Lt.Smirks Posted March 1, 2016 Author Share Posted March 1, 2016 (edited) I made his sword, added some dirt splashes and finished 1/3 of the frames. Timing still needs some work but I'll polish that after I finish the frames. Edited March 1, 2016 by Smirkser Jr. Quote Link to comment Share on other sites More sharing options...
AcquiHime Posted March 1, 2016 Share Posted March 1, 2016 I made his sword, added some dirt splashes and finished 1/3 of the frames. Timing still needs some work but I'll polish that after I finish the frames. Did you sculpt the model yourself or...? I seem to have a lot of problems sculpting models QQ Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted March 1, 2016 Author Share Posted March 1, 2016 Well I've been using Blender off and on for almost 10 years and I'm still not very good at it. It can take a while to get used to. Quote Link to comment Share on other sites More sharing options...
circleseverywhere Posted March 1, 2016 Share Posted March 1, 2016 (edited) Here, this tutorial comes with a model (check the description on YouTube): Edited March 1, 2016 by circleseverywhere Quote Link to comment Share on other sites More sharing options...
Shaman Posted March 4, 2016 Share Posted March 4, 2016 The animation looks cool, but it is a little too fluid. You know the part where he lifts himself off the ground and jumps back into position? When he is holding himself up with one hand? Make that frame longer or make his arm bend before he pushes himself back up. This will give a better perceived "weight" of his own body and add an additional pause. It would balance the animation out, because you already have a pause after he slashes, so you should add a second pause for his recovery...instead of having slash → pause → recovery, you would have slash → pause → recovery → pause → re-position.Does this make sense to you? Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted March 28, 2016 Author Share Posted March 28, 2016 Posted 04 March 2016 - 07:03 PM The animation looks cool, but it is a little too fluid. You know the part where he lifts himself off the ground and jumps back into position? When he is holding himself up with one hand? Make that frame longer or make his arm bend before he pushes himself back up. This will give a better perceived "weight" of his own body and add an additional pause. It would balance the animation out, because you already have a pause after he slashes, so you should add a second pause for his recovery...instead of having slash → pause → recovery, you would have slash → pause → recovery → pause → re-position. Does this make sense to you? I see what you are saying but I disagree as he's not so much lifting himself off the ground but pivoting on his arm and the return as whole is meant to be incredibly smooth. Thanks for that though. New mug WIP Also I'm happy to say that my hack "The New World" is back under development! So you'll probably see a bunch of stuff I'll make for that. Quote Link to comment Share on other sites More sharing options...
Toa Posted March 28, 2016 Share Posted March 28, 2016 Nice, I like the hair. Tiny eyes are a little odd but I guess it could work depending on the character. Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted March 29, 2016 Author Share Posted March 29, 2016 (edited) How do I hand? Edited March 29, 2016 by Smirkser Jr. Quote Link to comment Share on other sites More sharing options...
Toa Posted March 29, 2016 Share Posted March 29, 2016 Is he looking at his hand? What's he doing with it? I think he could use some broader shoulders. Is he for your hack? Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted March 29, 2016 Author Share Posted March 29, 2016 Is he looking at his hand? What's he doing with it? I think he could use some broader shoulders. Noted and Agreed. Is he for your hack? He is. It's a Selfie mug for my co-creator. Quote Link to comment Share on other sites More sharing options...
Toa Posted March 29, 2016 Share Posted March 29, 2016 I am of the mindset that hands should only be added to a portrait if it adds something to the character. Anna's is kind of saucy, Florina's and Lilina's make them look timid. This one just kind of looks like it's there for the sake of having a hand. Depending on his character, I would change the pose to something more meaningful, like make it clenched if he's heroic/confident, right now it just seems tacked on. You might want to check your hackboxing (unless you're going xna?) Quote Link to comment Share on other sites More sharing options...
Lenh Posted March 30, 2016 Share Posted March 30, 2016 (edited) You can read a single impression from 3/4's of the body, and then you have the hand area confusing things a bit. I think if you improve the hand anatomy and/or connect it to a familiar gesture, it'd strengthen the pose. (Also very nice work on the face and hair and non-standard ear. Looks great~) Edited March 30, 2016 by Lenh Quote Link to comment Share on other sites More sharing options...
