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Zera's Pikmin Poll


Zera
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Pikmin...  

10 members have voted

  1. 1. Which Pikmin games have you played?

  2. 2. Which is your favorite?



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If your response had some detail, or insight, or anything, really, it would be good. I rate this post...

1/10 (Spectacular Failure)

unoriginal bad joke in addition to bad response considering the purpose of the post

0/10 (zera/10)

Edited by maybe
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but looking at what he said to me, i'm fairly certain he was talking down to me tbh

which didn't work because i actually like the very hungry caterpillar

Oh no, I wasn't talking down to you. The Hungry Caterpillar is my favorite children's book ever. It's a story about life, gluttony, the health benefits of eating leafy greens, and transformation. But mostly gluttony. I like how the pages with fruit on them have holes where the caterpillar munched through. It's such a good book. I wonder what it'll be like when it inevitably gets turned into a movie?

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With paint.net, I made a poster type thing for Bangai-O HD: Missile Fury. It is now in my signature. The background really brings out the essence of the experience, I think. If only there were more games as electrifying as Missile Fury. Sigh...

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In Sonic Rush Adventure, I cleared Plant Kingdom Act 1 without any directional input at all! It's really possible!

I also now have all S ranks in all three Sonic DS games.

I think I now know why I like fast games. They're like normal games, but faster. So if you get all the fun in half the time, doesn't that mean you're getting twice as much fun per second? It all makes sense now! (I can't wait to play Fast Racing Neo!)

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Game Theory: I think I know why I like fast games. They're like normal games, but faster. So if you get all the fun in half the time, doesn't that mean you're getting twice as much fun per second? It all makes sense now! (I can't wait to play Fast Racing Neo!)

To your question: not necessarily.

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Game theory is "the study of mathematical models of conflict and cooperation between intelligent rational decision-makers."[1] Game theory is mainly used in economics, political science, and psychology, as well as logic, computer science, biology and poker.[2] Originally, it addressed zero-sum games, in which one person's gains result in losses for the other participants. Today, game theory applies to a wide range of behavioral relations, and is now an umbrella term for the science of logical decision making in humans, animals, and computers.

Modern game theory began with the idea regarding the existence of mixed-strategy equilibria in two-person zero-sum games and its proof by John von Neumann. Von Neumann's original proof used Brouwer fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics. His paper was followed by the 1944 book Theory of Games and Economic Behavior, co-written with Oskar Morgenstern, which considered cooperative games of several players. The second edition of this book provided an axiomatic theory of expected utility, which allowed mathematical statisticians and economists to treat decision-making under uncertainty.

This theory was developed extensively in the 1950s by many scholars. Game theory was later explicitly applied to biology in the 1970s, although similar developments go back at least as far as the 1930s. Game theory has been widely recognized as an important tool in many fields. With the Nobel Memorial Prize in Economic Sciences going to game theorist Jean Tirole in 2014, eleven game-theorists have now won the economics Nobel Prize. John Maynard Smith was awarded the Crafoord Prize for his application of game theory to biology.

Game theory has been put to several uses in philosophy. Responding to two papers by W.V.O. Quine (1960, 1967), Lewis (1969) used game theory to develop a philosophical account of convention. In so doing, he provided the first analysis of common knowledge and employed it in analyzing play in coordination games. In addition, he first suggested that one can understand meaning in terms of signaling games. This later suggestion has been pursued by several philosophers since Lewis.[33] Following Lewis (1969) game-theoretic account of conventions, Edna Ullmann-Margalit (1977) and Bicchieri (2006) have developed theories of social norms that define them as Nash equilibria that result from transforming a mixed-motive game into a coordination game.[34][35]

Game theory has also challenged philosophers to think in terms of interactive epistemology: what it means for a collective to have common beliefs or knowledge, and what are the consequences of this knowledge for the social outcomes resulting from agents' interactions. Philosophers who have worked in this area include Bicchieri (1989, 1993),[36][37] Skyrms (1990),[38] and Stalnaker (1999).[39]

In ethics, some[who?] authors have attempted to pursue Thomas Hobbes' project of deriving morality from self-interest. Since games like the prisoner's dilemma present an apparent conflict between morality and self-interest, explaining why cooperation is required by self-interest is an important component of this project. This general strategy is a component of the general social contract view in political philosophy (for examples, see Gauthier (1986) and Kavka (1986)).[40]

Other authors have attempted to use evolutionary game theory in order to explain the emergence of human attitudes about morality and corresponding animal behaviors. These authors look at several games including the prisoner's dilemma, stag hunt, and the Nash bargaining game as providing an explanation for the emergence of attitudes about morality (see, e.g., Skyrms (1996, 2004) and Sober and Wilson (1999)).

