TheRepeat Posted July 13, 2013 Share Posted July 13, 2013 I'm an inexperienced hacker (read: I only know about it via YouTube), but I've picked up most of the basics throughout the internet. Here are some burning questions I've been having regarding making my own hack on the FE7 engine. Roundabout answers are most welcome; see Question 4. 1. Can you make items that give stat buffs, a la FE9 Astrid’s Knight Ward? 2. Can you make someone able to use magic AND weapons, like Nanna or Olwen? 3. Can you make an equipped weapon negate criticals? ~negate ALL damage, like Imhullu? 4. Can a *Prf weapon be made preferential to multiple characters? Or would it have to be done in a roundabout way; e.g. making two weapons identical for all intents and purposes, but they are preferential to different characters? Such as two Mystletainns: one for Eldigan and one for Ares. I’d prefer just making the same weapon usable by both, however, since this would only work if the two never interacted with each other. 5. Can you make a weapon unable to critical, like the Bronze weapons from Radiant Dawn? 6. Can you have multiple player phases or multiple enemy phases (a la Genealogy)? I’d like to be able to change the map theme in between. 7. Can you change the map’s music mid-chapter? Like, you open a door, a cutscene happens, the music is more dramatic for the rest of the chapter? 8. Can using an item trigger an event, such as using a staff to trigger a cutscene? 9. Is it possible to import the following into Fire Emblem 7’s engine, and if it’s been done, can I be redirected to where: skills (especially Picklock and Pierce), personal skills, the Draco Zombie from FE8, biorhythm-like effects, the Stone effect? Or would it be simpler to do it in FEXP instead of FE7? 10. Can weapons have status effects besides poison? Berserk sword, etc. 11. Can you have a character talk to the enemy, and be recruited by the enemy, like FE9 Jill and her father? 12. Is it possible to make new status effects? 13. Can you make status effects that never wear off, a la Thracia 776? 14. Would it be a game-breaker to have more than one dancer? 15. What is the maximum number of units possible on the screen at one time? 16. How big can the map be? 17. If I could be redirected to some GBA portraits of the FE4 cast, that would be fantastic. Of course I’ll give credit where it’s due—I understand how hard spriting is, TRUST me. 18. Can you hack in as many supports as you want, i.e. giving Leif an A support with Seliph, Nanna, and Janne? 19. Is there anything like leadership/authority or Charisma in this game, or can it be simulated? Perhaps by utilizing question 18? 20. Can you code someone to be unkillable, like Eyvel in early Thracia 776? 21. Can you make preferential items, like the Fire Emblem from FE11/FE12? 22. Can you change a character’s equipment mid-chapter? 23. Can an enemy have multiple “droppable” items? 24. Can you make an item that prevents weapons from breaking, like the Starsphere? 25. Can you make a usable item that fixes the equipped weapon? ~all weapons in the inventory? 26. Can you make an event that makes the equipped weapon unbreakable? 27. Can FE10 Canto be added? 28. Can Dancers be made to use swords? I know they can use magic, but if I gave them an animation for it, could they use swords? 29. How do dragonstones work? Is it a weapon rank or some kind of hidden skill? 30. Can you make an event where an item breaks? Like, open a door, a cutscene happens, a character’s sword breaks? 31. Can you make Warp or Rescue staves affect enemies? 32. Would an enemy Dancer function properly? Answers are much appreciated! Quote Link to comment Share on other sites More sharing options...
