Quintessence Posted January 21, 2014 Author Share Posted January 21, 2014 Turn 20 [spoiler=FionordeQuester's Team] [spoiler=Duck's Team] vs Duck's Fiora (Rex Hasta) attacks FionordeQuester's Heath (Spear)! 21 dmg, 84 hit, 4 crit (20 9 56) Heath receives 21 damage! (18Hp) Heath counterattacks! 25 dmg, 69 hit, 6 crit (73 42 24) Fiora receives 14 damage! Fiora got KO'd! Teams FionordeQuester Eliwood 0/52 Hector 11/56 Rath 0/54 Oswin 52/59 Heath 18/60 DuckHector 0/56 Sain 0/51 Oswin 0/76 Fiora 0/48 Geitz 0/58 Duck has no more units alive!FionordeQuester is the winner of the match! Congratulations! Quote Link to comment Share on other sites More sharing options...
Quintessence Posted January 21, 2014 Author Share Posted January 21, 2014 Oops, I miscalculated Fionor's Oswing Uber hit, it's 59 not 64 because no S Lances, although that doesn't affect the course of battle at all but fixing it, still. Quote Link to comment Share on other sites More sharing options...
PM ME MARIANNE ART Posted January 21, 2014 Share Posted January 21, 2014 Nice job man! That was a good match, but I think I can do better. Rematch sometime? Quote Link to comment Share on other sites More sharing options...
Quintessence Posted January 21, 2014 Author Share Posted January 21, 2014 Yeah, nice match guys! Although I'd like to note a couple of things to be improved: @Duck: Try not to weigh down so much your units at earlygame because any surprise attack can be lethal (Rath vs Sain at Turn 1). Equip units at Turn 1 with nice counter weapons, or at least, weapons that don't weigh down so much your units. @Fionor: Why no Wolf Beil for Hector? It would've owned OsTHWOMP and shaved turns . Also, supports! Rath and Heath were prone to attacks and crits. Hope you enjoyed guys! Quote Link to comment Share on other sites More sharing options...
FionordeQuester Posted January 21, 2014 Share Posted January 21, 2014 (edited) Hmm, thanks for the Wolf Beil suggestion, though would it really have helped THAT much? The effectiveness multiplier is only 2x in Blazing Sword (unless we're using the 3x multiplier we normally get), and I would've lost +5 Defense from not using the Armads. As for supports...I guess they might help, but, on the other hand, I don't want to use weaker units just to get supports. I mean, I did that with Eliwood and Hector, but that's because Hector's like, the strongest dude ever.... Still, I'll see what I can do. Thanks for the suggestions! I'll definitely see what I can improve! EDIT: And yeah, sure, we can do a rematch Duck! EDIT2: And actually, now that I think about it...there actually IS a way I can work in two supports AND get a better unit...heh, heh, heh, heh!! Edited January 21, 2014 by FionordeQuester Quote Link to comment Share on other sites More sharing options...
Quintessence Posted January 21, 2014 Author Share Posted January 21, 2014 We're using the Japanese version Effective Coefficient: x3 (x2 for Dragon-Slaying weapons excluding Aureola). Quote Link to comment Share on other sites More sharing options...
FionordeQuester Posted January 22, 2014 Share Posted January 22, 2014 Oh really? Well, in that case, Wolf Beil is one of his weapons for sure! Though, you might want to include that note in the set of rules. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted January 22, 2014 Author Share Posted January 22, 2014 Oh right, surely I'll do for future matches. Quote Link to comment Share on other sites More sharing options...
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