Roy: Marquess of Pherae Posted October 29, 2013 Share Posted October 29, 2013 Don't get me wrong. The reclassing system in Fire Emblem Shadow Dragon is great! In Fire Emblem Awakening, I found it boring to have all characters be potentially capable of capping all of their stats. Also to reach max stats, you HAVE to reclass in order to make your characters the best they can be. Ruined Wi-fi and competetive play for me. The fact that I knew all of the characters I was raising would eventually have to change classes ruined the whole gameplay part of Awakening for me. I enjoyed the game for it's beautiful soundtrack, artwork, dialogue, and plot, but I just wanted to know: Did anyone out there have their experience with this game ruined by the reclassing? Quote Link to comment Share on other sites More sharing options...
charlie_ Posted October 29, 2013 Share Posted October 29, 2013 Don't get me wrong. The reclassing system in Fire Emblem Shadow Dragon is great! In Fire Emblem Awakening, I found it boring to have all characters be potentially capable of capping all of their stats. Also to reach max stats, you HAVE to reclass in order to make your characters the best they can be. Ruined Wi-fi and competetive play for me. what competitive reclassing is fun, I don't really get what people have against it other than "I don't like it" Quote Link to comment Share on other sites More sharing options...
DodgeDusk Posted October 29, 2013 Share Posted October 29, 2013 Uhh no but unless I'm wrong Rey now likes you Granted I like the final class to be the advanced class of their base class (Warrior/Hero Vaike for example) but to get skills, experience and experiment which unit actually fares best in a reclassed class I don't mind it. In some scenarios the children end up having more potential if they're in a reclassed class in my opinion Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted October 29, 2013 Share Posted October 29, 2013 Ruined Wi-fi and competetive play for me. > Awakening > Wi-fi > Competitive play The hell are you talking about? Quote Link to comment Share on other sites More sharing options...
HK Motendra Posted October 29, 2013 Share Posted October 29, 2013 To be honest, there are some classes for some characters that are fun to use, but when it all comes down to it, I'd much rather not have to reclass to reach the full potential of any unit. I always prefer the base class of every person in Awakening. Quote Link to comment Share on other sites More sharing options...
Roy: Marquess of Pherae Posted October 29, 2013 Author Share Posted October 29, 2013 To be honest, there are some classes for some characters that are fun to use, but when it all comes down to it, I'd much rather not have to reclass to reach the full potential of any unit. I always prefer the base class of every person in Awakening. This is what I did on my first playthrough. No reclassing, mediocre units, more fun. Quote Link to comment Share on other sites More sharing options...
Hawk King Posted October 29, 2013 Share Posted October 29, 2013 You make some good points. There are things I like and things I dont like about it. Quote Link to comment Share on other sites More sharing options...
PKL Posted October 29, 2013 Share Posted October 29, 2013 I preferred FEDS style reclassing. It was funner (IMO) Quote Link to comment Share on other sites More sharing options...
PM ME MARIANNE ART Posted October 29, 2013 Share Posted October 29, 2013 Don't get me wrong. The reclassing system in Fire Emblem Shadow Dragon is great! In Fire Emblem Awakening, I found it boring to have all characters be potentially capable of capping all of their stats. Also to reach max stats, you HAVE to reclass in order to make your characters the best they can be. Ruined Wi-fi and competetive play for me. The fact that I knew all of the characters I was raising would eventually have to change classes ruined the whole gameplay part of Awakening for me. I enjoyed the game for it's beautiful soundtrack, artwork, dialogue, and plot, but I just wanted to know: Did anyone out there have their experience with this game ruined by the reclassing? I think we're going to get along well. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted October 29, 2013 Share Posted October 29, 2013 > Awakening > Wi-fi > Competitive play The hell are you talking about? Still saying this. I mean, sure I don't like reclassing because I like characters in their original portrait models... but what? Quote Link to comment Share on other sites More sharing options...
PKL Posted October 29, 2013 Share Posted October 29, 2013 He probably means to say that he's pissed that FE13 has no wifi battles. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted October 29, 2013 Share Posted October 29, 2013 He probably means to say that he's pissed that FE13 has no wifi battles. Personally, I'd say that's a pretty bad complaint. Back to the topic at hand, I don't mind reclassing - it's nice to try something new every once in a while. Quote Link to comment Share on other sites More sharing options...
Vashiane Posted October 29, 2013 Share Posted October 29, 2013 Personally, I'd say that's a pretty bad complaint. Back to the topic at hand, I don't mind reclassing - it's nice to try something new every once in a while. Neither do I. I like toying around with the skill/class combinations to see how I can best benefit the character with their skill set. Quote Link to comment Share on other sites More sharing options...
