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[Battle: FE9] Shin vs. PKL


General Horace
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TURN ITS A MYSTERY TO EVERYONE

84ka.pngVSk35x.png

Nephenee has mercy on Rolf and finishes him off with her lance... Yaranaika?

Nephenee's NIHIL activates!

21 damage, 83% hit, 0% crit

(99, 62)

I think that's the first 99 i've ever rolled...

ANYWAY Rolf dies and it's PKL's turn.

      SHIN                    PKL
IKE       36/52       TAURONEO    00/59  
NEPHENEE  33/51       ROLF        00/52
GEOFFREY  49/49       BOYD        60/60
CALILL    00/54       OSCAR       56/56
NASIR     60/60 [17]  IKE         46/52
Edited by General Horace
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i know i already posted this for pkl, but posting for the sake of others curious too.

i'm actually going to say that the way in which provoke + parity is currently handled is incorrect (yeah, what can be incorrect about an already fictitious mechanic?).

the problem here is that provoke and shade never actually activate. so the real way to handle things is that at the beginning of the match, there should be no notification about provoke or shade activations, since players aren't supposed to know their opponents' skills ahead of time and the skills never activate. on turn 1, if one player chooses to attack an opponent and that action would be forbidden by provoke/shade, then the host should notify the player that the attack is forbidden and prompt the player to choose another target.

that is the proper way to handle this fictitious mechanic that should not even exist in the first place.

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on turn 1, if one player chooses to attack an opponent and that action would be forbidden by provoke/shade, then the host should notify the player that the attack is forbidden and prompt the player to choose another target.

that is the proper way to handle this fictitious mechanic that should not even exist in the first place.

So...if I suspect that someone has Provoke, or doesn't have Shade, then I should just arbitarily attack other units, finding out that "oh hey I can attack G, must mean that G has Provoke, since I couldn't attack X, Y or Z"?

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So...if I suspect that someone has Provoke, or doesn't have Shade, then I should just arbitarily attack other units, finding out that "oh hey I can attack G, must mean that G has Provoke, since I couldn't attack X, Y or Z"?

no... you can just choose to attack as if provoke or shade didn't exist at all. so let's say i had ike, who doesn't have nihil or parity, target an enemy calill, but an enemy shinon has provoke. host will then say, "you can't do that, because shinon has provoke. pick another move."

or if i had ike target an enemy rolf who has shade, host will then say, "you can't do that, because rolf has shade. pick another move."

there is nothing arbitrary about any of this.

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no... you can just choose to attack as if provoke or shade didn't exist at all. so let's say i had ike, who doesn't have nihil or parity, target an enemy calill, but an enemy shinon has provoke. host will then say, "you can't do that, because shinon has provoke. pick another move."

or if i had ike target an enemy rolf who has shade, host will then say, "you can't do that, because rolf has shade. pick another move."

there is nothing arbitrary about any of this.

So then...it's being publicized anyway.

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Well, you just need to pick the unit you want to attack. If it's valid, the attack goes through, if it's not, you have to pick another move. There's no point attacking someone just to see if someone else's Shade/Provoke works, you pick to attack them because they're your best target.

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I just remembered that Parity cancels out Rolf's brother bonds on the earlier attack, so he should have had 10% crit on Ike instead of 30%.

TURN 9

Ike heals 5hp with Renewal (51/52)

kkny.pngVStpz7.png

Boyd @Silver Bow attacks Ike @Vague Katti!

Ike's PARITY activates!

21 damage, 95% hit, 0% crit

(10, 75)

Ike takes 21 damage! (15/52)

It's Shin's turn.

      SHIN                    PKL
IKE       15/52       TAURONEO    00/59  
NEPHENEE  33/51       ROLF        00/52
GEOFFREY  49/49       BOYD        60/60
CALILL    00/54       OSCAR       56/56
NASIR     60/60 [17]  IKE         51/52
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TURN 10

tpz7.pngVSkkny.png

Ike @Vague Katti attacks Boyd @Silver Bow!

Ike's PARITY activates!

22 damage, 90% hit, 31% crit

(83, 28, 41)

Boyd takes 22 damage!

PKL's turn

      SHIN                    PKL
IKE       15/52       TAURONEO    00/59  
NEPHENEE  33/51       ROLF        00/52
GEOFFREY  49/49       BOYD        38/60
CALILL    00/54       OSCAR       56/56
NASIR     60/60 [14]  IKE         51/52
Edited by General Horace
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Nasir's gauge should be lower than that. The RNG threw me a bone for once huh? Well, Boyd why don't you show Ike what it's like taking an AXE TO THE FACE? Silver Axe him and don't miss.

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TURN 11

kkny.pngVStpz7.png

Boyd @Silver Axe attacks Ike @Vague Katti!

23 damage, 80% hit, 0% crit

(88, 54)

Ike is KO'd!

also PKL'S ike is fully healed from renewal yeah.

Shin's turn.

      SHIN                    PKL
IKE       00/52       TAURONEO    00/59  
NEPHENEE  33/51       ROLF        00/52
GEOFFREY  49/49       BOYD        38/60
CALILL    00/54       OSCAR       56/56
NASIR     60/60 [14]  IKE         52/52
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TURN 12

eort.pngVSkkny.png

Nasir breathes on Boyd!

Nasir's NIHIL activates!

27 damage, 89% hit, 0% crit, 32% Adept

(68)

(23, 34)

Boyd takes 27 damage!

Boyd counters!

20 damage, 87% hit, 4% crit

(77, 9 , 70)

Nasir attacks again!
27 damage, 89% hit, 0% crit, 32% Adept
(50)
(28, 41)
Boyd is KO'd!
      SHIN                    PKL
IKE       00/52       TAURONEO    00/59  
NEPHENEE  33/51       ROLF        00/52
GEOFFREY  49/49       BOYD        00/60
CALILL    00/54       OSCAR       56/56
NASIR     40/60 [10]  IKE         52/52
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TURN 13

h99n.pngVSivnu.png

Ike @Silver Sword attacks Geoffrey @Silver Lance!

Ike's PARITY activates!

18 damage, 100% hit, 0% crit

Geoffrey takes 18 damage! (30/49)

Geoffrey counters!

22 damage, 100% hit, 0% crit

Ike takes 22 damage! (30/52)

Shin's turn

      SHIN                    PKL
IKE       00/52       TAURONEO    00/59  
NEPHENEE  33/51       ROLF        00/52
GEOFFREY  30/49       BOYD        00/60
CALILL    00/54       OSCAR       56/56
NASIR     40/60 [10]  IKE         30/52
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You really thought he had a bow?

I figured he knew I had Boyd and Rolf with Bows and Geoffrey has Lance+Bow. I was thinking that since Geoffrey is the weakest link, maybe he thought I would go for him with Rolf early on and have a bow/wishblade to counter me. I was wrong and overpredicting.

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I figured he knew I had Boyd and Rolf with Bows and Geoffrey has Lance+Bow. I was thinking that since Geoffrey is the weakest link, maybe he thought I would go for him with Rolf early on and have a bow/wishblade to counter me. I was wrong and overpredicting.

In all honesty, I've never followed any of your games, I just set this team up because I thought it'd be amazing.

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