Princess Peachar Posted March 30, 2016 Share Posted March 30, 2016 I agree. With that pose, a cocky or tough guy expression would sell the choice. At the moment, he's just ( . ______________ . ) When it comes to designing, it all has to have cohesion, not just a cool pose factor. In other news, that's a pretty cool head. Arm muscles also need an improvement in anatomy, but I don't blame you on the hand-- they're fucking hard to do haha Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted April 29, 2016 Author Share Posted April 29, 2016 (edited) Splice Comp Almost done with this guy. Just the cape and spear left. I really don't want to lose the hand :( But I'm seeing more and more how it doesn't really work. I've been kinda slow on here because I've been doing a bunch of requests and personal stuff. Hopefully I'll finish something this week though. Edited April 29, 2016 by SMORKASBORD Quote Link to comment Share on other sites More sharing options...
Toa Posted April 29, 2016 Share Posted April 29, 2016 Nice Ephraim, the cape seems maybe a lil bright and the bottom corner is weird, the lance is also sort of weird, but the rest looks great! Salvage the hand by putting it on someone licking their fingers and have him do something else. Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted May 1, 2016 Author Share Posted May 1, 2016 One of those requests I mentioned. Goodbye,Sweet Hand. Maybe now I can some crits on something other than his hand lol. @Tao- The cape and lance are just blocked in right now, so thanks! Mug Medley mayhap? Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted May 1, 2016 Author Share Posted May 1, 2016 https://gyazo.com/9750b737002b5d016a4032151af49192 https://gyazo.com/05cfea10cd551e4eb8f97705c1dec6bc One of the many projects I'm currently doing: "Autosplicer! Making Splices Easy" Quote Link to comment Share on other sites More sharing options...
CobyTheGoober Posted May 2, 2016 Share Posted May 2, 2016 Jesus? Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted May 2, 2016 Share Posted May 2, 2016 Jesus? Armoured Jesus. Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted May 2, 2016 Author Share Posted May 2, 2016 Sniper Jesus. Obviously. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 17, 2016 Share Posted May 17, 2016 (edited) It looks more like a High Priest Jesus with a dream of becoming a world-renown mathematical expert with a school diplona and a certificate for ballista-driving. Edited May 17, 2016 by Glacoe Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted May 18, 2016 Author Share Posted May 18, 2016 Dumpety dump:(note to self: never try to use Erika's face again)An old Link I made a while back. [spoiler=My little sister nagged me into teaching her some splicing ] Quote Link to comment Share on other sites More sharing options...
ErrantDShepherd Posted May 18, 2016 Share Posted May 18, 2016 Its like Link and Ganondorf performed Fusion. Eyes on that girl seem... slightly too big for some reason? I uh... dunno what to say with the worm? Its interesting, but doesn't quite feel quite FE style yet? Some parts feel a lil undershaded, and it seems to be more interested in the ground than potentially attacking what's in front of it... But that's just me. It is another cool creative design though! :D Also, cool to be inspiring the siblings. :) Keep on Smirking on, Smirks. Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted May 18, 2016 Share Posted May 18, 2016 (edited) Its like Link and Ganondorf performed Fusion. Eyes on that girl seem... slightly too big for some reason? I uh... dunno what to say with the worm? Its interesting, but doesn't quite feel quite FE style yet? Some parts feel a lil undershaded, and it seems to be more interested in the ground than potentially attacking what's in front of it... But that's just me. It is another cool creative design though! :D Also, cool to be inspiring the siblings. :) Keep on Smirking on, Smirks. Oh my Anna he's back! Welcome back bro :') Edited May 18, 2016 by Blue Druid Quote Link to comment Share on other sites More sharing options...
Alraune Posted May 19, 2016 Share Posted May 19, 2016 (edited) Eyes on that girl seem... slightly too big for some reason? 4Head Douglas Old!Link 10/10. His quilted undershirt thingy looks nice ^^. Edited May 19, 2016 by Eise Quote Link to comment Share on other sites More sharing options...
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