xanatha Posted September 5, 2008 Posted September 5, 2008 Why doesn't the fog effect the enemy? I just playd on Part 2 - Chapter 2. Leanne was standing flyingnext to un unlighten torch. And then an enemy soldier faced her with a javelin. The soldier came from the dark, about 5-6 spaces away. How cold he possibly see her?! Oh, and of course, she died and I had to start over.
ritsuo Posted September 5, 2008 Posted September 5, 2008 Fog doesn't affect the enemy because IS loves making things difficult. I know that most of the units (not all) in that chapter will not move unless you get into their range. In my relatively short time playing Fire Emblems, I think that almost all the enemies in fog maps work that way too(at least for PoR and RD).
xanatha Posted September 5, 2008 Author Posted September 5, 2008 But seriously, even though the fog is a "trap" for me and not my enemies, it really SHOULD effect them too, in the same way that the territory effect everyone on the map.
Zanarkin Posted September 5, 2008 Posted September 5, 2008 But seriously, even though the fog is a "trap" for me and not my enemies, it really SHOULD effect them too, in the same way that the territory effect everyone on the map. I agree because it would be logic for the enemy not to be able to see you. And disagree because it is supposed to be a strategy game and so IS want's to make you think how to move savely.
_____ Posted September 5, 2008 Posted September 5, 2008 Fog doesn't affect the enemy because IS loves making things difficult.I know that most of the units (not all) in that chapter will not move unless you get into their range. In my relatively short time playing Fire Emblems, I think that almost all the enemies in fog maps work that way too(at least for PoR and RD). In FE7 and 8's Fog of War maps, that's not what happens. The enemy will rush you regardless.
xanatha Posted September 5, 2008 Author Posted September 5, 2008 In FE7 and 8's Fog of War maps, that's not what happens. The enemy will rush you regardless. Ah, I haven't played those games.
Florete Posted September 5, 2008 Posted September 5, 2008 It makes it more challenging this way. I like it better than if they were affected equally.
noremaC Posted September 5, 2008 Posted September 5, 2008 meh, i dont really mind the fog, it seems to give the map a little more of a challenge
DragonBladeSniper Posted September 6, 2008 Posted September 6, 2008 I hate fog... but I knew this a long time ago... they made fog just to annoy you badly.
Oguma Posted September 6, 2008 Posted September 6, 2008 Fog doesn't affect the enemy because IS loves making things difficult.I know that most of the units (not all) in that chapter will not move unless you get into their range. In my relatively short time playing Fire Emblems, I think that almost all the enemies in fog maps work that way too(at least for PoR and RD). This.
Judge Judy Posted September 6, 2008 Posted September 6, 2008 The fog chapters never really bothered me that much.
Oguma Posted September 6, 2008 Posted September 6, 2008 The fog chapters never really bothered me that much. same, unless somebody is gonna die then theres a huge flow of enemies around that person.
DragonBladeSniper Posted September 6, 2008 Posted September 6, 2008 same, unless somebody is gonna die then theres a huge flow of enemies around that person. ... HOW COULD YOU NOT MIND FOG?!
Allan's Aokage Posted September 6, 2008 Posted September 6, 2008 I don't mind fog. I was kind of disappointed there were only three chapters in the game, actually =X
xanatha Posted September 6, 2008 Author Posted September 6, 2008 The fog chapters never really bothered me that much. Nah, it doesn't bother me either. I just got upset when Leanne died and made this topic to be sure that the enemy are NOT being effected by the fog.
xanatha Posted September 6, 2008 Author Posted September 6, 2008 And I've got promlems here too! Since I'm on a flying-unit-playthrough, I'm supposed to use Nealuchi and Leanne. But I had no idea the ravens had such a bad sight in dark! Nealuchi cannot even see one space away! Which means I can't have him attack enemies in case they are not somehow standing in the light. I suppose I'll have to light up all the torches and and allure thh enemy there.
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