LuxSpes Posted April 6, 2016 Share Posted April 6, 2016 Alright I will admit that was sort of a dick move with the rods. However, plenty of people have beaten it the "correct" way on lunatic, and it's honestly not anything worse than the bullshit 25 and 26 throw at you. I do agree that seeing for myself and realizing that there was only 1 Hexing Rod (I thought for sure each of the 3 Grand Masters had one, knowing the BS this game can throw at you) as well as that there isn't more paired units than they were in Hard, it's probably manageable with the right strategy. Quote Link to comment Share on other sites More sharing options...
Soledai Posted April 6, 2016 Share Posted April 6, 2016 And if it ever does, I hope it's something you can't cheese, but makes you work for that victory Quote Link to comment Share on other sites More sharing options...
LuxSpes Posted April 6, 2016 Share Posted April 6, 2016 Putting a turn limit at the final stage... I mean, I get it. Taking too long to beat the final boss out of gameplay should mean it's almost all for naught, specially if there is something that makes the clock tick... but adding it to the gameplay itself is kinda... yeeeeeeeah... FE has yet to use that, right? Or am I forgetting something...? Conquest and Birthright don't have time limits per say, but the more you prolong the fight, the harder the map becomes. Conquest has endless spawning units that self-destruct when they're below half HP and Birthright slowly turns all the tiles in the maps in damaging tiles that restore the boss' HP at the same time. Quote Link to comment Share on other sites More sharing options...
Soledai Posted April 6, 2016 Share Posted April 6, 2016 Ah! "Better" idea, pull a Lightning Returns and put a time limit on the entire game. Quote Link to comment Share on other sites More sharing options...
Nightmare Posted April 6, 2016 Share Posted April 6, 2016 I shmup from time to time, not often, but when the mood strikes. THE MOOD FOR SHMUPS IS ALWAYS ALWAYS Quote Link to comment Share on other sites More sharing options...
Soledai Posted April 6, 2016 Share Posted April 6, 2016 Do you guys Cave though? Quote Link to comment Share on other sites More sharing options...
Ein Posted April 6, 2016 Share Posted April 6, 2016 Ah! "Better" idea, pull a Lightning Returns and put a time limit on the entire game. Dragon Quarter for limited dragon for usage Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted April 6, 2016 Share Posted April 6, 2016 THE MOOD FOR SHMUPS IS ALWAYS ALWAYS I know, comrade. BTW, thank you for Camille and Quattro, they've been amazing so far, and I'm sure will only continue to be so. Quote Link to comment Share on other sites More sharing options...
Nightmare Posted April 6, 2016 Share Posted April 6, 2016 a cave is okay too danmaku in general, but I prefer everything else Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted April 6, 2016 Share Posted April 6, 2016 I noticed that we have two Sols now... ... or rather a second Nobody. Quote Link to comment Share on other sites More sharing options...
Nightmare Posted April 6, 2016 Share Posted April 6, 2016 I know, comrade. BTW, thank you for Camille and Quattro, they've been amazing so far, and I'm sure will only continue to be so. *Muscles* Of course. I didn't think you'd choose them! Quote Link to comment Share on other sites More sharing options...
Starman Posted April 6, 2016 Share Posted April 6, 2016 I don't think FE has had a timed Final boss yet. Ah! "Better" idea, pull a Lightning Returns and put a time limit on the entire game. don't give them ideas now Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted April 6, 2016 Share Posted April 6, 2016 Conquest and Birthright don't have time limits per say, but the more you prolong the fight, the harder the map becomes. Conquest has endless spawning units that self-destruct when they're below half HP and Birthright slowly turns all the tiles in the maps in damaging tiles that restore the boss' HP at the same time. Well, no Game Over... but I suppose close enough. Ah! "Better" idea, pull a Lightning Returns and put a time limit on the entire game. Haaa, that's bound to be a completionist's nightmare. Though in general I wouldn't agree with the practice. A game is meant to be enjoyed at a desireable pace. Not being given one that you have to follow if you want to beat the game. Leave that sort of stuff only for obtaining optional stuff... like the Excalibur II in FFIX... or Shin Getter Robo in Compact... and stuff. Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted April 6, 2016 Share Posted April 6, 2016 *Muscles* Of course. I didn't think you'd choose them! I actually grew really attached to them on my Z2 playthrough. It was a coinflip whether I would just fall back on them again because familiarity, or if I was going to try to push myself to explore new mechs. The PMU is probably the best of both worlds in that regards. Quote Link to comment Share on other sites More sharing options...