Early discussions of examples of two-person games occurred long before the rise of modern, mathematical game theory. The first known discussion of game theory occurred in a letter written by Charles Waldegrave, an active Jacobite, and uncle to James Waldegrave, a British diplomat, in 1713.[58] In this letter, Waldegrave provides a minimax mixed strategy solution to a two-person version of the card game le Her, and the problem is now known as Waldegrave problem. James Madison made what we now recognize as a game-theoretic analysis of the ways states can be expected to behave under different systems of taxation.[59][60] In his 1838 Recherches sur les principes mathématiques de la théorie des richesses (Researches into the Mathematical Principles of the Theory of Wealth), Antoine Augustin Cournot considered a duopoly and presents a solution that is a restricted version of the Nash equilibrium.

In 1913 Ernst Zermelo published Ãœber eine Anwendung der Mengenlehre auf die Theorie des Schachspiels. It proved that the optimal chess strategy is strictly determined. This paved the way for more general theorems.[61]:429

The Danish mathematician Zeuthen proved that the mathematical model had a winning strategy by using Brouwer's fixed point theorem. In his 1938 book Applications aux Jeux de Hasard and earlier notes, Émile Borel proved a minimax theorem for two-person zero-sum matrix games only when the pay-off matrix was symmetric. Borel conjectured that non-existence of mixed-strategy equilibria in two-person zero-sum games would occur, a conjecture that was proved false.

Game theory did not really exist as a unique field until John von Neumann published a paper in 1928.[62] Von Neumann's original proof used Brouwer's fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics. His paper was followed by his 1944 book Theory of Games and Economic Behavior. The second edition of this book provided an axiomatic theory of utility, which reincarnated Daniel Bernoulli's old theory of utility (of the money) as an independent discipline. Von Neumann's work in game theory culminated in this 1944 book. This foundational work contains the method for finding mutually consistent solutions for two-person zero-sum games. During the following time period, work on game theory was primarily focused on cooperative game theory, which analyzes optimal strategies for groups of individuals, presuming that they can enforce agreements between them about proper strategies.[63]

In 1950, the first mathematical discussion of the prisoner's dilemma appeared, and an experiment was undertaken by notable mathematicians Merrill M. Flood and Melvin Dresher, as part of the RAND corporation's investigations into game theory. RAND pursued the studies because of possible applications to global nuclear strategy.[64] Around this same time, John Nash developed a criterion for mutual consistency of players' strategies, known as Nash equilibrium, applicable to a wider variety of games than the criterion proposed by von Neumann and Morgenstern. This equilibrium is sufficiently general to allow for the analysis of non-cooperative games in addition to cooperative ones.

Game theory experienced a flurry of activity in the 1950s, during which time the concepts of the core, the extensive form game, fictitious play, repeated games, and the Shapley value were developed. In addition, the first applications of game theory to philosophy and political science occurred during this time.

In 1965, Reinhard Selten introduced his solution concept of subgame perfect equilibria, which further refined the Nash equilibrium (later he would introduce trembling hand perfection as well). In 1967, John Harsanyi developed the concepts of complete information and Bayesian games. Nash, Selten and Harsanyi became Economics Nobel Laureates in 1994 for their contributions to economic game theory.

In the 1970s, game theory was extensively applied in biology, largely as a result of the work of John Maynard Smith and his evolutionarily stable strategy. In addition, the concepts of correlated equilibrium, trembling hand perfection, and common knowledge[65] were introduced and analyzed.

In 2005, game theorists Thomas Schelling and Robert Aumann followed Nash, Selten and Harsanyi as Nobel Laureates. Schelling worked on dynamic models, early examples of evolutionary game theory. Aumann contributed more to the equilibrium school, introducing an equilibrium coarsening, correlated equilibrium, and developing an extensive formal analysis of the assumption of common knowledge and of its consequences.

In 2007, Leonid Hurwicz, together with Eric Maskin and Roger Myerson, was awarded the Nobel Prize in Economics "for having laid the foundations of mechanism design theory." Myerson's contributions include the notion of proper equilibrium, and an important graduate text: Game Theory, Analysis of Conflict.[1] Hurwicz introduced and formalized the concept of incentive compatibility.

In 2012, Alvin E. Roth and Lloyd S. Shapley were awarded the Nobel Prize in Economics "for the theory of stable allocations and the practice of market design."

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  • 2 weeks later...

Actually, I really don't. I played The Legend of Dark Witch 1, and... it was alright. I think Fast Racing Neo is a vastly superior game. You like F-Zero like all Nintendo fans that matter, right?

In other news, I'm playing Sin and Punishment (prequel to The Best Game Ever) on Wii U, and the controls are far less intuitive than I expected. It's a very interesting and fun game, but it really doesn't do the sequel justice. I believe a remake with updated graphics, music, and controls like the sequel would be truly fantastic.

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