Naui Posted December 2, 2013 Share Posted December 2, 2013 It's just my idle curiosity but I'd like to see why people chose certain Asset/Flaw combinations. Was it to make them like you? Was it just for gameplay reasons? Dunno, I've always wondered, figured it be interesting to hear other people's stories. My Asset and Flaw, at least for my male Avatars, is always Luck+/HP-. I know that that's a pretty bad combination overall since my HP and defense stats grow pretty slow. However I chose that combination because I'm extremely lucky. I've avoided getting sick when others have gotten sick by the same virus, I've never broken a single bone in my body yet I've done some reckless stuff in my childhood while my friends weren't so lucky, and I've stumbled onto money in random places. Heck, I can't remember a raffle where I didn't win something. My flaw is HP because, unfortunately, I have exercise-induced asthma so I figured my Avatar would have similarly bad stamina (HP). Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted December 2, 2013 Share Posted December 2, 2013 Going with the last file I rolled. +MAG gives me a Magic modifier of 4, which when I'm using Mag+2, and TF is effectively +11. Coupled with rallies, Celica's, Sage pair up, Tonic, I'm sitting on 87 ATK [brave] -DEF gives me a Defense modifier of -3, which when rallied and with Sage pair up comes out to 34. 78 - 34 = 44. 80-44=36. 36+10 = 46. 79 - 34 = 45. 46-45 = 1.... 85-1 = 84/2 = 42 + 87 = 129 [brave] (+77 [brave]) Fufufu... Hello, Apotheosis Sweep. Quote Link to comment Share on other sites More sharing options...
Naui Posted December 2, 2013 Author Share Posted December 2, 2013 Going with the last file I rolled. +MAG gives me a Magic modifier of 4, which when I'm using Mag+2, and TF is effectively +11. Coupled with rallies, Celica's, Sage pair up, Tonic, I'm sitting on 87 ATK [brave] -DEF gives me a Defense modifier of -3, which when rallied and with Sage pair up comes out to 34. 78 - 34 = 44. 80-44=36. 36+10 = 46. 79 - 34 = 45. 46-45 = 1.... 85-1 = 84/2 = 42 + 87 = 129 [brave] (+77 [brave]) Fufufu... Hello, Apotheosis Sweep. I think my brain exploded Quote Link to comment Share on other sites More sharing options...
BrightBow Posted December 2, 2013 Share Posted December 2, 2013 (edited) I used +Luck and -Spd because I figured that would be the best way to nerve Robin. Worked like a charm, eventually she became a mere support bot. Edited December 2, 2013 by BrightBow Quote Link to comment Share on other sites More sharing options...
Fruity Insanity Posted December 2, 2013 Share Posted December 2, 2013 Usually (more like always), I do either +Spd/Mag and -Lck. Always -Lck. Screw luck. Magic to pack a mightier punch and Speed for doubling more quickly. Quote Link to comment Share on other sites More sharing options...
Skynstein Posted December 2, 2013 Share Posted December 2, 2013 My asset was Magic because, as the son of Validar, I imagine the Avatar would have strong magic. Flaw is Strength because it's the only flaw that doesn't decrease Magic (Luck decreases Magic) without leaving me vulnerable (like Defense would). Quote Link to comment Share on other sites More sharing options...
LordFrigid Posted December 2, 2013 Share Posted December 2, 2013 Went +Mag/-Def on my last run (Lunatic/Cla). +Mag because I like magic stuff. -Def because I wanted to see if I could. Quote Link to comment Share on other sites More sharing options...
Magical Glace Posted December 2, 2013 Share Posted December 2, 2013 I usually go +Magic or Speed, -Srength or HP. I think more about caps in the long run, less about growths since I bothered to buy EXPonential Growth for easy grinding. Quote Link to comment Share on other sites More sharing options...
ZemZem Posted December 2, 2013 Share Posted December 2, 2013 Always go with +STR, +SPD, or +DEF for the asset while the flaw is usually -LUCK and sometimes -MAG. Quote Link to comment Share on other sites More sharing options...
tuvarkz Posted December 2, 2013 Share Posted December 2, 2013 +STR/-MAG in most of my runs, +DEF/-LUK for my lunatic run Quote Link to comment Share on other sites More sharing options...