EldinnerPlate Posted July 13, 2013 Share Posted July 13, 2013 (edited) I'm an inexperienced hacker (read: I only know about it via YouTube), but I've picked up most of the basics throughout the internet. Here are some burning questions I've been having regarding making my own hack on the FE7 engine. Roundabout answers are most welcome; see Question 4. 1. Can you make items that give stat buffs, a la FE9 Astrid’s Knight Ward? 2. Can you make someone able to use magic AND weapons, like Nanna or Olwen? 3. Can you make an equipped weapon negate criticals? ~negate ALL damage, like Imhullu? 4. Can a *Prf weapon be made preferential to multiple characters? Or would it have to be done in a roundabout way; e.g. making two weapons identical for all intents and purposes, but they are preferential to different characters? Such as two Mystletainns: one for Eldigan and one for Ares. I’d prefer just making the same weapon usable by both, however, since this would only work if the two never interacted with each other. 5. Can you make a weapon unable to critical, like the Bronze weapons from Radiant Dawn? 6. Can you have multiple player phases or multiple enemy phases (a la Genealogy)? I’d like to be able to change the map theme in between. 7. Can you change the map’s music mid-chapter? Like, you open a door, a cutscene happens, the music is more dramatic for the rest of the chapter? 8. Can using an item trigger an event, such as using a staff to trigger a cutscene? 9. Is it possible to import the following into Fire Emblem 7’s engine, and if it’s been done, can I be redirected to where: skills (especially Picklock and Pierce), personal skills, the Draco Zombie from FE8, biorhythm-like effects, the Stone effect? Or would it be simpler to do it in FEXP instead of FE7? 10. Can weapons have status effects besides poison? Berserk sword, etc. 11. Can you have a character talk to the enemy, and be recruited by the enemy, like FE9 Jill and her father? 12. Is it possible to make new status effects? 13. Can you make status effects that never wear off, a la Thracia 776? 14. Would it be a game-breaker to have more than one dancer? 15. What is the maximum number of units possible on the screen at one time? 16. How big can the map be? 17. If I could be redirected to some GBA portraits of the FE4 cast, that would be fantastic. Of course I’ll give credit where it’s due—I understand how hard spriting is, TRUST me. 18. Can you hack in as many supports as you want, i.e. giving Leif an A support with Seliph, Nanna, and Janne? 19. Is there anything like leadership/authority or Charisma in this game, or can it be simulated? Perhaps by utilizing question 18? 20. Can you code someone to be unkillable, like Eyvel in early Thracia 776? 21. Can you make preferential items, like the Fire Emblem from FE11/FE12? 22. Can you change a character’s equipment mid-chapter? 23. Can an enemy have multiple “droppable” items? 24. Can you make an item that prevents weapons from breaking, like the Starsphere? 25. Can you make a usable item that fixes the equipped weapon? ~all weapons in the inventory? 26. Can you make an event that makes the equipped weapon unbreakable? 27. Can FE10 Canto be added? 28. Can Dancers be made to use swords? I know they can use magic, but if I gave them an animation for it, could they use swords? 29. How do dragonstones work? Is it a weapon rank or some kind of hidden skill? 30. Can you make an event where an item breaks? Like, open a door, a cutscene happens, a character’s sword breaks? 31. Can you make Warp or Rescue staves affect enemies? 32. Would an enemy Dancer function properly? Answers are much appreciated! 1. Yes, using nightmare. 2. I believe so, I haven't tried it but I glitched fire emblem before so my units could use both. 3. Yes, using the nightmare item editor. 4. For some reason I'm not pickup up what you're asking. 5. Not sure, you can try making a value negative in nightmare. 6. Not sure. 7. I believe so. 8. Not sure. 9. Not sure. 10. Any effect that is on an in game item can be edited onto any item using nightmare. 11. I believe so. 12. Maybe through ASM but I'm not familiar with asm. 13. Not sure. 14. No, I believe you can have as many as you like. 15. However many tiles the map has. 16. Don't know specifically, but very big. Bigger than you will probably ever want to make. 17. Google. 18. I believe so but I haven't done any support hacking yet. 19. I didn't really get into games before fe6 so I'm not sure what you're talking about. 20. Well, you can give them insane DEF and RES stats. 21. Not sure what that is. 22. Don't think so. 23. Don't think so. 24. You can give a weapon infinite uses. 25. Like hammerne? 26. Prolly not. 27. Maybe through ASM. 28. Yes. 29. Skill you can assign with Nightmare. 30. Not sure. 32. Never tried but it might. Edited July 18, 2013 by Eldinnnn Quote Link to comment Share on other sites More sharing options...
