CT075 Posted November 27, 2014 Share Posted November 27, 2014 this is my favorite part Quote Link to comment Share on other sites More sharing options...
Klokinator Posted November 27, 2014 Share Posted November 27, 2014 (edited) If you release this right now, I will pay you whatever you want every month. Yeti could certainly use donations. Donate to him and he'll probably share it with you. It's currently a standalone program right now so... Edited November 27, 2014 by Klokinator Quote Link to comment Share on other sites More sharing options...
Blackzero Posted November 30, 2014 Share Posted November 30, 2014 Yeti could certainly use donations. Donate to him and he'll probably share it with you. It's currently a standalone program right now so...To bad I'm busy giving Gabe Newell all my money.Anyways, when do you roughly think a public release will be out? Quote Link to comment Share on other sites More sharing options...
Klokinator Posted November 30, 2014 Share Posted November 30, 2014 If you mean the mapping program and not FEXNA (Which I'm tired of saying "idk" about after the last 800 times I've been asked), I'd say within a couple weeks, actually. We're doing bugtesting right now and if I had to guess, I'd say within a few days wouldn't be too far off the mark either, but giving it a couple weeks is a better estimate in case of additional features being added. Quote Link to comment Share on other sites More sharing options...
Nébulya Posted November 30, 2014 Share Posted November 30, 2014 I see many new good things here. But I wonder what system has already been implemented into Fexna? I'm just curious. ^^ Anyway, good job like always. Quote Link to comment Share on other sites More sharing options...
Kysafen Posted December 1, 2014 Share Posted December 1, 2014 (edited) If you mean the mapping program and not FEXNA (Which I'm tired of saying "idk" about after the last 800 times I've been asked), I'd say within a couple weeks, actually. We're doing bugtesting right now and if I had to guess, I'd say within a few days wouldn't be too far off the mark either, but giving it a couple weeks is a better estimate in case of additional features being added. Damn it Klok hurry up so I can make Shining Force map remakes Edited December 1, 2014 by Kysafen Quote Link to comment Share on other sites More sharing options...
deranger Posted December 1, 2014 Share Posted December 1, 2014 Damn it Klok hurry up so I can make Shining Force map remakes I don't believe Klok is in charge of the time table. Bwd is kind of the everything of everything. Quote Link to comment Share on other sites More sharing options...
Siuloir Posted December 2, 2014 Share Posted December 2, 2014 Whatever happened with the Nintendo Fan Game Convention release? Quote Link to comment Share on other sites More sharing options...
Paperblade Posted December 2, 2014 Share Posted December 2, 2014 For FE7x, they ran into delays. Quote Link to comment Share on other sites More sharing options...
BwdYeti Posted December 8, 2014 Author Share Posted December 8, 2014 If you mean the mapping program [...], I'd say within a couple weeks, actually. We're doing bugtesting right now and if I had to guess, I'd say within a few days wouldn't be too far off the mark either, but giving it a couple weeks is a better estimate in case of additional features being added. http://serenesforest.net/forums/index.php?showtopic=50953 Quote Link to comment Share on other sites More sharing options...
Klokinator Posted December 12, 2014 Share Posted December 12, 2014 Yeti's doing new stuff, not involving FE7x. It's pretty cool. Quote Link to comment Share on other sites More sharing options...
deranger Posted December 12, 2014 Share Posted December 12, 2014 (More) sprite rips? Cool. Cool, cool, cool. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted December 13, 2014 Share Posted December 13, 2014 We have a new feditor version that fixes all OAM implementation, and yeti's animator can import that scripting and the image dumps. You basically can export from feditor to fexna now. There's also gonna be fexna to feditor too. Quote Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted December 13, 2014 Share Posted December 13, 2014 (edited) (More) sprite rips? Cool. Cool, cool, cool. It actually looks like Yeti added frames and edited pre-existing ones to make the whole animation look better and flower smoother. Edited December 13, 2014 by Lord of Gabriel Knight Quote Link to comment Share on other sites More sharing options...
Klokinator Posted December 13, 2014 Share Posted December 13, 2014 No, it's just what the GBA animation looks like at 60 FPS. Quote Link to comment Share on other sites More sharing options...
ghast Posted December 13, 2014 Share Posted December 13, 2014 60 fps are pretty Quote Link to comment Share on other sites More sharing options...
Fateborn Posted December 13, 2014 Share Posted December 13, 2014 60 fps is love 60 fps is life Quote Link to comment Share on other sites More sharing options...
BwdYeti Posted December 13, 2014 Author Share Posted December 13, 2014 There's also gonna be fexna to feditor too.no Quote Link to comment Share on other sites More sharing options...
Hidan66666 Posted December 13, 2014 Share Posted December 13, 2014 Fexna the same program ??? Quote Link to comment Share on other sites More sharing options...
Kysafen Posted December 15, 2014 Share Posted December 15, 2014 It actually looks like Yeti added frames and edited pre-existing ones to make the whole animation look better and flower smoother. Not really. But if you take a look at the Berserker's critical hit animation, you'll notice the extra frames. Now if only we could add more frames to the cavaliers. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted December 15, 2014 Share Posted December 15, 2014 Pretty sure Yeti either already did that or was planning to do that @extra cav frames. Quote Link to comment Share on other sites More sharing options...
Siuloir Posted December 15, 2014 Share Posted December 15, 2014 Not really. But if you take a look at the Berserker's critical hit animation, you'll notice the extra frames. Now if only we could add more frames to the cavaliers. All you'd need to do is add two frames to the Cavaliers and it'd smooth it out quite a bit. Pretty sure Yeti either already did that or was planning to do that @extra cav frames. Why would he, when he has his own Cavs that are much better? To be fair anyone could do it by adding all of two frames to the Cavaliers, though. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted December 15, 2014 Share Posted December 15, 2014 Yeah, he made his own sword/axe cavs, but he uses the vanilla lance cav. Quote Link to comment Share on other sites More sharing options...
fengaridotdll Posted December 23, 2014 Share Posted December 23, 2014 I can't wait till the full release Wow Elibian Nights has more then four times the number of pages then this Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted December 23, 2014 Share Posted December 23, 2014 Don't forget that Elibian knights is actually on its second topic. Anyway, Elibian Knights is pretty much done and has the majority of its content released, so that is the difference. :B Quote Link to comment Share on other sites More sharing options...
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