MJThom_2009 Posted December 2, 2013 Share Posted December 2, 2013 On my first playthrough I dont remember my asset but I think its speed. However my flaw is luck and well, I'm not that quite lucky sometimes. Quote Link to comment Share on other sites More sharing options...
Integrity Posted December 2, 2013 Share Posted December 2, 2013 +STR/-MAG in most runs because ffs the avatar's name is FIGHT he's not some pansy spellslinging wuss. Quote Link to comment Share on other sites More sharing options...
Aquakat Posted December 2, 2013 Share Posted December 2, 2013 +Mag or +Str, depending on which gender I'm using (my head canon has the two avatars as twins and it's just fun for me to split things between them), but both have -Def because… idk, it made things a little harder. I thoughts about -Luck, though, because they're both pretty unlucky in their backstories. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted December 2, 2013 Share Posted December 2, 2013 (edited) +Luck because I probably got the idea from someone else (I might try something else for asset on occasion) -Skl because Skill's pretty much been a joke stat since FE7, and this game didn't really change that, considering that as usual, lacking hit is much easier to fix than lacking crit evade. The hit to Defense, while unfortunate, is ignorable. Edited December 2, 2013 by Levant Fortner Quote Link to comment Share on other sites More sharing options...
Siegmund Posted December 2, 2013 Share Posted December 2, 2013 +Speed -Resistance Quote Link to comment Share on other sites More sharing options...
Dayni Posted December 2, 2013 Share Posted December 2, 2013 Trying a new run with +Spd -Skl. (Wanted to see the results. Too soon to tell) First run was +Mag -Str (Because I wanted to flail spells about) Quote Link to comment Share on other sites More sharing options...
RightfulGod Posted December 2, 2013 Share Posted December 2, 2013 Usually something typical like +STR/-LCK because it seemed like the best choice with RPG logic. On my harem runs, I use +HP/-LCK to balance all the stats out, and I've recently used +SPD/-LCK just for the hell of it. Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted December 2, 2013 Share Posted December 2, 2013 I think my brain exploded It's all gameplay for me. That particular case? Vengeance/Vantage. Quote Link to comment Share on other sites More sharing options...
Interceptor Posted December 2, 2013 Share Posted December 2, 2013 +DEF/-SKL. Mostly to make the harder modes easier to deal with early, but also because I like Armsthrift and can't make LCK my dump stat. Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted December 2, 2013 Share Posted December 2, 2013 (edited) +Str - Res to maximise the strength stat but won't kill my ranged uses horribly before I get access to handaxes. Strength is my favourite stat. Edited December 2, 2013 by Thor Odinson Quote Link to comment Share on other sites More sharing options...
Pull My Devil Trigger Posted December 2, 2013 Share Posted December 2, 2013 +Spd/-Def I like speed and I'm not supposed to get hit anyway Quote Link to comment Share on other sites More sharing options...
Silver Lightning Posted December 2, 2013 Share Posted December 2, 2013 +Mag or +Str, depending on which gender I'm using (my head canon has the two avatars as twins and it's just fun for me to split things between them), but both have -Def because… idk, it made things a little harder. I thoughts about -Luck, though, because they're both pretty unlucky in their backstories. Same here. The female twin gets +Magic/-Luck and the male twin gets +Strength/-Luck. Any other unrelated Avatars I use typically run +Speed/-Luck (not counting all of the Avatars in my Avatar Army, which have lots of combos that I don't remember anymore designed to help them in their respective class). Quote Link to comment Share on other sites More sharing options...
Sunwoo Posted December 2, 2013 Share Posted December 2, 2013 (edited) Robin's asset is +mag and his flaw is -skl. I like magic and i think skill is relatively worthless. (Plus, I didn't want to pick -luck or -res because it lowers Robin's magic cap.) I've experimented with all of the assets and all of the flaws and several different combinations of them, but +mag -skl works best for me. EDIT: Apparently, contrary to some people, I gave my main female avatar +strength while Robin the main male avatar got +magic. Edited December 2, 2013 by Sangyul Quote Link to comment Share on other sites More sharing options...
Ciarre Posted December 2, 2013 Share Posted December 2, 2013 I gave mine +Def and -Skl because I started on lunatic Quote Link to comment Share on other sites More sharing options...
Zebraman R Posted December 3, 2013 Share Posted December 3, 2013 In game: +Strength -Luck Real Life: +Skill - Luck Quote Link to comment Share on other sites More sharing options...
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