CT075 Posted July 13, 2013 Share Posted July 13, 2013 1. Can you make items that give stat buffs, a la FE9 Astrid’s Knight Ward? Yes 2. Can you make someone able to use magic AND weapons, like Nanna or Olwen? Yes 3. Can you make an equipped weapon negate criticals? ~negate ALL damage, like Imhullu? Would take a bit of asm fudging but yes 4. Can a *Prf weapon be made preferential to multiple characters? Or would it have to be done in a roundabout way; e.g. making two weapons identical for all intents and purposes, but they are preferential to different characters? Such as two Mystletainns: one for Eldigan and one for Ares. I’d prefer just making the same weapon usable by both, however, since this would only work if the two never interacted with each other. yes 5. Can you make a weapon unable to critical, like the Bronze weapons from Radiant Dawn? would take some asm fudging 6. Can you have multiple player phases or multiple enemy phases (a la Genealogy)? I’d like to be able to change the map theme in between. not without some heavy engine mods 7. Can you change the map’s music mid-chapter? Like, you open a door, a cutscene happens, the music is more dramatic for the rest of the chapter? event id 0x4 8. Can using an item trigger an event, such as using a staff to trigger a cutscene? probably would take a bit of asm 9. Is it possible to import the following into Fire Emblem 7’s engine, and if it’s been done, can I be redirected to where: skills (especially Picklock and Pierce), personal skills, the Draco Zombie from FE8, biorhythm-like effects, the Stone effect? Or would it be simpler to do it in FEXP instead of FE7? dracozombie is probably the only one that's feasible if you don't know asm 10. Can weapons have status effects besides poison? Berserk sword, etc. i made a patch for this, ignore that guy above me since you'll need my mod (or make your own) to make a berserk sword 11. Can you have a character talk to the enemy, and be recruited by the enemy, like FE9 Jill and her father? pretty easy 12. Is it possible to make new status effects? asm 13. Can you make status effects that never wear off, a la Thracia 776? asm 14. Would it be a game-breaker to have more than one dancer? not really 15. What is the maximum number of units possible on the screen at one time? it's a certain number per alignment, i want to say it's 0x48 for player and enemy and then some number like 0x18 for npc 16. How big can the map be? 43x36 17. If I could be redirected to some GBA portraits of the FE4 cast, that would be fantastic. Of course I’ll give credit where it’s due—I understand how hard spriting is, TRUST me. good luck 18. Can you hack in as many supports as you want, i.e. giving Leif an A support with Seliph, Nanna, and Janne? probably would take some asm 19. Is there anything like leadership/authority or Charisma in this game, or can it be simulated? Perhaps by utilizing question 18? if you asm it in, sure 20. Can you code someone to be unkillable, like Eyvel in early Thracia 776? asm 21. Can you make preferential items, like the Fire Emblem from FE11/FE12? asm 22. Can you change a character’s equipment mid-chapter? asm or really clever events 23. Can an enemy have multiple “droppable” items? nope 24. Can you make an item that prevents weapons from breaking, like the Starsphere? i was working on it but i never finished out of boredom 25. Can you make a usable item that fixes the equipped weapon? ~all weapons in the inventory? asm 26. Can you make an event that makes the equipped weapon unbreakable? asm 27. Can FE10 Canto be added? asm 28. Can Dancers be made to use swords? I know they can use magic, but if I gave them an animation for it, could they use swords? yes 29. How do dragonstones work? Is it a weapon rank or some kind of hidden skill? they don't, not in fe7 30. Can you make an event where an item breaks? Like, open a door, a cutscene happens, a character’s sword breaks? asm 31. Can you make Warp or Rescue staves affect enemies? asm 32. Would an enemy Dancer function properly? nope Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted July 14, 2013 Share Posted July 14, 2013 You can do 20 and 23 with events. Quote Link to comment Share on other sites More sharing options...