NoNameAtAll Posted October 29, 2013 Share Posted October 29, 2013 (edited) >Game has reclassing that can totally be ignored outside of Lunatic or whatever Oh no, whatever will we do with features that ruined a game that not only has no wifi battling or competitive scene, but is totally optional? Edited October 29, 2013 by NoNameAtAll Quote Link to comment Share on other sites More sharing options...
Roy: Marquess of Pherae Posted October 30, 2013 Author Share Posted October 30, 2013 So sorry I meant Street Pass not Wi Fi! (Don't hate on me please) PKL I totally agree. And Duck we do have a lot in common. Quote Link to comment Share on other sites More sharing options...
ButteredToast Posted October 30, 2013 Share Posted October 30, 2013 Personally, I reclass almost all of my units into assassins in order to gain the skill Lethality, then reclass them again into their original intended class, so that way I can say that my Sages would KO all units. No one can stop me!!! Quote Link to comment Share on other sites More sharing options...
reallylongname Posted October 30, 2013 Share Posted October 30, 2013 Reclassing is what it is. I liked Fire Emblem when you knew there were defined limits that units could reach, and each character had a defined role, and I also liked Fire Emblem when it introduced more customization of abilities, specializations, and generally gave players free reign over their party. I hated Fire Emblem's RNG at times, and abused or restarted and did all I could to get perfect stats back when you either played the story or abused the arena, and I hated Fire Emblem's stat-maximization through reclassing. Both systems have their merits and flaws. But in the end, archetypes and growths dominate, and my jaunts into other classes are short-lived, as I usually revert back to the promoted class that the character fits, just as the designers at Intelligent Systems foresaw and respected with their previous definitions of certain character roles in games where you couldn't reclass. Unless if they're a child or the avatar, in which case they are utterly broken and destroy all in their path. Quote Link to comment Share on other sites More sharing options...
Shev Posted October 30, 2013 Share Posted October 30, 2013 It adds a ton of replay value. Plus I enjoy tailoring upgrades and reclasses around "in-character" reasons, based on supports and all the weird crap my Avatar makes them do. Quote Link to comment Share on other sites More sharing options...
LuxSpes Posted October 30, 2013 Share Posted October 30, 2013 I really appreciated the Reclass system in this game. Granted I only played on normal mode, but I still think that it allowed every character to be useful in some way and created a lot of replayability for me by giving us different ways to use different characters(I still like characters to be in their original tree though). Quote Link to comment Share on other sites More sharing options...
Slyfox Posted October 30, 2013 Share Posted October 30, 2013 I preferred FEDS style reclassing. It was funner (IMO) It was more fun. Sorry! Quote Link to comment Share on other sites More sharing options...
PKL Posted October 30, 2013 Share Posted October 30, 2013 It was more fun. Sorry! English isn't my main language. Stuff like that is bound to happen Quote Link to comment Share on other sites More sharing options...
Slyfox Posted October 30, 2013 Share Posted October 30, 2013 Actually, a lot of people who have English as their first language make that mistake. I used to say funner all the time too. Quote Link to comment Share on other sites More sharing options...
RJWalker Posted October 30, 2013 Share Posted October 30, 2013 (edited) I don't like Reclassing sometimes because it's creates massive inconsistencies with the support conversations. Like Sully and Kjelle talking about how Kjelle can't ride a horse when she could very well be a Paladin. On the other hand, it allows for some cool stuff like reclassing Kjelle to a mounted class AFTER her A support with Sully. Edited October 30, 2013 by Ranger Jack Walker Quote Link to comment Share on other sites More sharing options...
Skynstein Posted October 30, 2013 Share Posted October 30, 2013 (edited) Reclassing exists merely to give different skills to characters. 90% of the characters in this game are better off in their original classes. Also, it's quite funny to see people hate reclassing because it allows everyone to max out their stats. What's the problem with making everyone usable? Do you enjoy being anally raped by the RNG goddess so much with bad level ups? It's far from ruining StreetPass battles, in fact it makes everything fairer because then the game becomes a matter of skill instead of luck. It's why in competitive Pokémon gameplay the norm is 31 IVs across all stats. The game is full of inconsistencies (Cordelia looking for ways to be with Chrom AFTER she's married and swore love to someone else, Cherche still babbling about Minerva after being reclassed or promoted to Griffon Rider, Panne still hating humans after S supporting someone, etc.), and I think the best thing is just to overlook these things and not pay much attention to them. Edited October 30, 2013 by Malebolganone Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted October 30, 2013 Share Posted October 30, 2013 So sorry I meant Street Pass not Wi Fi! (Don't hate on me please) It was an honest mistake. I'm sorry if I sounded like I was badgering you. I was just honestly confused. Quote Link to comment Share on other sites More sharing options...
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