Colonel M Posted March 1, 2016 Share Posted March 1, 2016 (edited) I'm attempting to collect Lunatic Mode stats while doing this play through. This is only for Conquest, though at this current point P-4 would have the same enemies. I did not collect Prologue nor Chapter 1s, though I would like to note that both of these maps appear no different from the previous difficulties and interact the same way with objectives and how the enemies interact. Prologue forces you to attack a Fighter on Turn 1 with Avatar. Turn 2 is forced to attack a Lancer with Takumi and Avatar. Prologue ends after this. Chapter 1 invites the player to move forward on Turn 1, attack Xander on Turn 2, heal on Turn 3, and then attack the next two turns. Note that Xander does have his personal skill which gives him +2 Attack and receives -2 damage on the first turn of combat. Afterwards, he should do 9 damage to an average Avatar (no Def boosts nor losses). Xander will not counter-attack. The chapter will take 5 turns for the most part. Chapter 2 [spoiler=Chapter 2]Left-hand Side x1 Lv2 Oni Savage Brass Club - 13 Atk, 98 Hit, 5 AS, 0 Crit, 7 Avo, 0 Ddg, 19 HP, 6 Def, 1 Res x1 Lv2 Samurai Kodachi - 13 Atk, 95 Hit, 0 Crit, 9 AS (4 AS Player Phase), 15 Avo, 3 Ddg, 18 HP, 2 Def, 2 Res x1 Lv4 Rinkah (Oni Savage) Throwing Club - 14 Atk, 91 Hit, 10 AS (5 AS on Player Phase), 0 Crit, 17 Avo, 20 HP, 9 Def, 3 Res Skills - Fiery Blood (+4 damage when unit has less than full HP). Right-hand Side x2 Lv 2 Samurai Brass Katana - 12 Atk, 110 Hit, 9 AS, 0 Crit, 15 Avo, 3 Ddg, 18 HP, 2 Def, 2 Res x1 Lv3 Kaze (Ninja) Iron Shuriken (Stat Drop Mag-2, Def-3, Res-3)- 13 Atk, 100 Hit, 14 AS, 2 Crit, 23 Avo, 4 Ddg, 19 HP, 5 Def, 10 Res Skills - MiraculousSave (Save supported unit from lethal attack. Trigger = target's Luck stat) Chapter 3 [spoiler=Chapter 3] x4 Samurai x8 Archers x1 Ninja (Boss) x1 Samurai is Pair Up with x1 Archer (both Level 4). Reinforcements: x3 Sky Knights (show up on Bottom Fort and 1L / 1R). x4 Samurai x2 Lv2 Samurai Brass Katana - 12 Atk, 110 Hit, 9 AS, 0 Crit, 15 Avo, 3 CEV, 18 HP, 2 Def, 2 Res x1 Lv3 Samurai Iron Katana - 15 Atk, 102 Avo, 10 AS, 1 Crit, 17 Avo, 4 CEV, 19 HP, 3 Def, 3 Res Skills - Duelist's Blow (Avo+30 on Enemy Phase) x1 Lv4 Samurai (Paired up with Lv4 Archer) Iron Katana - 19 Atk, 108 Avo, 3 Crit, 23 Avo, 14 AS, 4 CEV, 22 HP, 7 Def, 5 Res (+2 Def / Res from fort) x8 Archers x2 Lv2 Archers Brass Yumi - 14 Atk, 98 Hit, 0 Crit, 8 Avo, 5 AS, 2 CEV, 18 HP, 4 Def, 3 Res x5 Lv3 Archers Iron Yumi - 17 Atk, 90 Hit, 2 Crit, 10 Avo, 6 AS, 3 CEV, 19 HP, 5 Def, 4 Res x1 Lv4 Archer (Paired behind Lv4 Samurai) Even though there are a lot of Archers, 4 of them (x3 Lv3, x1 Lv4) are with the Paired Up Lv4 Samurai. You shouldn't have to face any of these normally. Boss: Lv4 Omozu (Lv4 Ninja) Iron Shuriken (Stat Drop Mag-2, Def-3, Res-3) - 15 Atk, 97 Hit, 1 Crit, 26 Avo, 16 AS, 4 CEV, 24 HP, 8 Def, 9 Res Reinforcements: x3 Lv1 Sky Knight Iron Naginata - 12 Atk, 94 Hit, 0 Crit, 14 Avo, 8 AS (13 AS on Enemy Phase), 4 CEV, 16 HP, 3 Def, 7 Res Chapter 4 [spoiler=Chapter 4]Chapter 4 The Faceless have A Rank weapons instead of S, which means there is +2 Atk and some extra Hit. x14 Faceless x8 Lv3 Faceless x5 Lv4 Faceless x1 Lv5 Faceless (Boss) x8 Lv3 Faceless Shackled Fist - 15 Atk, 94 Hit, 1 Crit, 10 Avo, 7 AS, 0 CEV, 20 HP, 5 Def, 4 Res x5 Lv4 Faceless Shackled Fist - 17 Atk, 97 Hit, 2 Crit, 13 Avo, 9 AS, 0 CEV, 22 HP, 6 Def, 5 Res Skills - x1 Poison Strike (Enemies lose 20% HP after any combat this Faceless initiates). x3 Seal Defense (-6 Defense after combat unless user is defeated). x1 Seal Strength (-6 Strength after combat unless user is defeated). x1 Faceless (Boss) Shackled Fist - 19 Atk, 98 Hit, 2 Crit, 15 Avo, 10 AS, 0 CEV, 26 HP, 7 Def, 6 Res Skills - Seal Strength, Seal Defense Note the Boss, x2 Lv3 Faceless, and the Poison Strike Lv4 Faceless are on this Mountain. Mountain gives +2 Def / +20 Avo - just add those values in if the boss doesn't move (or the cronies). The same applies to a lot of Faceless, sadly. Chapter 5 [spoiler=Chapter 5] x5 Mercenary x4 Dark Mage x1 ??? (Swordmaster Boss) Reinforcements: x4 Dark Mage x5 Lv7 Mercenary x3 Wyrmslayer - 25 Atk, 114 Hit, 3 Crit, 17 Avo, 10 AS, 5 CEV, 22 HP, 9 Def, 5 Res x2 Steel Sword - 25 Atk, 