AlliedG Posted August 7, 2013 Share Posted August 7, 2013 (edited) What sidequests / minigames just seemed to take up way too much time or you just found way too frustrating in comparison to perceived reward? FF9 - Ozma chocobo thing FFX - Chocobo race / lightning dodge for Lulu weapon Tales of Graces f - grinding for shards for shop request / eleth mixer maxing Vanquish - challenge maps Some that come to mind. Edited August 8, 2013 by AlliedG Quote Link to comment Share on other sites More sharing options...
NinjaMonkey Posted August 7, 2013 Share Posted August 7, 2013 The Slot Machine/Voltorb Flip mini-games in Pokémon. Quote Link to comment Share on other sites More sharing options...
Naglfar94 Posted August 8, 2013 Share Posted August 8, 2013 Romancing Saga 2- Toma Quest one screw up or even one instance of you leaving the area of the quest can really screw you over and it has many bad affects later in the game found out the hard way. Reward two new classes avalible for recruitment FF5- Getting the mime job that underwater place you are timed so gotta hurry and Gogo eats up much time don`t attack him! Quote Link to comment Share on other sites More sharing options...
Jedi Posted August 8, 2013 Share Posted August 8, 2013 FF7 - Getting a Golden Chocobo. I will forever hate this sidequest, FF9's was so much better in my honest opinion. Quote Link to comment Share on other sites More sharing options...
Samias Posted August 8, 2013 Share Posted August 8, 2013 Tales of the Abyss - Getting the secret artes for each character. You'll miss virtually all of them without a guide, and most of them are time sensitive and permanently missable. Persona 1 and Persona 2 (both games): Wait for a demon contact and keep it going with alternating happy/angry responses six times, until you get asked a fool question in a 1/32 chance. You get one fool tarot card on success. You need 10 if you want to create every fool persona. Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted August 8, 2013 Share Posted August 8, 2013 "optimal" sidequests? Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted August 8, 2013 Share Posted August 8, 2013 (edited) Mario Party - ANY "rotate the control stick" minigame. Skateboard Scamper as well. Slot Car Derby, too (it gets even worse in Mario Party 2). Tales of Vesperia - Secret Mission 17 (Use Rain to cause Yeager's heart blastia to explode after breaking his guard). Enough said. Made worse by the fact that you need to complete all Secret Missions in one playthrough for one of Yuri's titles. Secret Missions 13 and 18 are problematic as well, requiring you to hit the boss while they're exhausted from their Mystic Arte (particularly 18). Also, getting one of the characters' strongest weapon requires a long chain of events that starts before the character in question joins - of course, you wouldn't know that without a guide. Edited August 8, 2013 by Levant Fortner Quote Link to comment Share on other sites More sharing options...
Darros Posted August 8, 2013 Share Posted August 8, 2013 100 gold skulltulas. Or however you spell those. Curse you, spider curse! Also the gold fin in the same game. Quote Link to comment Share on other sites More sharing options...
pinkbubblegum Posted August 8, 2013 Share Posted August 8, 2013 Hmm. I can't really think of one right now, but I'm quite sure I've met a few that have irritated me beyond belief xD;The play swordfight minigame at the beginning of FFIX was fun though! Quote Link to comment Share on other sites More sharing options...
BrightBow Posted August 9, 2013 Share Posted August 9, 2013 (edited) Escape from Monkey Island. Everything about Monkey Kombat. You! Are! NOT! Prepared! This part has to be the worst game-anything. Technically it's not a sidequest, though. So in case it has to be optional, I guess every sidequest in Castlevania: Portrait of Ruin should count. Yes, all of them. Well, most of them. Maybe the quest system itself should count. Most of them consist of finding one or several items. The kicker is that there is not the slightest bit of direction on where to get them. Most of the time, it's a random drop from an enemy. But this is a game where a zombie can drop ice cream. There is no way to narrow it down and there are tons of different enemies. And just to screw you over in case you really were crazy enough to kill every single enemy in the bestiary thousands of times over, the item might be in some secret room. So you would have to hit every single wall, roof and floor too. And even if you were given directions, it would still come down to enter and leave the same room over and over just to kill the same enemy. And to think that fans of these games complain that Mirror of Fate was too short. At least that game doesn't make you run around in circles for hours like a fucking idiot. That's no fun and no challenge. But the absolute pinnacle of bullshit is that the system only displays 5 quests at once. Before it allows you to "solve" new quests on the list, you have to finish one of the ones displayed. So it can easily happen, that you finally managed to "solve" one of the 5 "collect random crap" quests just for the game to suddenly drop tons of rewards at you, because the next few quests are all stuff whose requirements you filled ages ago or simple require you to press a series of buttons. And storyline wise it makes no sense either. You are supposedly being tested by a former hero. Yeah, genius. If I prove I can survive in the castle without his toys, I get his toys. But more importantly, what do I proof by killing the same critter over and over and hitting every single wall in the castle? Gullibility? "Castlevania: PoR is such a awesome game, I spent 100 hours on it." Yeah. And 95 of them wasted. Edited August 9, 2013 by BrightBow Quote Link to comment Share on other sites More sharing options...
