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Fire Emblem Link Arena Discussion Topic


Espinosa
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Things in the Fates meta that look bannable?  

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  1. 1. (tick many) What looks bannable in the Fates meta?

    • Dragon Ward (Hoshido Noble)
    • Life or Death (Master of Arms)
    • Counter (Oni Chieftain)
    • Darting Blow (Sky Knight)
    • Multiple Amaterasu (Kinshi Knight)
    • Wary Fighter (General)
      0
    • Inspiration (Strategist)
      0
    • Aggressor (Dread Fighter)
    • Galeforce (Dark Falcon)
    • Awakening (Great Lord)
    • Dancing Blade (Lodestar)
    • Ban ALL DLC/Amiibo skills.
    • Other (state what)
      0


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BTW, Ena recovers 7 HP at the beginning of my turns.

What in the flying fuck? 15 damage with a crit...holy shit Ena.

I had a feeling that the Laguz are fishy in the maximum stats meta so I fielded the fishiest candidate worthy of a ban on my team.

Honestly, Ena's transformation is bad, her luck is too low, and she gets doubled by all of the following when untransformed - Giffca, Tibarn, SMs, all transformed Laguz besides Ulki and Nasir. Her staying power is ridiculous, but compared to, like, Gatrie or Nepenthe, it's difficult to say whether her huge bulk and HP recovery make her a good unit to have on your team.

Also, if you're willing to complain about Ena, look at ZM's Lethe whom he seems to be in no rush to actually use even though her laguz gauge is slowly depleting. Better bulk than a General and doubles every single unit on my team right now, Ike included. Ena only doubles Generals when fully transformed. I mainly fielded her as a cleric for Boon, because I noticed you guys like Rolf and pegs.

Edited by Espinosa
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Turn 4


[spoiler=Teams and Rules]

Espinosa's team
tpz7.pngiqfw.png3jbw.png84ka.pngeofp.png


VS

ZeeEmm's team
1du9.pngtq2g.png6ryz.pngvow8.pngk85u.png


Ruleset:
- Maximum Stats meta, no boosters, no custom skills
- Shade active until 2 members have fallen, Provoke always active
- GBA-style counter
- NOJ Effectiveness (3x)





The Transformation Gauge belonging to ZeeEmm's Lethe has reduced by 3. Lethe's Gauge is at 14/20.

84ka.png vs. vow8.png

ZeeEmm's Haar (Killer Axe) attacks Espinosa's Nephenee (Wishblade)!

13 dmg 68% hit 5% crit 26% Skill
(67 29 1 91)

Haar scores a critical hit!

Nephenee receives 39 damage!

Nephenee activates Wrath!

Nephenee counters!

8 dmg 73% hit 50% crit -% Skill
(53 1 77 73)

Haar receives 8 Damage.


--Result--

Current HP (Espinosa's Team)
Ike: 60/60
Boyd: 60/60
Brom: 55/60
Nephenee: 20/59
Ena: 65/72

Current HP (ZeeEmm's Team)
Makalov: 26/60
Astrid: 56/56
Jill: 60/60
Haar: 52/60
Lethe: 68/68


Turn 4 Ends. Espinosa performs next.

Edited by Elieson
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Link Arena for FE10 is a must!

I've actually been thinking about this, but we'll have to either nerf or ban the 3rd tier skills because constant OHKOs are not fun, and also check carefully if the caps don't tear any semblance of balance into shreds. I think I'll do a bit of research on that one.

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ok so clearing up because I'm still muddy on this:

passive skills such as Wrath and Resolve can activate mid battle, if triggered (I vaguely remember this from my Ilyana vs Tauroneo battle the other day, but want to make sure it includes both skills)

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Wow screw Nepenthe, what a shitty character!!! Getting owned by a 5% crit like that!!!

Yeah, Wrath and Resolve activate mid-battle.

Don't forget to add +7 HP to Ena on each of my active turns.

I order the stupid Halb cowgirl to Silver Lance that pink-haired wuss!

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Don't forget to add +7 HP to Ena on each of my active turns.

I order the stupid Halb cowgirl to Silver Lance that pink-haired wuss!

I actually just editted that in, then flipped back to this page to see you posted it. Boom she has 65.

Edited by Elieson
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Ok, does Wrath add a flat 50 after calcs and all, or does it add 50 pre calculation?

It's a separate proc, I assume, since it goes through Ragnell and royal crit immunity. Roll 1 RN for 0-49 before the attack to check for a crit, then do the rest.

Also let's do turns 5 and 6, and that will be it for today - I gotta head to bed. We can continue this later.

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Turn 5

[spoiler=Teams and Rules]

Espinosa's team
tpz7.pngiqfw.png3jbw.png84ka.pngeofp.png


VS

ZeeEmm's team
1du9.pngtq2g.png6ryz.pngvow8.pngk85u.png


Ruleset:
- Maximum Stats meta, no boosters, no custom skills
- Shade active until 2 members have fallen, Provoke always active
- GBA-style counter
- NOJ Effectiveness (3x)




The Transformation Gauge belonging to Espinosa's Ena has increased by 4. Ena's Gauge is at 20/20.

Ena has transformed!

Ena's Renewal activates, and Ena restores 7 HP.

84ka.png vs. 1du9.png

Espinosa's Nephenee (Silver Lance +) attacks ZeeEmm's Makalov (Vague Katti)!

Nephenee activates Wrath!

Wrath's 50% crit

89

11 dmg 93% hit 14% crit -% Skill
(69 79 74 39)

Makalov receives 11 damage!

ZeeEmm's Makalov counters!


6 dmg 76% hit 9% crit 26% Skill
(13 64 22 42)

Nephenee receives 6 damage.

--Result--

Current HP (Espinosa's Team)
Ike: 60/60
Boyd: 60/60
Brom: 55/60
Nephenee: 14/59
Ena: 71/72

Current HP (ZeeEmm's Team)
Makalov: 15/60
Astrid: 56/56
Jill: 60/60
Haar: 60/60
Lethe: 68/68


Turn 5 Ends. ZeeEmm performs next.

Edited by Elieson
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