General Horace Posted July 10, 2015 Author Share Posted July 10, 2015 (edited) It actually depends on the initial speed (and luck) stat. Someone with 50 speed and 45 luck (so Yen'fay) has 97 initial avoid, and with Balmung/Yewfelle he has 105 avoid, gaining 8. If he had 49 initial speed, he'd go from 96 to 103, a 7 avoid difference. TURN 12 VS Gangrel @SUPER(ior) JOLT attacks Frederick @Brave Axe! 20 damage, 100% hit, 0% crit (18) Gangrel's VENGEANCE activates! Frederick falls. Quint's turn. Quint Frederick 00/80 Stahl 00/80 Vaike 80/80 Miriel 80/80 Tharja 00/80 -------------------------------------------------------- Anon Gangrel 80/80 Walhart 00/80 Yen'fay 00/80 Cookie 00/80 Tiki 80/80 Edited July 10, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 10, 2015 Share Posted July 10, 2015 Vaike Brave Axe Tiki Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 10, 2015 Author Share Posted July 10, 2015 TURN 13 VS Vaike @Brave Axe attacks Tiki @Yewfelle! 21x2 damage, 42% hit, 0% crit (82) (43, 83) Vaike misses! (44)Vaike's SOL activates! (70, 3) Tiki takes 21 damage! (59/80) Anon's turn. Quint Frederick 00/80 Stahl 00/80 Vaike 80/80 Miriel 80/80 Tharja 00/80 -------------------------------------------------------- Anon Gangrel 80/80 Walhart 00/80 Yen'fay 00/80 Cookie 00/80 Tiki 59/80 Quote Link to comment Share on other sites More sharing options...
Elieson Posted July 10, 2015 Share Posted July 10, 2015 oops i meant 7.5 not 15 i called espinosa on that already once Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted July 10, 2015 Share Posted July 10, 2015 Hm, I was hoping for two misses, but oh well. Tiki will use her Yewfelle on Vaike. Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted July 10, 2015 Share Posted July 10, 2015 If Tiki lives until Turn 16, I'll be able to confirm my hypothesis. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 10, 2015 Share Posted July 10, 2015 (edited) Inb4 Tiki has both Slow and Burn Start, and gangrel has Anathema and/or Hex with all those silly hit rates Edit: and lucky7 Edited July 10, 2015 by Quintessence Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted July 10, 2015 Share Posted July 10, 2015 Hopefully Tiki survives the game. I dun want ma waifu to die. Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted July 10, 2015 Share Posted July 10, 2015 I think she has Odd Rhythm + Slow Burn + Quick Burn. Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted July 10, 2015 Share Posted July 10, 2015 Inb4 Tiki has both Slow and Burn Start, and gangrel has Anathema and/or Hex with all those silly hit rates Edit: and lucky7 Quick Burn, actually, and yes, on all accounts. How perceptive. I saw she could use both and figured 'why not? 16 hit and avoid for most of the match? Pretty sweet'. And Hex and Anathema seemed like they'd be useful. And they have been. Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 10, 2015 Author Share Posted July 10, 2015 (edited) TURN 14 VS Tiki @Yewfelle attacks Vaike @Brave Axe! 17 damage, 100% hit, 0% crit Vaike takes 17 damage! (63/80) Tiki attacks again! Vaike takes 17 damage! (46/80) Quint's turn. Quint Frederick 00/80 Stahl 00/80 Vaike 46/80 Miriel 80/80 Tharja 00/80 -------------------------------------------------------- Anon Gangrel 80/80 Walhart 00/80 Yen'fay 00/80 Cookie 00/80 Tiki 59/80 Hex only works when Gangrel is the one in battle. Anathema is always active, however. And whoops, i've only been adding 15 avo for quick/slow burn, oops. It hasn't made a difference though. Edited July 10, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 10, 2015 Share Posted July 10, 2015 Hit her with Balmung. Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted July 10, 2015 Share Posted July 10, 2015 This is actually a pretty even match. The fact that there were no Log kills is disappointing though. Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 10, 2015 Author Share Posted July 10, 2015 TURN 15 Miriel's BOND activates! Vaike heals 10HP (56/80) VS Vaike @Balmung attacks Tiki @Yewfelle! 19 damage, 11% hit, 0% crit (92) (5, 62) Vaike misses! Quint Frederick 00/80 Stahl 00/80 Vaike 56/80 Miriel 80/80 Tharja 00/80 -------------------------------------------------------- Anon Gangrel 80/80 Walhart 00/80 Yen'fay 00/80 Cookie 00/80 Tiki 59/80 Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted July 10, 2015 Share Posted July 10, 2015 (edited) Swordbreaker was definitely more expected than Slow Burn. EDIT: @ Horace Hex should be active whenever Gangrel is attacking an enemy at 1 range or is being attacked by an enemy a 1 range. What player's turn it is doesn't matter, as long as combat is being initiated at 1 range. Edited July 10, 2015 by Carmine Sword Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 10, 2015 Share Posted July 10, 2015 Fuck forgot she has swordbreaker Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 10, 2015 Author Share Posted July 10, 2015 She can be a dragon riding a dragon after all. Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted July 10, 2015 Share Posted July 10, 2015 (edited) Swordbreaker was actually for Wyrm Slayers, but certainly came in handy in other respects. Since I can't double with Yewfelle anymore, Brave Bow Vaike please Tiki. Edited July 10, 2015 by AnonymousSpeed Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted July 10, 2015 Share Posted July 10, 2015 I highly doubt he has a Wrymslayer though. The likelihood that someone brings a Manakete is pretty rare, and Wyvern Lords are right out due to being really slow and having a ton of easily exploited weaknesses. Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted July 10, 2015 Share Posted July 10, 2015 Huh, true...oh well, still worked. Maybe I should have Brave Lanced instead? Eh, bow might be safer...right? Or...can I putput my action on hold? Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 10, 2015 Share Posted July 10, 2015 You can change your action if and only if the host hasn't posted the turn, so yeah, you can edit. Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted July 10, 2015 Share Posted July 10, 2015 I know, but I want to postpone. I change my action to waiting until tomorrow. I should probably get some rest and think more about my move. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 10, 2015 Share Posted July 10, 2015 Oh, I thought you wanted to finish the match tonight. Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted July 10, 2015 Share Posted July 10, 2015 Eh, I mean, I could, but it's a little late and I'd prefer to decide on a more rested mind. Besides, we can easily finish tomorrow given the current state of things. Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 10, 2015 Author Share Posted July 10, 2015 didn't calc anything, i'll wait till you confirm your action tomorrow. I'm probably not around till late afternoon though. Quote Link to comment Share on other sites More sharing options...
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