104 Hit, 3 Crit, 12 Avo, 10 AS (5 AS when attacked on Player Phase), 5 CEV, 22 HP, 9 Def, 5 Res One has a droppable HP Tonic. Note that there is a Wyrmslayer Mercenary paired with another Wyrmslayer Mercenary. The Pair Up is under the fountain. The other Wyrmslayer Mercenary is to the right. The Pair Up gets +2 Skil (+3 Hit), +3 Spd (+3 AS, +5 Avoid), and +1 Def. x4 Lv7 Dark Mage Thunder - 20 Atk, 98 Hit, 2 Crit, 10 Avo, 6 AS, 2 CEV, 21 HP, 7 Def, 9 Res Skills - x4 Malefic Aura (Enemies within two spaces take +2 damage when hit by a Magic attack). Three of these are located below the fountain. One is located to the right of the fountain. x1 Lv10 ??? (Swordmaster Boss) Kodachi - 32 Atk, 125 Hit, 0 Crit, 55 Avo, 30 AS (25 AS on Player Phase), 0 CEV, 38 HP, 24 Def, 17 Res Reinforcements: x4 Lv7 Dark Mage Exact same stats as previous Dark Mages. They appear in all 4 corners (1 Dark Mage each corner). Feedback is appreciated. I'm kind of going at this while I'm doing my own Lunatic Mode play through - and I'm trying to do it a bit faster if possible. Edited March 2, 2016 by Colonel M Quote Link to comment Share on other sites More sharing options...
Randa Posted March 1, 2016 Share Posted March 1, 2016 So quick question are the stats static for the first couple levels, and if so when does variance begin. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted March 1, 2016 Author Share Posted March 1, 2016 So quick question are the stats static for the first couple levels, and if so when does variance begin. From what I can tell thus far - stats appear to be quite static. I just got into Chapter 4, but some of the other Lunatic players may be able to answer that better. Granted the levels are low. But it appears if a unit is at that level, it will match with all the units. Variances only really affect weaponry and Skills. At least from what I can tell. I'll try rushing it more, but I wanted to see what can and can't be LTC'd. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted March 1, 2016 Share Posted March 1, 2016 CM you should talk to gwimpage; he was collecting these stats during the japanese release. idk how far he got though Quote Link to comment Share on other sites More sharing options...
Colonel M Posted March 1, 2016 Author Share Posted March 1, 2016 (edited) CM you should talk to gwimpage; he was collecting these stats during the japanese release. idk how far he got though Ah. I'll look for him and see what he's got then. Messaged him so hopefully he responds soon. I didn't know he was collecting them lol. EDIT2: gwimpage has up to Chapter 13. I will do my best to complete the rest. As he noted (for Randa): Go right ahead. The formatting is really inconsistent so I apologize for that. I should point out that enemy stats are static and have no variance so it would be nice to have it all gathered up to be able to reference doubling and 1RKO benchmarks. Edited March 1, 2016 by Colonel M Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted March 2, 2016 Share Posted March 2, 2016 (edited) To my knowledge, enemies have the same stats on both Hard and Lunatic in Hoshido and Nohr I have the stats, though there might be some variances, and I might have missed out some units, and there might be new units introduced on Lunatic (sometimes these kind of things happen) I don't have the skills or inventory for Lunatic though. https://docs.google.com/spreadsheets/d/1uvPG5IV4rhjwzTaK54pNTKCMauHJ9TXa1Sr6GPzA6lc/edit#gid=0 I'd presume japanese sites would have gotten more information, but I have no idea how to search for that in all honesty. (Of course, all these names are still the japanese ones, er, welp) Edited March 2, 2016 by CocoaGalaxy Quote Link to comment Share on other sites More sharing options...
FEF Posted March 2, 2016 Share Posted March 2, 2016 Neat, keep it up! Fun little trivia fact - you're not actually forced to attack those guys in the prologue. The first guy will chase you down and get himself killed no matter where you run, but the second map ends the moment your second turn ends, regardless of whether or not you or Takumi attack the second guy. There's... really no reason to do this. Quote Link to comment Share on other sites More sharing options...
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