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[Battle: FE9] Refa vs PKL


General Horace
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Funny thing here is, me wanting to distract Refa from targeting Rolf by attacking first with Shinon and making him a threat backfired immensely. If I had attacked with Rolf in Turn 1, I wouldnt have been facing this issue of not being able to KO Boyd with my own or Brave Bow cleanly. (literally 1 more damage is all I need). Oh well, now I know not to make the same mistake again. Im pretty sure this team is better than the one with tauro though, i just played 1 turn badly. Apparently 1 turn of bad choices can mean game over!

Edited by PKL
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TURN 8

iqfw.pngVS99j5.png

Boyd @Brave Bow attacks Oscar @DA KATTI

Boyd's NIHIL activates!

Boyd's RESOLVE activates!

28x4 damage, 100% hit, 2% crit

Oscar dies horribly!

PKL's turn.

  REFA               PKL
IKE     45/59 zz 10 ROLF      00/52
BOYD    20/60       BOYD      60/60
BROM    00/55       OSCAR     00/56
MIST    53/53       SHINON    18/53
GIFFCA  68/68 [08]  GIFFCA    68/68 [08]
Edited by General Horace
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Hey Horace, his Ike wakes at the end of Turn 10 IIRC. They always wake up in the beginning of a turn from the deadeye user iirc. Anyway, Shinon Silver Bow Boyd and I gotta go!

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Yeah Ike wakes up at the start of the next turn.

TURN 9

m4si.pngVSiqfw.png

Shinon Silver Bows Boyd @Brave Bow!

25 damage, 100% hit, 13% crit

(82)

Boyd falls!

Refa's turn.

  REFA               PKL
IKE     45/59 zz 10 ROLF      00/52
BOYD    00/60       BOYD      60/60
BROM    00/55       OSCAR     00/56
MIST    53/53       SHINON    18/53
GIFFCA  68/68 [08]  GIFFCA    68/68 [05]
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actually

Sleep causes the victim to fall asleep, losing all avoid and being unable to initiate combat or counterattack for 5 rounds, including both active and passive turns. The first out of five rounds is one where anything is done to the sleeping unit, so the countdown starts on the same turn the unit has fallen asleep if put to sleep on the first hit of a Brave Bow attack but only on the next turn if this is the last hit to strike the target during said round of combat.

so it's the end of turn 10 I think since it was the second attack?

i'm gonna look what espinosa has done in a past game to confirm.

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If Ike can't stab Shinon with his Silver Sword OFJUSTICE, then I'll have Mist stab Shinon with her SILVER SWORD of justice.

MIST USING A PHYSICAL WEAPON WHAT A NOVEL IDEA

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Yeah, he wakes up at the start of turn 11, I looked back at the game between Shin and I, I Deadeye'd Oscar on the second attack on turn 2, and he woke up on turn 8. So IKE wakes up on turn 11.

TURN 10

nnpl.pngVSm4si.png

Mist @Silver Sword attacks Shinon!

18 damage, 100% hit, 0% crit

Shinon dies!

PKL's turn

  REFA               PKL
IKE     45/59 zz 11 ROLF      00/52
BOYD    00/60       BOYD      60/60
BROM    00/55       OSCAR     00/56
MIST    53/53       SHINON    00/53
GIFFCA  68/68 [08]  GIFFCA    68/68 [05]
Edited by General Horace
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I think Mist does 3 less damage because BOYD IS DEAD NOOOOOOOOOOOO but it's still enough to kill Shinon so there.

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TURN 11

IKE WAKES UP

zmxe.png ROAR

Refa's turn.

  REFA               PKL
IKE     45/59 ROAR  ROLF      00/52
BOYD    00/60       BOYD      60/60
BROM    00/55       OSCAR     00/56
MIST    53/53       SHINON    00/53
GIFFCA  68/68 [08]  GIFFCA    68/68 [20]
Edited by General Horace
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TURN 12

(3wfb.png) ROAR

  REFA               PKL
IKE     45/59       ROLF      00/52
BOYD    00/60       BOYD      60/60
BROM    00/55       OSCAR     00/56
MIST    53/53       SHINON    00/53
GIFFCA  68/68 [20]  GIFFCA    68/68 [20] ROAR

PKL's turn

Edited by General Horace
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Unequip then equip the Laguz Band and ROAR again.

Boyd Silver Axe Mist because you CAN.

If the strikethrough is possible, do that though.

Edited by PKL
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