CT075 Posted July 14, 2013 Share Posted July 14, 2013 you could in theory do 23 with events (although it wouldn't have the glowing green effect) but 20 wouldn't in the way he's suggesting there's no event command to my knowledge that rigs the RNG so that all fatal attacks against chracter X miss Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted July 14, 2013 Share Posted July 14, 2013 (edited) Death quote with event ID 0x00 when ID 0x00 happens: > "You think you can kill me? Bwahah no, I'm immortal you nub" > respawn the same unit in the same tile Voilà, "immortal" unit. ... But no houses in the same map, ahah (since they usually use event ID 0x00 too). Alternatively you could just spawn 10 units pretending to be the same but that would occupy a lot of place for both death quotes and characters slots. Edited July 14, 2013 by Alfred Kamon Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted July 14, 2013 Share Posted July 14, 2013 The type of immortal is when the person is at whatever hp and another attack will kill them but because of the "immortal skill" the attack has 0% chance to hit your suggestion can work but that's not the same effect Quote Link to comment Share on other sites More sharing options...
Alfred Kamon Posted July 14, 2013 Share Posted July 14, 2013 (edited) The type of immortal is when the person is at whatever hp and another attack will kill them but because of the "immortal skill" the attack has 0% chance to hit your suggestion can work but that's not the same effect Astra, let me dream Ahah but yes I know, I was only suggesting a workaround. That kind of "immortal" stuff would require some ASM for sure. And that would make zombies x10 times cooler... CAN KILL ONLY WITH SILVER WEAPONS. lol wait those are vampires Edited July 14, 2013 by Alfred Kamon Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted July 15, 2013 Share Posted July 15, 2013 Note that "asm" is pretty generic and some of those hacks are of a harder nature than others (i.e. take lower or higher levels of ASM) like I'm an ASM noob so I could only do maybe 50-75% of them if I put my head to it for a couple dozen hours Quote Link to comment Share on other sites More sharing options...
CT075 Posted July 15, 2013 Share Posted July 15, 2013 yeah but those 50-75% are probably different than the 50-75% i think i could manage (that is, what you're capable of isn't the same as what i'm capable of and vice versa) Quote Link to comment Share on other sites More sharing options...
cyron Posted July 15, 2013 Share Posted July 15, 2013 (edited) I'm an inexperienced hacker (read: I only know about it via YouTube), but I've picked up most of the basics throughout the internet. Here are some burning questions I've been having regarding making my own hack on the FE7 engine. Roundabout answers are most welcome; see Question 4. 1. Can you make items that give stat buffs, a la FE9 Astrid’s Knight Ward?I think so, i Know it works with weapons 2. Can you make someone able to use magic AND weapons, like Nanna or Olwen?with the correct patch though one combines str and mag making them the same stat, the other is messed up glitchy and was abandoned by its creator 3. Can you make an equipped weapon negate criticals? ~negate ALL damage, like Imhullu?weapon negating crit, yes, all damage, i dont think it can be easily 4. Can a *Prf weapon be made preferential to multiple characters? Or would it have to be done in a roundabout way; e.g. making two weapons identical for all intents and purposes, but they are preferential to different characters? Such as two Mystletainns: one for Eldigan and one for Ares. I’d prefer just making the same weapon usable by both, however, since this would only work if the two never interacted with each other. 5. Can you make a weapon unable to critical, like the Bronze weapons from Radiant Dawn?yes units can share a prf 6. Can you have multiple player phases or multiple enemy phases (a la Genealogy)? I’d like to be able to change the map theme in between.multiple enemy phases i dont think it would be easy, but i think serenes emblem does it 7. Can you change the map’s music mid-chapter? Like, you open a door, a cutscene happens, the music is more dramatic for the rest of the chapter?think so 8. Can using an item trigger an event, such as using a staff to trigger a cutscene?not sure, maybe if your creative 9. Is it possible to import the following into Fire Emblem 7’s engine, and if it’s been done, can I be redirected to where: skills (especially Picklock and Pierce), personal skills, the Draco Zombie from FE8, biorhythm-like