Jotari Posted December 9, 2013 Share Posted December 9, 2013 So Fire Emblem is a strategy game, one aspect of battle is where it takes place. Fire Emblem has displayed this pitting people against each other in fields, forests, castles, ships and volcanoes. So let's discuss terrain. Is there any type of terrain you'd like to see in Fire Emblem that they haven't't done yet? Or is there some kind of location they only did once that you would like to see done again? Do you have any ideas on the gameplay side of things ie what they should do with some kind of terrain? Let's here your opinions on terrain. Quote Link to comment Share on other sites More sharing options...
Irysa Posted December 9, 2013 Share Posted December 9, 2013 (edited) Underwater Space Legitimately I kinda like the stealth mission in PoR since figuring out how to get everything, recruit everyone, kill the boss and then have people get out before Ike WITHOUT FIGHTING THINGS was a fun puzzle. So...does well lit/un well lit terrain count? Could technically work for other mechanics. Edited December 9, 2013 by Irysa Quote Link to comment Share on other sites More sharing options...
Jedi Posted December 9, 2013 Share Posted December 9, 2013 I want to see Ice mechanics done just for the lols. Everyone would loathe it. Quote Link to comment Share on other sites More sharing options...
Dayni Posted December 9, 2013 Share Posted December 9, 2013 Snow should reduce avoid, along with ice. Make the Ilia arc harder, dammit! (Except 20, maybe ease on the Berserk there. Or the entire game.) Meanwhile, we don't really have much in the way of real castle combat. I'm not certain what to do with it, just make some more interesting situations (like taking staircases (which were usually designed to repel invaders) or making certain places when you take them useful (forges, kitchens and so on: used for supplies, which is relevant for a scenario where you are besieged.) Sorry about the tangent there. Other terrains? Most of them cover things pretty well. Stuff like roads and hills have affected things in games I haven't really played. Though using a dark battlefield to your advantage, rather than fumbling about without torch/thieves, would be cool. Quote Link to comment Share on other sites More sharing options...
Jedi Posted December 9, 2013 Share Posted December 9, 2013 Snow should reduce avoid, along with ice. Make the Ilia arc harder, dammit! (Except 20, maybe ease on the Berserk there. Or the entire game.) I agree also I figured Ice would have a random chance of making a unit slide a space or so further then they wanted. But maybe thats just me being trollish Quote Link to comment Share on other sites More sharing options...
Dayni Posted December 9, 2013 Share Posted December 9, 2013 I agree also I figured Ice would have a random chance of making a unit slide a space or so further then they wanted. But maybe thats just me being trollish ..... I avoided mentioning that as reduced avoid (and possibly hit) would be bad enough without you sliding. (Make an attack? lolnope now u slide across the lake.... into a promoted berserker with perfect skill.) Now imagine FE6 with that. Or any other really. (I would have trained Shin so hard to avoid that horrible fate.) Quote Link to comment Share on other sites More sharing options...
Rewjeo Posted December 9, 2013 Share Posted December 9, 2013 What if we had a sort of 3D chessboard with varying layers, especially for indoor stuff? I'm not entirely sure what the best method would be for the camera there, but we're at the point now where I don't think hardware limitations would be a problem for that. Quote Link to comment Share on other sites More sharing options...
Icarusu Posted December 9, 2013 Share Posted December 9, 2013 Stealth into the base mission. Space Explosions War Quote Link to comment Share on other sites More sharing options...
bookofholsety Posted December 9, 2013 Share Posted December 9, 2013 one thing that comes to mind is some kind of implementation of temporary/collapsible terrain, like an expanded take on breakable walls? for example, suppose a battlefield had a large pile of dirt or wood on it: it could give def and avo boosts, perhaps higher than a forest's and perhaps without the movement cost (unless you're on a horse), but the pile is unstable and will after some time/attacks collapse and revert to being a plains tile perhaps by extension you could get items which when used set up these sorts of terrain types in a similar manner to shine barriers. the deployment of defensive sandbags, for example, could be a viable measure, particularly to the player's advantage in defensive maps probably plenty of reasons why this wouldn't work out too well, but eh Quote Link to comment Share on other sites More sharing options...