Espinosa Posted August 9, 2013 Share Posted August 9, 2013 The ones in FF10 were pretty annoying. I'm also not a big fan of the minigames found in Breath of Fire 3 and 4. Quote Link to comment Share on other sites More sharing options...
Elieson Posted August 9, 2013 Share Posted August 9, 2013 I liked Vivi's Jumprope from ff9. I spent more time doing that than anything else in the game tbh. I also love blitzball. My FFX has about 700 hours dedicated to blitzball Then FFX-2 came and Ruined blitzball by making you a manager as opposed to a player. Suckkkkkkkks. Quote Link to comment Share on other sites More sharing options...
Phoenix Wright Posted August 9, 2013 Share Posted August 9, 2013 Timed missions in Borderlands 2. Fucking dumb. Anna's paralogues in Awakening. Also, Donnel's on lunatic mode. I wouldn't use Donnel on Lunatic anyway, but I'm quite sure it's literally impossible for him to get a level up in that chapter (maybe attempting to surround an archer would work, but I haven't tried it since it's usually too dangerous). Forts in Assassin's Creed III. I could never find a way to sneak in (really easy in the previous titles), and on top of that the fucking guards NEVER STOP SPAWNING. I remember having like 15-20 guards chasing me at several points during my playthrough. God, this game was annoying. Collecting the trophies in Batman: Arkham City. So many problems--too many to list. Quote Link to comment Share on other sites More sharing options...
pinkbubblegum Posted August 10, 2013 Share Posted August 10, 2013 I'm also not a big fan of the minigames found in Breath of Fire 3 and 4. I hated that fairy raising minigame as a kid because none of my fairies ever survived gathering. But then I replayed it when I was older, and it's actually kind of fun xD Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted August 10, 2013 Share Posted August 10, 2013 (edited) There is a certain race in AC:Brotherhood with the full sync requirement to be 60 seconds Which by itself isn't bad but There's archers all over the roof so if you even slow down to make sure your turn was precise or something they could catch up to you and shoot you down It took me about 20 tries for the full sync version and I finished right on the 60 second mark with no margin for error it was painful and I ended up going on an archer murdering spree afterwards to feel better Brotherhood may be my fav but some of its sidequests makes me want to murder things Luckily AC is great at letting me murder things Edited August 10, 2013 by Ezio Auditore da Firenze Quote Link to comment Share on other sites More sharing options...
1% critted Posted August 10, 2013 Share Posted August 10, 2013 Anything from FF10, seriously wtf. Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted August 10, 2013 Share Posted August 10, 2013 I remember a bunch in Donkey Kong 64 that I didn't enjoy, but I didn't play the game in over 10 years so I probably don't rmemeber them very well. I think one with getting the damn beavers in a hole with a Klaptrap was especially annoying. Quote Link to comment Share on other sites More sharing options...
Tryhard Posted August 10, 2013 Share Posted August 10, 2013 triple triad not that I really wanted to play it anyway Quote Link to comment Share on other sites More sharing options...
Magical CC Posted August 11, 2013 Share Posted August 11, 2013 (edited) Dragon age 2 - You can miss your companions armor mods. But even if you actually earn them all, they dont do much either. They add useless bonus and the armors still look the same. Heck, what is the point? Pokemon Ruby - The fishing mini game, nuff said...at least fishing in harvest moon gives you fish to cook/eat/gift/sell....minutes of wrestling with the rod in ruby gives you a magikarp... Edited August 11, 2013 by Char Quote Link to comment Share on other sites More sharing options...
Rainbow Skittles Posted August 11, 2013 Share Posted August 11, 2013 judith's spear. seriously, how would you know what to do without a guide? especially considering it takes a VERY long time.. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted August 11, 2013 Share Posted August 11, 2013 judith's spear. seriously, how would you know what to do without a guide? especially considering it takes a VERY long time.. Exactly why I mentioned that one. It doesn't help that it starts LONG before Judith herself joins (which is at the end of part 1 of the game). Also, Vanji Lost. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted August 11, 2013 Share Posted August 11, 2013 To hell with this thing. Quote Link to comment Share on other sites More sharing options...
Life Posted August 11, 2013 Share Posted August 11, 2013 Gonna go through all of my games. FF13 - Getting the achievement for having every item in the game. Easily. Far too much Gil grinding. FF13-2 - Yassif Maschif 100 and 110 AF. In fact, any side quest in that area falls under retarded. The third side-quest in Augusta Tower 200 AF can also die. Borderlands - Probably anything on both Rust Commons. Borderlands 2 - That sidequest when you blow-up a loader at the start of the Bloodshot Dam. It makes you traverse that damn dungeon again. Lighting the Match is another one for forcing a trivial rerun of Three Horns. Fallout 3 - Those. That easy. Fuck fire ants. Too lazy to continue. Quote Link to comment Share on other sites More sharing options...
Magical CC Posted August 11, 2013 Share Posted August 11, 2013 FF13 - Getting the achievement for having every item in the game. Easily. Far too much Gil grinding. Have fun completing all Pokemon Conquest chapters... Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted August 11, 2013 Share Posted August 11, 2013 To hell with this thing. Oy vey >_< Also, I forgot about getting Cheria's Rita costume in Graces F. Man, that was a headache and a half. Quote Link to comment Share on other sites More sharing options...
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