effects, the Stone effect? Or would it be simpler to do it in FEXP instead of FE7?not easily the only way to do this is asm 10. Can weapons have status effects besides poison? Berserk sword, etc.yes someone made a staus sword patch a while ago 11. Can you have a character talk to the enemy, and be recruited by the enemy, like FE9 Jill and her father?not 100% sure, but i think it can be done 12. Is it possible to make new status effects?not easily 13. Can you make status effects that never wear off, a la Thracia 776?you can if you edit the duration, though i dont think there is an easy way to edit the duration 14. Would it be a game-breaker to have more than one dancer?yes, 15. What is the maximum number of units possible on the screen at one time?no clue, 16. How big can the map be?very big, the maps in fe forever are huge 17. If I could be redirected to some GBA portraits of the FE4 cast, that would be fantastic. Of course I’ll give credit where it’s due—I understand how hard spriting is, TRUST me. no 18. Can you hack in as many supports as you want, i.e. giving Leif an A support with Seliph, Nanna, and Janne?you cant give units multiple a ranks easily 19. Is there anything like leadership/authority or Charisma in this game, or can it be simulated? Perhaps by utilizing question 18?kot's fe8 re balance had a skills like that you could ask him to do the asm needed to port them to 7 20. Can you code someone to be unkillable, like Eyvel in early Thracia 776?how so, you mean comeback to life at the end of the chapter or just stick around in convos, the latter is easy the former not 100% sure 21. Can you make preferential items, like the Fire Emblem from FE11/FE12?not sure what you mean 22. Can you change a character’s equipment mid-chapter?you can make an event to have someone give them another item, but i dont think you can remove items 23. Can an enemy have multiple “droppable” items?if i recall right yes, i think it was done with events tied to the enemies death quote 24. Can you make an item that prevents weapons from breaking, like the Starsphere?not easily it would take asm, you can however easily make an un breakable weapon all the latter takes is nightmare 25. Can you make a usable item that fixes the equipped weapon? ~all weapons in the inventory? the former, i think, but that depends on if you can give items the effect of staves 26. Can you make an event that makes the equipped weapon unbreakable?not sure 27. Can FE10 Canto be added?its a glitch in fe7 and i think its been done in hacks 28. Can Dancers be made to use swords? I know they can use magic, but if I gave them an animation for it, could they use swords?yes if you give them the needed animation its easy 29. How do dragonstones work? Is it a weapon rank or some kind of hidden skill?its tied to class and they dont work in fe7 30. Can you make an event where an item breaks? Like, open a door, a cutscene happens, a character’s sword breaks?not sure 31. Can you make Warp or Rescue staves affect enemies?you mean like your healer, uses a warp staff on the enemy no i dont think so 32. Would an enemy Dancer function properly?only if its in the ai, Answers are much appreciated! replies in bold Edited July 15, 2013 by Cyron Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted July 16, 2013 Share Posted July 16, 2013 @CT probably but there's probably a lot which are similar/would be shared in our lists or something and some which might be easier done but we just aren't think of the solution or something the point was just that that there are certain ones that would take either harder ASM, ASM of a different nature, etc., such as 6, 8, 12, 20, etc. vs. like 5, 10, 18, 19 which I personally have more of a clue about (this is just me skimming and trying to see which ones are probably more of a pain in the butt or not off a single glance) Quote Link to comment Share on other sites More sharing options...
TheRepeat Posted August 14, 2013 Author Share Posted August 14, 2013 I appreciate all these responses very much (and I realize question 17 was dumb). Really, the purpose of this was to feel out some of my constraints for my project. I figure if it requires in-depth ASM hacking, I will probably not go through with that particular idea, but oh well, I can dream. In any case, your responses have been extremely helpful! Thanks a bunch. :) Totally fangirling (as a male, no less!) that big names like Blazer and AstraLunaSol commented on this. Quote Link to comment Share on other sites More sharing options...
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