Book of Ereshkigal Posted May 23, 2014 Share Posted May 23, 2014 Well, NOW it's Friday. Kloks in PST, if I recall correctly. He probably won't be on for a while. Link to comment Share on other sites More sharing options...
Crimson Red Posted May 23, 2014 Share Posted May 23, 2014 The game's coming out the 25th, right? I'll just bumrush Midnight Sun and if I'm not absolutely sick of playing Fire Emblem by then... P.S. Klok I'll upload some 1080p HD videos I recorded just for you I still didn't put any real effort into them, I just upgraded my toaster to a 21st century model I'm joking as well in case anyone can't tell Link to comment Share on other sites More sharing options...
Haku Posted May 23, 2014 Share Posted May 23, 2014 (edited) Well, NOW it's Friday. Well we're not posting it anyway until sunday or monday The game's coming out the 25th, right? I'll just bumrush Midnight Sun and if I'm not absolutely sick of playing Fire Emblem by then... P.S. Klok I'll upload some 1080p HD videos I recorded just for you I still didn't put any real effort into them, I just upgraded my toaster to a 21st century model I'm joking as well in case anyone can't tell I honestly wouldn't mind if you did a LP to Blazer :D It would be interesting to see what you think of it. Edited May 23, 2014 by Haku Link to comment Share on other sites More sharing options...
Haku Posted May 24, 2014 Share Posted May 24, 2014 (edited) We are going to release the public patch at midnight GMT (Its lucky for you folks in America that we're British, because you'll be getting it earlier!) Hope you guys are excited! Just to reaffirm, if anybody wants to let's play the hack, feel free to do so :D Edited May 24, 2014 by Haku Link to comment Share on other sites More sharing options...
LunaSaint Posted May 24, 2014 Author Share Posted May 24, 2014 Aaaaaand done! rar format zip format First post will be updated imminently! Link to comment Share on other sites More sharing options...
Lance Masayoshi Posted May 24, 2014 Share Posted May 24, 2014 Oh yes its done. Can't wait to play it Link to comment Share on other sites More sharing options...
WIRE Shut Posted May 24, 2014 Share Posted May 24, 2014 I want to be direct, give Yasha and Sange a iron rune i just killed them with Rashid, unless I was supposed to kill her. Link to comment Share on other sites More sharing options...
ghast Posted May 24, 2014 Share Posted May 24, 2014 Awesome!!! Link to comment Share on other sites More sharing options...
Haku Posted May 24, 2014 Share Posted May 24, 2014 (edited) I want to be direct, give Yasha and Sange a iron rune i just killed them with Rashid, unless I was supposed to kill her. We didn't give Yasha and Sange an iron rune on purpose. They both have retreat quotes in the unlikely chance that Rashid silences them, and it gives him some nice extra exp :D EDIT: Also just as a note to you all, there are 2 secret items which are attainable in this demo. ;) Edited May 24, 2014 by Haku Link to comment Share on other sites More sharing options...
Flaming Kirlia Posted May 24, 2014 Share Posted May 24, 2014 It is not that hard to kill them both with sap Link to comment Share on other sites More sharing options...
WIRE Shut Posted May 24, 2014 Share Posted May 24, 2014 (edited) We didn't give Yasha and Sange an iron rune on purpose. They both have retreat quotes in the unlikely chance that Rashid silences them, and it gives him some nice extra exp :D EDIT: Also just as a note to you all, there are 2 secret items which are attainable in this demo. ;) I noticed after killing Sange, I find it kind of weird the op says that javelins and hand axes are more sparse and yet I already have 2 1-2 range swords Edited May 24, 2014 by Hoenn Link to comment Share on other sites More sharing options...
Haku Posted May 25, 2014 Share Posted May 25, 2014 I noticed after killing Sange, I find it kind of weird the op says that javelins and hand axes are more sparse and yet I already have 2 1-2 range swords Well, you lose them after the prologue arc, because everybody's equipment get's reset. Link to comment Share on other sites More sharing options...
WIRE Shut Posted May 25, 2014 Share Posted May 25, 2014 Well, you lose them after the prologue arc, because everybody's equipment get's reset. OK :3 Link to comment Share on other sites More sharing options...
Sunshine Posted May 25, 2014 Share Posted May 25, 2014 Oh wow I got credited but I feel like I hardly did anything I can't believe it's finally here! I'm so excited! WOO! I'mma play this right now! Link to comment Share on other sites More sharing options...
Haku Posted May 25, 2014 Share Posted May 25, 2014 Version 0.1.1 is on the way very soon everybody. This will contain several minor updates. Link to comment Share on other sites More sharing options...
LunaSaint Posted May 25, 2014 Author Share Posted May 25, 2014 Updated OP. Minor text alignment changes, nothing critical. Link to comment Share on other sites More sharing options...
