ghast Posted January 24, 2015 Share Posted January 24, 2015 hahaha that animation reminds me an old animation i made where the guy tries to spin a spear but it falls to the ground before he picks it up and attacks Quote Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted January 24, 2015 Share Posted January 24, 2015 (edited) I still don't think he's being lowered far enough, especially since he bends his knee completely to the ground. He'd be lowered considerably. It's also because the other leg doesn't move much at all. There's no way he could bend his right leg that much while his left left still stands pretty much straight. Edited January 24, 2015 by Lord of Gabriel Knight Quote Link to comment Share on other sites More sharing options...
Siuloir Posted January 24, 2015 Share Posted January 24, 2015 I still don't think he's being lowered far enough, especially since he bends his knee completely to the ground. He'd be lowered considerably. It's also because the other leg doesn't move much at all. There's no way he could bend his right leg that much while his left left still stands pretty much straight. Agreed, his stance needs to go deeper - It'd be much less bracing otherwise. Quote Link to comment Share on other sites More sharing options...
Kuru Posted January 24, 2015 Share Posted January 24, 2015 You have great skills, Smirks. I really like your work. Your last one, the sea creature, encouraged me to try to mug a demon for my project. Quote Link to comment Share on other sites More sharing options...
Princess Peachar Posted January 25, 2015 Share Posted January 25, 2015 The animation for the archer is actually pretty nifty. I would suggest to fix the leg anatomy, as said above, to spruce it up. Another thing might be to give him a quiver to pull an arrow from after shooting? As it is, the arrow just...appears when he resets. At least, that is what it looks like. Quote Link to comment Share on other sites More sharing options...
deranger Posted January 25, 2015 Share Posted January 25, 2015 On the dodge: He leans towards the side of the foot that he lifts. In real world physics that double means falling over. Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted January 26, 2015 Author Share Posted January 26, 2015 Now with 25% more kneel! @alpha- Yeah I'm not quite sure what to do with the "getting a new arrow thing". I don't want a quiver because I like for this particular sprite to be very inept and unprepared, hence carrying an arrow in his hand; he didn't have the foresight to bring a quiver. @deranger- yes. As I mentioned before, the dodge will be completely redone. Quote Link to comment Share on other sites More sharing options...
ErrantDShepherd Posted January 26, 2015 Share Posted January 26, 2015 (edited) I still think magically pulling it out of his pouch/bad would work... Or just pull it out from behind his back much like the Warrior. Kneel looks much better! Great job! Edit: ooooh... Crazy idea, but what if he only has one arrow? ...and he has to go take it back/pull it out of the enemy? :D Edited January 26, 2015 by TheErrantShepherd Quote Link to comment Share on other sites More sharing options...
Klokinator Posted January 26, 2015 Share Posted January 26, 2015 Edit: ooooh... Crazy idea, but what if he only has one arrow? ...and he has to go take it back/pull it out of the enemy? :D Omg, do want. Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted January 29, 2015 Author Share Posted January 29, 2015 Well I wanted to jump on the Animal Crossing train but I've never played the games sooo... Quote Link to comment Share on other sites More sharing options...
ErrantDShepherd Posted January 29, 2015 Share Posted January 29, 2015 That sh*** is bananas my friend. XD Looks like a good port to pixel art. Minion could maybe have a bit more shading? Not quite sure if necessary though. Quote Link to comment Share on other sites More sharing options...
ghast Posted January 30, 2015 Share Posted January 30, 2015 LOL SMIRKS I LOVE IT Quote Link to comment Share on other sites More sharing options...
singularity Posted January 30, 2015 Share Posted January 30, 2015 u don't need to play the game to be a villager, js Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted February 2, 2015 Author Share Posted February 2, 2015 (edited) New archer dodge. @Errant- Retrieving the arrow would be awesome but I don't think you could make it work with a ranged attack. A close attack would be easy. So unless I confined his range to one tile... @Singularity- I know I don't have to have played the game but I wouldn't have any idea what to sprite, what style to sprite it in or even where to start. :/ Here's all my "neophyte" animations so far. (no, I don't like the name either) And an animation for my battle sprite comp. entry. still missing 4 frames. Edited February 2, 2015 by Lt.Smirks Quote Link to comment Share on other sites More sharing options...
Agro Posted February 3, 2015 Share Posted February 3, 2015 Holy shit that dodge is the funniest thing SMIRKS I LOVE YOUR WORKS SETH LOOKS AMAZING Quote Link to comment Share on other sites More sharing options...
deranger Posted February 3, 2015 Share Posted February 3, 2015 lovin it. The archer is just so original. I guess that'd be one of the advantages of not splicing everything. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted February 3, 2015 Share Posted February 3, 2015 Seth looks nice. Quote Link to comment Share on other sites More sharing options...
singularity Posted February 5, 2015 Share Posted February 5, 2015 I like his crit(?) animation where he's just like "screw that" and throws the arrow. if throwing arrows deal more damage then shooting them then why he became an archer at 1st place? Quote Link to comment Share on other sites More sharing options...
deranger Posted February 5, 2015 Share Posted February 5, 2015 (edited) if throwing arrows deal more damage then shooting them then why he became an archer at 1st place? Why? Fuck you, that's why. Same reason spinning an arrow makes it do more damage. Edited February 5, 2015 by deranger Quote Link to comment Share on other sites More sharing options...
singularity Posted February 6, 2015 Share Posted February 6, 2015 Why? Fuck you, that's why. Same reason spinning an arrow makes it do more damage. at least he shot the arrow in there, not throwing it like a javelin. Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted February 6, 2015 Author Share Posted February 6, 2015 No that's his normal attack. The one where he actually shoots is his critical... jk Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted February 28, 2015 Author Share Posted February 28, 2015 so I redrew Saleh based on his official artwork...turned out better than expected. Fully Custom Quote Link to comment Share on other sites More sharing options...
Fateborn Posted February 28, 2015 Share Posted February 28, 2015 Sire! His fingers look wobbly. His eyes doesn't look like they're closing, looks like something from chibi. Nothing else to report, Lieutenant sire! Quote Link to comment Share on other sites More sharing options...
ghast Posted February 28, 2015 Share Posted February 28, 2015 that's really nice! I have no idea what fateborn is saying Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 28, 2015 Share Posted February 28, 2015 The fingers kinda look like sausages, his face looks like he's stoned, and that arm positioning is really weird. He's like, in mid-turn, while speaking, his arm flailing up and into the air for no reason? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.