic, and the opponent misses, he displays the miss animation frames the moment the magic is casted (aka when C05 plays) instead of displaying it when the magic should hit.

(for example, imagine a shaman casting flux. The opponent avoids the attack the moment when the flux animation starts, not when flux is supposed to hit him)

Here are the modes for both the scripts:

melee:

C03

C07
2 p- att0.PNG
C1E
1 p- att0.PNG
3 p- att1.PNG
3 p- att2.PNG
C1D
2 p- att3.PNG
4 p- att5.PNG
C24
2 p- att5.PNG
3 p- att6.PNG
2 p- att7.PNG
3 p- att8.PNG
C24
2 p- att8.PNG
3 p- att7.PNG
5 p- att10r.PNG
C1E
3 p- att11r.PNG
C1D
3 p- att12r.PNG
C1D
3 p- att13r.PNG
1 p- att14test.PNG
C04

C1A

C1F

1 p- att14test.PNG

C01
C23
C1C
3 p- att18xr.PNG
2 p- att19xr.PNG
C1E
2 p- att20xr.PNG
C1C
3 p- att21x.PNG
1 p- att0.PNG
C06
C0D

magic:

C03
C07
6 p- att0.PNG
5 p- att1.PNG
5 p- att2.PNG
5 p- att3.PNG
C4A
4 p- att4.PNG
3 p- att5.PNG
4 p- att6.PNG
3 p- att7.PNG
4 p- att8.PNG
4 p- att9.PNG
4 p- att10.PNG
4 p- att11.PNG
4 p- att12.PNG
4 p- att13.PNG
4 p- att14.PNG
4 p- att15x.PNG
4 p- att16x.PNG
4 p- att17.PNG
4 p- att18x.PNG
4 p- att19.PNG
4 p- att20.PNG
4 p- att21x.PNG
C04
C05
L
3 p- att20x.PNG
3 p- att21x.PNG
C01
4 p- att21x.PNG
4 p- att19.PNG
4 p- att13.PNG
4 p- att23.PNG
4 p- att0.PNG
C06
C0D

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There is no thing like a command for the miss noise.

I just compared my script to one of The Blind Archer's and figured out that I had to delete the C1A and the hit sound commands (like C1F - C21). It should work now.

I still have no clue about the magic one, though...

Edited by Alfred Kamon
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you can't just copy/paste the normal attack mode for those attack miss, you have to adjust it slightly. sadly.

C04

C05

I have no doc on me right now but I'm pretty sure the "C04" shouldn't be there; C05 should load the spell animation and it's the spell animation that includes the hit. (As for ranged miss--again no doc on me and it's been forever since I've done this, but I think it uses the normal ranged animation.)

Attack 1-2

Crit 3-4

Range/Range Miss 5

Crit Range 6

Dodge 7-8

Standing 9-11

Attack Miss 12

I ~think~

EDIT: inb4someonetriestobeasmartassanddistinguishesbetweenmodes1/2and3/4

Edited by Burning Gravity
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I removed the 04 but I still get the same error...

Could it be a strange bug of FE8?

But I'm pretty sure that MK404's Josh didn't have the same problem when he missed with his Thunders.

Maybe I'll ask him.

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I removed the 04 but I still get the same error...

Could it be a strange bug of FE8?

But I'm pretty sure that MK404's Josh didn't have the same problem when he missed with his Thunders.

Maybe I'll ask him.

Actually it did happen to me. I had to ask Rey to go in the animation data and remove the runes entirely. It worked fine from that point on.

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Mmh, thank you for clarifying that.

I'll just have to make some progress convincing enough to have someone help me in that too, ahah.

I could do that myself but it'd require a lot of time...

and it's sweet when someone helps you. *nods*

Thank you for all the replies guys, I'll just stick with it for now.

Weird thing, though.

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