Alfred Kamon Posted May 25, 2014 Share Posted May 25, 2014 (edited) Whooo, I finished the demo! Great work so far. The story in particular is excellent, great ideas! It could be developed a bit better in some points though (for example, the beginning of Pr.2). Some constructive criticism and compliments: [spoiler=tons of screenshots] That's a nice touch! Her animation is a WIP, right? It's good, I like where this is going. OUCH! So much for all that "Faith"... I'd suggest to make some scripted on-map battles here rather than just killing off the guys. The first time it happens it's ok though, since you kill him in the dialogue. Also... umh, I'm not a big fan of maps that are basically long hallways that lead to the boss. I think that markyjoe's chapter design ideas influenced me a bit here. I'd suggest you to read that topic on map design he made though, it's really useful This part was really hilarious! Nice touch with the sword sound effects too! ...However, this is the part I was talking about earlier that needs some polish. It all happens so fast. And it doesn't even make much sense, they cut it and run just to... rush in again immediately after? I know that it's because the mage girl needs the books, but still... Lel, this was glorious ...Swords? Also I haven't tried to do that, but you could theoretically kill these OP wyverns if you put them to sleep with the Assassin's weapon, right? Talking about that weapon, it's awesome. Ah, this chapter design is good. I liked it. It's quite difficult, it's thrilling, and the Jeigan Assassin only makes it better. Erm... did those guys just spawn out of the blue? And that happens quite often in pr.3 and 4. Make sure to have them spawn from stairs or just load them offscreen and move the camera properly to reveal them when needed. Another droppable Light brand? Isn't that a little too much?Also, this guy is strong, geez. I had to knock him off with the Assassin. Also, too many Flasks imo. That's a total of 9 of them! They kill the chapter's difficulty and that's a shame, because the design of pr.4 is actually very good. So, basically... you're doing well, keep up the good work, and I can't wait to see more of this! (Y) Edited May 25, 2014 by Alfred Kamon Link to comment Share on other sites More sharing options...
ghast Posted May 25, 2014 Share Posted May 25, 2014 I'm really happy the community got two new hacks in the same week. I'm excited to get around and play both. Its also pushing me to progress faster with me own! kudos! Link to comment Share on other sites More sharing options...
Haku Posted May 26, 2014 Share Posted May 26, 2014 (edited) Whooo, I finished the demo! Great work so far. The story in particular is excellent, great ideas! It could be developed a bit better in some points though (for example, the beginning of Pr.2). Some constructive criticism and compliments: [spoiler=tons of screenshots] That's a nice touch! Her animation is a WIP, right? It's good, I like where this is going. OUCH! So much for all that "Faith"... I'd suggest to make some scripted on-map battles here rather than just killing off the guys. The first time it happens it's ok though, since you kill him in the dialogue. Also... umh, I'm not a big fan of maps that are basically long hallways that lead to the boss. I think that markyjoe's chapter design ideas influenced me a bit here. I'd suggest you to read that topic on map design he made though, it's really useful This part was really hilarious! Nice touch with the sword sound effects too! ...However, this is the part I was talking about earlier that needs some polish. It all happens so fast. And it doesn't even make much sense, they cut it and run just to... rush in again immediately after? I know that it's because the mage girl needs the books, but still... Lel, this was glorious ...Swords? Also I haven't tried to do that, but you could theoretically kill these OP wyverns if you put them to sleep with the Assassin's weapon, right? Talking about that weapon, it's awesome. Ah, this chapter design is good. I liked it. It's quite difficult, it's thrilling, and the Jeigan Assassin only makes it better. Erm... did those guys just spawn out of the blue? And that happens quite often in pr.3 and 4. Make sure to have them spawn from stairs or just load them offscreen and move the camera properly to reveal them when needed. Another droppable Light brand? Isn't that a little too much?Also, this guy is strong, geez. I had to knock him off with the Assassin. Also, too many Flasks imo. That's a total of 9 of them! They kill the chapter's difficulty and that's a shame, because the design of pr.4 is actually very good. So, basically... you're doing well, keep up the good work, and I can't wait to see more of this! (Y) Thanks for the feedback! I'm sure we'll make the edits you suggested appropriately. :D btw please could you link MarkyJoe's map design topic? I'm really happy the community got two new hacks in the same week. I'm excited to get around and play both. Its also pushing me to progress faster with me own! kudos! Cheers Ghast! Edited May 26, 2014 by Haku Link to comment Share on other sites More sharing options...
Alfred Kamon Posted May 26, 2014 Share Posted May 26, 2014 Thanks for the feedback! I'm sure we'll make the edits you suggested appropriately. :D btw please could you link MarkyJoe's map design topic? You're welcome! Sure thing, here you go: http://serenesforest.net/forums/index.php?showtopic=37015&hl=design That topic is a gold mine. Link to comment Share on other sites More sharing options...
Wizard Posted May 26, 2014 Share Posted May 26, 2014 I think it would be a good idea for me to polish up some of the dialogue... Link to comment Share on other sites More sharing options...
Klokinator Posted May 26, 2014 Share Posted May 26, 2014 (edited) The dialogue isn't that bad. It's got a couple memorable lines and I enjoyed the characterisation. P.S. the first video is up! I will release the next one tomorrow. I haven't recorded chapters 3-5 yet, so I'll start probably thursday or friday. It's finals week this week so I'm a tad pressed for time. Edited May 26, 2014 by Klok Link to comment Share on other sites More sharing options...
LunaSaint Posted May 27, 2014 Author Share Posted May 27, 2014 (edited) Mm, watching your LPs has made me realise that we did a poor job at setting the scene. I'd love to get some custom CGs made to help with that, actually. Enjoy Pr3, it's my favourite. :> == Also, Kamon, that'll help immensely. I'm utterly atrocious at indoor map design. In fact, your whole feedback was great. Last stage of the demo or no, there really shouldn't be three clarity flasks. What the heck. o.o Edited May 27, 2014 by LunaSaint Link to comment Share on other sites More sharing options...
Klokinator Posted May 27, 2014 Share Posted May 27, 2014 (edited) Pr. 2 is released now! I've actually played the rest of the hack but didn't beat #5 yet. I didn't LP 3 and 4, because I was pressed for time, but I did play them. Edit: By the way. "Actually, I think they might be the kind of people we need" person =/= people, especially in the plural. Edited May 27, 2014 by Klok Link to comment Share on other sites More sharing options...
Wizard Posted May 27, 2014 Share Posted May 27, 2014 Hm. Well, I'll go over what I submitted to Luna, as I bet I've made a few more hopefully minor mistakes. Link to comment Share on other sites More sharing options...
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