Brendor Posted February 26, 2015 Share Posted February 26, 2015 Hey folks. Recently I've been adding procing skills to FE8 like Adept and Vengeance, but I want to see if you guys have any cool ideas for a new skill or maybe a twist on an old one or something. Quote Link to comment Share on other sites More sharing options...
Whitewolf8 Posted February 26, 2015 Share Posted February 26, 2015 (edited) Hm... FE5 Wrath (Always critical on counters) Have you done any 'Sol' type skills? Vantage? Prayer/Miracle? ...Aether? Ignis? (Instead taking Resistence or Skill into account or something) ...Counter? ...Galeforce? (Would that even be possible?) Resolve? (In particular FE9's resolve because OP is fun) Edited February 26, 2015 by Whitewolf8 Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted February 26, 2015 Share Posted February 26, 2015 Maybe a skill that adds con or something to power when it activates, that seems interesting I guess? (I know nothing of game balance, so :D) Quote Link to comment Share on other sites More sharing options...
Brendor Posted February 26, 2015 Author Share Posted February 26, 2015 Hm... FE5 Wrath (Always critical on counters) Thought about that but isn't it too OP? Have you done any 'Sol' type skills? On my todo list Vantage? same as above Prayer/Miracle? which? IIRC their effects vary from game to game ...Aether? hahahhahahahaha no Ignis? (Instead taking Resistence or Skill into account or something) what would you add to the damage? ...Counter? which?and not really a procing skill ...Galeforce? (Would that even be possible?) too gay and not really a procing skill Resolve? (In particular FE9's resolve because OP is fun) not really a procing skill Comment in bold Maybe a skill that adds con or something to power when it activates, that seems interesting I guess? (I know nothing of game balance, so :D) That was FE Girls' version of Colossus Quote Link to comment Share on other sites More sharing options...
X-Naut Posted February 26, 2015 Share Posted February 26, 2015 A skill that doubles the Might of the equipped weapon (and stacks with effectiveness), and perhaps one that reads your opponent's skill and copies that on activation? Quote Link to comment Share on other sites More sharing options...
Brendor Posted February 26, 2015 Author Share Posted February 26, 2015 the former I did already and the latter I thought about doing but may be tricky, maybe for a final boss or something instead of nihil Quote Link to comment Share on other sites More sharing options...
Whitewolf8 Posted February 26, 2015 Share Posted February 26, 2015 Meh, don't care about the ones who "No'd" FE5 Wrath (Always critical on counters) Give it to enemy only classes and suddenly you'll start hating the world. Or, y'know, just make enemies not suck. That'll probably work too. *Shrug* Prayer/Miracle? Doesn't particularly matter, does it? Ignis? (Instead taking Resistence or Skill into account or something) I wrote it right there, although... I worded it weird. Quote Link to comment Share on other sites More sharing options...
Brendor Posted February 26, 2015 Author Share Posted February 26, 2015 Meh, don't care about the ones who "No'd" FE5 Wrath (Always critical on counters) Give it to enemy only classes and suddenly you'll start hating the world. Or, y'know, just make enemies not suck. That'll probably work too. *Shrug* I'll just give it and Vantage to all enemies Prayer/Miracle? Doesn't particularly matter, does it? then what effects/activation rate do you suggest ? Ignis? (Instead taking Resistence or Skill into account or something) I wrote it right there, although... I worded it weird. Oh. I thought you went to use it for an activation rate my bad Quote Link to comment Share on other sites More sharing options...
Whitewolf8 Posted February 26, 2015 Share Posted February 26, 2015 "I'll just give it and Vantage to all enemies"? Hah! How sadistic, I love it. Prayer activation? Hm... Luck*2 is definitely too much, and Luck/2 would make it near-useless. Luck% should work well. Quote Link to comment Share on other sites More sharing options...
Brendor Posted February 26, 2015 Author Share Posted February 26, 2015 (edited) the twist is you're the enemy Luck% to do half damage? I think that was how 9 handled it, but I forget Edited February 26, 2015 by Brendor Quote Link to comment Share on other sites More sharing options...
