Draco Posted November 5, 2014 Share Posted November 5, 2014 Suicide-Allows a unit to attack themselves. I'm just imagining GBA Berserkers getting a crit. Swinging the axe in the air, catching it, swinging it in front of them, and then dying. Link to comment Share on other sites More sharing options...
Jotari Posted November 5, 2014 Share Posted November 5, 2014 Auto Vulurnery-When HP is below 25%, unit will automatically use a vulnerary. Wow, with all the auto potions around in RPGs why have I never thought of this? It'd be a great skill that might actually convince me to use healing items. Link to comment Share on other sites More sharing options...
Misses Elise-chan! Posted November 5, 2014 Share Posted November 5, 2014 Critical Critical-Allows unit to get a critical hit when landing a critical hit. Dance attack-Dancing now damages the unit who is danced on. Link to comment Share on other sites More sharing options...
Hunter Nightblood Posted November 5, 2014 Share Posted November 5, 2014 Critical Critical-Allows unit to get a critical hit when landing a critical hit. What the... Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted November 5, 2014 Share Posted November 5, 2014 Critical Critical-Allows unit to get a critical hit when landing a critical hit. Dance attack-Dancing now damages the unit who is danced on. How would you handle units with a 100% crit rate? Would it just be an automatic OHKO? I can see that getting slightly OP, especially when it's possible to get a maximum crit rate of 178 (basically guaranteed crit against everything except S.Apo's Invincisorc and certain Streetpass builds). Link to comment Share on other sites More sharing options...
Hunter Nightblood Posted November 5, 2014 Share Posted November 5, 2014 How would you handle units with a 100% crit rate? Would it just be an automatic OHKO? I can see that getting slightly OP, especially when it's possible to get a maximum crit rate of 178 (basically guaranteed crit against everything except S.Apo's Invincisorc and certain Streetpass builds). Simple, with the DLC Skill Hoplon Guard! Only $3!..... Actual answer: You probably can't. Link to comment Share on other sites More sharing options...
Misses Elise-chan! Posted November 5, 2014 Share Posted November 5, 2014 Conquer+-Unit will take no damage from lances, swords, and axes. Link to comment Share on other sites More sharing options...
Draco Posted November 6, 2014 Share Posted November 6, 2014 Conquer+-Unit will take no damage from lances, swords, and axes. Sounds broken. ...I like it! Link to comment Share on other sites More sharing options...
Misses Elise-chan! Posted November 6, 2014 Share Posted November 6, 2014 Melee Tome-1 range magic attacks do 1.5 times more damage. Link to comment Share on other sites More sharing options...
Draco Posted November 6, 2014 Share Posted November 6, 2014 Melee Tome-1 range magic attacks do 1.5 times more damage. b-b-b-b-b-broke. Critical Critical-Allows unit to get a critical hit when landing a critical hit. Dance attack-Dancing now damages the unit who is danced on. That could be neat, unless you mean that the people who Olivia dances on get hurt. Link to comment Share on other sites More sharing options...
Misses Elise-chan! Posted November 6, 2014 Share Posted November 6, 2014 Village killer-Allows player units to destroy villages for exp and twice the items. Link to comment Share on other sites More sharing options...
Owain_the_swordsman Posted November 6, 2014 Share Posted November 6, 2014 (edited) Village killer-Allows player units to destroy villages for exp and twice the items. Woah,your pissing off donnel.You know how that is Edited November 6, 2014 by BlazeX635 Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted November 6, 2014 Share Posted November 6, 2014 Simple, with the DLC Skill Hoplon Guard! Only $3!..... Actual answer: You probably can't. By "handle", I meant "stop the game from softlocking due to an infinite loop", not beat in-game. There are no enemies in the game even remotely close to 100 crit though (the closest is Apo's Wrath Trickster with a Killing Edge, iirc), it'll never be too much of an issue there. Link to comment Share on other sites More sharing options...
Glitchy Posted November 6, 2014 Share Posted November 6, 2014 Armor Breaker- All sword attacks gain the Armorslayer effect. Dancing Blade- Can strike up to five times, with half damage, with varying effects with each strike. Kind of a better version of Astra. (Exclusive to Lucina, SpotPass Marths, and DLC Marth). Based off of Smash Bros. Dragonskin Minus- Negates Counter and Lethality, but doesn't half damage. A weaker version of Dragonskin exclusive to Robin. Power over Luck- The user always has a 0% chance of getting a critical hit, but damage is increased. Medicine Pouch- Allows the user to use the command, Heal, which recovers 20 health, similar to the Use command for Exalted Falchion. Link to comment Share on other sites More sharing options...
Misses Elise-chan! Posted November 6, 2014 Share Posted November 6, 2014 (edited) Strategize-Gives the user a command called regroup, which alllows for the user to go back to the preparations screen. All units stay where they were before and the player units lose a turn. Can only be used once every chapter. [insert name here]-Doubles the effects of terrain. Potato peeler(Lonqu only)-Adds +3 Skill +3 Power How would you handle units with a 100% crit rate? Would it just be an automatic OHKO? I can see that getting slightly OP, especially when it's possible to get a maximum crit rate of 178 (basically guaranteed crit against everything except S.Apo's Invincisorc and certain Streetpass builds).There will only be one critical hit after the initial one.Reverse Recruitment-Allows player unit to join the enemy and become an enemy. Edited November 10, 2014 by Rabbattack Link to comment Share on other sites More sharing options...