FalconVegeta1986 Posted December 9, 2013 Share Posted December 9, 2013 (edited) Jedi, i was literally thinking the same thing just yesterday. Ice mechanics would be fun, but i doubt many people would like it. Also, just to troll, grass terrain that turns into an instant death pit when stepped on. Edited December 9, 2013 by FalconVegeta1986 Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted December 9, 2013 Share Posted December 9, 2013 (edited) Tropical rainforest would be interesting, especially with poisonous plants. The closest we've had was that one chapter early in Path of Radiance, but it felt more like a temperate forest than a jungle. Edited December 9, 2013 by Woodshooter Quote Link to comment Share on other sites More sharing options...
Ciarre Posted December 9, 2013 Share Posted December 9, 2013 poison ivy that inflicts poison damage if you end your turn on it Quote Link to comment Share on other sites More sharing options...
Knight Posted December 9, 2013 Share Posted December 9, 2013 (edited) I like the collapsable terrain idea. To expand on it, perhaps a wobbily bridge that would break if mounted or armoured units stepped on it. Drawbridges would be cool if reintroduced, but instead of requiring a key, a unit would have to find a switch to lower it. Edited December 9, 2013 by Knight Quote Link to comment Share on other sites More sharing options...
RJWalker Posted December 9, 2013 Share Posted December 9, 2013 I want to see terrain matter more. Things like height advantage, archers getting bonus range from terrain, etc. Quote Link to comment Share on other sites More sharing options...
X-Naut Posted December 9, 2013 Share Posted December 9, 2013 Solid walls that cannot be shot through except with siege tomes. No, those two-tile walls don't count when Longbows can still get through! Quote Link to comment Share on other sites More sharing options...
Rehab Posted December 9, 2013 Share Posted December 9, 2013 I'm wondering what it'd be like to have a snow defense map, like a "being Russia invaded during the winter" kinda setup, and whether the catharsis of watching a hugely numerically superior force fall prey to good positioning by being too slow to back up reinforcements/having to trudge through hazards (whereas the player's force would be relatively safe and already set up well) would be of enough entertainment value to offset the whole scenario being relatively slow-paced. Quote Link to comment Share on other sites More sharing options...
BrightBow Posted December 9, 2013 Share Posted December 9, 2013 (edited) The series should copy the towers from TRS, which would give the unit on the tile a bonus to it's range. They made for some nice defense fortifications. Especially when combined with the 4-range Arbalests. Also, I definitely would like to see the height mechanics from Radiant Dawn return.. Edited December 9, 2013 by BrightBow Quote Link to comment Share on other sites More sharing options...
Jotari Posted December 9, 2013 Author Share Posted December 9, 2013 Towers sound like a great idea. Another thing I'd liked from Radiant Dwn was the part 2 prologue. It was a map taking place entirely in the sky. Obviously it couldn't really be a common thing due to the necessary story set up that requires one to have only aerial units, but still I liked it and think there's more that could be done with it (gale fore winds changing movement?). Could be a good challenge or DLC map that requires you training a full team of aerial units. Also it seems many people would actually like a level or two in every game where the player actually has the advantage in terms of terrain. Something else I think is a nice idea. Sure difficulty and being the underdog is cool and all but sometimes it's nice to feel like the universe isn't specifically designed to kill all your characters. Quote Link to comment Share on other sites More sharing options...
X-Naut Posted December 9, 2013 Share Posted December 9, 2013 The series should copy the towers from TRS, which would give the unit on the tile a bonus to it's range. They made for some nice defense fortifications. Especially when combined with the 4-range Arbalests. Also, I definitely would like to see the height mechanics from Radiant Dawn return.. Combine the two for Archers getting +1 range for every height tier above the opponent. Maybe Javelins and Hand Axes can get similar but require two height tiers per range boost. Wouldn't give this to Mages though. Quote Link to comment Share on other sites More sharing options...
Robert Stewart Posted December 9, 2013 Share Posted December 9, 2013 The series should copy the towers from TRS, which would give the unit on the tile a bonus to it's range. They made for some nice defense fortifications. Especially when combined with the 4-range Arbalests. Ugh. I remember those things. I hated them so much.... Anyway, I'd like to see some more rough types of terrain that only foot units can cross. Like frontier tiles in TRS. Actually theres a lot of things from TRS that wou;d be interesting for FE to implement. Quote Link to comment Share on other sites More sharing options...
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