Fateborn Posted February 26, 2015 Share Posted February 26, 2015 SUPER DUPER ORIGINAL SKILLS! Ravage - Add 1/2 of your speed to your crit % with activation rate of skill % totallybalancediswear Omen - Luck % to inflict Status Effect on counter attack only. (You know... The saying, Karma's a bitch?) Tear (no not fe10) - Skl % to add half of enemy's defense or resistance, based on weapon you equipped, to your damage for the following attack. Canto - Because fuck Galeforce. Quote Link to comment Share on other sites More sharing options...
Brendor Posted February 26, 2015 Author Share Posted February 26, 2015 SUPER DUPER ORIGINAL SKILLS! :D Ravage - Add 1/2 of your speed to your crit % with activation rate of skill % totallybalancediswear hmm i don't know how useful that would be Omen - Luck % to inflict Status Effect on counter attack only. (You know... The saying, Karma's a bitch?) what status effect? Tear (no not fe10) - Skl % to add half of enemy's defense or resistance, based on weapon you equipped, to your damage for the following attack. so halve enemy defense? adding half to the attack would semantically be the same as halving the defense, no? Canto - Because fuck Galeforce. is a thing Quote Link to comment Share on other sites More sharing options...
Blademaster! Posted February 26, 2015 Share Posted February 26, 2015 A counter skill that has a skill % activation such that when an opponents skill activates their skill is canceled and you get a counter attack instead? Quote Link to comment Share on other sites More sharing options...
Brendor Posted February 26, 2015 Author Share Posted February 26, 2015 sounds...tricky Quote Link to comment Share on other sites More sharing options...
RandomSwordmaster Posted February 26, 2015 Share Posted February 26, 2015 A skill that adds your RES stat to your DEF stat, and vice versa? Activation rate would have to be something really low though. Quote Link to comment Share on other sites More sharing options...
fengaridotdll Posted February 26, 2015 Share Posted February 26, 2015 (edited) Would it be possible to make an Astra-like skill for FE8 with it working in game? If not, I'll need to wait for FEXNA for a project I wish to start work on soon, though some of the other skill ideas I have for it might NOT be possible in GBA FE Edited February 26, 2015 by The Dark Armorknight Quote Link to comment Share on other sites More sharing options...
Brendor Posted February 26, 2015 Author Share Posted February 26, 2015 I did Astra already for Alfred Kamon Quote Link to comment Share on other sites More sharing options...
fengaridotdll Posted February 26, 2015 Share Posted February 26, 2015 I did Astra already for Alfred Kamon Still going to wait for XNA, things will be much easier, and Ignis would actually be possible to make like the Awakening version Quote Link to comment Share on other sites More sharing options...
dondon151 Posted February 26, 2015 Share Posted February 26, 2015 FE5 wrath isn't broken with proper implementation. Quote Link to comment Share on other sites More sharing options...
Brendor Posted February 26, 2015 Author Share Posted February 26, 2015 FE5 wrath isn't broken with proper implementation. would you mind elaborating on that? Quote Link to comment Share on other sites More sharing options...
Fateborn Posted February 26, 2015 Share Posted February 26, 2015 what status effect? Can't decide. You can discuss with others. Who know? Maybe Alfred likes it. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 26, 2015 Share Posted February 26, 2015 (edited) To be honest, I'd like to see variable FE5 movement stars return. *Doesn't know if anyone suggested this yet because he skipped most of the topic* Or galeforce? Also, maybe a leadership ability that gives a bonus to units within X range, like +15 hitrate and +5 critical to any ally within 3 tiles. Edited February 26, 2015 by Klokinator Quote Link to comment Share on other sites More sharing options...
Brendor Posted February 26, 2015 Author Share Posted February 26, 2015 Galeforce was mentioned and I'm going to do a line of "in range" at some point, but like I said in the OP and to a few people who posted, I'm looking mostly for ideas for procing skills meaning battle skills that have an activation rate and animation. and if some spriter somewhere wanted to make new activation animations for FE8, that'd be great Quote Link to comment Share on other sites More sharing options...
ErrantDShepherd Posted February 26, 2015 Share Posted February 26, 2015 Have you thought about thief/steal based skills?(I have some suggestions if you'd like) Or do those not fall within the realm of battle skills? Quote Link to comment Share on other sites More sharing options...
Brendor Posted February 26, 2015 Author Share Posted February 26, 2015 Not really, but if you have an idea I'll hear it out Quote Link to comment Share on other sites More sharing options...
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