Soledai Posted April 6, 2016 Share Posted April 6, 2016 Dragon Quarter for limited dragon for usage BoF, right? If so, that's the only one I never got the chance to play a cave is okay too danmaku in general, but I prefer everything else What caves? Also I agree, I like my caves, but not my preference. I noticed that we have two Sols now... ... or rather a second Nobody. Prophecy? Quote Link to comment Share on other sites More sharing options...
Starman Posted April 6, 2016 Share Posted April 6, 2016 that shadow profile earlier is finally coming full circle Quote Link to comment Share on other sites More sharing options...
secondworld Posted April 6, 2016 Share Posted April 6, 2016 Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted April 6, 2016 Share Posted April 6, 2016 (edited) Oh, I remember a good one. Compact 2's true final stage. Unlocked by clearing the game in 777 turns. Sounds like a lot, but this is the game with about 95 stages. That's pretty much about 8 turns per stage on average. Thankfully Impact switched to the numbers of Battle Masteries obtained. Edited April 6, 2016 by Acacia Sgt Quote Link to comment Share on other sites More sharing options...
Nightmare Posted April 6, 2016 Share Posted April 6, 2016 I actually grew really attached to them on my Z2 playthrough. It was a coinflip whether I would just fall back on them again because familiarity, or if I was going to try to push myself to explore new mechs. The PMU is probably the best of both worlds in that regards. Excellent. If only that game had The-O though, I would have most definitely chosen it. But for now, Kamiyuu and Char are more than enough. What caves? Also I agree, I like my caves, but not my preference. DonPachi and DoDonPachi for the most part. Give or take a Dangun Feveron. I'd like to try Mushihimesama because bugs are cool. Quote Link to comment Share on other sites More sharing options...
Soledai Posted April 6, 2016 Share Posted April 6, 2016 (edited) I thought Dodonpachi was okay, couldn't really get into it. Mushihimesama was pretty okay too. But, really, I think the better Cave games are the lesser known ones, like the aforementioned Espgaluda, Deathsmiles, and I think Ibara was Cave as well. Nevermind the fact that I want to play Daifukkatsu and Saidaioujou Edited April 6, 2016 by Soledai Quote Link to comment Share on other sites More sharing options...
Junk Posted April 6, 2016 Share Posted April 6, 2016 ibara is really good IMO. raizing style game with cave like movement is near perfect for me. Ketsui and espgaluda 2 are really fun as well. Not a fan of the rest of CAVE though. Quote Link to comment Share on other sites More sharing options...
Soledai Posted April 6, 2016 Share Posted April 6, 2016 (edited) Like, no kidding, I was just about to play Ketsui But yeah, I really liked Ibara, I just gotta few things I need to get used to though. Edited April 6, 2016 by Soledai Quote Link to comment Share on other sites More sharing options...
Junk Posted April 6, 2016 Share Posted April 6, 2016 yep ibara was developed by shinobu yagawa who made raizing games while most of cave's catalouge is by tsuneki ikeda. very different design philosophies so the ibara is very different from most cave games. Quote Link to comment Share on other sites More sharing options...
FrostyFireMage Posted April 6, 2016 Share Posted April 6, 2016 Today's crap was Espgaluda's final boss: [23:17:57] Soledai: I'll spare you the story and just get to the highlight [23:18:21] Soledai: This piece of garbage quite literally fills the screen with bullets, see? [23:18:47] Soledai: You have an ability that can shield you from bullets, right? [23:18:53] Soledai: Here's the catch: [23:19:47] Soledai: If you raise your shield, which eventually fires a beam, this lol final boss absorbs the energy from your shield and restores its health. [23:20:03] Soledai: You can't defend yourself, or you'll heal the boss did Atlus make that game or something? Quote Link to comment Share on other sites More sharing options...
Soledai Posted April 6, 2016 Share Posted April 6, 2016 No, Cave did. And this is supposedly one of Cave's easier games. Quote Link to comment Share on other sites More sharing options...
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