Furyhaven Posted August 12, 2014 Share Posted August 12, 2014 (edited) As stated, my problem is with the Fire Emblem 8 Custom Battle Animation Editor in Nightmare. I have two custom animations, the first a lance user, and the the second is him using magic. The Animations are imported correctly as far as I know, but when I have the character attack with a normal lance (in this situation I was testing with an Iron Lance) he always uses the ranged lance animation, and as per usual if a spell animation isn't selected for a weapon the enemy doesn't take damage until after the battle scene is over. My other problem is that there aren't enough slots in the custom battle animation editor, which I have read can be worked around. Thing is I don't quite understand what people mean by "make sure to use separators" when I use more than one tab in the editor(more than 4 weapon slots). I also don't know what to put as the battle animation pointer in the class editor. I used these two sections; 8E60630 and 8E60620. I also used 8E60630 as the battle animation pointer in the class editor. Under 8E60630, I set the four slots like this. Weapon Type - All Spears/Iron Sword All Weapons or a Certain One? - All Weapons for a Weapon Type Animation Played - Spear Animation Separator - 0 Weapon Type - All Anima/Iron Blade All Weapons or a Certain One? - All Weapons for a Weapon Type Animation Played - Anima Animation Separator - 0 Weapon Type - Javelin All Weapons or a Certain One? - Custom Animation for a Weapon Animation Played - Spear Animation Separator - 0 Weapon Type - Slender Spear (**BTW, is this the for the Spear?**) All Weapons or a Certain One? - Custom Animation for a Weapon Animation Played - Spear Animation Separator - 0 Then the 8E60630 is set up like this Weapon Type - Short Spear All Weapons or a Certain One? - Custom Animation for a Weapon Animation Played - Spear Animation Separator - 0 Weapon Type - FF All Weapons or a Certain One? - 255 Animation Played - FF Separator - 255 Weapon Type - FF All Weapons or a Certain One? - 255 Animation Played - FF Separator - 255 Weapon Type - FF All Weapons or a Certain One? - 255 Animation Played - FF Separator - 255 I feel like the FF's in the second section are where I am wrong, but I'm not sure what to put there because the only thing that says separator is for All Swords. Although aside from all this, I decided to test it out without the Magic animation, so I didn't have to use more than one tab in the editor, but I get the same result. That being he still uses the ranged spear animation for the Iron Spear. I'm testing this over Eirika by the way if it is of importance. Any help will be greatly appreciated, and I would be happy to provide any more information that is needed to fix my problem. Edited August 12, 2014 by Furyhaven Quote Link to comment Share on other sites More sharing options...
Agro Posted August 13, 2014 Share Posted August 13, 2014 (edited) I feel like the FF's in the second section are where I am wrong, but I'm not sure what to put there because the only thing that says separator is for All Swords. No, you are right. 0x00 acts as both All Swords AND a separator. So change all those FFs to 00s. The Nightmare tabs are arbitrarily separated into groups of four--you could just as easily have it in groups of 8, or 12, or whatever. It's just the way they've been made currently. You'll want to use the first pointer (0x8E60620) as that is where all the data starts. Edited August 13, 2014 by Agro Quote Link to comment Share on other sites More sharing options...
Furyhaven Posted August 14, 2014 Author Share Posted August 14, 2014 Wow I didnt realize this got replied to yet. I was waiting for the email alert on my phone and never got it lol. But thank you so much, you explained this perfectly, and now the animation is working. Quote Link to comment Share on other sites More sharing options...
Furyhaven Posted August 14, 2014 Author Share Posted August 14, 2014 Excuse me I was mistaken, my character is still using the ranged Lance animation for the Iron Lance. I changed the digits correctly but for some reason he continues the ranged animation, although the Magic animation works right. Quote Link to comment Share on other sites More sharing options...
Elieson Posted August 14, 2014 Share Posted August 14, 2014 Also to confirm, Slender Spear is the "Spear" as you'd see in game Quote Link to comment Share on other sites More sharing options...
Furyhaven Posted August 15, 2014 Author Share Posted August 15, 2014 Okay cool thanks, I was wondering about that. I just don't quite understand why my character is using the ranged animation for the iron lance, no matter what I've tried. If it means anything else, the animation looks correct when you sit at the title screen long enough for it to showcase the classes. Quote Link to comment Share on other sites More sharing options...
BrotherSisterHi Posted August 16, 2014 Share Posted August 16, 2014 The patch that is shown in this video may be related to your issue (Video isn't mine-It belongs to Shadowofchaos) Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 16, 2014 Share Posted August 16, 2014 having a magic weapon level causes the magic animation to always be played Quote Link to comment Share on other sites More sharing options...
Furyhaven Posted August 16, 2014 Author Share Posted August 16, 2014 Ah I see, no wonder I was making no progress lol. Though It does seem that the patch included in that video will fix my problem. Is it only a patch to make it so you can use magic and melee weapons correctly? Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 16, 2014 Share Posted August 16, 2014 yeah, it doesn't actually split str/mag Quote Link to comment Share on other sites More sharing options...
Aleph Posted August 27, 2014 Share Posted August 27, 2014 isn't that fix an auto patch anyway Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 27, 2014 Share Posted August 27, 2014 i don't actually think so, as i've had the issue happen on a ROM I've edited with a (recent) version of FEditor Quote Link to comment Share on other sites More sharing options...
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