Angelic Phoenix Posted November 12, 2014 Share Posted November 12, 2014 Impenetrable Armor: (Command Skill) Makes unit invincible to incoming damage when used, but automatically drops unit's currently equipped weapon. If hit by a physical weapon (sword, lance, or axe), the weapon used against them automatically breaks. Can only be used once during each chapter. Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted November 12, 2014 Share Posted November 12, 2014 *Wrecks Grima's mooks in the final chapter* That skill pretty much disarms all enemies within range of you, which is better than an OHKO. It had better be LB-hard to obtain. Link to comment Share on other sites More sharing options...
Flying Shogi Posted November 13, 2014 Share Posted November 13, 2014 Medicine Pouch- Allows the user to use the command, Heal, which recovers 20 health, similar to the Use command for Exalted Falchion. Sounds like a personal skill for Stahl Link to comment Share on other sites More sharing options...
Misses Elise-chan! Posted November 15, 2014 Share Posted November 15, 2014 Unequip Armor- Unit takes off armor and loses 5 defense while gaining 6 speed. Potato(Lonqu only)- Gives a new command to lonqu called potato that heals 10 hp. Link to comment Share on other sites More sharing options...
DragonFlames Posted November 21, 2014 Share Posted November 21, 2014 All-Breaker: Hit and Avoid +50 against all weapon types. Bravery/Berserk Rush (whichever name fits better): Halves your Defense and Resistance but doubles your Strength and Speed when in critical HP Change Astra's activation rate to User's Speed stat% Dual Weapon: You attack with two weapons, doubling the amount of times you attack but you also use up both weapons (i.e. you use two Killing Edges together and both weapon's durability will decrease (Swordmaster only skill, because they have two swords on their map sprites, also Say'ri's support with male Avatar) Critical+ skills from Radiant Dawn should return for obvious reasons. Link to comment Share on other sites More sharing options...
Jotari Posted November 21, 2014 Share Posted November 21, 2014 All-Breaker: Hit and Avoid +50 against all weapon types. Bravery/Berserk Rush (whichever name fits better): Halves your Defense and Resistance but doubles your Strength and Speed when in critical HP Change Astra's activation rate to User's Speed stat% Dual Weapon: You attack with two weapons, doubling the amount of times you attack but you also use up both weapons (i.e. you use two Killing Edges together and both weapon's durability will decrease (Swordmaster only skill, because they have two swords on their map sprites, also Say'ri's support with male Avatar) Critical+ skills from Radiant Dawn should return for obvious reasons. Well that's broken beyond all belief. Link to comment Share on other sites More sharing options...
shadowofchaos Posted November 21, 2014 Share Posted November 21, 2014 Well that's broken beyond all belief. All-breaker breaks all weapon types... including the game. GETTIT. NYAHAHAHAHAHAHAHAHAHAHA. I couldn't resist the pun. Link to comment Share on other sites More sharing options...
DragonFlames Posted November 21, 2014 Share Posted November 21, 2014 All-breaker breaks all weapon types... including the game. GETTIT. NYAHAHAHAHAHAHAHAHAHAHA. I couldn't resist the pun. XD And yeah, I know, it's broken. But so is that Dual weapon thingy. I just wrote the first thing that came to my mind. I mean, Luna+ and Hawkeye combo is broken as hell, too, right? P.S. shadowofchaos: I saw your Fire Emblem videos on Youtube and I must say: you, sir, are a comedy genius. I still laugh my butt off at Chrom's Engrish. And I also want to thank you for translating the Japanese crit lines of all the parent and child characters in that other video. I always wondered what they said and now I know (I don't have a Youtube account, so I thought I'd give my two cents here. Sorry) Link to comment Share on other sites More sharing options...
Owain_the_swordsman Posted November 22, 2014 Share Posted November 22, 2014 (edited) Non Stop Galeforce: As long as you keep killing enemies, you can keep having another turn until you don't kill an enemy Edited November 22, 2014 by BlazeX635 Link to comment Share on other sites More sharing options...
Misses Elise-chan! Posted November 22, 2014 Share Posted November 22, 2014 Makeshift Javelin-All Lances are now 1-2 range. Decreased hit. Makeshift Handaxe-All Axes are now 1-2 range. Decreased hit. Throwing Knives-All swords are now 1-2 range. Decreased hit. Book basher-All tomes can now be used to directly attack the enemy, like a 1 range sword, lance, or axe, but does half the damage. Hit always stays at 100 and critical is raised by 5. Grimas Blood(Robin only)-All stats are increased by 10, Evade, hit, and hit are increased by 30, and all weapons become 1-3 range, 5 Hp is restored every player, enemy, and allied turn. Unlocked in a DLC chapter where Chrom and the Shepards visit an outrealm where Robin is taken over by Grima, but the Shepards manage to turn revert him back. Can only be in certain chapters. Such chapters are ones where no reward is given but XP, support, and event tiles. Locktouch+-All chests within 1-5 spaces will be unlocked. Defense+2+-Defense is increased by 3. Outdoor Indoor fighter-Outdoor and Indoor fighter combined. Link to comment Share on other sites More sharing options...
Recommended Posts